implement full reference counting for vertex/fragment programs

Use _mesa_reference_vert/fragprog() wherever we assign program pointers.
Fixes a memory corruption bug found with glean/api2 test.
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index b0f79c2..c319cef 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -79,8 +79,7 @@
          /* to prevent a double-free in the next call */
          shProg->VertexProgram->Base.Parameters = NULL;
       }
-      ctx->Driver.DeleteProgram(ctx, &shProg->VertexProgram->Base);
-      shProg->VertexProgram = NULL;
+      _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
    }
 
    if (shProg->FragmentProgram) {
@@ -88,8 +87,7 @@
          /* to prevent a double-free in the next call */
          shProg->FragmentProgram->Base.Parameters = NULL;
       }
-      ctx->Driver.DeleteProgram(ctx, &shProg->FragmentProgram->Base);
-      shProg->FragmentProgram = NULL;
+      _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
    }
 
    if (shProg->Uniforms) {
@@ -1100,6 +1098,8 @@
       return;
    }
 
+   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
+
    _slang_link(ctx, program, shProg);
 }