commit | dfe237aef9e39c02df92299fb30c44d3534dc524 | [log] [tgz] |
---|---|---|
author | Nicolai Hähnle <nicolai.haehnle@amd.com> | Tue May 16 01:51:41 2017 +0200 |
committer | Nicolai Hähnle <nicolai.haehnle@amd.com> | Mon Jul 31 14:55:45 2017 +0200 |
tree | 04927a081f42c4d3f59274194fa8b236907e000f | |
parent | 3b4f481c601102411d421ec3b7ee9b8e50046fc1 [diff] |
radeonsi: enable R600_DEBUG=nir for vertex and fragment shaders Also, disable geometry and tessellation shaders. Mixing and matching NIR and TGSI shaders should work (and I've tested it for the VS/PS interface), but geometry and tessellation requires VS-as-ES/LS, which isn't implemented yet for NIR. Reviewed-by: Marek Olšák <marek.olsak@amd.com>