commit | debed12fdde9766fd9cf99d679207a36a4599a82 | [log] [tgz] |
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author | Timothy Arceri <timothy.arceri@collabora.com> | Thu Oct 13 15:20:38 2016 +1100 |
committer | Timothy Arceri <timothy.arceri@collabora.com> | Wed Oct 26 14:29:36 2016 +1100 |
tree | 334d24b14f1ad541177bc601b9a31cf6f3cedda0 | |
parent | e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b [diff] |
glsl: add a shader info field to the gl_program type And use this field as the source for shader info in the nir_shader this will allow us to set some of these fields from GLSL directly. It will also simplify restoring from shader cache and allow the removal of duplicate fields from GLSL. Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>