glsl: add several EmitNo* options, and MaxUnrollIterations
This increases the chance that GLSL programs will actually work.
Note that continues and returns are not yet lowered, so linking
will just fail if not supported.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 2a7a713..94c14a5 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -215,7 +215,7 @@
loop_state *ls = analyze_loop_variables(shader->ir);
progress = set_loop_controls(shader->ir, ls) || progress;
- progress = unroll_loops(shader->ir, ls) || progress;
+ progress = unroll_loops(shader->ir, ls, 32) || progress;
delete ls;
} while (progress);