| /* |
| Copyright (C) Intel Corp. 2006. All Rights Reserved. |
| Intel funded Tungsten Graphics to |
| develop this 3D driver. |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice (including the |
| next paragraph) shall be included in all copies or substantial |
| portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| **********************************************************************/ |
| /* |
| * Authors: |
| * Keith Whitwell <keithw@vmware.com> |
| */ |
| |
| |
| #include "main/macros.h" |
| #include "main/enums.h" |
| |
| #include "intel_batchbuffer.h" |
| |
| #include "brw_defines.h" |
| #include "brw_context.h" |
| #include "brw_eu.h" |
| #include "brw_util.h" |
| #include "brw_sf.h" |
| |
| |
| /** |
| * Determine the vue slot corresponding to the given half of the given register. |
| */ |
| static inline int vert_reg_to_vue_slot(struct brw_sf_compile *c, GLuint reg, |
| int half) |
| { |
| return (reg + c->urb_entry_read_offset) * 2 + half; |
| } |
| |
| /** |
| * Determine the varying corresponding to the given half of the given |
| * register. half=0 means the first half of a register, half=1 means the |
| * second half. |
| */ |
| static inline int vert_reg_to_varying(struct brw_sf_compile *c, GLuint reg, |
| int half) |
| { |
| int vue_slot = vert_reg_to_vue_slot(c, reg, half); |
| return c->vue_map.slot_to_varying[vue_slot]; |
| } |
| |
| /** |
| * Determine the register corresponding to the given vue slot |
| */ |
| static struct brw_reg get_vue_slot(struct brw_sf_compile *c, |
| struct brw_reg vert, |
| int vue_slot) |
| { |
| GLuint off = vue_slot / 2 - c->urb_entry_read_offset; |
| GLuint sub = vue_slot % 2; |
| |
| return brw_vec4_grf(vert.nr + off, sub * 4); |
| } |
| |
| /** |
| * Determine the register corresponding to the given varying. |
| */ |
| static struct brw_reg get_varying(struct brw_sf_compile *c, |
| struct brw_reg vert, |
| GLuint varying) |
| { |
| int vue_slot = c->vue_map.varying_to_slot[varying]; |
| assert (vue_slot >= c->urb_entry_read_offset); |
| return get_vue_slot(c, vert, vue_slot); |
| } |
| |
| static bool |
| have_attr(struct brw_sf_compile *c, GLuint attr) |
| { |
| return (c->key.attrs & BITFIELD64_BIT(attr)) ? 1 : 0; |
| } |
| |
| /*********************************************************************** |
| * Twoside lighting |
| */ |
| static void copy_bfc( struct brw_sf_compile *c, |
| struct brw_reg vert ) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| for (i = 0; i < 2; i++) { |
| if (have_attr(c, VARYING_SLOT_COL0+i) && |
| have_attr(c, VARYING_SLOT_BFC0+i)) |
| brw_MOV(p, |
| get_varying(c, vert, VARYING_SLOT_COL0+i), |
| get_varying(c, vert, VARYING_SLOT_BFC0+i)); |
| } |
| } |
| |
| |
| static void do_twoside_color( struct brw_sf_compile *c ) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L; |
| |
| /* Already done in clip program: |
| */ |
| if (c->key.primitive == SF_UNFILLED_TRIS) |
| return; |
| |
| /* If the vertex shader provides backface color, do the selection. The VS |
| * promises to set up the front color if the backface color is provided, but |
| * it may contain junk if never written to. |
| */ |
| if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) && |
| !(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1))) |
| return; |
| |
| /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order |
| * to get all channels active inside the IF. In the clipping code |
| * we run with NoMask, so it's not an option and we can use |
| * BRW_EXECUTE_1 for all comparisions. |
| */ |
| brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0)); |
| brw_IF(p, BRW_EXECUTE_4); |
| { |
| switch (c->nr_verts) { |
| case 3: copy_bfc(c, c->vert[2]); |
| case 2: copy_bfc(c, c->vert[1]); |
| case 1: copy_bfc(c, c->vert[0]); |
| } |
| } |
| brw_ENDIF(p); |
| } |
| |
| |
| |
| /*********************************************************************** |
| * Flat shading |
| */ |
| |
| static void copy_flatshaded_attributes(struct brw_sf_compile *c, |
| struct brw_reg dst, |
| struct brw_reg src) |
| { |
| struct brw_codegen *p = &c->func; |
| int i; |
| |
| for (i = 0; i < c->vue_map.num_slots; i++) { |
| if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) { |
| brw_MOV(p, |
| get_vue_slot(c, dst, i), |
| get_vue_slot(c, src, i)); |
| } |
| } |
| } |
| |
| static int count_flatshaded_attributes(struct brw_sf_compile *c) |
| { |
| int i; |
| int count = 0; |
| |
| for (i = 0; i < c->vue_map.num_slots; i++) |
| if (c->key.interpolation_mode.mode[i] == INTERP_MODE_FLAT) |
| count++; |
| |
| return count; |
| } |
| |
| |
| |
| /* Need to use a computed jump to copy flatshaded attributes as the |
| * vertices are ordered according to y-coordinate before reaching this |
| * point, so the PV could be anywhere. |
| */ |
| static void do_flatshade_triangle( struct brw_sf_compile *c ) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint nr; |
| GLuint jmpi = 1; |
| |
| /* Already done in clip program: |
| */ |
| if (c->key.primitive == SF_UNFILLED_TRIS) |
| return; |
| |
| if (p->devinfo->gen == 5) |
| jmpi = 2; |
| |
| nr = count_flatshaded_attributes(c); |
| |
| brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr*2+1))); |
| brw_JMPI(p, c->pv, BRW_PREDICATE_NONE); |
| |
| copy_flatshaded_attributes(c, c->vert[1], c->vert[0]); |
| copy_flatshaded_attributes(c, c->vert[2], c->vert[0]); |
| brw_JMPI(p, brw_imm_d(jmpi*(nr*4+1)), BRW_PREDICATE_NONE); |
| |
| copy_flatshaded_attributes(c, c->vert[0], c->vert[1]); |
| copy_flatshaded_attributes(c, c->vert[2], c->vert[1]); |
| brw_JMPI(p, brw_imm_d(jmpi*nr*2), BRW_PREDICATE_NONE); |
| |
| copy_flatshaded_attributes(c, c->vert[0], c->vert[2]); |
| copy_flatshaded_attributes(c, c->vert[1], c->vert[2]); |
| } |
| |
| |
| static void do_flatshade_line( struct brw_sf_compile *c ) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint nr; |
| GLuint jmpi = 1; |
| |
| /* Already done in clip program: |
| */ |
| if (c->key.primitive == SF_UNFILLED_TRIS) |
| return; |
| |
| if (p->devinfo->gen == 5) |
| jmpi = 2; |
| |
| nr = count_flatshaded_attributes(c); |
| |
| brw_MUL(p, c->pv, c->pv, brw_imm_d(jmpi*(nr+1))); |
| brw_JMPI(p, c->pv, BRW_PREDICATE_NONE); |
| copy_flatshaded_attributes(c, c->vert[1], c->vert[0]); |
| |
| brw_JMPI(p, brw_imm_ud(jmpi*nr), BRW_PREDICATE_NONE); |
| copy_flatshaded_attributes(c, c->vert[0], c->vert[1]); |
| } |
| |
| |
| /*********************************************************************** |
| * Triangle setup. |
| */ |
| |
| |
| static void alloc_regs( struct brw_sf_compile *c ) |
| { |
| GLuint reg, i; |
| |
| /* Values computed by fixed function unit: |
| */ |
| c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_D); |
| c->det = brw_vec1_grf(1, 2); |
| c->dx0 = brw_vec1_grf(1, 3); |
| c->dx2 = brw_vec1_grf(1, 4); |
| c->dy0 = brw_vec1_grf(1, 5); |
| c->dy2 = brw_vec1_grf(1, 6); |
| |
| /* z and 1/w passed in seperately: |
| */ |
| c->z[0] = brw_vec1_grf(2, 0); |
| c->inv_w[0] = brw_vec1_grf(2, 1); |
| c->z[1] = brw_vec1_grf(2, 2); |
| c->inv_w[1] = brw_vec1_grf(2, 3); |
| c->z[2] = brw_vec1_grf(2, 4); |
| c->inv_w[2] = brw_vec1_grf(2, 5); |
| |
| /* The vertices: |
| */ |
| reg = 3; |
| for (i = 0; i < c->nr_verts; i++) { |
| c->vert[i] = brw_vec8_grf(reg, 0); |
| reg += c->nr_attr_regs; |
| } |
| |
| /* Temporaries, allocated after last vertex reg. |
| */ |
| c->inv_det = brw_vec1_grf(reg, 0); reg++; |
| c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++; |
| c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++; |
| c->tmp = brw_vec8_grf(reg, 0); reg++; |
| |
| /* Note grf allocation: |
| */ |
| c->prog_data.total_grf = reg; |
| |
| |
| /* Outputs of this program - interpolation coefficients for |
| * rasterization: |
| */ |
| c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0); |
| c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0); |
| c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0); |
| } |
| |
| |
| static void copy_z_inv_w( struct brw_sf_compile *c ) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| /* Copy both scalars with a single MOV: |
| */ |
| for (i = 0; i < c->nr_verts; i++) |
| brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i])); |
| } |
| |
| |
| static void invert_det( struct brw_sf_compile *c) |
| { |
| /* Looks like we invert all 8 elements just to get 1/det in |
| * position 2 !?! |
| */ |
| gen4_math(&c->func, |
| c->inv_det, |
| BRW_MATH_FUNCTION_INV, |
| 0, |
| c->det, |
| BRW_MATH_PRECISION_FULL); |
| |
| } |
| |
| |
| static bool |
| calculate_masks(struct brw_sf_compile *c, |
| GLuint reg, |
| GLushort *pc, |
| GLushort *pc_persp, |
| GLushort *pc_linear) |
| { |
| bool is_last_attr = (reg == c->nr_setup_regs - 1); |
| enum glsl_interp_mode interp; |
| |
| *pc_persp = 0; |
| *pc_linear = 0; |
| *pc = 0xf; |
| |
| interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 0)]; |
| if (interp == INTERP_MODE_SMOOTH) { |
| *pc_linear = 0xf; |
| *pc_persp = 0xf; |
| } else if (interp == INTERP_MODE_NOPERSPECTIVE) |
| *pc_linear = 0xf; |
| |
| /* Maybe only processs one attribute on the final round: |
| */ |
| if (vert_reg_to_varying(c, reg, 1) != BRW_VARYING_SLOT_COUNT) { |
| *pc |= 0xf0; |
| |
| interp = c->key.interpolation_mode.mode[vert_reg_to_vue_slot(c, reg, 1)]; |
| if (interp == INTERP_MODE_SMOOTH) { |
| *pc_linear |= 0xf0; |
| *pc_persp |= 0xf0; |
| } else if (interp == INTERP_MODE_NOPERSPECTIVE) |
| *pc_linear |= 0xf0; |
| } |
| |
| return is_last_attr; |
| } |
| |
| /* Calculates the predicate control for which channels of a reg |
| * (containing 2 attrs) to do point sprite coordinate replacement on. |
| */ |
| static uint16_t |
| calculate_point_sprite_mask(struct brw_sf_compile *c, GLuint reg) |
| { |
| int varying1, varying2; |
| uint16_t pc = 0; |
| |
| varying1 = vert_reg_to_varying(c, reg, 0); |
| if (varying1 >= VARYING_SLOT_TEX0 && varying1 <= VARYING_SLOT_TEX7) { |
| if (c->key.point_sprite_coord_replace & (1 << (varying1 - VARYING_SLOT_TEX0))) |
| pc |= 0x0f; |
| } |
| if (varying1 == BRW_VARYING_SLOT_PNTC) |
| pc |= 0x0f; |
| |
| varying2 = vert_reg_to_varying(c, reg, 1); |
| if (varying2 >= VARYING_SLOT_TEX0 && varying2 <= VARYING_SLOT_TEX7) { |
| if (c->key.point_sprite_coord_replace & (1 << (varying2 - |
| VARYING_SLOT_TEX0))) |
| pc |= 0xf0; |
| } |
| if (varying2 == BRW_VARYING_SLOT_PNTC) |
| pc |= 0xf0; |
| |
| return pc; |
| } |
| |
| static void |
| set_predicate_control_flag_value(struct brw_codegen *p, |
| struct brw_sf_compile *c, |
| unsigned value) |
| { |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NONE); |
| |
| if (value != 0xff) { |
| if (value != c->flag_value) { |
| brw_MOV(p, brw_flag_reg(0, 0), brw_imm_uw(value)); |
| c->flag_value = value; |
| } |
| |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NORMAL); |
| } |
| } |
| |
| void brw_emit_tri_setup(struct brw_sf_compile *c, bool allocate) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| c->flag_value = 0xff; |
| c->nr_verts = 3; |
| |
| if (allocate) |
| alloc_regs(c); |
| |
| invert_det(c); |
| copy_z_inv_w(c); |
| |
| if (c->key.do_twoside_color) |
| do_twoside_color(c); |
| |
| if (c->has_flat_shading) |
| do_flatshade_triangle(c); |
| |
| |
| for (i = 0; i < c->nr_setup_regs; i++) |
| { |
| /* Pair of incoming attributes: |
| */ |
| struct brw_reg a0 = offset(c->vert[0], i); |
| struct brw_reg a1 = offset(c->vert[1], i); |
| struct brw_reg a2 = offset(c->vert[2], i); |
| GLushort pc, pc_persp, pc_linear; |
| bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); |
| |
| if (pc_persp) |
| { |
| set_predicate_control_flag_value(p, c, pc_persp); |
| brw_MUL(p, a0, a0, c->inv_w[0]); |
| brw_MUL(p, a1, a1, c->inv_w[1]); |
| brw_MUL(p, a2, a2, c->inv_w[2]); |
| } |
| |
| |
| /* Calculate coefficients for interpolated values: |
| */ |
| if (pc_linear) |
| { |
| set_predicate_control_flag_value(p, c, pc_linear); |
| |
| brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); |
| brw_ADD(p, c->a2_sub_a0, a2, negate(a0)); |
| |
| /* calculate dA/dx |
| */ |
| brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2); |
| brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0)); |
| brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); |
| |
| /* calculate dA/dy |
| */ |
| brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0); |
| brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2)); |
| brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); |
| } |
| |
| { |
| set_predicate_control_flag_value(p, c, pc); |
| /* start point for interpolation |
| */ |
| brw_MOV(p, c->m3C0, a0); |
| |
| /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in |
| * the send instruction: |
| */ |
| brw_urb_WRITE(p, |
| brw_null_reg(), |
| 0, |
| brw_vec8_grf(0, 0), /* r0, will be copied to m0 */ |
| last ? BRW_URB_WRITE_EOT_COMPLETE |
| : BRW_URB_WRITE_NO_FLAGS, |
| 4, /* msg len */ |
| 0, /* response len */ |
| i*4, /* offset */ |
| BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */ |
| } |
| } |
| |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NONE); |
| } |
| |
| |
| |
| void brw_emit_line_setup(struct brw_sf_compile *c, bool allocate) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| c->flag_value = 0xff; |
| c->nr_verts = 2; |
| |
| if (allocate) |
| alloc_regs(c); |
| |
| invert_det(c); |
| copy_z_inv_w(c); |
| |
| if (c->has_flat_shading) |
| do_flatshade_line(c); |
| |
| for (i = 0; i < c->nr_setup_regs; i++) |
| { |
| /* Pair of incoming attributes: |
| */ |
| struct brw_reg a0 = offset(c->vert[0], i); |
| struct brw_reg a1 = offset(c->vert[1], i); |
| GLushort pc, pc_persp, pc_linear; |
| bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); |
| |
| if (pc_persp) |
| { |
| set_predicate_control_flag_value(p, c, pc_persp); |
| brw_MUL(p, a0, a0, c->inv_w[0]); |
| brw_MUL(p, a1, a1, c->inv_w[1]); |
| } |
| |
| /* Calculate coefficients for position, color: |
| */ |
| if (pc_linear) { |
| set_predicate_control_flag_value(p, c, pc_linear); |
| |
| brw_ADD(p, c->a1_sub_a0, a1, negate(a0)); |
| |
| brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0); |
| brw_MUL(p, c->m1Cx, c->tmp, c->inv_det); |
| |
| brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0); |
| brw_MUL(p, c->m2Cy, c->tmp, c->inv_det); |
| } |
| |
| { |
| set_predicate_control_flag_value(p, c, pc); |
| |
| /* start point for interpolation |
| */ |
| brw_MOV(p, c->m3C0, a0); |
| |
| /* Copy m0..m3 to URB. |
| */ |
| brw_urb_WRITE(p, |
| brw_null_reg(), |
| 0, |
| brw_vec8_grf(0, 0), |
| last ? BRW_URB_WRITE_EOT_COMPLETE |
| : BRW_URB_WRITE_NO_FLAGS, |
| 4, /* msg len */ |
| 0, /* response len */ |
| i*4, /* urb destination offset */ |
| BRW_URB_SWIZZLE_TRANSPOSE); |
| } |
| } |
| |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NONE); |
| } |
| |
| void brw_emit_point_sprite_setup(struct brw_sf_compile *c, bool allocate) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| c->flag_value = 0xff; |
| c->nr_verts = 1; |
| |
| if (allocate) |
| alloc_regs(c); |
| |
| copy_z_inv_w(c); |
| for (i = 0; i < c->nr_setup_regs; i++) |
| { |
| struct brw_reg a0 = offset(c->vert[0], i); |
| GLushort pc, pc_persp, pc_linear, pc_coord_replace; |
| bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); |
| |
| pc_coord_replace = calculate_point_sprite_mask(c, i); |
| pc_persp &= ~pc_coord_replace; |
| |
| if (pc_persp) { |
| set_predicate_control_flag_value(p, c, pc_persp); |
| brw_MUL(p, a0, a0, c->inv_w[0]); |
| } |
| |
| /* Point sprite coordinate replacement: A texcoord with this |
| * enabled gets replaced with the value (x, y, 0, 1) where x and |
| * y vary from 0 to 1 across the horizontal and vertical of the |
| * point. |
| */ |
| if (pc_coord_replace) { |
| set_predicate_control_flag_value(p, c, pc_coord_replace); |
| /* Caculate 1.0/PointWidth */ |
| gen4_math(&c->func, |
| c->tmp, |
| BRW_MATH_FUNCTION_INV, |
| 0, |
| c->dx0, |
| BRW_MATH_PRECISION_FULL); |
| |
| brw_set_default_access_mode(p, BRW_ALIGN_16); |
| |
| /* dA/dx, dA/dy */ |
| brw_MOV(p, c->m1Cx, brw_imm_f(0.0)); |
| brw_MOV(p, c->m2Cy, brw_imm_f(0.0)); |
| brw_MOV(p, brw_writemask(c->m1Cx, WRITEMASK_X), c->tmp); |
| if (c->key.sprite_origin_lower_left) { |
| brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), negate(c->tmp)); |
| } else { |
| brw_MOV(p, brw_writemask(c->m2Cy, WRITEMASK_Y), c->tmp); |
| } |
| |
| /* attribute constant offset */ |
| brw_MOV(p, c->m3C0, brw_imm_f(0.0)); |
| if (c->key.sprite_origin_lower_left) { |
| brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_YW), brw_imm_f(1.0)); |
| } else { |
| brw_MOV(p, brw_writemask(c->m3C0, WRITEMASK_W), brw_imm_f(1.0)); |
| } |
| |
| brw_set_default_access_mode(p, BRW_ALIGN_1); |
| } |
| |
| if (pc & ~pc_coord_replace) { |
| set_predicate_control_flag_value(p, c, pc & ~pc_coord_replace); |
| brw_MOV(p, c->m1Cx, brw_imm_ud(0)); |
| brw_MOV(p, c->m2Cy, brw_imm_ud(0)); |
| brw_MOV(p, c->m3C0, a0); /* constant value */ |
| } |
| |
| |
| set_predicate_control_flag_value(p, c, pc); |
| /* Copy m0..m3 to URB. */ |
| brw_urb_WRITE(p, |
| brw_null_reg(), |
| 0, |
| brw_vec8_grf(0, 0), |
| last ? BRW_URB_WRITE_EOT_COMPLETE |
| : BRW_URB_WRITE_NO_FLAGS, |
| 4, /* msg len */ |
| 0, /* response len */ |
| i*4, /* urb destination offset */ |
| BRW_URB_SWIZZLE_TRANSPOSE); |
| } |
| |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NONE); |
| } |
| |
| /* Points setup - several simplifications as all attributes are |
| * constant across the face of the point (point sprites excluded!) |
| */ |
| void brw_emit_point_setup(struct brw_sf_compile *c, bool allocate) |
| { |
| struct brw_codegen *p = &c->func; |
| GLuint i; |
| |
| c->flag_value = 0xff; |
| c->nr_verts = 1; |
| |
| if (allocate) |
| alloc_regs(c); |
| |
| copy_z_inv_w(c); |
| |
| brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */ |
| brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */ |
| |
| for (i = 0; i < c->nr_setup_regs; i++) |
| { |
| struct brw_reg a0 = offset(c->vert[0], i); |
| GLushort pc, pc_persp, pc_linear; |
| bool last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); |
| |
| if (pc_persp) |
| { |
| /* This seems odd as the values are all constant, but the |
| * fragment shader will be expecting it: |
| */ |
| set_predicate_control_flag_value(p, c, pc_persp); |
| brw_MUL(p, a0, a0, c->inv_w[0]); |
| } |
| |
| |
| /* The delta values are always zero, just send the starting |
| * coordinate. Again, this is to fit in with the interpolation |
| * code in the fragment shader. |
| */ |
| { |
| set_predicate_control_flag_value(p, c, pc); |
| |
| brw_MOV(p, c->m3C0, a0); /* constant value */ |
| |
| /* Copy m0..m3 to URB. |
| */ |
| brw_urb_WRITE(p, |
| brw_null_reg(), |
| 0, |
| brw_vec8_grf(0, 0), |
| last ? BRW_URB_WRITE_EOT_COMPLETE |
| : BRW_URB_WRITE_NO_FLAGS, |
| 4, /* msg len */ |
| 0, /* response len */ |
| i*4, /* urb destination offset */ |
| BRW_URB_SWIZZLE_TRANSPOSE); |
| } |
| } |
| |
| brw_set_default_predicate_control(p, BRW_PREDICATE_NONE); |
| } |
| |
| void brw_emit_anyprim_setup( struct brw_sf_compile *c ) |
| { |
| struct brw_codegen *p = &c->func; |
| struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); |
| struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); |
| struct brw_reg primmask; |
| int jmp; |
| struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); |
| |
| c->nr_verts = 3; |
| alloc_regs(c); |
| |
| primmask = retype(get_element(c->tmp, 0), BRW_REGISTER_TYPE_UD); |
| |
| brw_MOV(p, primmask, brw_imm_ud(1)); |
| brw_SHL(p, primmask, primmask, payload_prim); |
| |
| brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_TRILIST) | |
| (1<<_3DPRIM_TRISTRIP) | |
| (1<<_3DPRIM_TRIFAN) | |
| (1<<_3DPRIM_TRISTRIP_REVERSE) | |
| (1<<_3DPRIM_POLYGON) | |
| (1<<_3DPRIM_RECTLIST) | |
| (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); |
| brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z); |
| jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store; |
| brw_emit_tri_setup(c, false); |
| brw_land_fwd_jump(p, jmp); |
| |
| brw_AND(p, v1_null_ud, primmask, brw_imm_ud((1<<_3DPRIM_LINELIST) | |
| (1<<_3DPRIM_LINESTRIP) | |
| (1<<_3DPRIM_LINELOOP) | |
| (1<<_3DPRIM_LINESTRIP_CONT) | |
| (1<<_3DPRIM_LINESTRIP_BF) | |
| (1<<_3DPRIM_LINESTRIP_CONT_BF))); |
| brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z); |
| jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store; |
| brw_emit_line_setup(c, false); |
| brw_land_fwd_jump(p, jmp); |
| |
| brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); |
| brw_inst_set_cond_modifier(p->devinfo, brw_last_inst, BRW_CONDITIONAL_Z); |
| jmp = brw_JMPI(p, brw_imm_d(0), BRW_PREDICATE_NORMAL) - p->store; |
| brw_emit_point_sprite_setup(c, false); |
| brw_land_fwd_jump(p, jmp); |
| |
| brw_emit_point_setup( c, false ); |
| } |
| |
| |
| |
| |