commit | f07a96dad1c6ad802ef11efb213ee3984646fbab | [log] [tgz] |
---|---|---|
author | Michel Dänzer <michel.daenzer@amd.com> | Wed Jan 08 18:45:10 2014 +0900 |
committer | Michel Dänzer <michel@daenzer.net> | Wed Jan 29 11:06:45 2014 +0900 |
tree | 49a868dbacb959a6cd5bb55afc18f6ec9a5c58e2 | |
parent | 404b29d765e2fe4d2bf80d17063e5672d2d59ca1 [diff] |
radeonsi: Fix handling of geometry shader output vertex ID It needs to increment at shader runtime, not at shader compile time, as the geometry shader can emit vertices in loops. LLVM automagically converts the ID back to an immediate value if its value can be determined at compile time. Reviewed-by: Marek Olšák <marek.olsak@amd.com>