dri2: release texture image.
Add release function for texture_from_pixmap extension.
Some platform need to release texture image for texture_from_pixmap
extension, add this interface for those platforms.
diff --git a/src/egl/drivers/dri2/egl_dri2.c b/src/egl/drivers/dri2/egl_dri2.c
index 6f40ab9..7592984 100644
--- a/src/egl/drivers/dri2/egl_dri2.c
+++ b/src/egl/drivers/dri2/egl_dri2.c
@@ -1983,10 +1983,31 @@
dri2_release_tex_image(_EGLDriver *drv,
_EGLDisplay *disp, _EGLSurface *surf, EGLint buffer)
{
- (void) drv;
- (void) disp;
- (void) surf;
- (void) buffer;
+#if __DRI_TEX_BUFFER_VERSION >= 3
+ struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
+ struct dri2_egl_surface *dri2_surf = dri2_egl_surface(surf);
+ struct dri2_egl_context *dri2_ctx;
+ _EGLContext *ctx;
+ GLint target;
+
+ ctx = _eglGetCurrentContext();
+ dri2_ctx = dri2_egl_context(ctx);
+
+ if (!_eglReleaseTexImage(drv, disp, surf, buffer))
+ return EGL_FALSE;
+
+ switch (dri2_surf->base.TextureTarget) {
+ case EGL_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ default:
+ assert(0);
+ }
+ if (dri2_dpy->tex_buffer->releaseTexBuffer!=NULL)
+ (*dri2_dpy->tex_buffer->releaseTexBuffer)(dri2_ctx->dri_context,
+ target,
+ dri2_surf->dri_drawable);
+#endif
return EGL_TRUE;
}