blob: 8909fa268640664e2c2941ec7f645823d68bd406 [file] [log] [blame]
/*
* Copyright 2016 Red Hat.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "sp_context.h"
#include "sp_state.h"
#include "sp_image.h"
static void softpipe_set_shader_images(struct pipe_context *pipe,
unsigned shader,
unsigned start,
unsigned num,
struct pipe_image_view *images)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
unsigned i;
assert(shader < PIPE_SHADER_TYPES);
assert(start + num <= Elements(softpipe->sampler_views[shader]));
/* set the new images */
for (i = 0; i < num; i++) {
int idx = start + i;
if (images) {
pipe_resource_reference(&softpipe->tgsi.image[shader]->sp_iview[idx].resource, images[i].resource);
softpipe->tgsi.image[shader]->sp_iview[idx] = images[i];
}
else {
pipe_resource_reference(&softpipe->tgsi.image[shader]->sp_iview[idx].resource, NULL);
memset(&softpipe->tgsi.image[shader]->sp_iview[idx], 0, sizeof(struct pipe_image_view));
}
}
}
void softpipe_init_image_funcs(struct pipe_context *pipe)
{
pipe->set_shader_images = softpipe_set_shader_images;
}