glx: split out current context code
also clean header inclusion after code movement
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index 5fd6420..d19cc04 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -160,8 +160,6 @@
extern const char *glXGetDriverConfig (const char *driverName);
-extern Bool __glXWindowExists(Display *dpy, GLXDrawable draw);
-
#endif
/************************************************************************/
@@ -572,8 +570,6 @@
};
-void __glXFreeContext(__GLXcontext*);
-
extern GLubyte *__glXFlushRenderBuffer(__GLXcontext*, GLubyte*);
extern void __glXSendLargeChunk(__GLXcontext *gc, GLint requestNumber,
@@ -616,6 +612,10 @@
#endif /* defined( USE_XTHREADS ) || defined( PTHREADS ) */
+extern void __glXSetCurrentContextNull(void);
+
+extern void __glXFreeContext(__GLXcontext*);
+
/*
** Global lock for all threads in this address space using the GLX