Add support for GL_APPLE_vertex_array_object. Several test programs
and demos are also added.
Adding basic support to drivers should be as easy as just enabling the
extension, though thorough test would also be required.
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 692cfd6..b947ec2 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -884,6 +884,10 @@
.globl glGetQueryObjecti64vEXT ; .type glGetQueryObjecti64vEXT,#function
.globl glGetQueryObjectui64vEXT ; .type glGetQueryObjectui64vEXT,#function
.globl glBlitFramebufferEXT ; .type glBlitFramebufferEXT,#function
+ .globl glBindVertexArrayAPPLE ; .type glBindVertexArrayAPPLE,#function
+ .globl glDeleteVertexArraysAPPLE ; .type glDeleteVertexArraysAPPLE,#function
+ .globl glGenVertexArraysAPPLE ; .type glGenVertexArraysAPPLE,#function
+ .globl glIsVertexArrayAPPLE ; .type glIsVertexArrayAPPLE,#function
.globl _mesa_sparc_glapi_begin ; .type _mesa_sparc_glapi_begin,#function
_mesa_sparc_glapi_begin:
@@ -1706,6 +1710,10 @@
GL_STUB(glGetQueryObjecti64vEXT, _gloffset_GetQueryObjecti64vEXT)
GL_STUB(glGetQueryObjectui64vEXT, _gloffset_GetQueryObjectui64vEXT)
GL_STUB(glBlitFramebufferEXT, _gloffset_BlitFramebufferEXT)
+ GL_STUB(glBindVertexArrayAPPLE, _gloffset_BindVertexArrayAPPLE)
+ GL_STUB(glDeleteVertexArraysAPPLE, _gloffset_DeleteVertexArraysAPPLE)
+ GL_STUB(glGenVertexArraysAPPLE, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(glIsVertexArrayAPPLE, _gloffset_IsVertexArrayAPPLE)
.globl _mesa_sparc_glapi_end ; .type _mesa_sparc_glapi_end,#function
_mesa_sparc_glapi_end: