commit | db00f6cc9cdef551e1069a6d5cf6171565cc0ace | [log] [tgz] |
---|---|---|
author | Marek Olšák <marek.olsak@amd.com> | Sun Apr 10 03:38:09 2016 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Tue Apr 12 17:12:14 2016 +0200 |
tree | 699f2513d2d83d2cab5787eaa572b641571d144c | |
parent | cb21f8a97cdd5ae240aecdfa417b60b2c0dd6789 [diff] |
radeonsi: use guard band clipping Guard band clipping speeds up rasterization for primitives that are partially off-screen. This change in particular results in small framerate improvements in a wide range of games. Started by Grigori Goronzy <greg@chown.ath.cx>. Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com> Reviewed-by: Grigori Goronzy <greg@chown.ath.cx> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>