replaced frustrum with frustum
diff --git a/src/mesa/main/matrix.c b/src/mesa/main/matrix.c
index f7aea3f..241898c 100644
--- a/src/mesa/main/matrix.c
+++ b/src/mesa/main/matrix.c
@@ -1,4 +1,4 @@
-/* $Id: matrix.c,v 1.30 2001/01/23 23:39:36 brianp Exp $ */
+/* $Id: matrix.c,v 1.31 2001/02/05 18:48:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -104,7 +104,7 @@
       return;
    }
 
-   _math_matrix_frustrum( mat, left, right, bottom, top, nearval, farval );
+   _math_matrix_frustum( mat, left, right, bottom, top, nearval, farval );
 }
 
 
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 856d0f5..5340403 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1,10 +1,10 @@
-/* $Id: m_matrix.c,v 1.5 2001/01/05 05:31:42 keithw Exp $ */
+/* $Id: m_matrix.c,v 1.6 2001/02/05 18:48:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  3.5
  * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -646,10 +646,10 @@
 
 
 void
-_math_matrix_frustrum( GLmatrix *mat, 
-		       GLfloat left, GLfloat right,
-		       GLfloat bottom, GLfloat top, 
-		       GLfloat nearval, GLfloat farval )
+_math_matrix_frustum( GLmatrix *mat, 
+		      GLfloat left, GLfloat right,
+		      GLfloat bottom, GLfloat top, 
+		      GLfloat nearval, GLfloat farval )
 {
    GLfloat x, y, a, b, c, d;
    GLfloat m[16];
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 0d3c61d..6660033 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -1,10 +1,10 @@
-/* $Id: m_matrix.h,v 1.2 2000/11/24 10:25:11 keithw Exp $ */
+/* $Id: m_matrix.h,v 1.3 2001/02/05 18:48:52 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
  * Version:  3.5
  * 
- * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -139,10 +139,10 @@
 		    GLfloat nearval, GLfloat farval );
 
 extern void
-_math_matrix_frustrum( GLmatrix *mat, 
-		       GLfloat left, GLfloat right,
-		       GLfloat bottom, GLfloat top, 
-		       GLfloat nearval, GLfloat farval );
+_math_matrix_frustum( GLmatrix *mat, 
+		      GLfloat left, GLfloat right,
+		      GLfloat bottom, GLfloat top, 
+		      GLfloat nearval, GLfloat farval );
 
 extern void
 _math_matrix_set_identity( GLmatrix *dest );