commit | da0115b1c37e263773fb56dc28fbd22eb0f66811 | [log] [tgz] |
---|---|---|
author | Eric Anholt <eric@anholt.net> | Mon Jun 18 15:46:53 2018 -0700 |
committer | Eric Anholt <eric@anholt.net> | Tue Jun 19 09:42:20 2018 -0700 |
tree | dccbf3f277a313253f78d4887892c7c4af84bbc3 | |
parent | 07b243674f2358e3e291864062068d1fb049f736 [diff] |
v3d: Fix blitting from a linear winsys BO. This is the case for the simulator environment, and broke many blitter tests by trying to texture from linear while the HW can only actually do UIF/UBLINEAR/LT. Just make a temporary and copy into it with the CPU, then blit from that. This is the kind of path that should use the TFU, but I haven't exposed that hardware yet. Fixes dEQP-GLES3.functional.fbo.blit.default_framebuffer.*