builtins: Add ftransform().
Fixes glsl-orangebook-ch06-bump.vert.
diff --git a/builtin_function.cpp b/builtin_function.cpp
index b7719ab..4203502 100644
--- a/builtin_function.cpp
+++ b/builtin_function.cpp
@@ -1778,6 +1778,22 @@
builtins_110_tan,
};
+/* Version 110_vs builtins */
+
+static const char *builtins_110_vs_ftransform = {
+ "((function ftransform\n"
+ " (signature vec4\n"
+ " (parameters)\n"
+ " ((return (expression vec4 *\n"
+ " (var_ref gl_ModelViewProjectionMatrix)\n"
+ " (var_ref gl_Vertex)))))\n"
+ "))\n"
+};
+
+static const char *functions_for_110_vs [] = {
+ builtins_110_vs_ftransform,
+};
+
/* Version 130 builtins */
static const char *builtins_130_equal = {
@@ -2039,6 +2055,10 @@
read_builtins(state, instructions, functions_for_110,
sizeof(functions_for_110) / sizeof(const char *));
+ if (state->language_version >= 110 && state->target == vertex_shader)
+ read_builtins(state, instructions, functions_for_110_vs,
+ sizeof(functions_for_110_vs) / sizeof(const char *));
+
if (state->language_version >= 130)
read_builtins(state, instructions, functions_for_130,
sizeof(functions_for_130) / sizeof(const char *));