commit | fed72ff6cb85fa6044335cfc41d8492458f53750 | [log] [tgz] |
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author | Charmaine Lee <charmainel@vmware.com> | Wed Mar 15 15:18:14 2017 -0700 |
committer | Brian Paul <brianp@vmware.com> | Fri Apr 07 13:46:43 2017 -0600 |
tree | 77b1fd6e776ea33e1d70fa7b8d81cf08ce6da16e | |
parent | 4e17b59f6cea79df078f553376b0392fbbf1ae0a [diff] |
svga: do not emulate wide points in GS when doing transform feedback Emulating wide points in geometry shader when doing transform feedback is problematic. This patch disables the emulation. Tested with piglit test ext_transform_feedback-points. Also tested with MTT glretrace, mesa demos pointblast and spriteblast. Reviewed-by: Brian Paul <brianp@vmware.com>