Brian | f94e4f2 | 2007-01-28 19:01:04 -0700 | [diff] [blame] | 1 | /** |
| 2 | * Test noise() functions. |
| 3 | * 28 Jan 2007 |
| 4 | */ |
| 5 | |
| 6 | #include <assert.h> |
| 7 | #include <string.h> |
| 8 | #include <stdio.h> |
| 9 | #include <stdlib.h> |
| 10 | #include <math.h> |
| 11 | #include <GL/gl.h> |
| 12 | #include <GL/glut.h> |
| 13 | #include <GL/glext.h> |
| 14 | #include "extfuncs.h" |
| 15 | |
| 16 | |
| 17 | static const char *VertShaderText = |
| 18 | "void main() {\n" |
| 19 | " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" |
Brian | 21625d7 | 2007-02-25 12:46:56 -0700 | [diff] [blame] | 20 | " gl_TexCoord[0] = gl_MultiTexCoord0;\n" |
Brian | f94e4f2 | 2007-01-28 19:01:04 -0700 | [diff] [blame] | 21 | "}\n"; |
| 22 | |
| 23 | static const char *FragShaderText = |
| 24 | "uniform vec4 Scale, Bias;\n" |
| 25 | "uniform float Slice;\n" |
| 26 | "void main()\n" |
| 27 | "{\n" |
| 28 | " vec4 scale = vec4(5.0);\n" |
| 29 | " vec4 p;\n" |
| 30 | " p.xy = gl_TexCoord[0].xy;\n" |
| 31 | " p.z = Slice;\n" |
| 32 | " vec4 n = noise4(p * scale);\n" |
| 33 | " gl_FragColor = n * Scale + Bias;\n" |
| 34 | "}\n"; |
| 35 | |
| 36 | |
| 37 | struct uniform_info { |
| 38 | const char *name; |
| 39 | GLuint size; |
| 40 | GLint location; |
| 41 | GLfloat value[4]; |
| 42 | }; |
| 43 | |
| 44 | static struct uniform_info Uniforms[] = { |
| 45 | { "Scale", 4, -1, { 0.5, 0.4, 0.0, 0} }, |
| 46 | { "Bias", 4, -1, { 0.5, 0.3, 0.0, 0} }, |
| 47 | { "Slice", 1, -1, { 0.5, 0, 0, 0} }, |
| 48 | { NULL, 0, 0, { 0, 0, 0, 0 } } |
| 49 | }; |
| 50 | |
| 51 | /* program/shader objects */ |
| 52 | static GLuint fragShader; |
| 53 | static GLuint vertShader; |
| 54 | static GLuint program; |
| 55 | |
| 56 | static GLint win = 0; |
| 57 | static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; |
| 58 | static GLfloat Slice = 0.0; |
| 59 | static GLboolean Anim = GL_FALSE; |
| 60 | |
| 61 | |
| 62 | static void |
| 63 | Idle(void) |
| 64 | { |
| 65 | Slice += 0.01; |
| 66 | glutPostRedisplay(); |
| 67 | } |
| 68 | |
| 69 | |
| 70 | static void |
| 71 | Redisplay(void) |
| 72 | { |
| 73 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 74 | |
| 75 | glUniform1fv_func(Uniforms[2].location, 1, &Slice); |
| 76 | |
| 77 | glPushMatrix(); |
| 78 | glRotatef(xRot, 1.0f, 0.0f, 0.0f); |
| 79 | glRotatef(yRot, 0.0f, 1.0f, 0.0f); |
| 80 | glRotatef(zRot, 0.0f, 0.0f, 1.0f); |
| 81 | |
| 82 | glBegin(GL_POLYGON); |
| 83 | glTexCoord2f(0, 0); glVertex2f(-2, -2); |
| 84 | glTexCoord2f(1, 0); glVertex2f( 2, -2); |
| 85 | glTexCoord2f(1, 1); glVertex2f( 2, 2); |
| 86 | glTexCoord2f(0, 1); glVertex2f(-2, 2); |
| 87 | glEnd(); |
| 88 | |
| 89 | glPopMatrix(); |
| 90 | |
| 91 | glutSwapBuffers(); |
| 92 | } |
| 93 | |
| 94 | |
| 95 | static void |
| 96 | Reshape(int width, int height) |
| 97 | { |
| 98 | glViewport(0, 0, width, height); |
| 99 | glMatrixMode(GL_PROJECTION); |
| 100 | glLoadIdentity(); |
| 101 | glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); |
| 102 | glMatrixMode(GL_MODELVIEW); |
| 103 | glLoadIdentity(); |
| 104 | glTranslatef(0.0f, 0.0f, -15.0f); |
| 105 | } |
| 106 | |
| 107 | |
| 108 | static void |
| 109 | CleanUp(void) |
| 110 | { |
| 111 | glDeleteShader_func(fragShader); |
| 112 | glDeleteShader_func(vertShader); |
| 113 | glDeleteProgram_func(program); |
| 114 | glutDestroyWindow(win); |
| 115 | } |
| 116 | |
| 117 | |
| 118 | static void |
| 119 | Key(unsigned char key, int x, int y) |
| 120 | { |
| 121 | const GLfloat step = 0.01; |
| 122 | (void) x; |
| 123 | (void) y; |
| 124 | |
| 125 | switch(key) { |
| 126 | case 'a': |
| 127 | Anim = !Anim; |
| 128 | glutIdleFunc(Anim ? Idle : NULL); |
| 129 | case 's': |
| 130 | Slice -= step; |
| 131 | break; |
| 132 | case 'S': |
| 133 | Slice += step; |
| 134 | break; |
| 135 | case 'z': |
| 136 | zRot -= 1.0; |
| 137 | break; |
| 138 | case 'Z': |
| 139 | zRot += 1.0; |
| 140 | break; |
| 141 | case 27: |
| 142 | CleanUp(); |
| 143 | exit(0); |
| 144 | break; |
| 145 | } |
| 146 | glutPostRedisplay(); |
| 147 | } |
| 148 | |
| 149 | |
| 150 | static void |
| 151 | SpecialKey(int key, int x, int y) |
| 152 | { |
| 153 | const GLfloat step = 3.0f; |
| 154 | |
| 155 | (void) x; |
| 156 | (void) y; |
| 157 | |
| 158 | switch(key) { |
| 159 | case GLUT_KEY_UP: |
| 160 | xRot -= step; |
| 161 | break; |
| 162 | case GLUT_KEY_DOWN: |
| 163 | xRot += step; |
| 164 | break; |
| 165 | case GLUT_KEY_LEFT: |
| 166 | yRot -= step; |
| 167 | break; |
| 168 | case GLUT_KEY_RIGHT: |
| 169 | yRot += step; |
| 170 | break; |
| 171 | } |
| 172 | glutPostRedisplay(); |
| 173 | } |
| 174 | |
| 175 | |
| 176 | |
| 177 | static void |
| 178 | LoadAndCompileShader(GLuint shader, const char *text) |
| 179 | { |
| 180 | GLint stat; |
| 181 | |
| 182 | glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); |
| 183 | |
| 184 | glCompileShader_func(shader); |
| 185 | |
| 186 | glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); |
| 187 | if (!stat) { |
| 188 | GLchar log[1000]; |
| 189 | GLsizei len; |
| 190 | glGetShaderInfoLog_func(shader, 1000, &len, log); |
| 191 | fprintf(stderr, "brick: problem compiling shader: %s\n", log); |
| 192 | exit(1); |
| 193 | } |
| 194 | else { |
| 195 | printf("Shader compiled OK\n"); |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | |
| 200 | static void |
| 201 | CheckLink(GLuint prog) |
| 202 | { |
| 203 | GLint stat; |
| 204 | glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); |
| 205 | if (!stat) { |
| 206 | GLchar log[1000]; |
| 207 | GLsizei len; |
| 208 | glGetProgramInfoLog_func(prog, 1000, &len, log); |
| 209 | fprintf(stderr, "Linker error:\n%s\n", log); |
| 210 | } |
| 211 | else { |
| 212 | fprintf(stderr, "Link success!\n"); |
| 213 | } |
| 214 | } |
| 215 | |
| 216 | |
| 217 | static void |
| 218 | Init(void) |
| 219 | { |
| 220 | const char *version; |
| 221 | GLint i; |
| 222 | |
| 223 | version = (const char *) glGetString(GL_VERSION); |
| 224 | if (version[0] != '2' || version[1] != '.') { |
| 225 | printf("Warning: this program expects OpenGL 2.0\n"); |
| 226 | /*exit(1);*/ |
| 227 | } |
| 228 | |
| 229 | GetExtensionFuncs(); |
| 230 | |
| 231 | vertShader = glCreateShader_func(GL_VERTEX_SHADER); |
| 232 | LoadAndCompileShader(vertShader, VertShaderText); |
| 233 | |
| 234 | fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); |
| 235 | LoadAndCompileShader(fragShader, FragShaderText); |
| 236 | |
| 237 | program = glCreateProgram_func(); |
| 238 | glAttachShader_func(program, fragShader); |
| 239 | glAttachShader_func(program, vertShader); |
| 240 | glLinkProgram_func(program); |
| 241 | CheckLink(program); |
| 242 | glUseProgram_func(program); |
| 243 | |
| 244 | for (i = 0; Uniforms[i].name; i++) { |
| 245 | Uniforms[i].location |
| 246 | = glGetUniformLocation_func(program, Uniforms[i].name); |
| 247 | printf("Uniform %s location: %d\n", Uniforms[i].name, |
| 248 | Uniforms[i].location); |
| 249 | switch (Uniforms[i].size) { |
| 250 | case 1: |
| 251 | glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value); |
| 252 | break; |
| 253 | case 2: |
| 254 | glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value); |
| 255 | break; |
| 256 | case 3: |
| 257 | glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value); |
| 258 | break; |
| 259 | case 4: |
| 260 | glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value); |
| 261 | break; |
| 262 | default: |
| 263 | abort(); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | assert(glGetError() == 0); |
| 268 | |
| 269 | glClearColor(0.4f, 0.4f, 0.8f, 0.0f); |
| 270 | |
| 271 | printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); |
| 272 | |
| 273 | assert(glIsProgram_func(program)); |
| 274 | assert(glIsShader_func(fragShader)); |
| 275 | assert(glIsShader_func(vertShader)); |
| 276 | |
| 277 | glColor3f(1, 0, 0); |
| 278 | } |
| 279 | |
| 280 | |
| 281 | int |
| 282 | main(int argc, char *argv[]) |
| 283 | { |
| 284 | glutInit(&argc, argv); |
| 285 | glutInitWindowPosition( 0, 0); |
| 286 | glutInitWindowSize(400, 400); |
| 287 | glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); |
| 288 | win = glutCreateWindow(argv[0]); |
| 289 | glutReshapeFunc(Reshape); |
| 290 | glutKeyboardFunc(Key); |
| 291 | glutSpecialFunc(SpecialKey); |
| 292 | glutDisplayFunc(Redisplay); |
| 293 | Init(); |
| 294 | glutMainLoop(); |
| 295 | return 0; |
| 296 | } |
| 297 | |