mesa: assorted glsl uniform/attribute fixes
Fix incorrect uniform/attribute size query results.
Add missing error checking for glUniform, glUniformMatrix params
Fix an array size/allocation error.
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index be69638..d87e8f6 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -62,29 +62,6 @@
}
-static GLint
-_mesa_fit_type_in_vec4(GLenum type)
-{
- switch (type) {
- case GL_FLOAT:
- case GL_INT:
- return 4;
- break;
- case GL_FLOAT_VEC2:
- case GL_INT_VEC2:
- return 2;
- break;
- case GL_FLOAT_VEC3:
- case GL_INT_VEC3:
- return 1;
- break;
- case GL_FLOAT_VEC4:
- case GL_INT_VEC4:
- default:
- return 1;
- }
-}
-
/**
* Add a new parameter to a parameter list.
* Note that parameter values are usually 4-element GLfloat vectors.
@@ -294,7 +271,7 @@
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size * _mesa_fit_type_in_vec4(datatype), datatype, NULL, NULL);
+ size, datatype, NULL, NULL);
return i;
}
}
@@ -363,7 +340,7 @@
*/
GLint
_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLint attrib)
+ const char *name, GLint size, GLenum datatype, GLint attrib)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0) {
@@ -379,7 +356,7 @@
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, GL_NONE, NULL, state);
+ size, datatype, NULL, state);
}
return i;
}