Slightly modify the meaning of the 'handcode' attribute in a 'glx' element.
The attribute can now take one of 4 states.  "false" (the default value)
means that no handcoding is required for the function.  "client" means that
the function must be handcoded on the client-side only.  "server" means that
the function must be handcoded on the server-side only.  "true" menas that
the function must be handcoded on both the client-side and the server-side.

Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py
index df3e6bb..6eb2f55 100644
--- a/src/mesa/glapi/glX_XML.py
+++ b/src/mesa/glapi/glX_XML.py
@@ -328,8 +328,6 @@
 	glx_doubles_in_order = 0
 
 	vectorequiv = None
-	handcode = 0
-	ignore = 0
 	can_be_large = 0
 
 	def __init__(self, context, name, attrs):
@@ -340,6 +338,10 @@
 		self.can_be_large = 0
 		self.reply_always_array = 0
 
+		self.server_handcode = 0
+		self.client_handcode = 0
+		self.ignore = 0
+
 		gl_XML.glFunction.__init__(self, context, name, attrs)
 		return
 
@@ -356,10 +358,25 @@
 			self.glx_sop = int(attrs.get('sop', "0"))
 			self.glx_vendorpriv = int(attrs.get('vendorpriv', "0"))
 
-			if attrs.get('handcode', "false") == "true":
-				self.handcode = 1
+			# The 'handcode' attribute can be one of 'true',
+			# 'false', 'client', or 'server'.
+
+			handcode = attrs.get('handcode', "false")
+			if handcode == "false":
+				self.server_handcode = 0
+				self.client_handcode = 0
+			elif handcode == "true":
+				self.server_handcode = 1
+				self.client_handcode = 1
+			elif handcode == "client":
+				self.server_handcode = 0
+				self.client_handcode = 1
+			elif handcode == "server":
+				self.server_handcode = 1
+				self.client_handcode = 0
 			else:
-				self.handcode = 0
+				raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name))
+
 
 			if attrs.get('ignore', "false") == "true":
 				self.ignore = 1
@@ -395,7 +412,7 @@
 			# This will also mark functions that don't have a
 			# dispatch offset at ignored.
 
-			if (self.fn_offset == -1 and not self.fn_alias) or not (self.handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
+			if (self.fn_offset == -1 and not self.fn_alias) or not (self.client_handcode or self.server_handcode or self.glx_rop or self.glx_sop or self.glx_vendorpriv or self.vectorequiv or self.fn_alias):
 				#if not self.ignore:
 				#	if self.fn_offset == -1:
 				#		print '/* %s ignored becuase no offset assigned. */' % (self.name)
diff --git a/src/mesa/glapi/glX_doc.py b/src/mesa/glapi/glX_doc.py
index 3755dbe..8a2ecb7 100644
--- a/src/mesa/glapi/glX_doc.py
+++ b/src/mesa/glapi/glX_doc.py
@@ -234,7 +234,7 @@
 		# At some point this should be expanded to support pixel
 		# functions, but I'm not going to lose any sleep over it now.
 
-		if f.fn_offset < 0 or f.handcode or f.ignore or f.vectorequiv or f.image:
+		if f.fn_offset < 0 or f.client_handcode or f.server_handcode or f.ignore or f.vectorequiv or f.image:
 			return
 
 		print '        %s' % (f.name)
diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml
index 5f9c83c..d3c4d81 100644
--- a/src/mesa/glapi/gl_API.xml
+++ b/src/mesa/glapi/gl_API.xml
@@ -2064,12 +2064,12 @@
 
     <function name="Disable" offset="214">
         <param name="cap" type="GLenum"/>
-        <glx rop="138" handcode="true"/>
+        <glx rop="138" handcode="client"/>
     </function>
 
     <function name="Enable" offset="215">
         <param name="cap" type="GLenum"/>
-        <glx rop="139" handcode="true"/>
+        <glx rop="139" handcode="client"/>
     </function>
 
     <function name="Finish" offset="216">
@@ -2293,13 +2293,13 @@
     <function name="PixelStoref" offset="249">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLfloat"/>
-        <glx sop="109" handcode="true"/>
+        <glx sop="109" handcode="client"/>
     </function>
 
     <function name="PixelStorei" offset="250">
         <param name="pname" type="GLenum"/>
         <param name="param" type="GLint"/>
-        <glx sop="110" handcode="true"/>
+        <glx sop="110" handcode="client"/>
     </function>
 
     <function name="PixelMapfv" offset="251">
@@ -2360,7 +2360,7 @@
     <function name="GetBooleanv" offset="258">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLboolean *" output="true"/>
-        <glx sop="112" handcode="true"/>
+        <glx sop="112" handcode="client"/>
     </function>
 
     <function name="GetClipPlane" offset="259">
@@ -2372,24 +2372,24 @@
     <function name="GetDoublev" offset="260">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLdouble *" output="true"/>
-        <glx sop="114" handcode="true"/>
+        <glx sop="114" handcode="client"/>
     </function>
 
     <function name="GetError" offset="261">
         <return type="GLenum"/>
-        <glx sop="115" handcode="true"/>
+        <glx sop="115" handcode="client"/>
     </function>
 
     <function name="GetFloatv" offset="262">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLfloat *" output="true"/>
-        <glx sop="116" handcode="true"/>
+        <glx sop="116" handcode="client"/>
     </function>
 
     <function name="GetIntegerv" offset="263">
         <param name="pname" type="GLenum"/>
         <param name="params" type="GLint *" output="true"/>
-        <glx sop="117" handcode="true"/>
+        <glx sop="117" handcode="client"/>
     </function>
 
     <function name="GetLightfv" offset="264">
@@ -2547,7 +2547,7 @@
     <function name="IsEnabled" offset="286">
         <param name="cap" type="GLenum"/>
         <return type="GLboolean"/>
-        <glx sop="140" handcode="true"/>
+        <glx sop="140" handcode="client"/>
     </function>
 
     <function name="IsList" offset="287">
@@ -2827,7 +2827,7 @@
         <param name="mode" type="GLenum"/>
         <param name="first" type="GLint"/>
         <param name="count" type="GLsizei"/>
-        <glx handcode="true"/>
+        <glx rop="193" handcode="true"/>
     </function>
 
     <function name="DrawElements" offset="311">
@@ -4887,7 +4887,7 @@
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="216" handcode="true"/>
+        <glx rop="216" handcode="client"/>
     </function>
 
     <function name="CompressedTexImage2DARB" offset="555">
@@ -4899,7 +4899,7 @@
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="215" handcode="true"/>
+        <glx rop="215" handcode="client"/>
     </function>
 
     <function name="CompressedTexImage1DARB" offset="556">
@@ -4910,7 +4910,7 @@
         <param name="border" type="GLint"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="214" handcode="true"/>
+        <glx rop="214" handcode="client"/>
     </function>
 
     <function name="CompressedTexSubImage3DARB" offset="557">
@@ -4925,7 +4925,7 @@
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="219" handcode="true"/>
+        <glx rop="219" handcode="client"/>
     </function>
 
     <function name="CompressedTexSubImage2DARB" offset="558">
@@ -4938,7 +4938,7 @@
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="218" handcode="true"/>
+        <glx rop="218" handcode="client"/>
     </function>
 
     <function name="CompressedTexSubImage1DARB" offset="559">
@@ -4949,7 +4949,7 @@
         <param name="format" type="GLenum"/>
         <param name="imageSize" type="GLsizei"/>
         <param name="data" type="const GLvoid *"/>
-        <glx rop="217" handcode="true"/>
+        <glx rop="217" handcode="client"/>
     </function>
 
     <function name="GetCompressedTexImageARB" offset="560">