glsl: Fix for scalar float built-in definitions.

These need abs, and we need more tests.
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 11b96fd..0a2b012 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -724,7 +724,7 @@
    "     (parameters\n"
    "       (declare (in) float p0)\n"
    "       (declare (in) float p1))\n"
-   "     ((return (expression float - (var_ref p0) (var_ref p1)))))\n"
+   "     ((return (expression float abs (expression float - (var_ref p0) (var_ref p1))))))\n"
    "\n"
    "   (signature float\n"
    "     (parameters\n"
@@ -1302,7 +1302,7 @@
    "   (signature float\n"
    "     (parameters\n"
    "       (declare (in) float arg0))\n"
-   "     ((return (var_ref arg0))))\n"
+   "     ((return (expression float abs (var_ref arg0)))))\n"
    "\n"
    "   (signature float\n"
    "     (parameters\n"