commit | d6b5e32f5f3ee7dcdfb525f378344c7a9be78a5f | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Wed Sep 21 15:47:59 2011 -0700 |
committer | Eric Anholt <eric@anholt.net> | Mon Sep 26 15:33:42 2011 -0700 |
tree | 4dc29c3f929b715d619fb6f1c3ad7f08961541c8 | |
parent | 32fe506ae14efa055f4773f422e2edd9fd1cffee [diff] |
intel: Rely on mesa core for compressed texture image uploading. There's nothing in our normal texture path we need for this. We don't PBO upload blit it. We don't need to worry about flushing because MapTextureImage handles it. hiz scattergather doesn't apply, but MTI handles it too. Acked-by: Kenneth Graunke <kenneth@whitecape.org>