commit | f205e19e4f8e60ef74aab804a73ba6c2f3904a6c | [log] [tgz] |
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author | Dave Airlie <airlied@redhat.com> | Fri Apr 21 03:38:05 2017 +0100 |
committer | Dave Airlie <airlied@redhat.com> | Thu Apr 27 05:18:52 2017 +0100 |
tree | f91c435e5985f9f91906447f5e214569d402e340 | |
parent | e2659176cef99f5761c01aebe992a75a7aea842f [diff] |
radv/ac: eliminate unused vertex shader outputs. (v2) This is ported from radeonsi, and I can see at least one Talos shader drops an export due to this, and saves some VGPR usage. v2: use shared code. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>