commit | e36f0878cf391c2ae4a12f7fed22c64b9d215100 | [log] [tgz] |
---|---|---|
author | Timothy Arceri <timothy.arceri@collabora.com> | Tue Oct 25 21:55:17 2016 +1100 |
committer | Timothy Arceri <timothy.arceri@collabora.com> | Fri Nov 11 20:39:09 2016 +1100 |
tree | 4243e777b49f99fb85e5627b74fc4a0b727ac79c | |
parent | 00620782c92100d77c660f9783504c6d80fa1d58 [diff] |
i965: update gl_PrimitiveIDIn to be a system variable Now that we have switched to using nir_shader_gather_info() we can remove the hacks and just use the system variable. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>