| commit | f6c2d1f94ffa8f87b22ed1ff5c465d0e9aa1489e | [log] [tgz] |
|---|---|---|
| author | Brian Paul <brianp@vmware.com> | Mon Jan 04 19:53:28 2010 -0700 |
| committer | Brian Paul <brianp@vmware.com> | Mon Jan 04 19:53:30 2010 -0700 |
| tree | 3a0902a4971600e20320fdc35da21f000da820f6 | |
| parent | 32b9983c0a593c0b50a44ddae829dee820cfd448 [diff] |
mesa: make texture BorderColor a union of float/int/uint When we have integer-valued texture formats, the texture border color must also store integer and uint values. With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions can set the border color to int or uint values.