draw: Add GALLIUM_DUMP_VS environment variable.
Add GALLIUM_DUMP_VS to dump the vertex shader to the console like
GALLIUM_DUMP_FS in softpipe.
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 2a11b8c..d5e1c0c 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -172,6 +172,8 @@
boolean force_passthrough; /**< never clip or shade */
+ boolean dump_vs;
+
double mrd; /**< minimum resolvable depth value, for polygon offset */
/* pipe state that we need: */
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
index 3553689..60b4dd9 100644
--- a/src/gallium/auxiliary/draw/draw_vs.c
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -83,6 +83,10 @@
{
struct draw_vertex_shader *vs;
+ if (draw->dump_vs) {
+ tgsi_dump(shader->tokens, 0);
+ }
+
vs = draw_create_vs_llvm( draw, shader );
if (!vs) {
vs = draw_create_vs_sse( draw, shader );
@@ -152,6 +156,8 @@
boolean
draw_vs_init( struct draw_context *draw )
{
+ draw->dump_vs = debug_get_bool_option("GALLIUM_DUMP_VS", FALSE);
+
draw->vs.machine = tgsi_exec_machine_create();
if (!draw->vs.machine)
return FALSE;