egl: rename _eglMatchDriver() to _eglInitializeDisplay()

... and fix the comment to better reflect what this really does.

The whole "match a driver at runtime" thing has been gone for years.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marcin Ĺšlusarz <marcin.slusarz@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6037>
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index f58b00e..7bbc947 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -49,11 +49,11 @@
 extern _EGLDriver _eglDriver;
 
 /**
- * Match a display to a driver.  The matching is done by finding the first
- * driver that can initialize the display.
+ * Initialize the display using the driver's function.
+ * If the initialisation fails, try again using only software rendering.
  */
 bool
-_eglMatchDriver(_EGLDisplay *disp)
+_eglInitializeDisplay(_EGLDisplay *disp)
 {
    assert(!disp->Initialized);