commit | db54673b54ee7e2c49d5aa6f77d2fff3eed0aa24 | [log] [tgz] |
---|---|---|
author | Kenneth Graunke <kenneth@whitecape.org> | Fri Oct 09 15:49:49 2015 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Tue Nov 10 01:03:43 2015 -0800 |
tree | 10a9d9b21f9dbe488bb37b641e4dc2cca5a0b078 | |
parent | 437d7b611972c52fac32cb54038d3b278f66fd5a [diff] |
nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info. These tessellation shader related fields need plumbing through NIR. v2: Use uint32_t instead of uint64_t to match the source type of GLbitfield (caught by Iago Toral). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>