commit | fbf4c2916c14d95209abc6b64737ad8528e62fae | [log] [tgz] |
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author | Kenneth Graunke <kenneth@whitecape.org> | Sat Sep 09 00:19:57 2017 -0700 |
committer | Kenneth Graunke <kenneth@whitecape.org> | Thu Oct 12 17:22:39 2017 -0700 |
tree | 5724a38c38e99de55fc824d828175b14e6a79dc7 | |
parent | fb972ed4e51f7570210b523264e927a378265a2a [diff] |
compiler: Move gl_program::TexelFetchSamplers to shader_info. I'd like to put this sort of metadata in the shader_info structure, rather than adding more things to gl_program. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>