commit | db71537f01e0e6fd19e90bda6cfd727bb18832df | [log] [tgz] |
---|---|---|
author | Marek Olšák <maraeo@gmail.com> | Fri Aug 19 22:57:56 2011 +0200 |
committer | Marek Olšák <maraeo@gmail.com> | Fri Aug 19 23:12:15 2011 +0200 |
tree | 423f6edff9d1f81828e455599b98db8cb9eaa8a4 | |
parent | 754ea4ea76f1d5ac6150090cffe2542bdf178d87 [diff] |
r600g: don't allocate separate depth and stencil for transfer textures on EG The state tracker expects depth and stencil pixels interleaved. Evergreen can bind an interleaved depth-stencil resource as a colorbuffer, but not as a zbuffer. The hardware can do the interleaving for us when decompressing.