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Brian34ae99d2006-12-18 08:28:54 -07001/*
2 * Mesa 3-D graphics library
Brian3e4302f2007-05-09 08:04:32 -06003 * Version: 7.0
Brian34ae99d2006-12-18 08:28:54 -07004 *
Brian5b01c5e2006-12-19 18:02:03 -07005 * Copyright (C) 2004-2007 Brian Paul All Rights Reserved.
Brian34ae99d2006-12-18 08:28:54 -07006 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file shader_api.c
Brian5b01c5e2006-12-19 18:02:03 -070027 * Implementation of GLSL-related API functions
Brian34ae99d2006-12-18 08:28:54 -070028 * \author Brian Paul
29 */
30
31/**
32 * XXX things to do:
33 * 1. Check that the right error code is generated for all _mesa_error() calls.
Brian5b01c5e2006-12-19 18:02:03 -070034 * 2. Insert FLUSH_VERTICES calls in various places
Brian34ae99d2006-12-18 08:28:54 -070035 */
36
37
38#include "glheader.h"
39#include "context.h"
40#include "hash.h"
Brian274ac7a2007-04-18 16:05:53 -060041#include "macros.h"
Brian34ae99d2006-12-18 08:28:54 -070042#include "program.h"
43#include "prog_parameter.h"
Brian3209c3e2007-01-09 17:49:24 -070044#include "prog_print.h"
45#include "prog_statevars.h"
Brianbc029242008-04-04 18:59:21 -060046#include "prog_uniform.h"
Brianc223c6b2007-07-04 13:15:20 -060047#include "shader/shader_api.h"
48#include "shader/slang/slang_compile.h"
49#include "shader/slang/slang_link.h"
Brian34ae99d2006-12-18 08:28:54 -070050
51
52
Brianf2923612006-12-20 09:56:44 -070053/**
54 * Allocate a new gl_shader_program object, initialize it.
55 */
Brian2d2bb352007-12-07 17:11:30 -070056static struct gl_shader_program *
Brianf2923612006-12-20 09:56:44 -070057_mesa_new_shader_program(GLcontext *ctx, GLuint name)
58{
59 struct gl_shader_program *shProg;
60 shProg = CALLOC_STRUCT(gl_shader_program);
61 if (shProg) {
Brianf3e8c322007-04-18 14:53:23 -060062 shProg->Type = GL_SHADER_PROGRAM_MESA;
Brianf2923612006-12-20 09:56:44 -070063 shProg->Name = name;
64 shProg->RefCount = 1;
Brian3209c3e2007-01-09 17:49:24 -070065 shProg->Attributes = _mesa_new_parameter_list();
Brianf2923612006-12-20 09:56:44 -070066 }
67 return shProg;
68}
69
70
Brianb9fbedd2007-03-26 09:23:44 -060071/**
Brian3c008a02007-04-12 15:22:32 -060072 * Clear (free) the shader program state that gets produced by linking.
Brianb9fbedd2007-03-26 09:23:44 -060073 */
Brianf2923612006-12-20 09:56:44 -070074void
Brian3c008a02007-04-12 15:22:32 -060075_mesa_clear_shader_program_data(GLcontext *ctx,
76 struct gl_shader_program *shProg)
Brianf2923612006-12-20 09:56:44 -070077{
Brian Paul470f6992008-05-16 09:56:59 -060078 _mesa_reference_vertprog(ctx, &shProg->VertexProgram, NULL);
79 _mesa_reference_fragprog(ctx, &shProg->FragmentProgram, NULL);
Brianf2923612006-12-20 09:56:44 -070080
Brianf2923612006-12-20 09:56:44 -070081 if (shProg->Uniforms) {
Brianbc029242008-04-04 18:59:21 -060082 _mesa_free_uniform_list(shProg->Uniforms);
Brianf2923612006-12-20 09:56:44 -070083 shProg->Uniforms = NULL;
84 }
85
86 if (shProg->Varying) {
87 _mesa_free_parameter_list(shProg->Varying);
88 shProg->Varying = NULL;
89 }
90}
91
92
Brianb9fbedd2007-03-26 09:23:44 -060093/**
Brian3c008a02007-04-12 15:22:32 -060094 * Free all the data that hangs off a shader program object, but not the
95 * object itself.
96 */
97void
98_mesa_free_shader_program_data(GLcontext *ctx,
99 struct gl_shader_program *shProg)
100{
101 GLuint i;
102
Brianf3e8c322007-04-18 14:53:23 -0600103 assert(shProg->Type == GL_SHADER_PROGRAM_MESA);
Brian3c008a02007-04-12 15:22:32 -0600104
105 _mesa_clear_shader_program_data(ctx, shProg);
106
Brian4b7c6fc2007-04-19 15:23:34 -0600107 if (shProg->Attributes) {
108 _mesa_free_parameter_list(shProg->Attributes);
109 shProg->Attributes = NULL;
110 }
111
Brian3c008a02007-04-12 15:22:32 -0600112 /* detach shaders */
113 for (i = 0; i < shProg->NumShaders; i++) {
114 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
115 }
Brian Paul887bfee2008-05-14 16:44:08 -0600116 shProg->NumShaders = 0;
117
Brian3c008a02007-04-12 15:22:32 -0600118 if (shProg->Shaders) {
119 _mesa_free(shProg->Shaders);
120 shProg->Shaders = NULL;
121 }
Brian Paul887bfee2008-05-14 16:44:08 -0600122
123 if (shProg->InfoLog) {
124 _mesa_free(shProg->InfoLog);
125 shProg->InfoLog = NULL;
126 }
Brian3c008a02007-04-12 15:22:32 -0600127}
128
129
130/**
Brianb9fbedd2007-03-26 09:23:44 -0600131 * Free/delete a shader program object.
132 */
Brianf2923612006-12-20 09:56:44 -0700133void
134_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
135{
136 _mesa_free_shader_program_data(ctx, shProg);
Brian Paul887bfee2008-05-14 16:44:08 -0600137
Brianf2923612006-12-20 09:56:44 -0700138 _mesa_free(shProg);
139}
140
141
142/**
Brian3c008a02007-04-12 15:22:32 -0600143 * Set ptr to point to shProg.
144 * If ptr is pointing to another object, decrement its refcount (and delete
145 * if refcount hits zero).
146 * Then set ptr to point to shProg, incrementing its refcount.
147 */
148/* XXX this could be static */
149void
150_mesa_reference_shader_program(GLcontext *ctx,
151 struct gl_shader_program **ptr,
152 struct gl_shader_program *shProg)
153{
154 assert(ptr);
155 if (*ptr == shProg) {
156 /* no-op */
157 return;
158 }
159 if (*ptr) {
160 /* Unreference the old shader program */
161 GLboolean deleteFlag = GL_FALSE;
162 struct gl_shader_program *old = *ptr;
163
164 ASSERT(old->RefCount > 0);
165 old->RefCount--;
Brian Paul470f6992008-05-16 09:56:59 -0600166#if 0
167 printf("ShaderProgram %p ID=%u RefCount-- to %d\n",
168 (void *) old, old->Name, old->RefCount);
169#endif
Brian3c008a02007-04-12 15:22:32 -0600170 deleteFlag = (old->RefCount == 0);
171
172 if (deleteFlag) {
173 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
174 _mesa_free_shader_program(ctx, old);
175 }
176
177 *ptr = NULL;
178 }
179 assert(!*ptr);
180
181 if (shProg) {
182 shProg->RefCount++;
Brian Paul470f6992008-05-16 09:56:59 -0600183#if 0
184 printf("ShaderProgram %p ID=%u RefCount++ to %d\n",
185 (void *) shProg, shProg->Name, shProg->RefCount);
186#endif
Brian3c008a02007-04-12 15:22:32 -0600187 *ptr = shProg;
188 }
189}
190
191
192/**
Brianf2923612006-12-20 09:56:44 -0700193 * Lookup a GLSL program object.
194 */
195struct gl_shader_program *
196_mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
197{
198 struct gl_shader_program *shProg;
199 if (name) {
200 shProg = (struct gl_shader_program *)
201 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
202 /* Note that both gl_shader and gl_shader_program objects are kept
203 * in the same hash table. Check the object's type to be sure it's
204 * what we're expecting.
205 */
Brianf3e8c322007-04-18 14:53:23 -0600206 if (shProg && shProg->Type != GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700207 return NULL;
208 }
209 return shProg;
210 }
211 return NULL;
212}
213
214
215/**
216 * Allocate a new gl_shader object, initialize it.
217 */
218struct gl_shader *
219_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
220{
221 struct gl_shader *shader;
222 assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER);
223 shader = CALLOC_STRUCT(gl_shader);
224 if (shader) {
225 shader->Type = type;
226 shader->Name = name;
227 shader->RefCount = 1;
228 }
229 return shader;
230}
231
232
233void
234_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh)
235{
236 GLuint i;
237 if (sh->Source)
238 _mesa_free((void *) sh->Source);
239 if (sh->InfoLog)
240 _mesa_free(sh->InfoLog);
Brian Pauld7913862008-05-14 12:19:22 -0600241 for (i = 0; i < sh->NumPrograms; i++)
242 _mesa_reference_program(ctx, &sh->Programs[i], NULL);
Brianf2923612006-12-20 09:56:44 -0700243 if (sh->Programs)
244 _mesa_free(sh->Programs);
245 _mesa_free(sh);
246}
247
248
249/**
Brian3c008a02007-04-12 15:22:32 -0600250 * Set ptr to point to sh.
251 * If ptr is pointing to another shader, decrement its refcount (and delete
252 * if refcount hits zero).
253 * Then set ptr to point to sh, incrementing its refcount.
254 */
255/* XXX this could be static */
256void
257_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
258 struct gl_shader *sh)
259{
260 assert(ptr);
261 if (*ptr == sh) {
262 /* no-op */
263 return;
264 }
265 if (*ptr) {
266 /* Unreference the old shader */
267 GLboolean deleteFlag = GL_FALSE;
268 struct gl_shader *old = *ptr;
269
270 ASSERT(old->RefCount > 0);
271 old->RefCount--;
Brian99193e42007-04-12 15:45:02 -0600272 /*printf("SHADER DECR %p (%d) to %d\n",
273 (void*) old, old->Name, old->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600274 deleteFlag = (old->RefCount == 0);
275
276 if (deleteFlag) {
277 _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
278 _mesa_free_shader(ctx, old);
279 }
280
281 *ptr = NULL;
282 }
283 assert(!*ptr);
284
285 if (sh) {
286 /* reference new */
287 sh->RefCount++;
Brian99193e42007-04-12 15:45:02 -0600288 /*printf("SHADER INCR %p (%d) to %d\n",
289 (void*) sh, sh->Name, sh->RefCount);*/
Brian3c008a02007-04-12 15:22:32 -0600290 *ptr = sh;
291 }
292}
293
294
295/**
Brianf2923612006-12-20 09:56:44 -0700296 * Lookup a GLSL shader object.
297 */
298struct gl_shader *
299_mesa_lookup_shader(GLcontext *ctx, GLuint name)
300{
301 if (name) {
302 struct gl_shader *sh = (struct gl_shader *)
303 _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
304 /* Note that both gl_shader and gl_shader_program objects are kept
305 * in the same hash table. Check the object's type to be sure it's
306 * what we're expecting.
307 */
Brianf3e8c322007-04-18 14:53:23 -0600308 if (sh && sh->Type == GL_SHADER_PROGRAM_MESA) {
Brianf2923612006-12-20 09:56:44 -0700309 return NULL;
310 }
311 return sh;
312 }
313 return NULL;
314}
315
316
Brianfa4d0362007-02-26 18:33:50 -0700317/**
318 * Initialize context's shader state.
319 */
Brianf2923612006-12-20 09:56:44 -0700320void
321_mesa_init_shader_state(GLcontext * ctx)
322{
Brianfa4d0362007-02-26 18:33:50 -0700323 /* Device drivers may override these to control what kind of instructions
324 * are generated by the GLSL compiler.
325 */
326 ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
michal4a470f62007-08-07 15:34:11 +0100327 ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
Brianfa4d0362007-02-26 18:33:50 -0700328 ctx->Shader.EmitComments = GL_FALSE;
Brianf2923612006-12-20 09:56:44 -0700329}
330
331
Brian5b01c5e2006-12-19 18:02:03 -0700332/**
Brian935f93f2007-03-24 16:20:02 -0600333 * Free the per-context shader-related state.
334 */
335void
336_mesa_free_shader_state(GLcontext *ctx)
337{
Brian3c008a02007-04-12 15:22:32 -0600338 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, NULL);
Brian935f93f2007-03-24 16:20:02 -0600339}
340
341
342/**
Brian5b01c5e2006-12-19 18:02:03 -0700343 * Copy string from <src> to <dst>, up to maxLength characters, returning
344 * length of <dst> in <length>.
345 * \param src the strings source
346 * \param maxLength max chars to copy
347 * \param length returns number of chars copied
348 * \param dst the string destination
349 */
350static void
351copy_string(GLchar *dst, GLsizei maxLength, GLsizei *length, const GLchar *src)
352{
353 GLsizei len;
354 for (len = 0; len < maxLength - 1 && src && src[len]; len++)
355 dst[len] = src[len];
356 if (maxLength > 0)
357 dst[len] = 0;
358 if (length)
359 *length = len;
360}
361
362
Brian5b01c5e2006-12-19 18:02:03 -0700363/**
364 * Called via ctx->Driver.AttachShader()
365 */
Brian2d2bb352007-12-07 17:11:30 -0700366static void
Brian5b01c5e2006-12-19 18:02:03 -0700367_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader)
368{
Brian65a18442006-12-19 18:46:56 -0700369 struct gl_shader_program *shProg
370 = _mesa_lookup_shader_program(ctx, program);
371 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
Brian Paulfc0a48d2008-05-16 15:48:11 -0600372 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700373 GLuint i;
374
Brian65a18442006-12-19 18:46:56 -0700375 if (!shProg || !sh) {
Brian43975832007-01-04 08:21:09 -0700376 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700377 "glAttachShader(bad program or shader name)");
378 return;
379 }
380
Brian Paulfc0a48d2008-05-16 15:48:11 -0600381 n = shProg->NumShaders;
382
Brian5b01c5e2006-12-19 18:02:03 -0700383 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700384 if (shProg->Shaders[i] == sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700385 /* already attached */
386 return;
Brian34ae99d2006-12-18 08:28:54 -0700387 }
388 }
Brian5b01c5e2006-12-19 18:02:03 -0700389
390 /* grow list */
Brian65a18442006-12-19 18:46:56 -0700391 shProg->Shaders = (struct gl_shader **)
392 _mesa_realloc(shProg->Shaders,
393 n * sizeof(struct gl_shader *),
394 (n + 1) * sizeof(struct gl_shader *));
395 if (!shProg->Shaders) {
Brian5b01c5e2006-12-19 18:02:03 -0700396 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
397 return;
398 }
399
400 /* append */
Brian3c008a02007-04-12 15:22:32 -0600401 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
402 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
Brian65a18442006-12-19 18:46:56 -0700403 shProg->NumShaders++;
Brian5b01c5e2006-12-19 18:02:03 -0700404}
405
406
Brian2d2bb352007-12-07 17:11:30 -0700407static GLint
408_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
409 const GLchar *name)
410{
411 struct gl_shader_program *shProg
412 = _mesa_lookup_shader_program(ctx, program);
413
414 if (!shProg) {
415 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttribLocation");
416 return -1;
417 }
418
419 if (!shProg->LinkStatus) {
420 _mesa_error(ctx, GL_INVALID_OPERATION,
421 "glGetAttribLocation(program not linked)");
422 return -1;
423 }
424
425 if (!name)
426 return -1;
427
428 if (shProg->Attributes) {
429 GLint i = _mesa_lookup_parameter_index(shProg->Attributes, -1, name);
430 if (i >= 0) {
431 return shProg->Attributes->Parameters[i].StateIndexes[0];
432 }
433 }
434 return -1;
435}
436
437
438static void
Brian5b01c5e2006-12-19 18:02:03 -0700439_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
440 const GLchar *name)
441{
Brian65a18442006-12-19 18:46:56 -0700442 struct gl_shader_program *shProg
443 = _mesa_lookup_shader_program(ctx, program);
Brianb7978af2007-01-09 19:17:17 -0700444 const GLint size = -1; /* unknown size */
445 GLint i, oldIndex;
Brian5b01c5e2006-12-19 18:02:03 -0700446
Brian65a18442006-12-19 18:46:56 -0700447 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700448 _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(program)");
Brian5b01c5e2006-12-19 18:02:03 -0700449 return;
450 }
451
Brian9e4bae92006-12-20 09:27:42 -0700452 if (!name)
453 return;
454
455 if (strncmp(name, "gl_", 3) == 0) {
456 _mesa_error(ctx, GL_INVALID_OPERATION,
457 "glBindAttribLocation(illegal name)");
458 return;
459 }
460
Brian9f660252007-04-11 09:00:56 -0600461 if (shProg->LinkStatus) {
462 /* get current index/location for the attribute */
463 oldIndex = _mesa_get_attrib_location(ctx, program, name);
464 }
465 else {
466 oldIndex = -1;
467 }
Brian3209c3e2007-01-09 17:49:24 -0700468
469 /* this will replace the current value if it's already in the list */
Brianb7978af2007-01-09 19:17:17 -0700470 i = _mesa_add_attribute(shProg->Attributes, name, size, index);
Brian3209c3e2007-01-09 17:49:24 -0700471 if (i < 0) {
472 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
473 }
474
Brian9f660252007-04-11 09:00:56 -0600475 if (shProg->VertexProgram && oldIndex >= 0 && oldIndex != index) {
476 /* If the index changed, need to search/replace references to that attribute
477 * in the vertex program.
478 */
Brian3209c3e2007-01-09 17:49:24 -0700479 _slang_remap_attribute(&shProg->VertexProgram->Base, oldIndex, index);
480 }
Brian34ae99d2006-12-18 08:28:54 -0700481}
482
483
Brian2d2bb352007-12-07 17:11:30 -0700484static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700485_mesa_create_shader(GLcontext *ctx, GLenum type)
486{
Brian65a18442006-12-19 18:46:56 -0700487 struct gl_shader *sh;
Brian5b01c5e2006-12-19 18:02:03 -0700488 GLuint name;
489
490 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
491
492 switch (type) {
Brian65a18442006-12-19 18:46:56 -0700493 case GL_FRAGMENT_SHADER:
494 case GL_VERTEX_SHADER:
495 sh = _mesa_new_shader(ctx, name, type);
Brian5b01c5e2006-12-19 18:02:03 -0700496 break;
497 default:
498 _mesa_error(ctx, GL_INVALID_ENUM, "CreateShader(type)");
499 return 0;
500 }
501
Brian65a18442006-12-19 18:46:56 -0700502 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, sh);
Brian5b01c5e2006-12-19 18:02:03 -0700503
504 return name;
505}
506
507
Brian2d2bb352007-12-07 17:11:30 -0700508static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700509_mesa_create_program(GLcontext *ctx)
510{
511 GLuint name;
Brian65a18442006-12-19 18:46:56 -0700512 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700513
Brian65a18442006-12-19 18:46:56 -0700514 name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
515 shProg = _mesa_new_shader_program(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700516
Brian65a18442006-12-19 18:46:56 -0700517 _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
Brian5b01c5e2006-12-19 18:02:03 -0700518
Brian3c008a02007-04-12 15:22:32 -0600519 assert(shProg->RefCount == 1);
520
Brian5b01c5e2006-12-19 18:02:03 -0700521 return name;
522}
523
524
Brian3c008a02007-04-12 15:22:32 -0600525/**
526 * Named w/ "2" to indicate OpenGL 2.x vs GL_ARB_fragment_programs's
527 * DeleteProgramARB.
528 */
Brian2d2bb352007-12-07 17:11:30 -0700529static void
Brian5b01c5e2006-12-19 18:02:03 -0700530_mesa_delete_program2(GLcontext *ctx, GLuint name)
531{
Brian3c008a02007-04-12 15:22:32 -0600532 /*
533 * NOTE: deleting shaders/programs works a bit differently than
534 * texture objects (and buffer objects, etc). Shader/program
535 * handles/IDs exist in the hash table until the object is really
536 * deleted (refcount==0). With texture objects, the handle/ID is
537 * removed from the hash table in glDeleteTextures() while the tex
538 * object itself might linger until its refcount goes to zero.
539 */
Brian65a18442006-12-19 18:46:56 -0700540 struct gl_shader_program *shProg;
Brian5b01c5e2006-12-19 18:02:03 -0700541
Brian65a18442006-12-19 18:46:56 -0700542 shProg = _mesa_lookup_shader_program(ctx, name);
543 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700544 _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteProgram(name)");
Brian5b01c5e2006-12-19 18:02:03 -0700545 return;
546 }
547
Brian9e4bae92006-12-20 09:27:42 -0700548 shProg->DeletePending = GL_TRUE;
549
Brian3c008a02007-04-12 15:22:32 -0600550 /* effectively, decr shProg's refcount */
551 _mesa_reference_shader_program(ctx, &shProg, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700552}
553
554
Brian2d2bb352007-12-07 17:11:30 -0700555static void
Brian5b01c5e2006-12-19 18:02:03 -0700556_mesa_delete_shader(GLcontext *ctx, GLuint shader)
557{
Brian9e4bae92006-12-20 09:27:42 -0700558 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
559 if (!sh) {
560 return;
561 }
Brian5b01c5e2006-12-19 18:02:03 -0700562
Brian9e4bae92006-12-20 09:27:42 -0700563 sh->DeletePending = GL_TRUE;
Brian3c008a02007-04-12 15:22:32 -0600564
565 /* effectively, decr sh's refcount */
566 _mesa_reference_shader(ctx, &sh, NULL);
Brian5b01c5e2006-12-19 18:02:03 -0700567}
568
569
Brian2d2bb352007-12-07 17:11:30 -0700570static void
Brian5b01c5e2006-12-19 18:02:03 -0700571_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader)
572{
Brian65a18442006-12-19 18:46:56 -0700573 struct gl_shader_program *shProg
574 = _mesa_lookup_shader_program(ctx, program);
Brian Paulfc0a48d2008-05-16 15:48:11 -0600575 GLuint n;
Brian5b01c5e2006-12-19 18:02:03 -0700576 GLuint i, j;
577
Brian65a18442006-12-19 18:46:56 -0700578 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700579 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700580 "glDetachShader(bad program or shader name)");
581 return;
582 }
583
Brian Paulfc0a48d2008-05-16 15:48:11 -0600584 n = shProg->NumShaders;
585
Brian5b01c5e2006-12-19 18:02:03 -0700586 for (i = 0; i < n; i++) {
Brian65a18442006-12-19 18:46:56 -0700587 if (shProg->Shaders[i]->Name == shader) {
Brian5b01c5e2006-12-19 18:02:03 -0700588 /* found it */
Brian3c008a02007-04-12 15:22:32 -0600589 struct gl_shader **newList;
Brian9e4bae92006-12-20 09:27:42 -0700590
Brian3c008a02007-04-12 15:22:32 -0600591 /* derefernce */
592 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL);
Brian9e4bae92006-12-20 09:27:42 -0700593
Brian5b01c5e2006-12-19 18:02:03 -0700594 /* alloc new, smaller array */
Brian65a18442006-12-19 18:46:56 -0700595 newList = (struct gl_shader **)
596 _mesa_malloc((n - 1) * sizeof(struct gl_shader *));
Brian5b01c5e2006-12-19 18:02:03 -0700597 if (!newList) {
598 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDetachShader");
599 return;
600 }
601 for (j = 0; j < i; j++) {
Brian65a18442006-12-19 18:46:56 -0700602 newList[j] = shProg->Shaders[j];
Brian5b01c5e2006-12-19 18:02:03 -0700603 }
604 while (++i < n)
Brian65a18442006-12-19 18:46:56 -0700605 newList[j++] = shProg->Shaders[i];
606 _mesa_free(shProg->Shaders);
Brian5b01c5e2006-12-19 18:02:03 -0700607
Brian65a18442006-12-19 18:46:56 -0700608 shProg->Shaders = newList;
Brianbac15c82007-04-18 14:55:18 -0600609 shProg->NumShaders = n - 1;
Brianaaa57412007-04-18 15:22:43 -0600610
611#ifdef DEBUG
612 /* sanity check */
613 {
614 for (j = 0; j < shProg->NumShaders; j++) {
615 assert(shProg->Shaders[j]->Type == GL_VERTEX_SHADER ||
616 shProg->Shaders[j]->Type == GL_FRAGMENT_SHADER);
617 assert(shProg->Shaders[j]->RefCount > 0);
618 }
619 }
620#endif
621
Brian5b01c5e2006-12-19 18:02:03 -0700622 return;
623 }
624 }
625
626 /* not found */
Brian43975832007-01-04 08:21:09 -0700627 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -0700628 "glDetachShader(shader not found)");
629}
630
631
Brian2d2bb352007-12-07 17:11:30 -0700632static void
Brian5b01c5e2006-12-19 18:02:03 -0700633_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
634 GLsizei maxLength, GLsizei *length, GLint *size,
635 GLenum *type, GLchar *nameOut)
636{
637 static const GLenum vec_types[] = {
638 GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4
639 };
Brian65a18442006-12-19 18:46:56 -0700640 struct gl_shader_program *shProg
641 = _mesa_lookup_shader_program(ctx, program);
Brian5b01c5e2006-12-19 18:02:03 -0700642 GLint sz;
643
Brian65a18442006-12-19 18:46:56 -0700644 if (!shProg) {
Brianaaa57412007-04-18 15:22:43 -0600645 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib");
Brian5b01c5e2006-12-19 18:02:03 -0700646 return;
647 }
648
Brian65a18442006-12-19 18:46:56 -0700649 if (!shProg->Attributes || index >= shProg->Attributes->NumParameters) {
Brianaaa57412007-04-18 15:22:43 -0600650 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveAttrib(index)");
Brian5b01c5e2006-12-19 18:02:03 -0700651 return;
652 }
653
654 copy_string(nameOut, maxLength, length,
Brian65a18442006-12-19 18:46:56 -0700655 shProg->Attributes->Parameters[index].Name);
656 sz = shProg->Attributes->Parameters[index].Size;
Brian5b01c5e2006-12-19 18:02:03 -0700657 if (size)
658 *size = sz;
659 if (type)
660 *type = vec_types[sz]; /* XXX this is a temporary hack */
661}
662
663
664/**
665 * Called via ctx->Driver.GetActiveUniform().
666 */
Brian2d2bb352007-12-07 17:11:30 -0700667static void
Brian5b01c5e2006-12-19 18:02:03 -0700668_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
669 GLsizei maxLength, GLsizei *length, GLint *size,
670 GLenum *type, GLchar *nameOut)
671{
Brianbc029242008-04-04 18:59:21 -0600672 const struct gl_shader_program *shProg
Brian65a18442006-12-19 18:46:56 -0700673 = _mesa_lookup_shader_program(ctx, program);
Brianbc029242008-04-04 18:59:21 -0600674 const struct gl_program *prog;
675 GLint progPos;
Brian5b01c5e2006-12-19 18:02:03 -0700676
Brian65a18442006-12-19 18:46:56 -0700677 if (!shProg) {
Brian43975832007-01-04 08:21:09 -0700678 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform");
Brian5b01c5e2006-12-19 18:02:03 -0700679 return;
680 }
681
Brianbc029242008-04-04 18:59:21 -0600682 if (!shProg->Uniforms || index >= shProg->Uniforms->NumUniforms) {
Brian5b01c5e2006-12-19 18:02:03 -0700683 _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
684 return;
685 }
686
Brianbc029242008-04-04 18:59:21 -0600687 progPos = shProg->Uniforms->Uniforms[index].VertPos;
688 if (progPos >= 0) {
689 prog = &shProg->VertexProgram->Base;
690 }
691 else {
692 progPos = shProg->Uniforms->Uniforms[index].FragPos;
693 if (progPos >= 0) {
694 prog = &shProg->FragmentProgram->Base;
Brian274ac7a2007-04-18 16:05:53 -0600695 }
696 }
697
Brianbc029242008-04-04 18:59:21 -0600698 if (!prog || progPos < 0)
699 return; /* should never happen */
700
701 if (nameOut)
702 copy_string(nameOut, maxLength, length,
703 prog->Parameters->Parameters[progPos].Name);
704 if (size)
705 *size = prog->Parameters->Parameters[progPos].Size;
706
707 if (type)
708 *type = prog->Parameters->Parameters[progPos].DataType;
Brian5b01c5e2006-12-19 18:02:03 -0700709}
710
711
712/**
713 * Called via ctx->Driver.GetAttachedShaders().
714 */
Brian2d2bb352007-12-07 17:11:30 -0700715static void
Brian5b01c5e2006-12-19 18:02:03 -0700716_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
717 GLsizei *count, GLuint *obj)
718{
Brian65a18442006-12-19 18:46:56 -0700719 struct gl_shader_program *shProg
720 = _mesa_lookup_shader_program(ctx, program);
721 if (shProg) {
José Fonseca53174af2008-05-31 18:14:09 +0900722 GLuint i;
Brian65a18442006-12-19 18:46:56 -0700723 for (i = 0; i < maxCount && i < shProg->NumShaders; i++) {
724 obj[i] = shProg->Shaders[i]->Name;
Brian5b01c5e2006-12-19 18:02:03 -0700725 }
726 if (count)
727 *count = i;
728 }
729 else {
Brian43975832007-01-04 08:21:09 -0700730 _mesa_error(ctx, GL_INVALID_VALUE, "glGetAttachedShaders");
Brian5b01c5e2006-12-19 18:02:03 -0700731 }
732}
733
734
Brian2d2bb352007-12-07 17:11:30 -0700735static GLuint
Brian5b01c5e2006-12-19 18:02:03 -0700736_mesa_get_handle(GLcontext *ctx, GLenum pname)
Brian34ae99d2006-12-18 08:28:54 -0700737{
738#if 0
739 GET_CURRENT_CONTEXT(ctx);
740
741 switch (pname) {
742 case GL_PROGRAM_OBJECT_ARB:
743 {
Brian5b01c5e2006-12-19 18:02:03 -0700744 struct gl2_program_intf **pro = ctx->Shader.CurrentProgram;
Brian34ae99d2006-12-18 08:28:54 -0700745
746 if (pro != NULL)
747 return (**pro)._container._generic.
748 GetName((struct gl2_generic_intf **) (pro));
749 }
750 break;
751 default:
752 _mesa_error(ctx, GL_INVALID_ENUM, "glGetHandleARB");
753 }
754#endif
755 return 0;
756}
757
758
Brian2d2bb352007-12-07 17:11:30 -0700759static void
Brian5b01c5e2006-12-19 18:02:03 -0700760_mesa_get_programiv(GLcontext *ctx, GLuint program,
761 GLenum pname, GLint *params)
Brian34ae99d2006-12-18 08:28:54 -0700762{
Brian65a18442006-12-19 18:46:56 -0700763 struct gl_shader_program *shProg
764 = _mesa_lookup_shader_program(ctx, program);
Brian34ae99d2006-12-18 08:28:54 -0700765
Brian65a18442006-12-19 18:46:56 -0700766 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700767 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramiv(program)");
Brian34ae99d2006-12-18 08:28:54 -0700768 return;
769 }
770
Brian5b01c5e2006-12-19 18:02:03 -0700771 switch (pname) {
772 case GL_DELETE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700773 *params = shProg->DeletePending;
Brian5b01c5e2006-12-19 18:02:03 -0700774 break;
775 case GL_LINK_STATUS:
Brian65a18442006-12-19 18:46:56 -0700776 *params = shProg->LinkStatus;
Brian34ae99d2006-12-18 08:28:54 -0700777 break;
Brian5b01c5e2006-12-19 18:02:03 -0700778 case GL_VALIDATE_STATUS:
Brian65a18442006-12-19 18:46:56 -0700779 *params = shProg->Validated;
Brian5b01c5e2006-12-19 18:02:03 -0700780 break;
781 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600782 *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700783 break;
784 case GL_ATTACHED_SHADERS:
Brian65a18442006-12-19 18:46:56 -0700785 *params = shProg->NumShaders;
Brian5b01c5e2006-12-19 18:02:03 -0700786 break;
787 case GL_ACTIVE_ATTRIBUTES:
Brian3209c3e2007-01-09 17:49:24 -0700788 *params = shProg->Attributes ? shProg->Attributes->NumParameters : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700789 break;
790 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
Brian274ac7a2007-04-18 16:05:53 -0600791 *params = _mesa_longest_parameter_name(shProg->Attributes,
792 PROGRAM_INPUT) + 1;
Brian5b01c5e2006-12-19 18:02:03 -0700793 break;
794 case GL_ACTIVE_UNIFORMS:
Brianbc029242008-04-04 18:59:21 -0600795 *params = shProg->Uniforms ? shProg->Uniforms->NumUniforms : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700796 break;
797 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
Brianbc029242008-04-04 18:59:21 -0600798 *params = _mesa_longest_uniform_name(shProg->Uniforms);
Brian274ac7a2007-04-18 16:05:53 -0600799 if (*params > 0)
800 (*params)++; /* add one for terminating zero */
Brian34ae99d2006-12-18 08:28:54 -0700801 break;
802 default:
Brian5b01c5e2006-12-19 18:02:03 -0700803 _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramiv(pname)");
804 return;
Brian34ae99d2006-12-18 08:28:54 -0700805 }
Brian5b01c5e2006-12-19 18:02:03 -0700806}
Brian34ae99d2006-12-18 08:28:54 -0700807
Brian34ae99d2006-12-18 08:28:54 -0700808
Brian2d2bb352007-12-07 17:11:30 -0700809static void
Brian5b01c5e2006-12-19 18:02:03 -0700810_mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params)
811{
Brian65a18442006-12-19 18:46:56 -0700812 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700813
814 if (!shader) {
815 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderiv(shader)");
816 return;
817 }
Brian65a18442006-12-19 18:46:56 -0700818
Brian5b01c5e2006-12-19 18:02:03 -0700819 switch (pname) {
820 case GL_SHADER_TYPE:
821 *params = shader->Type;
822 break;
823 case GL_DELETE_STATUS:
824 *params = shader->DeletePending;
825 break;
826 case GL_COMPILE_STATUS:
827 *params = shader->CompileStatus;
828 break;
829 case GL_INFO_LOG_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600830 *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700831 break;
832 case GL_SHADER_SOURCE_LENGTH:
Jan Dvorak5a0f02a2007-07-13 16:36:00 -0600833 *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
Brian5b01c5e2006-12-19 18:02:03 -0700834 break;
835 default:
836 _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
837 return;
838 }
839}
840
841
Brian2d2bb352007-12-07 17:11:30 -0700842static void
Brian5b01c5e2006-12-19 18:02:03 -0700843_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
844 GLsizei *length, GLchar *infoLog)
845{
Brian65a18442006-12-19 18:46:56 -0700846 struct gl_shader_program *shProg
847 = _mesa_lookup_shader_program(ctx, program);
848 if (!shProg) {
Brian5b01c5e2006-12-19 18:02:03 -0700849 _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramInfoLog(program)");
850 return;
851 }
Brian65a18442006-12-19 18:46:56 -0700852 copy_string(infoLog, bufSize, length, shProg->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700853}
854
855
Brian2d2bb352007-12-07 17:11:30 -0700856static void
Brian5b01c5e2006-12-19 18:02:03 -0700857_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
858 GLsizei *length, GLchar *infoLog)
859{
Brian65a18442006-12-19 18:46:56 -0700860 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
861 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700862 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderInfoLog(shader)");
863 return;
864 }
Brian65a18442006-12-19 18:46:56 -0700865 copy_string(infoLog, bufSize, length, sh->InfoLog);
Brian5b01c5e2006-12-19 18:02:03 -0700866}
867
868
869/**
870 * Called via ctx->Driver.GetShaderSource().
871 */
Brian2d2bb352007-12-07 17:11:30 -0700872static void
Brian5b01c5e2006-12-19 18:02:03 -0700873_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
874 GLsizei *length, GLchar *sourceOut)
875{
Brian65a18442006-12-19 18:46:56 -0700876 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
877 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700878 _mesa_error(ctx, GL_INVALID_VALUE, "glGetShaderSource(shader)");
879 return;
880 }
Brian65a18442006-12-19 18:46:56 -0700881 copy_string(sourceOut, maxLength, length, sh->Source);
Brian5b01c5e2006-12-19 18:02:03 -0700882}
883
884
885/**
886 * Called via ctx->Driver.GetUniformfv().
887 */
Brian2d2bb352007-12-07 17:11:30 -0700888static void
Brian5b01c5e2006-12-19 18:02:03 -0700889_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
890 GLfloat *params)
891{
Brian65a18442006-12-19 18:46:56 -0700892 struct gl_shader_program *shProg
893 = _mesa_lookup_shader_program(ctx, program);
894 if (shProg) {
Brian Paul22427692008-06-28 16:47:22 -0600895 if (shProg->Uniforms &&
896 location >= 0 && location < shProg->Uniforms->NumUniforms) {
897 GLint progPos;
898 GLuint i;
Brian Paulfc0a48d2008-05-16 15:48:11 -0600899 const struct gl_program *prog = NULL;
Brianbc029242008-04-04 18:59:21 -0600900
901 progPos = shProg->Uniforms->Uniforms[location].VertPos;
902 if (progPos >= 0) {
903 prog = &shProg->VertexProgram->Base;
904 }
905 else {
906 progPos = shProg->Uniforms->Uniforms[location].FragPos;
907 if (progPos >= 0) {
908 prog = &shProg->FragmentProgram->Base;
909 }
910 }
911
Brian Paulfc0a48d2008-05-16 15:48:11 -0600912 ASSERT(prog);
913 if (prog) {
914 for (i = 0; i < prog->Parameters->Parameters[progPos].Size; i++) {
915 params[i] = prog->Parameters->ParameterValues[progPos][i];
916 }
Brian5b01c5e2006-12-19 18:02:03 -0700917 }
918 }
919 else {
Brian Paul22427692008-06-28 16:47:22 -0600920 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(location)");
Brian5b01c5e2006-12-19 18:02:03 -0700921 }
922 }
923 else {
Brian Paul22427692008-06-28 16:47:22 -0600924 _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformfv(program)");
Brian5b01c5e2006-12-19 18:02:03 -0700925 }
926}
927
928
929/**
930 * Called via ctx->Driver.GetUniformLocation().
931 */
Brian2d2bb352007-12-07 17:11:30 -0700932static GLint
Brian5b01c5e2006-12-19 18:02:03 -0700933_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name)
934{
Brian71623982007-01-30 16:55:03 -0700935 struct gl_shader_program *shProg
936 = _mesa_lookup_shader_program(ctx, program);
Brianbc029242008-04-04 18:59:21 -0600937 if (!shProg)
938 return -1;
Brian5b01c5e2006-12-19 18:02:03 -0700939
Brianbc029242008-04-04 18:59:21 -0600940 return _mesa_lookup_uniform(shProg->Uniforms, name);
Brian5b01c5e2006-12-19 18:02:03 -0700941}
942
943
Brian2d2bb352007-12-07 17:11:30 -0700944static GLboolean
Brian5b01c5e2006-12-19 18:02:03 -0700945_mesa_is_program(GLcontext *ctx, GLuint name)
946{
Brian65a18442006-12-19 18:46:56 -0700947 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name);
948 return shProg ? GL_TRUE : GL_FALSE;
Brian5b01c5e2006-12-19 18:02:03 -0700949}
950
951
Brian2d2bb352007-12-07 17:11:30 -0700952static GLboolean
Brian5b01c5e2006-12-19 18:02:03 -0700953_mesa_is_shader(GLcontext *ctx, GLuint name)
954{
Brian65a18442006-12-19 18:46:56 -0700955 struct gl_shader *shader = _mesa_lookup_shader(ctx, name);
Brian5b01c5e2006-12-19 18:02:03 -0700956 return shader ? GL_TRUE : GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -0700957}
958
959
960
Brian5b01c5e2006-12-19 18:02:03 -0700961/**
962 * Called via ctx->Driver.ShaderSource()
963 */
Brian2d2bb352007-12-07 17:11:30 -0700964static void
Brian5b01c5e2006-12-19 18:02:03 -0700965_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source)
Brian34ae99d2006-12-18 08:28:54 -0700966{
Brian65a18442006-12-19 18:46:56 -0700967 struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
968 if (!sh) {
Brian5b01c5e2006-12-19 18:02:03 -0700969 _mesa_error(ctx, GL_INVALID_VALUE, "glShaderSource(shaderObj)");
Brian34ae99d2006-12-18 08:28:54 -0700970 return;
971 }
972
Brian34ae99d2006-12-18 08:28:54 -0700973 /* free old shader source string and install new one */
Brian65a18442006-12-19 18:46:56 -0700974 if (sh->Source) {
975 _mesa_free((void *) sh->Source);
Brian34ae99d2006-12-18 08:28:54 -0700976 }
Brian65a18442006-12-19 18:46:56 -0700977 sh->Source = source;
Brian9e4bae92006-12-20 09:27:42 -0700978 sh->CompileStatus = GL_FALSE;
Brian34ae99d2006-12-18 08:28:54 -0700979}
980
981
Brian5b01c5e2006-12-19 18:02:03 -0700982/**
983 * Called via ctx->Driver.CompileShader()
984 */
Brian2d2bb352007-12-07 17:11:30 -0700985static void
Brian5b01c5e2006-12-19 18:02:03 -0700986_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj)
Brian34ae99d2006-12-18 08:28:54 -0700987{
Brian65a18442006-12-19 18:46:56 -0700988 struct gl_shader *sh = _mesa_lookup_shader(ctx, shaderObj);
Brian34ae99d2006-12-18 08:28:54 -0700989
Brian65a18442006-12-19 18:46:56 -0700990 if (!sh) {
Brian34ae99d2006-12-18 08:28:54 -0700991 _mesa_error(ctx, GL_INVALID_VALUE, "glCompileShader(shaderObj)");
992 return;
993 }
994
Brian43975832007-01-04 08:21:09 -0700995 sh->CompileStatus = _slang_compile(ctx, sh);
Brian34ae99d2006-12-18 08:28:54 -0700996}
997
998
Brian5b01c5e2006-12-19 18:02:03 -0700999/**
1000 * Called via ctx->Driver.LinkProgram()
1001 */
Brian2d2bb352007-12-07 17:11:30 -07001002static void
Brian5b01c5e2006-12-19 18:02:03 -07001003_mesa_link_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001004{
Brian65a18442006-12-19 18:46:56 -07001005 struct gl_shader_program *shProg;
Brian34ae99d2006-12-18 08:28:54 -07001006
Brian65a18442006-12-19 18:46:56 -07001007 shProg = _mesa_lookup_shader_program(ctx, program);
1008 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001009 _mesa_error(ctx, GL_INVALID_VALUE, "glLinkProgram(program)");
Brian34ae99d2006-12-18 08:28:54 -07001010 return;
1011 }
1012
Brian Paulfc0a48d2008-05-16 15:48:11 -06001013 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1014
Brianc1771912007-02-16 09:56:19 -07001015 _slang_link(ctx, program, shProg);
Brian34ae99d2006-12-18 08:28:54 -07001016}
1017
1018
1019/**
Brian5b01c5e2006-12-19 18:02:03 -07001020 * Called via ctx->Driver.UseProgram()
Brian34ae99d2006-12-18 08:28:54 -07001021 */
Brian5b01c5e2006-12-19 18:02:03 -07001022void
1023_mesa_use_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001024{
Brian3c008a02007-04-12 15:22:32 -06001025 struct gl_shader_program *shProg;
1026
Brian00d63aa2007-02-03 11:35:02 -07001027 if (ctx->Shader.CurrentProgram &&
1028 ctx->Shader.CurrentProgram->Name == program) {
1029 /* no-op */
1030 return;
1031 }
1032
1033 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1034
Brian5b01c5e2006-12-19 18:02:03 -07001035 if (program) {
Brian65a18442006-12-19 18:46:56 -07001036 shProg = _mesa_lookup_shader_program(ctx, program);
1037 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001038 _mesa_error(ctx, GL_INVALID_VALUE,
Brian5b01c5e2006-12-19 18:02:03 -07001039 "glUseProgramObjectARB(programObj)");
1040 return;
1041 }
Brian5b01c5e2006-12-19 18:02:03 -07001042 }
1043 else {
Brian3c008a02007-04-12 15:22:32 -06001044 shProg = NULL;
1045 }
1046
1047 _mesa_reference_shader_program(ctx, &ctx->Shader.CurrentProgram, shProg);
Brian5b01c5e2006-12-19 18:02:03 -07001048}
Brian34ae99d2006-12-18 08:28:54 -07001049
Brian5b01c5e2006-12-19 18:02:03 -07001050
Brian8fed2462007-10-26 19:19:09 -06001051
1052/**
1053 * Update the vertex and fragment program's TexturesUsed arrays.
1054 */
1055static void
1056update_textures_used(struct gl_program *prog)
1057{
1058 GLuint s;
1059
1060 memset(prog->TexturesUsed, 0, sizeof(prog->TexturesUsed));
1061
1062 for (s = 0; s < MAX_SAMPLERS; s++) {
1063 if (prog->SamplersUsed & (1 << s)) {
1064 GLuint u = prog->SamplerUnits[s];
1065 GLuint t = prog->SamplerTargets[s];
1066 assert(u < MAX_TEXTURE_IMAGE_UNITS);
1067 prog->TexturesUsed[u] |= (1 << t);
1068 }
1069 }
1070}
1071
1072
Brian5b01c5e2006-12-19 18:02:03 -07001073/**
Brianbc029242008-04-04 18:59:21 -06001074 * Set the value of a program's uniform variable.
1075 * \param program the program whose uniform to update
1076 * \param location the location/index of the uniform
1077 * \param type the datatype of the uniform
1078 * \param count the number of uniforms to set
1079 * \param elems number of elements per uniform
1080 * \param values the new values
1081 */
1082static void
1083set_program_uniform(GLcontext *ctx, struct gl_program *program, GLint location,
José Fonseca18ec1402008-06-24 11:34:46 +09001084 GLenum type, GLsizei count, GLint elems, const void *values)
Brianbc029242008-04-04 18:59:21 -06001085{
1086 if (program->Parameters->Parameters[location].Type == PROGRAM_SAMPLER) {
1087 /* This controls which texture unit which is used by a sampler */
1088 GLuint texUnit, sampler;
1089
1090 /* data type for setting samplers must be int */
1091 if (type != GL_INT || count != 1) {
1092 _mesa_error(ctx, GL_INVALID_OPERATION,
1093 "glUniform(only glUniform1i can be used "
1094 "to set sampler uniforms)");
1095 return;
1096 }
1097
1098 sampler = (GLuint) program->Parameters->ParameterValues[location][0];
1099 texUnit = ((GLuint *) values)[0];
1100
1101 /* check that the sampler (tex unit index) is legal */
1102 if (texUnit >= ctx->Const.MaxTextureImageUnits) {
1103 _mesa_error(ctx, GL_INVALID_VALUE,
1104 "glUniform1(invalid sampler/tex unit index)");
1105 return;
1106 }
1107
1108 /* This maps a sampler to a texture unit: */
1109 program->SamplerUnits[sampler] = texUnit;
1110 update_textures_used(program);
1111
1112 FLUSH_VERTICES(ctx, _NEW_TEXTURE);
1113 }
1114 else {
1115 /* ordinary uniform variable */
José Fonseca18ec1402008-06-24 11:34:46 +09001116 GLsizei k, i;
Brianbc029242008-04-04 18:59:21 -06001117
1118 if (count * elems > program->Parameters->Parameters[location].Size) {
1119 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(count too large)");
1120 return;
1121 }
1122
1123 for (k = 0; k < count; k++) {
1124 GLfloat *uniformVal = program->Parameters->ParameterValues[location + k];
1125 if (type == GL_INT ||
1126 type == GL_INT_VEC2 ||
1127 type == GL_INT_VEC3 ||
1128 type == GL_INT_VEC4) {
1129 const GLint *iValues = ((const GLint *) values) + k * elems;
1130 for (i = 0; i < elems; i++) {
1131 uniformVal[i] = (GLfloat) iValues[i];
1132 }
1133 }
1134 else {
1135 const GLfloat *fValues = ((const GLfloat *) values) + k * elems;
1136 for (i = 0; i < elems; i++) {
1137 uniformVal[i] = fValues[i];
1138 }
1139 }
1140 }
1141 }
1142}
1143
1144
1145/**
Brian5b01c5e2006-12-19 18:02:03 -07001146 * Called via ctx->Driver.Uniform().
1147 */
Brian2d2bb352007-12-07 17:11:30 -07001148static void
Brian5b01c5e2006-12-19 18:02:03 -07001149_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
1150 const GLvoid *values, GLenum type)
1151{
Brian3a8e2772006-12-20 17:19:16 -07001152 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brianbc029242008-04-04 18:59:21 -06001153 GLint elems;
Brian3a8e2772006-12-20 17:19:16 -07001154
1155 if (!shProg || !shProg->LinkStatus) {
Brian5b01c5e2006-12-19 18:02:03 -07001156 _mesa_error(ctx, GL_INVALID_OPERATION, "glUniform(program not linked)");
Brian3a8e2772006-12-20 17:19:16 -07001157 return;
1158 }
1159
Brian Paulf84005c2008-05-14 16:01:31 -06001160 if (location == -1)
1161 return; /* The standard specifies this as a no-op */
1162
1163
Brianbc029242008-04-04 18:59:21 -06001164 if (location < 0 || location >= (GLint) shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001165 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(location)");
1166 return;
1167 }
1168
Brian52363952007-03-13 16:50:24 -06001169 if (count < 0) {
1170 _mesa_error(ctx, GL_INVALID_VALUE, "glUniform(count < 0)");
1171 return;
1172 }
1173
Brian98650bd2007-03-13 16:32:48 -06001174 switch (type) {
1175 case GL_FLOAT:
1176 case GL_INT:
1177 elems = 1;
1178 break;
1179 case GL_FLOAT_VEC2:
1180 case GL_INT_VEC2:
1181 elems = 2;
1182 break;
1183 case GL_FLOAT_VEC3:
1184 case GL_INT_VEC3:
1185 elems = 3;
1186 break;
1187 case GL_FLOAT_VEC4:
1188 case GL_INT_VEC4:
1189 elems = 4;
1190 break;
1191 default:
1192 _mesa_problem(ctx, "Invalid type in _mesa_uniform");
1193 return;
Brian89dc4852007-01-04 14:35:44 -07001194 }
Brian98650bd2007-03-13 16:32:48 -06001195
Brianbc029242008-04-04 18:59:21 -06001196 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1197
1198 /* A uniform var may be used by both a vertex shader and a fragment
1199 * shader. We may need to update one or both shader's uniform here:
1200 */
1201 if (shProg->VertexProgram) {
1202 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1203 if (loc >= 0) {
1204 set_program_uniform(ctx, &shProg->VertexProgram->Base,
1205 loc, type, count, elems, values);
1206 }
Brian98650bd2007-03-13 16:32:48 -06001207 }
1208
Brianbc029242008-04-04 18:59:21 -06001209 if (shProg->FragmentProgram) {
1210 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1211 if (loc >= 0) {
1212 set_program_uniform(ctx, &shProg->FragmentProgram->Base,
1213 loc, type, count, elems, values);
Brian8fed2462007-10-26 19:19:09 -06001214 }
Brianbc029242008-04-04 18:59:21 -06001215 }
1216}
Brian8fed2462007-10-26 19:19:09 -06001217
Brian8fed2462007-10-26 19:19:09 -06001218
Brianbc029242008-04-04 18:59:21 -06001219static void
1220set_program_uniform_matrix(GLcontext *ctx, struct gl_program *program,
1221 GLuint location, GLuint rows, GLuint cols,
1222 GLboolean transpose, const GLfloat *values)
1223{
1224 /*
1225 * Note: the _columns_ of a matrix are stored in program registers, not
1226 * the rows.
1227 */
1228 /* XXXX need to test 3x3 and 2x2 matrices... */
1229 if (transpose) {
1230 GLuint row, col;
1231 for (col = 0; col < cols; col++) {
1232 GLfloat *v = program->Parameters->ParameterValues[location + col];
1233 for (row = 0; row < rows; row++) {
1234 v[row] = values[row * cols + col];
1235 }
Brian8fed2462007-10-26 19:19:09 -06001236 }
Brian5cf73262007-01-05 16:02:45 -07001237 }
Brian8fed2462007-10-26 19:19:09 -06001238 else {
Brianbc029242008-04-04 18:59:21 -06001239 GLuint row, col;
1240 for (col = 0; col < cols; col++) {
1241 GLfloat *v = program->Parameters->ParameterValues[location + col];
1242 for (row = 0; row < rows; row++) {
1243 v[row] = values[col * rows + row];
Brian8fed2462007-10-26 19:19:09 -06001244 }
1245 }
1246 }
Brian34ae99d2006-12-18 08:28:54 -07001247}
1248
1249
1250/**
Brian5b01c5e2006-12-19 18:02:03 -07001251 * Called by ctx->Driver.UniformMatrix().
Brian34ae99d2006-12-18 08:28:54 -07001252 */
Brian2d2bb352007-12-07 17:11:30 -07001253static void
Brian5b01c5e2006-12-19 18:02:03 -07001254_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
1255 GLenum matrixType, GLint location, GLsizei count,
1256 GLboolean transpose, const GLfloat *values)
Brian34ae99d2006-12-18 08:28:54 -07001257{
Brian3a8e2772006-12-20 17:19:16 -07001258 struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
Brian Paulf84005c2008-05-14 16:01:31 -06001259
Brian3a8e2772006-12-20 17:19:16 -07001260 if (!shProg || !shProg->LinkStatus) {
1261 _mesa_error(ctx, GL_INVALID_OPERATION,
1262 "glUniformMatrix(program not linked)");
1263 return;
1264 }
Brian Paulf84005c2008-05-14 16:01:31 -06001265
1266 if (location == -1)
1267 return; /* The standard specifies this as a no-op */
1268
Brianbc029242008-04-04 18:59:21 -06001269 if (location < 0 || location >= shProg->Uniforms->NumUniforms) {
Brian3a8e2772006-12-20 17:19:16 -07001270 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix(location)");
1271 return;
1272 }
Brian34ae99d2006-12-18 08:28:54 -07001273 if (values == NULL) {
Brian3a8e2772006-12-20 17:19:16 -07001274 _mesa_error(ctx, GL_INVALID_VALUE, "glUniformMatrix");
Brian34ae99d2006-12-18 08:28:54 -07001275 return;
1276 }
1277
1278 FLUSH_VERTICES(ctx, _NEW_PROGRAM);
1279
Brianbc029242008-04-04 18:59:21 -06001280 if (shProg->VertexProgram) {
1281 GLint loc = shProg->Uniforms->Uniforms[location].VertPos;
1282 if (loc >= 0) {
1283 set_program_uniform_matrix(ctx, &shProg->VertexProgram->Base,
1284 loc, rows, cols, transpose, values);
Brian34ae99d2006-12-18 08:28:54 -07001285 }
Brian34ae99d2006-12-18 08:28:54 -07001286 }
Brianbc029242008-04-04 18:59:21 -06001287
1288 if (shProg->FragmentProgram) {
1289 GLint loc = shProg->Uniforms->Uniforms[location].FragPos;
1290 if (loc >= 0) {
1291 set_program_uniform_matrix(ctx, &shProg->FragmentProgram->Base,
1292 loc, rows, cols, transpose, values);
Brian3a8e2772006-12-20 17:19:16 -07001293 }
Brian34ae99d2006-12-18 08:28:54 -07001294 }
1295}
1296
1297
Brian2d2bb352007-12-07 17:11:30 -07001298static void
Brian5b01c5e2006-12-19 18:02:03 -07001299_mesa_validate_program(GLcontext *ctx, GLuint program)
Brian34ae99d2006-12-18 08:28:54 -07001300{
Brian65a18442006-12-19 18:46:56 -07001301 struct gl_shader_program *shProg;
1302 shProg = _mesa_lookup_shader_program(ctx, program);
1303 if (!shProg) {
Brian43975832007-01-04 08:21:09 -07001304 _mesa_error(ctx, GL_INVALID_VALUE, "glValidateProgram(program)");
Brian34ae99d2006-12-18 08:28:54 -07001305 return;
1306 }
Brian5b01c5e2006-12-19 18:02:03 -07001307 /* XXX temporary */
Brian65a18442006-12-19 18:46:56 -07001308 shProg->Validated = GL_TRUE;
Brian34ae99d2006-12-18 08:28:54 -07001309
Brian5b01c5e2006-12-19 18:02:03 -07001310 /* From the GL spec:
1311 any two active samplers in the current program object are of
1312 different types, but refer to the same texture image unit,
1313
1314 any active sampler in the current program object refers to a texture
1315 image unit where fixed-function fragment processing accesses a
1316 texture target that does not match the sampler type, or
1317
1318 the sum of the number of active samplers in the program and the
1319 number of texture image units enabled for fixed-function fragment
1320 processing exceeds the combined limit on the total number of texture
1321 image units allowed.
1322 */
Brian34ae99d2006-12-18 08:28:54 -07001323}
Brian2d2bb352007-12-07 17:11:30 -07001324
1325
1326/**
1327 * Plug in Mesa's GLSL functions into the device driver function table.
1328 */
1329void
1330_mesa_init_glsl_driver_functions(struct dd_function_table *driver)
1331{
1332 driver->AttachShader = _mesa_attach_shader;
1333 driver->BindAttribLocation = _mesa_bind_attrib_location;
1334 driver->CompileShader = _mesa_compile_shader;
1335 driver->CreateProgram = _mesa_create_program;
1336 driver->CreateShader = _mesa_create_shader;
1337 driver->DeleteProgram2 = _mesa_delete_program2;
1338 driver->DeleteShader = _mesa_delete_shader;
1339 driver->DetachShader = _mesa_detach_shader;
1340 driver->GetActiveAttrib = _mesa_get_active_attrib;
1341 driver->GetActiveUniform = _mesa_get_active_uniform;
1342 driver->GetAttachedShaders = _mesa_get_attached_shaders;
1343 driver->GetAttribLocation = _mesa_get_attrib_location;
1344 driver->GetHandle = _mesa_get_handle;
1345 driver->GetProgramiv = _mesa_get_programiv;
1346 driver->GetProgramInfoLog = _mesa_get_program_info_log;
1347 driver->GetShaderiv = _mesa_get_shaderiv;
1348 driver->GetShaderInfoLog = _mesa_get_shader_info_log;
1349 driver->GetShaderSource = _mesa_get_shader_source;
1350 driver->GetUniformfv = _mesa_get_uniformfv;
1351 driver->GetUniformLocation = _mesa_get_uniform_location;
1352 driver->IsProgram = _mesa_is_program;
1353 driver->IsShader = _mesa_is_shader;
1354 driver->LinkProgram = _mesa_link_program;
1355 driver->ShaderSource = _mesa_shader_source;
1356 driver->Uniform = _mesa_uniform;
1357 driver->UniformMatrix = _mesa_uniform_matrix;
1358 driver->UseProgram = _mesa_use_program;
1359 driver->ValidateProgram = _mesa_validate_program;
1360}