commit | fa0a86c057ac9bff9b208f93db75c5ce5bd7136f | [log] [tgz] |
---|---|---|
author | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Wed Mar 18 09:02:51 2015 +0100 |
committer | Samuel Iglesias Gonsalvez <siglesias@igalia.com> | Tue Jul 14 07:04:04 2015 +0200 |
tree | 676395573eaa6465632acdbd6f6b2ad1a9d76dfd | |
parent | c717604dc4b5119fa9091241535c3efd1370438c [diff] |
glsl: enable binding layout qualifier usage for shader storage buffer objects See GLSL 4.30 spec, section 4.4.5 "Uniform and Shader Storage Block Layout Qualifiers". v2: - Add whitespace in an error message. Delete period '.' at the end of that error message (Jordan). Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>