mesa: expose ARB_seamless_cubemap_per_texture when supported
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index ecc8580..8a90b18 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -53,6 +53,7 @@
<li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
<li>GL_ARB_texture_query_lod on radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>
+<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
</ul>
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 25e3dab..522f5ad 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -136,6 +136,7 @@
{ "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
{ "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
{ "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
+ { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
{ "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
{ "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
{ "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },