commit | e29353ff20a2761a5a1caeaed78398557797207c | [log] [tgz] |
---|---|---|
author | Marek Olšák <marek.olsak@amd.com> | Wed Sep 17 22:17:02 2014 +0200 |
committer | Marek Olšák <marek.olsak@amd.com> | Wed Sep 24 14:48:02 2014 +0200 |
tree | 27c76f3fedc936269ae82bb92cdb84a00354018f | |
parent | 2774abd4cec70d95cb73f83c2c150e9f5171c50d [diff] |
radeonsi: don't snoop currently-bound GS shader when compiling ES Instead, pass the layout of GS inputs in memory to the ES using the shader key. Only 64 bits are needed to represent the layout in the key. Mixing and matching different VS and GS shaders should now always work. Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>