commit | f250fd59c4e39e55816eb0bacce30c14240b58c4 | [log] [tgz] |
---|---|---|
author | Grigori Goronzy <greg@chown.ath.cx> | Sun Oct 13 18:08:44 2013 +0200 |
committer | Christian König <christian.koenig@amd.com> | Sun Oct 13 20:09:34 2013 +0200 |
tree | c3a5c929e30ee7c4662d569d460fed95961c1d18 | |
parent | 270fab5164d04bd8ce5f322c1a4d6ca39734d39a [diff] |
radeon: use staging for mapping linear textures Textures that likely reside in VRAM, are mapped for reading and don't require direct mapping should be staged into GTT, to avoid bad performance. This fixes readback performance of VDPAU surfaces. Reviewed-by: Marek Olšák <marek.olsak@amd.com>