commit | fd17db6fe51da8878472582329553cbae663f1db | [log] [tgz] |
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author | Rob Clark <robclark@freedesktop.org> | Sun Mar 08 13:38:51 2015 -0400 |
committer | Rob Clark <robclark@freedesktop.org> | Sun Mar 08 17:42:43 2015 -0400 |
tree | 39ba2304baeb80fc186a86df7dde2bd618eb342c | |
parent | 0e8d58b80a0799728bcb8b65a79ce2d27b32170a [diff] |
freedreno: replace glsl130 debug flag with glsl120 Now that relative-dst works, we should never fall back to the old compiler. (Which is almost true, other than a couple edge case sched fails in piglit). So replace glsl130 flag to force GLSL 130 and integers on a3xx/a4xx with a glsl120 flag to force GLSL 120 and !integers. If this commit breaks any game/app/etc use FD_MESA_DEBUG=glsl120 as a workaround and please let me know. Signed-off-by: Rob Clark <robclark@freedesktop.org>