commit | f6cd3778c54c0329c3f497a7368a158087d653d3 | [log] [tgz] |
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author | Brian <brian.paul@tungstengraphics.com> | Thu Mar 20 14:50:17 2008 -0600 |
committer | Brian <brian.paul@tungstengraphics.com> | Thu Mar 20 15:04:08 2008 -0600 |
tree | 3bbbcc758206571c4f5dab149dfaee4eca87c995 | |
parent | 3ece9ace540447c4f0d340a6f9f27980b54f83fb [diff] |
gallium: glBitmap code now separe from glDraw/CopyPixels code Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.