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Erik Faye-Lund4d066832020-06-12 20:09:42 +02001Compiling and Installing
2========================
3
Laura Ekstrand5aea4802018-05-18 16:28:49 -07004.. toctree::
5 :maxdepth: 1
6 :hidden:
7
8 meson
9
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200101. Prerequisites for building
11-----------------------------
12
131.1 General
14~~~~~~~~~~~
15
16Build system
17^^^^^^^^^^^^
18
Erik Faye-Lunde198fb62020-09-29 18:20:24 +020019- `Meson <https://mesonbuild.com>`__ is required when building on \*nix
Erik Faye-Lund0e9d87e2020-09-29 18:37:11 +020020 platforms and is supported on Windows.
Erik Faye-Lund4d066832020-06-12 20:09:42 +020021- `SCons <http://www.scons.org/>`__ is an alternative for building on
22 Windows and Linux.
23- Android Build system when building as native Android component. Meson
24 is used when when building ARC.
25
26Compiler
27^^^^^^^^
28
29The following compilers are known to work, if you know of others or
30you're willing to maintain support for other compiler get in touch.
31
32- GCC 4.2.0 or later (some parts of Mesa may require later versions)
Erik Faye-Lundd30470e2020-09-30 15:09:37 +020033- Clang - exact minimum requirement is currently unknown.
Erik Faye-Lund4d066832020-06-12 20:09:42 +020034- Microsoft Visual Studio 2015 or later is required, for building on
35 Windows.
36
37Third party/extra tools.
38^^^^^^^^^^^^^^^^^^^^^^^^
39
40- `Python <https://www.python.org/>`__ - Python is required. When
Erik Faye-Lunde8c1b782020-09-25 13:50:31 +020041 building with SCons 2.7 is required. When building with meson 3.5 or
Erik Faye-Lund4d066832020-06-12 20:09:42 +020042 newer is required.
43- `Python Mako module <http://www.makotemplates.org/>`__ - Python Mako
44 module is required. Version 0.8.0 or later should work.
45- lex / yacc - for building the Mesa IR and GLSL compiler.
46
Erik Faye-Lundfafd1f42020-09-29 18:26:25 +020047 On Linux systems, Flex and Bison versions 2.5.35 and 2.4.1,
Erik Faye-Lund4d066832020-06-12 20:09:42 +020048 respectively, (or later) should work. On Windows with MinGW, install
Erik Faye-Lundfafd1f42020-09-29 18:26:25 +020049 Flex and Bison with:
Erik Faye-Lund4d066832020-06-12 20:09:42 +020050
51 ::
52
53 mingw-get install msys-flex msys-bison
54
55 For MSVC on Windows, install `Win
56 flex-bison <http://winflexbison.sourceforge.net/>`__.
57
Erik Faye-Lundbf3f0f72019-06-04 10:39:58 +020058.. note::
59
Erik Faye-Lund689145e2020-09-30 15:24:01 +020060 Some versions can be buggy (e.g. Flex 2.6.2) so do try others
Erik Faye-Lundbf3f0f72019-06-04 10:39:58 +020061 if things fail.
Erik Faye-Lund4d066832020-06-12 20:09:42 +020062
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200631.2 Requirements
64~~~~~~~~~~~~~~~~
65
66The requirements depends on the features selected at configure stage.
67Check/install the respective -devel package as prompted by the configure
68error message.
69
70Here are some common ways to retrieve most/all of the dependencies based
71on the packaging tool used by your distro.
72
73::
74
75 zypper source-install --build-deps-only Mesa # openSUSE/SLED/SLES
76 yum-builddep mesa # yum Fedora, OpenSuse(?)
77 dnf builddep mesa # dnf Fedora
78 apt-get build-dep mesa # Debian and derivatives
79 ... # others
80
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200812. Building with meson
82----------------------
83
84**Meson >= 0.46.0 is required**
85
86Meson is the latest build system in mesa, it is currently able to build
87for \*nix systems like Linux and BSD, macOS, Haiku, and Windows.
88
89The general approach is:
90
91::
92
93 meson builddir/
94 ninja -C builddir/
95 sudo ninja -C builddir/ install
96
Erik Faye-Lund12d925d2020-09-29 18:38:30 +020097On Windows you can also use the Visual Studio backend
Erik Faye-Lund4d066832020-06-12 20:09:42 +020098
99::
100
101 meson builddir --backend=vs
102 cd builddir
103 msbuild mesa.sln /m
104
Erik Faye-Lund9be0e2d2020-06-15 12:31:36 +0200105Please read the :doc:`detailed meson instructions <meson>` for more
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200106information
107
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001083. Building with SCons (Windows/Linux)
109--------------------------------------
110
111To build Mesa with SCons on Linux or Windows do
112
113::
114
115 scons
116
117The build output will be placed in
118build/\ *platform*-*machine*-*debug*/..., where *platform* is for
Erik Faye-Lund0e9d87e2020-09-29 18:37:11 +0200119example Linux or Windows, *machine* is x86 or x86_64, optionally
Erik Faye-Lund4d066832020-06-12 20:09:42 +0200120followed by -debug for debug builds.
121
122To build Mesa with SCons for Windows on Linux using the MinGW
123crosscompiler toolchain do
124
125::
126
127 scons platform=windows toolchain=crossmingw machine=x86 libgl-gdi
128
129This will create:
130
131- build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa
132 + Gallium + softpipe (or llvmpipe), binary compatible with Windows's
133 opengl32.dll
134
135Put them all in the same directory to test them. Additional information
136is available in `README.WIN32 <README.WIN32>`__.
137
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001384. Building with AOSP (Android)
139-------------------------------
140
141Currently one can build Mesa for Android as part of the AOSP project,
142yet your experience might vary.
143
144In order to achieve that one should update their local manifest to point
145to the upstream repo, set the appropriate BOARD_GPU_DRIVERS and build
146the libGLES_mesa library.
147
148FINISHME: Improve on the instructions add references to Rob H
149repos/Jenkins, Android-x86 and/or other resources.
150
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001515. Library Information
152----------------------
153
154When compilation has finished, look in the top-level ``lib/`` (or
155``lib64/``) directory. You'll see a set of library files similar to
156this:
157
158::
159
160 lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1*
161 lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100*
162 -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100*
163 lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6*
164 lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100*
165 -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100*
166
167**libGL** is the main OpenGL library (i.e. Mesa), while **libOSMesa** is
168the OSMesa (Off-Screen) interface library.
169
170If you built the DRI hardware drivers, you'll also see the DRI drivers:
171
172::
173
174 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so
175 -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i965_dri.so
176 -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
177 -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
178
179If you built with Gallium support, look in lib/gallium/ for
180Gallium-based versions of libGL and device drivers.
181
Erik Faye-Lund4d066832020-06-12 20:09:42 +02001826. Building OpenGL programs with pkg-config
183-------------------------------------------
184
185Running ``ninja install`` will install package configuration files for
186the pkg-config utility.
187
188When compiling your OpenGL application you can use pkg-config to
189determine the proper compiler and linker flags.
190
191For example, compiling and linking a GLUT application can be done with:
192
193::
194
195 gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo