commit | fe399f3a69689a78ca4a5fb5a6b76435adcd41e5 | [log] [tgz] |
---|---|---|
author | Jason Ekstrand <jason.ekstrand@intel.com> | Thu Oct 08 15:36:51 2015 -0700 |
committer | Jason Ekstrand <jason.ekstrand@intel.com> | Mon Oct 19 08:47:03 2015 -0700 |
tree | 7ce4f5f20efd8a73779c0dd1796935fdd2ab577a | |
parent | 16619477bc800d32b5bf2f38dd544960cf66c284 [diff] |
nir/info: Move the GS info into a stage-specific info union This way we can have other stage-specific info without consuming too much extra space. While we're at it, we make sure that the geometry info is only set if we're actually a goemetry shader. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>