glsl_symbol_table: Add new talloc-based new()

We take advantage of overloading of the new operator (with an
additional parameter!) to make this look as "C++ like" as possible.

This closes 507 memory leaks when compiling glsl-orangebook-ch06-bump.frag
when measured with:

	valgrind ./glsl glsl-orangebook-ch06-bump.frag

as seen here:

	total heap usage: 55,623 allocs, 14,389 frees
	(was 13,882 frees before)
diff --git a/glsl_symbol_table.h b/glsl_symbol_table.h
index 26b90fd..ae2fd3f 100644
--- a/glsl_symbol_table.h
+++ b/glsl_symbol_table.h
@@ -26,6 +26,8 @@
 #ifndef GLSL_SYMBOL_TABLE
 #define GLSL_SYMBOL_TABLE
 
+#include <new>
+
 #include "symbol_table.h"
 #include "ir.h"
 #include "glsl_types.h"
@@ -44,7 +46,38 @@
       glsl_function_name_space = 2
    };
 
+   static int
+   _glsl_symbol_table_destructor (glsl_symbol_table *table)
+   {
+      table->~glsl_symbol_table();
+
+      return 0;
+   }
+
 public:
+   /* Callers of this talloc-based new need not call delete. It's
+    * easier to just talloc_free 'ctx' (or any of its ancestors). */
+   static void* operator new(size_t size, void *ctx)
+   {
+      void *table;
+
+      table = talloc_size(ctx, size);
+      assert(table != NULL);
+
+      talloc_set_destructor(table, (int (*)(void*)) _glsl_symbol_table_destructor);
+
+      return table;
+   }
+
+   /* If the user *does* call delete, that's OK, we will just
+    * talloc_free in that case. Here, C++ will have already called the
+    * destructor so tell talloc not to do that again. */
+   static void operator delete(void *table)
+   {
+      talloc_set_destructor(table, NULL);
+      talloc_free(table);
+   }
+   
    glsl_symbol_table()
    {
       table = _mesa_symbol_table_ctor();
diff --git a/ir.h b/ir.h
index 9277f76..68e9065 100644
--- a/ir.h
+++ b/ir.h
@@ -29,6 +29,10 @@
 #include <cstdio>
 #include <cstdlib>
 
+extern "C" {
+#include <talloc.h>
+}
+
 #include "list.h"
 #include "ir_visitor.h"
 #include "ir_hierarchical_visitor.h"
diff --git a/main.cpp b/main.cpp
index f56e6f6..dcd4b8f 100644
--- a/main.cpp
+++ b/main.cpp
@@ -29,10 +29,6 @@
 #include <fcntl.h>
 #include <unistd.h>
 
-extern "C" {
-#include <talloc.h>
-}
-
 #include "ast.h"
 #include "glsl_parser_extras.h"
 #include "glsl_parser.h"
@@ -118,7 +114,7 @@
 
    state->scanner = NULL;
    state->translation_unit.make_empty();
-   state->symbols = new glsl_symbol_table;
+   state->symbols = new(shader) glsl_symbol_table;
    state->info_log = talloc_strdup(shader, "");
    state->error = false;
    state->temp_index = 0;