commit | ebaee9da4adaad10e1c46bdd2f5521175ea04044 | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Fri Sep 01 22:35:43 2017 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Tue Nov 07 10:37:52 2017 -0800 |
tree | d77cd0f436096655b450c354cd4fb6d09b0fbe18 | |
parent | b67230de635528bfc6d5e66b90f7406eb97eb1c0 [diff] |
intel/fs: Uniformize the index in readInvocation The index is any value provided by the shader and this can be called in non-uniform control flow so we can't just take component 0. Found by inspection. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>