commit | dd9a88f4ddf4e5fa384792f891a1cc3d8ff73946 | [log] [tgz] |
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author | Eric Anholt <eric@anholt.net> | Tue Sep 21 12:05:37 2010 -0700 |
committer | Eric Anholt <eric@anholt.net> | Tue Sep 21 12:29:57 2010 -0700 |
tree | 4baf4501066875a9af204476453bea1421a0e2d5 | |
parent | 4a0bc4716db7bbcbcd65c0f993704733f47d41f7 [diff] |
i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ Looks like the problem was we weren't passing the depth to the render target as expected, so the chip would wedge. Fixes GPU hang in occlusion-query-discard. Bug #30097