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/* $Id: glapi.c,v 1.13 1999/12/15 15:02:30 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file manages the OpenGL API dispatch layer.
* The dispatch table (struct _glapi_table) is basically just a list
* of function pointers.
* There are functions to set/get the current dispatch table for the
* current thread and to manage registration/dispatch of dynamically
* added extension functions.
*/
#include <assert.h>
#include <stdlib.h> /* to get NULL */
#include <string.h>
#include "glapi.h"
#include "glapinoop.h"
/* Flag to indicate whether thread-safe dispatch is enabled */
static GLboolean ThreadSafe = GL_FALSE;
/* This is used when thread safety is disabled */
static struct _glapi_table *Dispatch = &__glapi_noop_table;
#if defined(THREADS)
#include "mthreads.h"
static MesaTSD mesa_dispatch_tsd;
static void mesa_dispatch_thread_init() {
MesaInitTSD(&mesa_dispatch_tsd);
}
#endif
#define DISPATCH_SETUP \
const struct _glapi_table *dispatch; \
if (ThreadSafe) { \
dispatch = _glapi_get_dispatch(); \
} \
else { \
dispatch = Dispatch; \
}
#define DISPATCH(FUNC, ARGS) (dispatch->FUNC) ARGS
static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *);
static GLboolean GetSizeCalled = GL_FALSE;
/*
* Set the global or per-thread dispatch table pointer.
*/
void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
if (!dispatch) {
/* use the no-op functions */
dispatch = &__glapi_noop_table;
}
#ifdef DEBUG
else {
_glapi_check_table(dispatch);
}
#endif
#if defined(THREADS)
MesaSetTSD(&mesa_dispatch_tsd, (void*) dispatch, mesa_dispatch_thread_init);
#else
Dispatch = dispatch;
#endif
}
/*
* Get the global or per-thread dispatch table pointer.
*/
struct _glapi_table *
_glapi_get_dispatch(void)
{
#if defined(THREADS)
/* return this thread's dispatch pointer */
return (struct _glapi_table *) MesaGetTSD(&mesa_dispatch_tsd);
#else
return Dispatch;
#endif
}
void
_glapi_enable_thread_safety(void)
{
ThreadSafe = GL_TRUE;
}
/*
* Return size of dispatch table struct as number of functions (or
* slots).
*/
GLuint
_glapi_get_dispatch_table_size(void)
{
/* return sizeof(struct _glapi_table) / sizeof(void *);*/
GetSizeCalled = GL_TRUE;
return MaxDispatchOffset + 1;
}
/*
* Get API dispatcher version string.
* XXX this isn't well defined yet.
*/
const char *
_glapi_get_version(void)
{
return "1.2";
}
struct name_address_pair {
const char *Name;
GLvoid *Address;
};
static struct name_address_pair static_functions[] = {
{ "glAccum", (GLvoid *) glAccum },
{ "glAlphaFunc", (GLvoid *) glAlphaFunc },
{ "glBegin", (GLvoid *) glBegin },
{ "glBitmap", (GLvoid *) glBitmap },
{ "glAccum", (GLvoid *) glAccum },
{ "glAlphaFunc", (GLvoid *) glAlphaFunc },
{ "glBegin", (GLvoid *) glBegin },
{ "glBitmap", (GLvoid *) glBitmap },
{ "glBlendFunc", (GLvoid *) glBlendFunc },
{ "glCallList", (GLvoid *) glCallList },
{ "glCallLists", (GLvoid *) glCallLists },
{ "glClear", (GLvoid *) glClear },
{ "glClearAccum", (GLvoid *) glClearAccum },
{ "glClearColor", (GLvoid *) glClearColor },
{ "glClearDepth", (GLvoid *) glClearDepth },
{ "glClearIndex", (GLvoid *) glClearIndex },
{ "glClearStencil", (GLvoid *) glClearStencil },
{ "glClipPlane", (GLvoid *) glClipPlane },
{ "glColor3b", (GLvoid *) glColor3b },
{ "glColor3bv", (GLvoid *) glColor3bv },
{ "glColor3d", (GLvoid *) glColor3d },
{ "glColor3dv", (GLvoid *) glColor3dv },
{ "glColor3f", (GLvoid *) glColor3f },
{ "glColor3fv", (GLvoid *) glColor3fv },
{ "glColor3i", (GLvoid *) glColor3i },
{ "glColor3iv", (GLvoid *) glColor3iv },
{ "glColor3s", (GLvoid *) glColor3s },
{ "glColor3sv", (GLvoid *) glColor3sv },
{ "glColor3ub", (GLvoid *) glColor3ub },
{ "glColor3ubv", (GLvoid *) glColor3ubv },
{ "glColor3ui", (GLvoid *) glColor3ui },
{ "glColor3uiv", (GLvoid *) glColor3uiv },
{ "glColor3us", (GLvoid *) glColor3us },
{ "glColor3usv", (GLvoid *) glColor3usv },
{ "glColor4b", (GLvoid *) glColor4b },
{ "glColor4bv", (GLvoid *) glColor4bv },
{ "glColor4d", (GLvoid *) glColor4d },
{ "glColor4dv", (GLvoid *) glColor4dv },
{ "glColor4f", (GLvoid *) glColor4f },
{ "glColor4fv", (GLvoid *) glColor4fv },
{ "glColor4i", (GLvoid *) glColor4i },
{ "glColor4iv", (GLvoid *) glColor4iv },
{ "glColor4s", (GLvoid *) glColor4s },
{ "glColor4sv", (GLvoid *) glColor4sv },
{ "glColor4ub", (GLvoid *) glColor4ub },
{ "glColor4ubv", (GLvoid *) glColor4ubv },
{ "glColor4ui", (GLvoid *) glColor4ui },
{ "glColor4uiv", (GLvoid *) glColor4uiv },
{ "glColor4us", (GLvoid *) glColor4us },
{ "glColor4usv", (GLvoid *) glColor4usv },
{ "glColorMask", (GLvoid *) glColorMask },
{ "glColorMaterial", (GLvoid *) glColorMaterial },
{ "glCopyPixels", (GLvoid *) glCopyPixels },
{ "glCullFace", (GLvoid *) glCullFace },
{ "glDeleteLists", (GLvoid *) glDeleteLists },
{ "glDepthFunc", (GLvoid *) glDepthFunc },
{ "glDepthMask", (GLvoid *) glDepthMask },
{ "glDepthRange", (GLvoid *) glDepthRange },
{ "glDisable", (GLvoid *) glDisable },
{ "glDrawBuffer", (GLvoid *) glDrawBuffer },
{ "glDrawPixels", (GLvoid *) glDrawPixels },
{ "glEdgeFlag", (GLvoid *) glEdgeFlag },
{ "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
{ "glEnable", (GLvoid *) glEnable },
{ "glEnd", (GLvoid *) glEnd },
{ "glEndList", (GLvoid *) glEndList },
{ "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
{ "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
{ "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
{ "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
{ "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
{ "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
{ "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
{ "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
{ "glEvalMesh1", (GLvoid *) glEvalMesh1 },
{ "glEvalMesh2", (GLvoid *) glEvalMesh2 },
{ "glEvalPoint1", (GLvoid *) glEvalPoint1 },
{ "glEvalPoint2", (GLvoid *) glEvalPoint2 },
{ "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
{ "glFinish", (GLvoid *) glFinish },
{ "glFlush", (GLvoid *) glFlush },
{ "glFogf", (GLvoid *) glFogf },
{ "glFogfv", (GLvoid *) glFogfv },
{ "glFogi", (GLvoid *) glFogi },
{ "glFogiv", (GLvoid *) glFogiv },
{ "glFrontFace", (GLvoid *) glFrontFace },
{ "glFrustum", (GLvoid *) glFrustum },
{ "glGenLists", (GLvoid *) glGenLists },
{ "glGetBooleanv", (GLvoid *) glGetBooleanv },
{ "glGetClipPlane", (GLvoid *) glGetClipPlane },
{ "glGetDoublev", (GLvoid *) glGetDoublev },
{ "glGetError", (GLvoid *) glGetError },
{ "glGetFloatv", (GLvoid *) glGetFloatv },
{ "glGetIntegerv", (GLvoid *) glGetIntegerv },
{ "glGetLightfv", (GLvoid *) glGetLightfv },
{ "glGetLightiv", (GLvoid *) glGetLightiv },
{ "glGetMapdv", (GLvoid *) glGetMapdv },
{ "glGetMapfv", (GLvoid *) glGetMapfv },
{ "glGetMapiv", (GLvoid *) glGetMapiv },
{ "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
{ "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
{ "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
{ "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
{ "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
{ "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
{ "glGetString", (GLvoid *) glGetString },
{ "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
{ "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
{ "glGetTexGendv", (GLvoid *) glGetTexGendv },
{ "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
{ "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
{ "glGetTexImage", (GLvoid *) glGetTexImage },
{ "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
{ "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
{ "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
{ "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
{ "glHint", (GLvoid *) glHint },
{ "glIndexMask", (GLvoid *) glIndexMask },
{ "glIndexd", (GLvoid *) glIndexd },
{ "glIndexdv", (GLvoid *) glIndexdv },
{ "glIndexf", (GLvoid *) glIndexf },
{ "glIndexfv", (GLvoid *) glIndexfv },
{ "glIndexi", (GLvoid *) glIndexi },
{ "glIndexiv", (GLvoid *) glIndexiv },
{ "glIndexs", (GLvoid *) glIndexs },
{ "glIndexsv", (GLvoid *) glIndexsv },
{ "glInitNames", (GLvoid *) glInitNames },
{ "glIsEnabled", (GLvoid *) glIsEnabled },
{ "glIsList", (GLvoid *) glIsList },
{ "glLightModelf", (GLvoid *) glLightModelf },
{ "glLightModelfv", (GLvoid *) glLightModelfv },
{ "glLightModeli", (GLvoid *) glLightModeli },
{ "glLightModeliv", (GLvoid *) glLightModeliv },
{ "glLightf", (GLvoid *) glLightf },
{ "glLightfv", (GLvoid *) glLightfv },
{ "glLighti", (GLvoid *) glLighti },
{ "glLightiv", (GLvoid *) glLightiv },
{ "glLineStipple", (GLvoid *) glLineStipple },
{ "glLineWidth", (GLvoid *) glLineWidth },
{ "glListBase", (GLvoid *) glListBase },
{ "glLoadIdentity", (GLvoid *) glLoadIdentity },
{ "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
{ "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
{ "glLoadName", (GLvoid *) glLoadName },
{ "glLogicOp", (GLvoid *) glLogicOp },
{ "glMap1d", (GLvoid *) glMap1d },
{ "glMap1f", (GLvoid *) glMap1f },
{ "glMap2d", (GLvoid *) glMap2d },
{ "glMap2f", (GLvoid *) glMap2f },
{ "glMapGrid1d", (GLvoid *) glMapGrid1d },
{ "glMapGrid1f", (GLvoid *) glMapGrid1f },
{ "glMapGrid2d", (GLvoid *) glMapGrid2d },
{ "glMapGrid2f", (GLvoid *) glMapGrid2f },
{ "glMaterialf", (GLvoid *) glMaterialf },
{ "glMaterialfv", (GLvoid *) glMaterialfv },
{ "glMateriali", (GLvoid *) glMateriali },
{ "glMaterialiv", (GLvoid *) glMaterialiv },
{ "glMatrixMode", (GLvoid *) glMatrixMode },
{ "glMultMatrixd", (GLvoid *) glMultMatrixd },
{ "glMultMatrixf", (GLvoid *) glMultMatrixf },
{ "glNewList", (GLvoid *) glNewList },
{ "glNormal3b", (GLvoid *) glNormal3b },
{ "glNormal3bv", (GLvoid *) glNormal3bv },
{ "glNormal3d", (GLvoid *) glNormal3d },
{ "glNormal3dv", (GLvoid *) glNormal3dv },
{ "glNormal3f", (GLvoid *) glNormal3f },
{ "glNormal3fv", (GLvoid *) glNormal3fv },
{ "glNormal3i", (GLvoid *) glNormal3i },
{ "glNormal3iv", (GLvoid *) glNormal3iv },
{ "glNormal3s", (GLvoid *) glNormal3s },
{ "glNormal3sv", (GLvoid *) glNormal3sv },
{ "glOrtho", (GLvoid *) glOrtho },
{ "glPassThrough", (GLvoid *) glPassThrough },
{ "glPixelMapfv", (GLvoid *) glPixelMapfv },
{ "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
{ "glPixelMapusv", (GLvoid *) glPixelMapusv },
{ "glPixelStoref", (GLvoid *) glPixelStoref },
{ "glPixelStorei", (GLvoid *) glPixelStorei },
{ "glPixelTransferf", (GLvoid *) glPixelTransferf },
{ "glPixelTransferi", (GLvoid *) glPixelTransferi },
{ "glPixelZoom", (GLvoid *) glPixelZoom },
{ "glPointSize", (GLvoid *) glPointSize },
{ "glPolygonMode", (GLvoid *) glPolygonMode },
{ "glPolygonOffset", (GLvoid *) glPolygonOffset },
{ "glPolygonStipple", (GLvoid *) glPolygonStipple },
{ "glPopAttrib", (GLvoid *) glPopAttrib },
{ "glPopMatrix", (GLvoid *) glPopMatrix },
{ "glPopName", (GLvoid *) glPopName },
{ "glPushAttrib", (GLvoid *) glPushAttrib },
{ "glPushMatrix", (GLvoid *) glPushMatrix },
{ "glPushName", (GLvoid *) glPushName },
{ "glRasterPos2d", (GLvoid *) glRasterPos2d },
{ "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
{ "glRasterPos2f", (GLvoid *) glRasterPos2f },
{ "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
{ "glRasterPos2i", (GLvoid *) glRasterPos2i },
{ "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
{ "glRasterPos2s", (GLvoid *) glRasterPos2s },
{ "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
{ "glRasterPos3d", (GLvoid *) glRasterPos3d },
{ "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
{ "glRasterPos3f", (GLvoid *) glRasterPos3f },
{ "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
{ "glRasterPos3i", (GLvoid *) glRasterPos3i },
{ "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
{ "glRasterPos3s", (GLvoid *) glRasterPos3s },
{ "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
{ "glRasterPos4d", (GLvoid *) glRasterPos4d },
{ "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
{ "glRasterPos4f", (GLvoid *) glRasterPos4f },
{ "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
{ "glRasterPos4i", (GLvoid *) glRasterPos4i },
{ "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
{ "glRasterPos4s", (GLvoid *) glRasterPos4s },
{ "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
{ "glReadBuffer", (GLvoid *) glReadBuffer },
{ "glReadPixels", (GLvoid *) glReadPixels },
{ "glRectd", (GLvoid *) glRectd },
{ "glRectdv", (GLvoid *) glRectdv },
{ "glRectf", (GLvoid *) glRectf },
{ "glRectfv", (GLvoid *) glRectfv },
{ "glRecti", (GLvoid *) glRecti },
{ "glRectiv", (GLvoid *) glRectiv },
{ "glRects", (GLvoid *) glRects },
{ "glRectsv", (GLvoid *) glRectsv },
{ "glRenderMode", (GLvoid *) glRenderMode },
{ "glRotated", (GLvoid *) glRotated },
{ "glRotatef", (GLvoid *) glRotatef },
{ "glScaled", (GLvoid *) glScaled },
{ "glScalef", (GLvoid *) glScalef },
{ "glScissor", (GLvoid *) glScissor },
{ "glSelectBuffer", (GLvoid *) glSelectBuffer },
{ "glShadeModel", (GLvoid *) glShadeModel },
{ "glStencilFunc", (GLvoid *) glStencilFunc },
{ "glStencilMask", (GLvoid *) glStencilMask },
{ "glStencilOp", (GLvoid *) glStencilOp },
{ "glTexCoord1d", (GLvoid *) glTexCoord1d },
{ "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
{ "glTexCoord1f", (GLvoid *) glTexCoord1f },
{ "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
{ "glTexCoord1i", (GLvoid *) glTexCoord1i },
{ "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
{ "glTexCoord1s", (GLvoid *) glTexCoord1s },
{ "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
{ "glTexCoord2d", (GLvoid *) glTexCoord2d },
{ "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
{ "glTexCoord2f", (GLvoid *) glTexCoord2f },
{ "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
{ "glTexCoord2i", (GLvoid *) glTexCoord2i },
{ "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
{ "glTexCoord2s", (GLvoid *) glTexCoord2s },
{ "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
{ "glTexCoord3d", (GLvoid *) glTexCoord3d },
{ "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
{ "glTexCoord3f", (GLvoid *) glTexCoord3f },
{ "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
{ "glTexCoord3i", (GLvoid *) glTexCoord3i },
{ "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
{ "glTexCoord3s", (GLvoid *) glTexCoord3s },
{ "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
{ "glTexCoord4d", (GLvoid *) glTexCoord4d },
{ "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
{ "glTexCoord4f", (GLvoid *) glTexCoord4f },
{ "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
{ "glTexCoord4i", (GLvoid *) glTexCoord4i },
{ "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
{ "glTexCoord4s", (GLvoid *) glTexCoord4s },
{ "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
{ "glTexEnvf", (GLvoid *) glTexEnvf },
{ "glTexEnvfv", (GLvoid *) glTexEnvfv },
{ "glTexEnvi", (GLvoid *) glTexEnvi },
{ "glTexEnviv", (GLvoid *) glTexEnviv },
{ "glTexGend", (GLvoid *) glTexGend },
{ "glTexGendv", (GLvoid *) glTexGendv },
{ "glTexGenf", (GLvoid *) glTexGenf },
{ "glTexGenfv", (GLvoid *) glTexGenfv },
{ "glTexGeni", (GLvoid *) glTexGeni },
{ "glTexGeniv", (GLvoid *) glTexGeniv },
{ "glTexImage1D", (GLvoid *) glTexImage1D },
{ "glTexImage2D", (GLvoid *) glTexImage2D },
{ "glTexParameterf", (GLvoid *) glTexParameterf },
{ "glTexParameterfv", (GLvoid *) glTexParameterfv },
{ "glTexParameteri", (GLvoid *) glTexParameteri },
{ "glTexParameteriv", (GLvoid *) glTexParameteriv },
{ "glTranslated", (GLvoid *) glTranslated },
{ "glTranslatef", (GLvoid *) glTranslatef },
{ "glVertex2d", (GLvoid *) glVertex2d },
{ "glVertex2dv", (GLvoid *) glVertex2dv },
{ "glVertex2f", (GLvoid *) glVertex2f },
{ "glVertex2fv", (GLvoid *) glVertex2fv },
{ "glVertex2i", (GLvoid *) glVertex2i },
{ "glVertex2iv", (GLvoid *) glVertex2iv },
{ "glVertex2s", (GLvoid *) glVertex2s },
{ "glVertex2sv", (GLvoid *) glVertex2sv },
{ "glVertex3d", (GLvoid *) glVertex3d },
{ "glVertex3dv", (GLvoid *) glVertex3dv },
{ "glVertex3f", (GLvoid *) glVertex3f },
{ "glVertex3fv", (GLvoid *) glVertex3fv },
{ "glVertex3i", (GLvoid *) glVertex3i },
{ "glVertex3iv", (GLvoid *) glVertex3iv },
{ "glVertex3s", (GLvoid *) glVertex3s },
{ "glVertex3sv", (GLvoid *) glVertex3sv },
{ "glVertex4d", (GLvoid *) glVertex4d },
{ "glVertex4dv", (GLvoid *) glVertex4dv },
{ "glVertex4f", (GLvoid *) glVertex4f },
{ "glVertex4fv", (GLvoid *) glVertex4fv },
{ "glVertex4i", (GLvoid *) glVertex4i },
{ "glVertex4iv", (GLvoid *) glVertex4iv },
{ "glVertex4s", (GLvoid *) glVertex4s },
{ "glVertex4sv", (GLvoid *) glVertex4sv },
{ "glViewport", (GLvoid *) glViewport },
#ifdef _GLAPI_VERSION_1_1
{ "glAreTexturesResident", (GLvoid *) glAreTexturesResident },
{ "glArrayElement", (GLvoid *) glArrayElement },
{ "glBindTexture", (GLvoid *) glBindTexture },
{ "glColorPointer", (GLvoid *) glColorPointer },
{ "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D },
{ "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D },
{ "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D },
{ "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D },
{ "glDeleteTextures", (GLvoid *) glDeleteTextures },
{ "glDisableClientState", (GLvoid *) glDisableClientState },
{ "glDrawArrays", (GLvoid *) glDrawArrays },
{ "glDrawElements", (GLvoid *) glDrawElements },
{ "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer },
{ "glEnableClientState", (GLvoid *) glEnableClientState },
{ "glGenTextures", (GLvoid *) glGenTextures },
{ "glGetPointerv", (GLvoid *) glGetPointerv },
{ "glIndexPointer", (GLvoid *) glIndexPointer },
{ "glIndexub", (GLvoid *) glIndexub },
{ "glIndexubv", (GLvoid *) glIndexubv },
{ "glInterleavedArrays", (GLvoid *) glInterleavedArrays },
{ "glIsTexture", (GLvoid *) glIsTexture },
{ "glNormalPointer", (GLvoid *) glNormalPointer },
{ "glPopClientAttrib", (GLvoid *) glPopClientAttrib },
{ "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures },
{ "glPushClientAttrib", (GLvoid *) glPushClientAttrib },
{ "glTexCoordPointer", (GLvoid *) glTexCoordPointer },
{ "glTexSubImage1D", (GLvoid *) glTexSubImage1D },
{ "glTexSubImage2D", (GLvoid *) glTexSubImage2D },
{ "glVertexPointer", (GLvoid *) glVertexPointer },
#endif
#ifdef _GLAPI_VERSION_1_2
{ "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D },
{ "glDrawRangeElements", (GLvoid *) glDrawRangeElements },
{ "glTexImage3D", (GLvoid *) glTexImage3D },
{ "glTexSubImage3D", (GLvoid *) glTexSubImage3D },
#ifdef _GLAPI_ARB_imaging
{ "glBlendColor", (GLvoid *) glBlendColor },
{ "glBlendEquation", (GLvoid *) glBlendEquation },
{ "glColorSubTable", (GLvoid *) glColorSubTable },
{ "glColorTable", (GLvoid *) glColorTable },
{ "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv },
{ "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv },
{ "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D },
{ "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D },
{ "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf },
{ "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv },
{ "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri },
{ "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv },
{ "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable },
{ "glCopyColorTable", (GLvoid *) glCopyColorTable },
{ "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D },
{ "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D },
{ "glGetColorTable", (GLvoid *) glGetColorTable },
{ "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv },
{ "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv },
{ "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter },
{ "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv },
{ "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv },
{ "glGetHistogram", (GLvoid *) glGetHistogram },
{ "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv },
{ "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv },
{ "glGetMinmax", (GLvoid *) glGetMinmax },
{ "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv },
{ "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv },
{ "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter },
{ "glHistogram", (GLvoid *) glHistogram },
{ "glMinmax", (GLvoid *) glMinmax },
{ "glResetHistogram", (GLvoid *) glResetHistogram },
{ "glResetMinmax", (GLvoid *) glResetMinmax },
{ "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D },
#endif
#endif
/* GL_ARB_multitexture */
{ "glActiveTextureARB", (GLvoid *) glActiveTextureARB },
{ "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB },
{ "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB },
{ "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB },
{ "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB },
{ "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB },
{ "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB },
{ "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB },
{ "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB },
{ "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB },
{ "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB },
{ "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB },
{ "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB },
{ "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB },
{ "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB },
{ "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB },
{ "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB },
{ "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB },
{ "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB },
{ "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB },
{ "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB },
{ "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB },
{ "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB },
{ "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB },
{ "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB },
{ "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB },
{ "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB },
{ "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB },
{ "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB },
{ "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB },
{ "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB },
{ "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB },
{ "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB },
{ "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB },
/* 2. GL_EXT_blend_color */
{ "glBlendColorEXT", (GLvoid *) glBlendColorEXT },
/* 3. GL_EXT_polygon_offset */
{ "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT },
/* 54. GL_EXT_point_parameters */
{ "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT },
{ "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT },
/* 78. GL_EXT_paletted_texture */
{ "glColorTableEXT", (GLvoid *) glColorTableEXT },
{ "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT },
{ "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT },
{ "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT },
{ "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT },
/* 97. GL_EXT_compiled_vertex_array */
{ "glLockArraysEXT", (GLvoid *) glLockArraysEXT },
{ "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT },
/* 37. GL_EXT_blend_minmax */
{ "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT },
/* 173. GL_EXT/INGR_blend_func_separate */
{ "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR },
/* GL_MESA_window_pos */
{ "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA },
/* GL_MESA_resize_buffers */
{ "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA },
/* GL_ARB_transpose_matrix */
{ "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB },
{ "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB },
{ "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB },
{ "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB },
{ NULL, NULL } /* end of list marker */
};
/*
* Return dispatch table offset of the named static (built-in) function.
* Return -1 if function not found.
*/
static GLint
get_static_proc_offset(const char *funcName)
{
GLuint i;
for (i = 0; static_functions[i].Name; i++) {
if (strcmp(static_functions[i].Name, funcName) == 0) {
return i;
}
}
return -1;
}
/*
* Return dispatch function address the named static (built-in) function.
* Return NULL if function not found.
*/
static GLvoid *
get_static_proc_address(const char *funcName)
{
GLuint i = get_static_proc_offset(funcName);
if (i >= 0)
return static_functions[i].Address;
else
return NULL;
}
/**********************************************************************
* Extension function management.
**********************************************************************/
struct _glapi_ext_entrypoint {
const char *Name; /* the extension function's name */
GLuint Offset; /* relative to start of dispatch table */
GLvoid *Address; /* address of dispatch function */
};
static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS];
static GLuint NumExtEntryPoints = 0;
/*
* Generate a dispatch function (entrypoint) which jumps through
* the given slot number (offset) in the current dispatch table.
*/
static void *
generate_entrypoint(GLuint offset)
{
/* XXX need to generate some assembly code here */
return NULL;
}
/*
* Add a new extension function entrypoint.
* Return: GL_TRUE = success or GL_FALSE = failure
*/
GLboolean
_glapi_add_entrypoint(const char *funcName, GLuint offset)
{
GLint index;
/* Make sure we don't try to add a new entrypoint after someone
* has already called _glapi_get_dispatch_table_size()! If that's
* happened the caller's information will now be out of date.
*/
assert(!GetSizeCalled);
/* first check if the named function is already statically present */
index = get_static_proc_offset(funcName);
if (index >= 0) {
assert(index == offset);
return GL_TRUE;
}
/* else if (offset < _glapi_get_dispatch_table_size()) { */
else {
/* be sure index and name match known data */
GLuint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
/* function already registered with api */
if (ExtEntryTable[i].Offset == offset) {
return GL_TRUE; /* offsets match */
}
else {
return GL_FALSE; /* bad offset! */
}
}
}
assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS);
ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
ExtEntryTable[NumExtEntryPoints].Offset = offset;
ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset);
NumExtEntryPoints++;
if (offset > MaxDispatchOffset)
MaxDispatchOffset = offset;
return GL_TRUE;
}
/*
else {
return GL_FALSE;
}
*/
}
/*
* Return offset of entrypoint for named function within dispatch table.
*/
GLint
_glapi_get_proc_offset(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Offset;
}
}
/* search static functions */
return get_static_proc_offset(funcName);
}
/*
* Return entrypoint for named function.
*/
const GLvoid *
_glapi_get_proc_address(const char *funcName)
{
/* search extension functions first */
GLint i;
for (i = 0; i < NumExtEntryPoints; i++) {
if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
return ExtEntryTable[i].Address;
}
}
/* search static functions */
return get_static_proc_address(funcName);
}
/*
* Make sure there are no NULL pointers in the given dispatch table.
* Intented for debugging purposes.
*/
void
_glapi_check_table(const struct _glapi_table *table)
{
const GLuint entries = _glapi_get_dispatch_table_size();
const void **tab = (const void **) table;
GLuint i;
for (i = 0; i < entries; i++) {
assert(tab[i]);
}
#if 000
assert(table->Accum);
assert(table->AlphaFunc);
assert(table->Begin);
assert(table->Bitmap);
assert(table->BlendFunc);
assert(table->CallList);
assert(table->CallLists);
assert(table->Clear);
assert(table->ClearAccum);
assert(table->ClearColor);
assert(table->ClearDepth);
assert(table->ClearIndex);
assert(table->ClearStencil);
assert(table->ClipPlane);
assert(table->Color3b);
assert(table->Color3bv);
assert(table->Color3d);
assert(table->Color3dv);
assert(table->Color3f);
assert(table->Color3fv);
assert(table->Color3i);
assert(table->Color3iv);
assert(table->Color3s);
assert(table->Color3sv);
assert(table->Color3ub);
assert(table->Color3ubv);
assert(table->Color3ui);
assert(table->Color3uiv);
assert(table->Color3us);
assert(table->Color3usv);
assert(table->Color4b);
assert(table->Color4bv);
assert(table->Color4d);
assert(table->Color4dv);
assert(table->Color4f);
assert(table->Color4fv);
assert(table->Color4i);
assert(table->Color4iv);
assert(table->Color4s);
assert(table->Color4sv);
assert(table->Color4ub);
assert(table->Color4ubv);
assert(table->Color4ui);
assert(table->Color4uiv);
assert(table->Color4us);
assert(table->Color4usv);
assert(table->ColorMask);
assert(table->ColorMaterial);
assert(table->CopyPixels);
assert(table->CullFace);
assert(table->DeleteLists);
assert(table->DepthFunc);
assert(table->DepthMask);
assert(table->DepthRange);
assert(table->Disable);
assert(table->DrawBuffer);
assert(table->DrawElements);
assert(table->DrawPixels);
assert(table->EdgeFlag);
assert(table->EdgeFlagv);
assert(table->Enable);
assert(table->End);
assert(table->EndList);
assert(table->EvalCoord1d);
assert(table->EvalCoord1dv);
assert(table->EvalCoord1f);
assert(table->EvalCoord1fv);
assert(table->EvalCoord2d);
assert(table->EvalCoord2dv);
assert(table->EvalCoord2f);
assert(table->EvalCoord2fv);
assert(table->EvalMesh1);
assert(table->EvalMesh2);
assert(table->EvalPoint1);
assert(table->EvalPoint2);
assert(table->FeedbackBuffer);
assert(table->Finish);
assert(table->Flush);
assert(table->Fogf);
assert(table->Fogfv);
assert(table->Fogi);
assert(table->Fogiv);
assert(table->FrontFace);
assert(table->Frustum);
assert(table->GenLists);
assert(table->GetBooleanv);
assert(table->GetClipPlane);
assert(table->GetDoublev);
assert(table->GetError);
assert(table->GetFloatv);
assert(table->GetIntegerv);
assert(table->GetLightfv);
assert(table->GetLightiv);
assert(table->GetMapdv);
assert(table->GetMapfv);
assert(table->GetMapiv);
assert(table->GetMaterialfv);
assert(table->GetMaterialiv);
assert(table->GetPixelMapfv);
assert(table->GetPixelMapuiv);
assert(table->GetPixelMapusv);
assert(table->GetPolygonStipple);
assert(table->GetString);
assert(table->GetTexEnvfv);
assert(table->GetTexEnviv);
assert(table->GetTexGendv);
assert(table->GetTexGenfv);
assert(table->GetTexGeniv);
assert(table->GetTexImage);
assert(table->GetTexLevelParameterfv);
assert(table->GetTexLevelParameteriv);
assert(table->GetTexParameterfv);
assert(table->GetTexParameteriv);
assert(table->Hint);
assert(table->IndexMask);
assert(table->Indexd);
assert(table->Indexdv);
assert(table->Indexf);
assert(table->Indexfv);
assert(table->Indexi);
assert(table->Indexiv);
assert(table->Indexs);
assert(table->Indexsv);
assert(table->InitNames);
assert(table->IsEnabled);
assert(table->IsList);
assert(table->LightModelf);
assert(table->LightModelfv);
assert(table->LightModeli);
assert(table->LightModeliv);
assert(table->Lightf);
assert(table->Lightfv);
assert(table->Lighti);
assert(table->Lightiv);
assert(table->LineStipple);
assert(table->LineWidth);
assert(table->ListBase);
assert(table->LoadIdentity);
assert(table->LoadMatrixd);
assert(table->LoadMatrixf);
assert(table->LoadName);
assert(table->LogicOp);
assert(table->Map1d);
assert(table->Map1f);
assert(table->Map2d);
assert(table->Map2f);
assert(table->MapGrid1d);
assert(table->MapGrid1f);
assert(table->MapGrid2d);
assert(table->MapGrid2f);
assert(table->Materialf);
assert(table->Materialfv);
assert(table->Materiali);
assert(table->Materialiv);
assert(table->MatrixMode);
assert(table->MultMatrixd);
assert(table->MultMatrixf);
assert(table->NewList);
assert(table->Normal3b);
assert(table->Normal3bv);
assert(table->Normal3d);
assert(table->Normal3dv);
assert(table->Normal3f);
assert(table->Normal3fv);
assert(table->Normal3i);
assert(table->Normal3iv);
assert(table->Normal3s);
assert(table->Normal3sv);
assert(table->Ortho);
assert(table->PassThrough);
assert(table->PixelMapfv);
assert(table->PixelMapuiv);
assert(table->PixelMapusv);
assert(table->PixelStoref);
assert(table->PixelStorei);
assert(table->PixelTransferf);
assert(table->PixelTransferi);
assert(table->PixelZoom);
assert(table->PointSize);
assert(table->PolygonMode);
assert(table->PolygonOffset);
assert(table->PolygonStipple);
assert(table->PopAttrib);
assert(table->PopMatrix);
assert(table->PopName);
assert(table->PushAttrib);
assert(table->PushMatrix);
assert(table->PushName);
assert(table->RasterPos2d);
assert(table->RasterPos2dv);
assert(table->RasterPos2f);
assert(table->RasterPos2fv);
assert(table->RasterPos2i);
assert(table->RasterPos2iv);
assert(table->RasterPos2s);
assert(table->RasterPos2sv);
assert(table->RasterPos3d);
assert(table->RasterPos3dv);
assert(table->RasterPos3f);
assert(table->RasterPos3fv);
assert(table->RasterPos3i);
assert(table->RasterPos3iv);
assert(table->RasterPos3s);
assert(table->RasterPos3sv);
assert(table->RasterPos4d);
assert(table->RasterPos4dv);
assert(table->RasterPos4f);
assert(table->RasterPos4fv);
assert(table->RasterPos4i);
assert(table->RasterPos4iv);
assert(table->RasterPos4s);
assert(table->RasterPos4sv);
assert(table->ReadBuffer);
assert(table->ReadPixels);
assert(table->Rectd);
assert(table->Rectdv);
assert(table->Rectf);
assert(table->Rectfv);
assert(table->Recti);
assert(table->Rectiv);
assert(table->Rects);
assert(table->Rectsv);
assert(table->RenderMode);
assert(table->Rotated);
assert(table->Rotatef);
assert(table->Scaled);
assert(table->Scalef);
assert(table->Scissor);
assert(table->SelectBuffer);
assert(table->ShadeModel);
assert(table->StencilFunc);
assert(table->StencilMask);
assert(table->StencilOp);
assert(table->TexCoord1d);
assert(table->TexCoord1dv);
assert(table->TexCoord1f);
assert(table->TexCoord1fv);
assert(table->TexCoord1i);
assert(table->TexCoord1iv);
assert(table->TexCoord1s);
assert(table->TexCoord1sv);
assert(table->TexCoord2d);
assert(table->TexCoord2dv);
assert(table->TexCoord2f);
assert(table->TexCoord2fv);
assert(table->TexCoord2i);
assert(table->TexCoord2iv);
assert(table->TexCoord2s);
assert(table->TexCoord2sv);
assert(table->TexCoord3d);
assert(table->TexCoord3dv);
assert(table->TexCoord3f);
assert(table->TexCoord3fv);
assert(table->TexCoord3i);
assert(table->TexCoord3iv);
assert(table->TexCoord3s);
assert(table->TexCoord3sv);
assert(table->TexCoord4d);
assert(table->TexCoord4dv);
assert(table->TexCoord4f);
assert(table->TexCoord4fv);
assert(table->TexCoord4i);
assert(table->TexCoord4iv);
assert(table->TexCoord4s);
assert(table->TexCoord4sv);
assert(table->TexEnvf);
assert(table->TexEnvfv);
assert(table->TexEnvi);
assert(table->TexEnviv);
assert(table->TexGend);
assert(table->TexGendv);
assert(table->TexGenf);
assert(table->TexGenfv);
assert(table->TexGeni);
assert(table->TexGeniv);
assert(table->TexImage1D);
assert(table->TexImage2D);
assert(table->TexParameterf);
assert(table->TexParameterfv);
assert(table->TexParameteri);
assert(table->TexParameteriv);
assert(table->Translated);
assert(table->Translatef);
assert(table->Vertex2d);
assert(table->Vertex2dv);
assert(table->Vertex2f);
assert(table->Vertex2fv);
assert(table->Vertex2i);
assert(table->Vertex2iv);
assert(table->Vertex2s);
assert(table->Vertex2sv);
assert(table->Vertex3d);
assert(table->Vertex3dv);
assert(table->Vertex3f);
assert(table->Vertex3fv);
assert(table->Vertex3i);
assert(table->Vertex3iv);
assert(table->Vertex3s);
assert(table->Vertex3sv);
assert(table->Vertex4d);
assert(table->Vertex4dv);
assert(table->Vertex4f);
assert(table->Vertex4fv);
assert(table->Vertex4i);
assert(table->Vertex4iv);
assert(table->Vertex4s);
assert(table->Vertex4sv);
assert(table->Viewport);
#ifdef _GLAPI_VERSION_1_1
assert(table->AreTexturesResident);
assert(table->ArrayElement);
assert(table->BindTexture);
assert(table->ColorPointer);
assert(table->CopyTexImage1D);
assert(table->CopyTexImage2D);
assert(table->CopyTexSubImage1D);
assert(table->CopyTexSubImage2D);
assert(table->DeleteTextures);
assert(table->DisableClientState);
assert(table->DrawArrays);
assert(table->EdgeFlagPointer);
assert(table->EnableClientState);
assert(table->GenTextures);
assert(table->GetPointerv);
assert(table->IndexPointer);
assert(table->Indexub);
assert(table->Indexubv);
assert(table->InterleavedArrays);
assert(table->IsTexture);
assert(table->NormalPointer);
assert(table->PopClientAttrib);
assert(table->PrioritizeTextures);
assert(table->PushClientAttrib);
assert(table->TexCoordPointer);
assert(table->TexSubImage1D);
assert(table->TexSubImage2D);
assert(table->VertexPointer);
#endif
#ifdef _GLAPI_VERSION_1_2
assert(table->CopyTexSubImage3D);
assert(table->DrawRangeElements);
assert(table->TexImage3D);
assert(table->TexSubImage3D);
#ifdef _GLAPI_ARB_imaging
assert(table->BlendColor);
assert(table->BlendEquation);
assert(table->ColorSubTable);
assert(table->ColorTable);
assert(table->ColorTableParameterfv);
assert(table->ColorTableParameteriv);
assert(table->ConvolutionFilter1D);
assert(table->ConvolutionFilter2D);
assert(table->ConvolutionParameterf);
assert(table->ConvolutionParameterfv);
assert(table->ConvolutionParameteri);
assert(table->ConvolutionParameteriv);
assert(table->CopyColorSubTable);
assert(table->CopyColorTable);
assert(table->CopyConvolutionFilter1D);
assert(table->CopyConvolutionFilter2D);
assert(table->GetColorTable);
assert(table->GetColorTableParameterfv);
assert(table->GetColorTableParameteriv);
assert(table->GetConvolutionFilter);
assert(table->GetConvolutionParameterfv);
assert(table->GetConvolutionParameteriv);
assert(table->GetHistogram);
assert(table->GetHistogramParameterfv);
assert(table->GetHistogramParameteriv);
assert(table->GetMinmax);
assert(table->GetMinmaxParameterfv);
assert(table->GetMinmaxParameteriv);
assert(table->Histogram);
assert(table->Minmax);
assert(table->ResetHistogram);
assert(table->ResetMinmax);
assert(table->SeparableFilter2D);
#endif
#endif
#ifdef _GLAPI_EXT_paletted_texture
assert(table->ColorTableEXT);
assert(table->ColorSubTableEXT);
assert(table->GetColorTableEXT);
assert(table->GetColorTableParameterfvEXT);
assert(table->GetColorTableParameterivEXT);
#endif
#ifdef _GLAPI_EXT_compiled_vertex_array
assert(table->LockArraysEXT);
assert(table->UnlockArraysEXT);
#endif
#ifdef _GLAPI_EXT_point_parameter
assert(table->PointParameterfEXT);
assert(table->PointParameterfvEXT);
#endif
#ifdef _GLAPI_EXT_polygon_offset
assert(table->PolygonOffsetEXT);
#endif
#ifdef _GLAPI_ARB_multitexture
assert(table->ActiveTextureARB);
assert(table->ClientActiveTextureARB);
assert(table->MultiTexCoord1dARB);
assert(table->MultiTexCoord1dvARB);
assert(table->MultiTexCoord1fARB);
assert(table->MultiTexCoord1fvARB);
assert(table->MultiTexCoord1iARB);
assert(table->MultiTexCoord1ivARB);
assert(table->MultiTexCoord1sARB);
assert(table->MultiTexCoord1svARB);
assert(table->MultiTexCoord2dARB);
assert(table->MultiTexCoord2dvARB);
assert(table->MultiTexCoord2fARB);
assert(table->MultiTexCoord2fvARB);
assert(table->MultiTexCoord2iARB);
assert(table->MultiTexCoord2ivARB);
assert(table->MultiTexCoord2sARB);
assert(table->MultiTexCoord2svARB);
assert(table->MultiTexCoord3dARB);
assert(table->MultiTexCoord3dvARB);
assert(table->MultiTexCoord3fARB);
assert(table->MultiTexCoord3fvARB);
assert(table->MultiTexCoord3iARB);
assert(table->MultiTexCoord3ivARB);
assert(table->MultiTexCoord3sARB);
assert(table->MultiTexCoord3svARB);
assert(table->MultiTexCoord4dARB);
assert(table->MultiTexCoord4dvARB);
assert(table->MultiTexCoord4fARB);
assert(table->MultiTexCoord4fvARB);
assert(table->MultiTexCoord4iARB);
assert(table->MultiTexCoord4ivARB);
assert(table->MultiTexCoord4sARB);
assert(table->MultiTexCoord4svARB);
#endif
#ifdef _GLAPI_INGR_blend_func_separate
assert(table->BlendFuncSeparateINGR);
#endif
#ifdef _GLAPI_MESA_window_pos
assert(table->WindowPos4fMESA);
#endif
#ifdef _GLAPI_MESA_resize_buffers
assert(table->ResizeBuffersMESA);
#endif
#ifdef _GLAPI_ARB_transpose_matrix
assert(table->LoadTransposeMatrixdARB);
assert(table->LoadTransposeMatrixfARB);
assert(table->MultTransposeMatrixdARB);
assert(table->MultTransposeMatrixfARB);
#endif
#endif
}
/*
* Generate the GL entrypoint functions here.
*/
#define KEYWORD1
#define KEYWORD2 GLAPIENTRY
#ifdef USE_MGL_NAMESPACE
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#include "glapitemp.h"