Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tested-by: Brian Paul <brianp@vmware.com>
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index 3f08b09..093bc66 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -165,7 +165,7 @@
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
- key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0);
}
key->separate_specular = (ctx->Light.Model.ColorControl ==
@@ -1407,7 +1407,7 @@
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i)))
+ if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i)))
continue;
if (p->state->unit[i].coord_replace)
@@ -1575,22 +1575,22 @@
/* Lighting calculations:
*/
- if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) {
+ if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) {
if (p->state->light_global_enabled)
build_lighting(p);
else {
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL0)
+ if (p->state->fragprog_inputs_read & VARYING_BIT_COL0)
emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0);
- if (p->state->fragprog_inputs_read & FRAG_BIT_COL1)
+ if (p->state->fragprog_inputs_read & VARYING_BIT_COL1)
emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1);
}
}
- if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC)
+ if (p->state->fragprog_inputs_read & VARYING_BIT_FOGC)
build_fog(p);
- if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY)
+ if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY)
build_texture_transform(p);
if (p->state->point_attenuated)