commit | ea2515d780a40599036ff50b572d309e69635d20 | [log] [tgz] |
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author | Timothy Arceri <tarceri@itsqueeze.com> | Wed Aug 23 16:33:00 2017 +1000 |
committer | Timothy Arceri <tarceri@itsqueeze.com> | Fri Aug 25 13:20:29 2017 +1000 |
tree | 59e522c374888ab726219ac72bfb5b81537fcd0b | |
parent | 07018d49dc95b0a9cf7b22c33af2286c36583e82 [diff] |
glsl: pass shader source keys to the disk cache We don't actually write them to disk here. That will happen in the following commit. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>