glsl: new MESA_GLSL env var for GLSL debugging features

Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug
builds.  MESA_GLSL will work both in debug and non-debug builds.
Also add facility to dump glUniform() calls to stdout.
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index acee34d..fb2a7e5 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -370,6 +370,31 @@
 }
 
 
+/**
+ * Return mask of GLSL_x flags by examining the MESA_GLSL env var.
+ */
+static GLbitfield
+get_shader_flags(void)
+{
+   GLbitfield flags = 0x0;
+   const char *env = _mesa_getenv("MESA_GLSL");
+
+   if (env) {
+      if (_mesa_strstr(env, "dump"))
+         flags |= GLSL_DUMP;
+      if (_mesa_strstr(env, "log"))
+         flags |= GLSL_LOG;
+      if (_mesa_strstr(env, "nopt"))
+         flags |= GLSL_NO_OPT;
+      else if (_mesa_strstr(env, "opt"))
+         flags |= GLSL_OPT;
+      if (_mesa_strstr(env, "uniform"))
+         flags |= GLSL_UNIFORMS;
+   }
+
+   return flags;
+}
+
 
 /**
  * Initialize context's shader state.
@@ -383,6 +408,7 @@
    ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
    ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
    ctx->Shader.EmitComments = GL_FALSE;
+   ctx->Shader.Flags = get_shader_flags();
 }
 
 
@@ -1613,6 +1639,7 @@
    struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
    struct gl_uniform *uniform;
    GLint elems, offset;
+   GLenum basicType;
 
    if (!shProg || !shProg->LinkStatus) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
@@ -1636,19 +1663,35 @@
 
    switch (type) {
    case GL_FLOAT:
+      basicType = GL_FLOAT;
+      elems = 1;
+      break;
    case GL_INT:
+      basicType = GL_INT;
       elems = 1;
       break;
    case GL_FLOAT_VEC2:
+      basicType = GL_FLOAT;
+      elems = 2;
+      break;
    case GL_INT_VEC2:
+      basicType = GL_INT;
       elems = 2;
       break;
    case GL_FLOAT_VEC3:
+      basicType = GL_FLOAT;
+      elems = 3;
+      break;
    case GL_INT_VEC3:
+      basicType = GL_INT;
       elems = 3;
       break;
    case GL_FLOAT_VEC4:
+      basicType = GL_FLOAT;
+      elems = 4;
+      break;
    case GL_INT_VEC4:
+      basicType = GL_INT;
       elems = 4;
       break;
    default:
@@ -1660,6 +1703,25 @@
 
    uniform = &shProg->Uniforms->Uniforms[location];
 
+   if (ctx->Shader.Flags & GLSL_UNIFORMS) {
+      GLint i;
+      _mesa_printf("Mesa: set program %u uniform %s (loc %d) to: ",
+                   shProg->Name, uniform->Name, location);
+      if (basicType == GL_INT) {
+         const GLint *v = (const GLint *) values;
+         for (i = 0; i < count * elems; i++) {
+            _mesa_printf("%d ", v[i]);
+         }
+      }
+      else {
+         const GLfloat *v = (const GLfloat *) values;
+         for (i = 0; i < count * elems; i++) {
+            _mesa_printf("%g ", v[i]);
+         }
+      }
+      _mesa_printf("\n");
+   }
+
    /* A uniform var may be used by both a vertex shader and a fragment
     * shader.  We may need to update one or both shader's uniform here:
     */
diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c
index 40460e0..cfed977 100644
--- a/src/mesa/shader/slang/slang_compile.c
+++ b/src/mesa/shader/slang/slang_compile.c
@@ -2796,9 +2796,9 @@
 
    shader->CompileStatus = success;
 
-#if 0
-   _mesa_write_shader_to_file(shader);
-#endif
+   if (ctx->Shader.Flags & GLSL_LOG) {
+      _mesa_write_shader_to_file(shader);
+   }
 
    return success;
 }
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 77bcda0..848a64f 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -675,12 +675,12 @@
       /* notify driver that a new fragment program has been compiled/linked */
       ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
                                       &shProg->FragmentProgram->Base);
-      if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
-         printf("Mesa original fragment program:\n");
+      if (ctx->Shader.Flags & GLSL_DUMP) {
+         _mesa_printf("Mesa pre-link fragment program:\n");
          _mesa_print_program(&fragProg->Base);
          _mesa_print_program_parameters(ctx, &fragProg->Base);
 
-         printf("Mesa post-link fragment program:\n");
+         _mesa_printf("Mesa post-link fragment program:\n");
          _mesa_print_program(&shProg->FragmentProgram->Base);
          _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
       }
@@ -693,20 +693,23 @@
       /* notify driver that a new vertex program has been compiled/linked */
       ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
                                       &shProg->VertexProgram->Base);
-      if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
-         printf("Mesa original vertex program:\n");
+      if (ctx->Shader.Flags & GLSL_DUMP) {
+         _mesa_printf("Mesa pre-link vertex program:\n");
          _mesa_print_program(&vertProg->Base);
          _mesa_print_program_parameters(ctx, &vertProg->Base);
 
-         printf("Mesa post-link vertex program:\n");
+         _mesa_printf("Mesa post-link vertex program:\n");
          _mesa_print_program(&shProg->VertexProgram->Base);
          _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
       }
    }
 
-   if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
-      printf("Varying vars:\n");
+   if (ctx->Shader.Flags & GLSL_DUMP) {
+      _mesa_printf("Varying vars:\n");
       _mesa_print_parameter_list(shProg->Varying);
+      if (shProg->InfoLog) {
+         _mesa_printf("Info Log: %s\n", shProg->InfoLog);
+      }
    }
 
    shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
diff --git a/src/mesa/shader/slang/slang_log.c b/src/mesa/shader/slang/slang_log.c
index d5576d7..d7d2b4f 100644
--- a/src/mesa/shader/slang/slang_log.c
+++ b/src/mesa/shader/slang/slang_log.c
@@ -77,10 +77,6 @@
    slang_string_concat(log->text, msg);
    slang_string_concat(log->text, "\n");
 
-   if (MESA_VERBOSE & VERBOSE_GLSL) {
-      _mesa_printf("Mesa: GLSL %s", log->text);
-   }
-
    return 1;
 }