commit | d7a1f01db36f32f8fbf47535d3969bcb57dae91d | [log] [tgz] |
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author | George Kyriazis <george.kyriazis@intel.com> | Fri Mar 31 20:09:57 2017 -0500 |
committer | George Kyriazis <george.kyriazis@intel.com> | Fri Apr 14 17:08:12 2017 -0500 |
tree | e6d46282268d9fa4dddb487c0286370f26085b25 | |
parent | 8973ae3162aec112b22cdf58f47d0ee12c4a09cd [diff] |
swr: Add polygon stipple support Add polygon stipple functionality to the fragment shader. Explicitly turn off polygon stipple for lines and points, since we do them using tris. Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>