blob: 58dd9fbfdae743e36e8eb776bbd427623330df5d [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Brian Paulddf4b2e2015-02-24 16:56:54 -070067#include <ctype.h>
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080068#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070069#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070070#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070071#include "ir.h"
72#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030073#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070074#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080075#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070076#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060077#include "ir_rvalue_visitor.h"
Tapani Pällieca9d162014-04-08 08:45:36 +030078#include "ir_uniform.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070079
Ian Romanick3322fba2010-10-14 13:28:42 -070080#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070081#include "main/enums.h"
Brian Paul241c5992014-12-15 16:41:58 -070082
Ian Romanick3322fba2010-10-14 13:28:42 -070083
Bryan Cain25480922013-02-15 09:46:50 -060084void linker_error(gl_shader_program *, const char *, ...);
85
Eric Anholt10ef9492013-09-20 11:03:44 -070086namespace {
87
Ian Romanick832dfa52010-06-17 15:04:20 -070088/**
89 * Visitor that determines whether or not a variable is ever written.
90 */
91class find_assignment_visitor : public ir_hierarchical_visitor {
92public:
93 find_assignment_visitor(const char *name)
94 : name(name), found(false)
95 {
96 /* empty */
97 }
98
99 virtual ir_visitor_status visit_enter(ir_assignment *ir)
100 {
101 ir_variable *const var = ir->lhs->variable_referenced();
102
103 if (strcmp(name, var->name) == 0) {
104 found = true;
105 return visit_stop;
106 }
107
108 return visit_continue_with_parent;
109 }
110
Eric Anholt18a60232010-08-23 11:29:25 -0700111 virtual ir_visitor_status visit_enter(ir_call *ir)
112 {
Kenneth Graunke48d0faa2014-01-10 16:39:17 -0800113 foreach_two_lists(formal_node, &ir->callee->parameters,
114 actual_node, &ir->actual_parameters) {
115 ir_rvalue *param_rval = (ir_rvalue *) actual_node;
116 ir_variable *sig_param = (ir_variable *) formal_node;
Eric Anholt18a60232010-08-23 11:29:25 -0700117
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200118 if (sig_param->data.mode == ir_var_function_out ||
119 sig_param->data.mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700120 ir_variable *var = param_rval->variable_referenced();
121 if (var && strcmp(name, var->name) == 0) {
122 found = true;
123 return visit_stop;
124 }
125 }
Eric Anholt18a60232010-08-23 11:29:25 -0700126 }
127
Kenneth Graunked884f602012-03-20 15:56:37 -0700128 if (ir->return_deref != NULL) {
129 ir_variable *const var = ir->return_deref->variable_referenced();
130
131 if (strcmp(name, var->name) == 0) {
132 found = true;
133 return visit_stop;
134 }
135 }
136
Eric Anholt18a60232010-08-23 11:29:25 -0700137 return visit_continue_with_parent;
138 }
139
Ian Romanick832dfa52010-06-17 15:04:20 -0700140 bool variable_found()
141 {
142 return found;
143 }
144
145private:
146 const char *name; /**< Find writes to a variable with this name. */
147 bool found; /**< Was a write to the variable found? */
148};
149
Ian Romanickc93b8f12010-06-17 15:20:22 -0700150
Ian Romanickc33e78f2010-08-13 12:30:41 -0700151/**
152 * Visitor that determines whether or not a variable is ever read.
153 */
154class find_deref_visitor : public ir_hierarchical_visitor {
155public:
156 find_deref_visitor(const char *name)
157 : name(name), found(false)
158 {
159 /* empty */
160 }
161
162 virtual ir_visitor_status visit(ir_dereference_variable *ir)
163 {
164 if (strcmp(this->name, ir->var->name) == 0) {
165 this->found = true;
166 return visit_stop;
167 }
168
169 return visit_continue;
170 }
171
172 bool variable_found() const
173 {
174 return this->found;
175 }
176
177private:
178 const char *name; /**< Find writes to a variable with this name. */
179 bool found; /**< Was a write to the variable found? */
180};
181
182
Paul Berry7cfefe62013-07-30 21:13:48 -0700183class geom_array_resize_visitor : public ir_hierarchical_visitor {
184public:
185 unsigned num_vertices;
186 gl_shader_program *prog;
187
188 geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
189 {
190 this->num_vertices = num_vertices;
191 this->prog = prog;
192 }
193
194 virtual ~geom_array_resize_visitor()
195 {
196 /* empty */
197 }
198
199 virtual ir_visitor_status visit(ir_variable *var)
200 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200201 if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
Paul Berry7cfefe62013-07-30 21:13:48 -0700202 return visit_continue;
203
204 unsigned size = var->type->length;
205
206 /* Generate a link error if the shader has declared this array with an
207 * incorrect size.
208 */
209 if (size && size != this->num_vertices) {
210 linker_error(this->prog, "size of array %s declared as %u, "
211 "but number of input vertices is %u\n",
212 var->name, size, this->num_vertices);
213 return visit_continue;
214 }
215
216 /* Generate a link error if the shader attempts to access an input
217 * array using an index too large for its actual size assigned at link
218 * time.
219 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200220 if (var->data.max_array_access >= this->num_vertices) {
Paul Berry7cfefe62013-07-30 21:13:48 -0700221 linker_error(this->prog, "geometry shader accesses element %i of "
222 "%s, but only %i input vertices\n",
Tapani Pälli447bb902013-12-12 15:08:59 +0200223 var->data.max_array_access, var->name, this->num_vertices);
Paul Berry7cfefe62013-07-30 21:13:48 -0700224 return visit_continue;
225 }
226
Timothy Arcerid67515b2015-04-30 20:45:54 +1000227 var->type = glsl_type::get_array_instance(var->type->fields.array,
Paul Berry7cfefe62013-07-30 21:13:48 -0700228 this->num_vertices);
Tapani Pälli447bb902013-12-12 15:08:59 +0200229 var->data.max_array_access = this->num_vertices - 1;
Paul Berry7cfefe62013-07-30 21:13:48 -0700230
231 return visit_continue;
232 }
233
234 /* Dereferences of input variables need to be updated so that their type
235 * matches the newly assigned type of the variable they are accessing. */
236 virtual ir_visitor_status visit(ir_dereference_variable *ir)
237 {
238 ir->type = ir->var->type;
239 return visit_continue;
240 }
241
242 /* Dereferences of 2D input arrays need to be updated so that their type
243 * matches the newly assigned type of the array they are accessing. */
244 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
245 {
246 const glsl_type *const vt = ir->array->type;
247 if (vt->is_array())
Timothy Arcerid67515b2015-04-30 20:45:54 +1000248 ir->type = vt->fields.array;
Paul Berry7cfefe62013-07-30 21:13:48 -0700249 return visit_continue;
250 }
251};
252
Paul Berry1a33e022013-08-18 20:59:37 -0700253/**
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200254 * Visitor that determines the highest stream id to which a (geometry) shader
255 * emits vertices. It also checks whether End{Stream}Primitive is ever called.
Paul Berry1a33e022013-08-18 20:59:37 -0700256 */
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200257class find_emit_vertex_visitor : public ir_hierarchical_visitor {
Paul Berry1a33e022013-08-18 20:59:37 -0700258public:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200259 find_emit_vertex_visitor(int max_allowed)
260 : max_stream_allowed(max_allowed),
261 invalid_stream_id(0),
262 invalid_stream_id_from_emit_vertex(false),
263 end_primitive_found(false),
264 uses_non_zero_stream(false)
Paul Berry1a33e022013-08-18 20:59:37 -0700265 {
266 /* empty */
267 }
268
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200269 virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700270 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200271 int stream_id = ir->stream_id();
272
273 if (stream_id < 0) {
274 invalid_stream_id = stream_id;
275 invalid_stream_id_from_emit_vertex = true;
276 return visit_stop;
277 }
278
279 if (stream_id > max_stream_allowed) {
280 invalid_stream_id = stream_id;
281 invalid_stream_id_from_emit_vertex = true;
282 return visit_stop;
283 }
284
285 if (stream_id != 0)
286 uses_non_zero_stream = true;
287
288 return visit_continue;
Paul Berry1a33e022013-08-18 20:59:37 -0700289 }
290
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200291 virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700292 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200293 end_primitive_found = true;
294
295 int stream_id = ir->stream_id();
296
297 if (stream_id < 0) {
298 invalid_stream_id = stream_id;
299 invalid_stream_id_from_emit_vertex = false;
300 return visit_stop;
301 }
302
303 if (stream_id > max_stream_allowed) {
304 invalid_stream_id = stream_id;
305 invalid_stream_id_from_emit_vertex = false;
306 return visit_stop;
307 }
308
309 if (stream_id != 0)
310 uses_non_zero_stream = true;
311
312 return visit_continue;
313 }
314
315 bool error()
316 {
317 return invalid_stream_id != 0;
318 }
319
320 const char *error_func()
321 {
322 return invalid_stream_id_from_emit_vertex ?
323 "EmitStreamVertex" : "EndStreamPrimitive";
324 }
325
326 int error_stream()
327 {
328 return invalid_stream_id;
329 }
330
331 bool uses_streams()
332 {
333 return uses_non_zero_stream;
334 }
335
336 bool uses_end_primitive()
337 {
338 return end_primitive_found;
Paul Berry1a33e022013-08-18 20:59:37 -0700339 }
340
341private:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200342 int max_stream_allowed;
343 int invalid_stream_id;
344 bool invalid_stream_id_from_emit_vertex;
345 bool end_primitive_found;
346 bool uses_non_zero_stream;
Paul Berry1a33e022013-08-18 20:59:37 -0700347};
348
Tapani Pälli9350ea62015-05-19 15:01:49 +0300349/* Class that finds array derefs and check if indexes are dynamic. */
350class dynamic_sampler_array_indexing_visitor : public ir_hierarchical_visitor
351{
352public:
353 dynamic_sampler_array_indexing_visitor() :
354 dynamic_sampler_array_indexing(false)
355 {
356 }
357
358 ir_visitor_status visit_enter(ir_dereference_array *ir)
359 {
360 if (!ir->variable_referenced())
361 return visit_continue;
362
363 if (!ir->variable_referenced()->type->contains_sampler())
364 return visit_continue;
365
366 if (!ir->array_index->constant_expression_value()) {
367 dynamic_sampler_array_indexing = true;
368 return visit_stop;
369 }
370 return visit_continue;
371 }
372
373 bool uses_dynamic_sampler_array_indexing()
374 {
375 return dynamic_sampler_array_indexing;
376 }
377
378private:
379 bool dynamic_sampler_array_indexing;
380};
381
Eric Anholt10ef9492013-09-20 11:03:44 -0700382} /* anonymous namespace */
Paul Berry1a33e022013-08-18 20:59:37 -0700383
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700384void
Ian Romanick586e7412011-07-28 14:04:09 -0700385linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700386{
387 va_list ap;
388
Kenneth Graunked3073f52011-01-21 14:32:31 -0800389 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700390 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800391 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700392 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700393
394 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700395}
396
397
398void
Ian Romanick379a32f2011-07-28 14:09:06 -0700399linker_warning(gl_shader_program *prog, const char *fmt, ...)
400{
401 va_list ap;
402
Anuj Phogat80b4a362014-03-07 16:48:35 -0800403 ralloc_strcat(&prog->InfoLog, "warning: ");
Ian Romanick379a32f2011-07-28 14:09:06 -0700404 va_start(ap, fmt);
405 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
406 va_end(ap);
407
408}
409
410
Paul Berryb92900d2013-01-28 14:21:59 -0800411/**
412 * Given a string identifying a program resource, break it into a base name
413 * and an optional array index in square brackets.
414 *
415 * If an array index is present, \c out_base_name_end is set to point to the
416 * "[" that precedes the array index, and the array index itself is returned
417 * as a long.
418 *
419 * If no array index is present (or if the array index is negative or
420 * mal-formed), \c out_base_name_end, is set to point to the null terminator
421 * at the end of the input string, and -1 is returned.
422 *
423 * Only the final array index is parsed; if the string contains other array
424 * indices (or structure field accesses), they are left in the base name.
425 *
426 * No attempt is made to check that the base name is properly formed;
427 * typically the caller will look up the base name in a hash table, so
428 * ill-formed base names simply turn into hash table lookup failures.
429 */
430long
431parse_program_resource_name(const GLchar *name,
432 const GLchar **out_base_name_end)
433{
434 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
435 *
436 * "When an integer array element or block instance number is part of
437 * the name string, it will be specified in decimal form without a "+"
438 * or "-" sign or any extra leading zeroes. Additionally, the name
439 * string will not include white space anywhere in the string."
440 */
441
442 const size_t len = strlen(name);
443 *out_base_name_end = name + len;
444
445 if (len == 0 || name[len-1] != ']')
446 return -1;
447
448 /* Walk backwards over the string looking for a non-digit character. This
449 * had better be the opening bracket for an array index.
450 *
451 * Initially, i specifies the location of the ']'. Since the string may
452 * contain only the ']' charcater, walk backwards very carefully.
453 */
454 unsigned i;
455 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
456 /* empty */ ;
457
458 if ((i == 0) || name[i-1] != '[')
459 return -1;
460
461 long array_index = strtol(&name[i], NULL, 10);
462 if (array_index < 0)
463 return -1;
464
Timothy Arceri09c440c2015-07-03 08:45:30 +1000465 /* Check for leading zero */
466 if (name[i] == '0' && name[i+1] != ']')
467 return -1;
468
Paul Berryb92900d2013-01-28 14:21:59 -0800469 *out_base_name_end = name + (i - 1);
470 return array_index;
471}
472
473
Ian Romanick379a32f2011-07-28 14:09:06 -0700474void
Ian Romanick63974c02013-10-04 10:46:29 -0700475link_invalidate_variable_locations(exec_list *ir)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700476{
Matt Turner4d784462014-06-24 21:34:05 -0700477 foreach_in_list(ir_instruction, node, ir) {
478 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700479
Paul Berry50895d42012-12-05 07:17:07 -0800480 if (var == NULL)
481 continue;
482
Ian Romanick63974c02013-10-04 10:46:29 -0700483 /* Only assign locations for variables that lack an explicit location.
484 * Explicit locations are set for all built-in variables, generic vertex
485 * shader inputs (via layout(location=...)), and generic fragment shader
486 * outputs (also via layout(location=...)).
487 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200488 if (!var->data.explicit_location) {
489 var->data.location = -1;
490 var->data.location_frac = 0;
Paul Berry50895d42012-12-05 07:17:07 -0800491 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700492
Ian Romanick63974c02013-10-04 10:46:29 -0700493 /* ir_variable::is_unmatched_generic_inout is used by the linker while
494 * connecting outputs from one stage to inputs of the next stage.
495 *
496 * There are two implicit assumptions here. First, we assume that any
497 * built-in variable (i.e., non-generic in or out) will have
498 * explicit_location set. Second, we assume that any generic in or out
499 * will not have explicit_location set.
500 *
501 * This second assumption will only be valid until
502 * GL_ARB_separate_shader_objects is supported. When that extension is
503 * implemented, this function will need some modifications.
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700504 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200505 if (!var->data.explicit_location) {
506 var->data.is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800507 } else {
Tapani Pälli447bb902013-12-12 15:08:59 +0200508 var->data.is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800509 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700510 }
511}
512
513
Ian Romanickc93b8f12010-06-17 15:20:22 -0700514/**
Paul Berry44e07de2013-06-11 14:11:05 -0700515 * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
516 *
517 * Also check for errors based on incorrect usage of gl_ClipVertex and
518 * gl_ClipDistance.
519 *
520 * Return false if an error was reported.
521 */
522static void
Paul Berryb30e25f2013-12-17 09:49:43 -0800523analyze_clip_usage(struct gl_shader_program *prog,
Paul Berry44e07de2013-06-11 14:11:05 -0700524 struct gl_shader *shader, GLboolean *UsesClipDistance,
525 GLuint *ClipDistanceArraySize)
526{
527 *ClipDistanceArraySize = 0;
528
529 if (!prog->IsES && prog->Version >= 130) {
530 /* From section 7.1 (Vertex Shader Special Variables) of the
531 * GLSL 1.30 spec:
532 *
533 * "It is an error for a shader to statically write both
534 * gl_ClipVertex and gl_ClipDistance."
535 *
536 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
537 * gl_ClipVertex nor gl_ClipDistance.
538 */
539 find_assignment_visitor clip_vertex("gl_ClipVertex");
540 find_assignment_visitor clip_distance("gl_ClipDistance");
541
542 clip_vertex.run(shader->ir);
543 clip_distance.run(shader->ir);
544 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
545 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
Paul Berryb30e25f2013-12-17 09:49:43 -0800546 "and `gl_ClipDistance'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -0800547 _mesa_shader_stage_to_string(shader->Stage));
Paul Berry44e07de2013-06-11 14:11:05 -0700548 return;
549 }
550 *UsesClipDistance = clip_distance.variable_found();
551 ir_variable *clip_distance_var =
552 shader->symbols->get_variable("gl_ClipDistance");
553 if (clip_distance_var)
554 *ClipDistanceArraySize = clip_distance_var->type->length;
555 } else {
556 *UsesClipDistance = false;
557 }
558}
559
560
561/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700562 * Verify that a vertex shader executable meets all semantic requirements.
563 *
Paul Berry642e5b412012-01-04 13:57:52 -0800564 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
565 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700566 *
567 * \param shader Vertex shader executable to be verified
568 */
Paul Berryb95d2372013-07-27 11:08:31 -0700569void
Eric Anholt849e1812010-06-30 11:49:17 -0700570validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700571 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700572{
573 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700574 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700575
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700576 /* From the GLSL 1.10 spec, page 48:
577 *
578 * "The variable gl_Position is available only in the vertex
579 * language and is intended for writing the homogeneous vertex
580 * position. All executions of a well-formed vertex shader
581 * executable must write a value into this variable. [...] The
582 * variable gl_Position is available only in the vertex
583 * language and is intended for writing the homogeneous vertex
584 * position. All executions of a well-formed vertex shader
585 * executable must write a value into this variable."
586 *
587 * while in GLSL 1.40 this text is changed to:
588 *
589 * "The variable gl_Position is available only in the vertex
590 * language and is intended for writing the homogeneous vertex
591 * position. It can be written at any time during shader
592 * execution. It may also be read back by a vertex shader
593 * after being written. This value will be used by primitive
594 * assembly, clipping, culling, and other fixed functionality
595 * operations, if present, that operate on primitives after
596 * vertex processing has occurred. Its value is undefined if
597 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700598 *
Kalyan Kondapally78c92012014-09-08 11:10:42 +0300599 * All GLSL ES Versions are similar to GLSL 1.40--failing to write to
600 * gl_Position is not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700601 */
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700602 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700603 find_assignment_visitor find("gl_Position");
604 find.run(shader->ir);
605 if (!find.variable_found()) {
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700606 if (prog->IsES) {
607 linker_warning(prog,
608 "vertex shader does not write to `gl_Position'."
609 "It's value is undefined. \n");
610 } else {
611 linker_error(prog,
612 "vertex shader does not write to `gl_Position'. \n");
613 }
Paul Berryb95d2372013-07-27 11:08:31 -0700614 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700615 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700616 }
617
Paul Berryb30e25f2013-12-17 09:49:43 -0800618 analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700619 &prog->Vert.ClipDistanceArraySize);
Ian Romanick832dfa52010-06-17 15:04:20 -0700620}
621
622
Ian Romanickc93b8f12010-06-17 15:20:22 -0700623/**
624 * Verify that a fragment shader executable meets all semantic requirements
625 *
626 * \param shader Fragment shader executable to be verified
627 */
Paul Berryb95d2372013-07-27 11:08:31 -0700628void
Eric Anholt849e1812010-06-30 11:49:17 -0700629validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700630 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700631{
632 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700633 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700634
Ian Romanick832dfa52010-06-17 15:04:20 -0700635 find_assignment_visitor frag_color("gl_FragColor");
636 find_assignment_visitor frag_data("gl_FragData");
637
Eric Anholt16b68b12010-06-30 11:05:43 -0700638 frag_color.run(shader->ir);
639 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700640
Ian Romanick832dfa52010-06-17 15:04:20 -0700641 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700642 linker_error(prog, "fragment shader writes to both "
643 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700644 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700645}
646
Bryan Cain25480922013-02-15 09:46:50 -0600647/**
648 * Verify that a geometry shader executable meets all semantic requirements
649 *
Paul Berry44e07de2013-06-11 14:11:05 -0700650 * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
651 * prog->Geom.ClipDistanceArraySize as a side effect.
Bryan Cain25480922013-02-15 09:46:50 -0600652 *
653 * \param shader Geometry shader executable to be verified
654 */
655void
656validate_geometry_shader_executable(struct gl_shader_program *prog,
657 struct gl_shader *shader)
658{
659 if (shader == NULL)
660 return;
661
662 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
663 prog->Geom.VerticesIn = num_vertices;
Paul Berry44e07de2013-06-11 14:11:05 -0700664
Paul Berryb30e25f2013-12-17 09:49:43 -0800665 analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700666 &prog->Geom.ClipDistanceArraySize);
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200667}
Paul Berry1a33e022013-08-18 20:59:37 -0700668
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200669/**
670 * Check if geometry shaders emit to non-zero streams and do corresponding
671 * validations.
672 */
673static void
674validate_geometry_shader_emissions(struct gl_context *ctx,
675 struct gl_shader_program *prog)
676{
677 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
678 find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
679 emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
680 if (emit_vertex.error()) {
681 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700682 "stream parameter are in the range [0, %d].\n",
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200683 emit_vertex.error_func(),
684 emit_vertex.error_stream(),
685 ctx->Const.MaxVertexStreams - 1);
686 }
687 prog->Geom.UsesStreams = emit_vertex.uses_streams();
688 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
689
690 /* From the ARB_gpu_shader5 spec:
691 *
692 * "Multiple vertex streams are supported only if the output primitive
693 * type is declared to be "points". A program will fail to link if it
694 * contains a geometry shader calling EmitStreamVertex() or
695 * EndStreamPrimitive() if its output primitive type is not "points".
696 *
697 * However, in the same spec:
698 *
699 * "The function EmitVertex() is equivalent to calling EmitStreamVertex()
700 * with <stream> set to zero."
701 *
702 * And:
703 *
704 * "The function EndPrimitive() is equivalent to calling
705 * EndStreamPrimitive() with <stream> set to zero."
706 *
707 * Since we can call EmitVertex() and EndPrimitive() when we output
708 * primitives other than points, calling EmitStreamVertex(0) or
709 * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
710 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
711 * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
712 * stream.
713 */
714 if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
715 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700716 "with n>0 requires point output\n");
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200717 }
718 }
Bryan Cain25480922013-02-15 09:46:50 -0600719}
720
Timothy Arceri50859c62015-02-21 21:47:14 +1100721bool
722validate_intrastage_arrays(struct gl_shader_program *prog,
723 ir_variable *const var,
724 ir_variable *const existing)
725{
726 /* Consider the types to be "the same" if both types are arrays
727 * of the same type and one of the arrays is implicitly sized.
728 * In addition, set the type of the linked variable to the
729 * explicitly sized array.
730 */
731 if (var->type->is_array() && existing->type->is_array() &&
732 (var->type->fields.array == existing->type->fields.array) &&
733 ((var->type->length == 0)|| (existing->type->length == 0))) {
734 if (var->type->length != 0) {
735 if (var->type->length <= existing->data.max_array_access) {
736 linker_error(prog, "%s `%s' declared as type "
737 "`%s' but outermost dimension has an index"
738 " of `%i'\n",
739 mode_string(var),
740 var->name, var->type->name,
741 existing->data.max_array_access);
742 }
743 existing->type = var->type;
744 return true;
745 } else if (existing->type->length != 0) {
746 if(existing->type->length <= var->data.max_array_access) {
747 linker_error(prog, "%s `%s' declared as type "
748 "`%s' but outermost dimension has an index"
749 " of `%i'\n",
750 mode_string(var),
751 var->name, existing->type->name,
752 var->data.max_array_access);
753 }
754 return true;
755 }
756 }
757 return false;
758}
759
Ian Romanick832dfa52010-06-17 15:04:20 -0700760
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700761/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700762 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700763 */
Paul Berryb95d2372013-07-27 11:08:31 -0700764void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700765cross_validate_globals(struct gl_shader_program *prog,
766 struct gl_shader **shader_list,
767 unsigned num_shaders,
768 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700769{
770 /* Examine all of the uniforms in all of the shaders and cross validate
771 * them.
772 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700773 glsl_symbol_table variables;
774 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700775 if (shader_list[i] == NULL)
776 continue;
777
Matt Turner4d784462014-06-24 21:34:05 -0700778 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
779 ir_variable *const var = node->as_variable();
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700780
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700781 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700782 continue;
783
Kristian Høgsberga78a5892015-05-13 11:17:23 +0200784 if (uniforms_only && (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage))
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700785 continue;
786
Ian Romanick7e2aa912010-07-19 17:12:42 -0700787 /* Don't cross validate temporaries that are at global scope. These
788 * will eventually get pulled into the shaders 'main'.
789 */
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200790 if (var->data.mode == ir_var_temporary)
Ian Romanick7e2aa912010-07-19 17:12:42 -0700791 continue;
792
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700793 /* If a global with this name has already been seen, verify that the
794 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700795 * initializers, the values of the initializers must be the same.
796 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700797 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700798 if (existing != NULL) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100799 /* Check if types match. Interface blocks have some special
800 * rules so we handle those elsewhere.
801 */
Timothy Arceri1a96d9e2015-02-24 17:28:51 +1100802 if (var->type != existing->type &&
803 !var->is_interface_instance()) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100804 if (!validate_intrastage_arrays(prog, var, existing)) {
805 if (var->type->is_record() && existing->type->is_record()
806 && existing->type->record_compare(var->type)) {
807 existing->type = var->type;
808 } else {
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100809 linker_error(prog, "%s `%s' declared as type "
Timothy Arceri50859c62015-02-21 21:47:14 +1100810 "`%s' and type `%s'\n",
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100811 mode_string(var),
Timothy Arceri50859c62015-02-21 21:47:14 +1100812 var->name, var->type->name,
813 existing->type->name);
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100814 return;
815 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700816 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700817 }
818
Tapani Pälli447bb902013-12-12 15:08:59 +0200819 if (var->data.explicit_location) {
820 if (existing->data.explicit_location
821 && (var->data.location != existing->data.location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700822 linker_error(prog, "explicit locations for %s "
823 "`%s' have differing values\n",
824 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700825 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700826 }
827
Tapani Pälli447bb902013-12-12 15:08:59 +0200828 existing->data.location = var->data.location;
829 existing->data.explicit_location = true;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700830 }
831
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700832 /* From the GLSL 4.20 specification:
833 * "A link error will result if two compilation units in a program
834 * specify different integer-constant bindings for the same
835 * opaque-uniform name. However, it is not an error to specify a
836 * binding on some but not all declarations for the same name"
837 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200838 if (var->data.explicit_binding) {
839 if (existing->data.explicit_binding &&
840 var->data.binding != existing->data.binding) {
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700841 linker_error(prog, "explicit bindings for %s "
842 "`%s' have differing values\n",
843 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700844 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700845 }
846
Tapani Pälli447bb902013-12-12 15:08:59 +0200847 existing->data.binding = var->data.binding;
848 existing->data.explicit_binding = true;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700849 }
850
Francisco Jerez5c114932013-09-11 12:14:46 -0700851 if (var->type->contains_atomic() &&
Tapani Pälli447bb902013-12-12 15:08:59 +0200852 var->data.atomic.offset != existing->data.atomic.offset) {
Francisco Jerez5c114932013-09-11 12:14:46 -0700853 linker_error(prog, "offset specifications for %s "
854 "`%s' have differing values\n",
855 mode_string(var), var->name);
856 return;
857 }
858
Ian Romanick46173f92011-10-31 13:07:06 -0700859 /* Validate layout qualifiers for gl_FragDepth.
860 *
861 * From the AMD/ARB_conservative_depth specs:
862 *
863 * "If gl_FragDepth is redeclared in any fragment shader in a
864 * program, it must be redeclared in all fragment shaders in
865 * that program that have static assignments to
866 * gl_FragDepth. All redeclarations of gl_FragDepth in all
867 * fragment shaders in a single program must have the same set
868 * of qualifiers."
869 */
870 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +0200871 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
Ian Romanick46173f92011-10-31 13:07:06 -0700872 bool layout_differs =
Tapani Pälli447bb902013-12-12 15:08:59 +0200873 var->data.depth_layout != existing->data.depth_layout;
Ian Romanick46173f92011-10-31 13:07:06 -0700874
875 if (layout_declared && layout_differs) {
876 linker_error(prog,
877 "All redeclarations of gl_FragDepth in all "
878 "fragment shaders in a single program must have "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700879 "the same set of qualifiers.\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700880 }
881
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200882 if (var->data.used && layout_differs) {
Ian Romanick46173f92011-10-31 13:07:06 -0700883 linker_error(prog,
884 "If gl_FragDepth is redeclared with a layout "
885 "qualifier in any fragment shader, it must be "
886 "redeclared with the same layout qualifier in "
887 "all fragment shaders that have assignments to "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700888 "gl_FragDepth\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700889 }
890 }
Chad Versaceaddae332011-01-27 01:40:31 -0800891
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700892 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
893 *
894 * "If a shared global has multiple initializers, the
895 * initializers must all be constant expressions, and they
896 * must all have the same value. Otherwise, a link error will
897 * result. (A shared global having only one initializer does
898 * not require that initializer to be a constant expression.)"
899 *
900 * Previous to 4.20 the GLSL spec simply said that initializers
901 * must have the same value. In this case of non-constant
902 * initializers, this was impossible to determine. As a result,
903 * no vendor actually implemented that behavior. The 4.20
904 * behavior matches the implemented behavior of at least one other
905 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700906 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700907 if (var->constant_initializer != NULL) {
908 if (existing->constant_initializer != NULL) {
909 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700910 linker_error(prog, "initializers for %s "
911 "`%s' have differing values\n",
912 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700913 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700914 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700915 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700916 /* If the first-seen instance of a particular uniform did not
917 * have an initializer but a later instance does, copy the
918 * initializer to the version stored in the symbol table.
919 */
Ian Romanickde415b72010-07-14 13:22:12 -0700920 /* FINISHME: This is wrong. The constant_value field should
921 * FINISHME: not be modified! Imagine a case where a shader
922 * FINISHME: without an initializer is linked in two different
923 * FINISHME: programs with shaders that have differing
924 * FINISHME: initializers. Linking with the first will
925 * FINISHME: modify the shader, and linking with the second
926 * FINISHME: will fail.
927 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700928 existing->constant_initializer =
929 var->constant_initializer->clone(ralloc_parent(existing),
930 NULL);
931 }
932 }
933
Tapani Pälli447bb902013-12-12 15:08:59 +0200934 if (var->data.has_initializer) {
935 if (existing->data.has_initializer
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700936 && (var->constant_initializer == NULL
937 || existing->constant_initializer == NULL)) {
938 linker_error(prog,
939 "shared global variable `%s' has multiple "
940 "non-constant initializers.\n",
941 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700942 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700943 }
944
945 /* Some instance had an initializer, so keep track of that. In
946 * this location, all sorts of initializers (constant or
947 * otherwise) will propagate the existence to the variable
948 * stored in the symbol table.
949 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200950 existing->data.has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700951 }
Chad Versace7528f142010-11-17 14:34:38 -0800952
Tapani Pällic1d30802013-12-12 12:57:57 +0200953 if (existing->data.invariant != var->data.invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700954 linker_error(prog, "declarations for %s `%s' have "
955 "mismatching invariant qualifiers\n",
956 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700957 return;
Chad Versace7528f142010-11-17 14:34:38 -0800958 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200959 if (existing->data.centroid != var->data.centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700960 linker_error(prog, "declarations for %s `%s' have "
961 "mismatching centroid qualifiers\n",
962 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700963 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800964 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200965 if (existing->data.sample != var->data.sample) {
Chris Forbes51c5fc82013-11-29 21:26:10 +1300966 linker_error(prog, "declarations for %s `%s` have "
967 "mismatching sample qualifiers\n",
968 mode_string(var), var->name);
969 return;
970 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700971 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700972 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700973 }
974 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700975}
976
977
Ian Romanick37101922010-06-18 19:02:10 -0700978/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700979 * Perform validation of uniforms used across multiple shader stages
980 */
Paul Berryb95d2372013-07-27 11:08:31 -0700981void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700982cross_validate_uniforms(struct gl_shader_program *prog)
983{
Paul Berryb95d2372013-07-27 11:08:31 -0700984 cross_validate_globals(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -0800985 MESA_SHADER_STAGES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700986}
987
Eric Anholtf609cf72012-04-27 13:52:56 -0700988/**
989 * Accumulates the array of prog->UniformBlocks and checks that all
990 * definitons of blocks agree on their contents.
991 */
992static bool
993interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
994{
995 unsigned max_num_uniform_blocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -0800996 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700997 if (prog->_LinkedShaders[i])
998 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
999 }
1000
Paul Berry665b8d72014-01-07 10:11:39 -08001001 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -07001002 struct gl_shader *sh = prog->_LinkedShaders[i];
1003
1004 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
1005 max_num_uniform_blocks);
1006 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
1007 prog->UniformBlockStageIndex[i][j] = -1;
1008
1009 if (sh == NULL)
1010 continue;
1011
1012 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
1013 int index = link_cross_validate_uniform_block(prog,
1014 &prog->UniformBlocks,
1015 &prog->NumUniformBlocks,
1016 &sh->UniformBlocks[j]);
1017
1018 if (index == -1) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001019 linker_error(prog, "uniform block `%s' has mismatching definitions\n",
Eric Anholtf609cf72012-04-27 13:52:56 -07001020 sh->UniformBlocks[j].Name);
1021 return false;
1022 }
1023
1024 prog->UniformBlockStageIndex[i][index] = j;
1025 }
1026 }
1027
1028 return true;
1029}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001030
Ian Romanick37101922010-06-18 19:02:10 -07001031
Ian Romanick3fb87872010-07-09 14:09:34 -07001032/**
1033 * Populates a shaders symbol table with all global declarations
1034 */
1035static void
1036populate_symbol_table(gl_shader *sh)
1037{
1038 sh->symbols = new(sh) glsl_symbol_table;
1039
Matt Turner4d784462014-06-24 21:34:05 -07001040 foreach_in_list(ir_instruction, inst, sh->ir) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001041 ir_variable *var;
1042 ir_function *func;
1043
1044 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -07001045 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -07001046 } else if ((var = inst->as_variable()) != NULL) {
Ian Romanicka9948242014-07-08 18:53:09 -07001047 if (var->data.mode != ir_var_temporary)
1048 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -07001049 }
1050 }
1051}
1052
1053
1054/**
Ian Romanick31a97862010-07-12 18:48:50 -07001055 * Remap variables referenced in an instruction tree
1056 *
1057 * This is used when instruction trees are cloned from one shader and placed in
1058 * another. These trees will contain references to \c ir_variable nodes that
1059 * do not exist in the target shader. This function finds these \c ir_variable
1060 * references and replaces the references with matching variables in the target
1061 * shader.
1062 *
1063 * If there is no matching variable in the target shader, a clone of the
1064 * \c ir_variable is made and added to the target shader. The new variable is
1065 * added to \b both the instruction stream and the symbol table.
1066 *
1067 * \param inst IR tree that is to be processed.
1068 * \param symbols Symbol table containing global scope symbols in the
1069 * linked shader.
1070 * \param instructions Instruction stream where new variable declarations
1071 * should be added.
1072 */
1073void
Eric Anholt8273bd42010-08-04 12:34:56 -07001074remap_variables(ir_instruction *inst, struct gl_shader *target,
1075 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001076{
1077 class remap_visitor : public ir_hierarchical_visitor {
1078 public:
Eric Anholt8273bd42010-08-04 12:34:56 -07001079 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -07001080 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001081 {
Eric Anholt8273bd42010-08-04 12:34:56 -07001082 this->target = target;
1083 this->symbols = target->symbols;
1084 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001085 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001086 }
1087
1088 virtual ir_visitor_status visit(ir_dereference_variable *ir)
1089 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001090 if (ir->var->data.mode == ir_var_temporary) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001091 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
1092
1093 assert(var != NULL);
1094 ir->var = var;
1095 return visit_continue;
1096 }
1097
Ian Romanick31a97862010-07-12 18:48:50 -07001098 ir_variable *const existing =
1099 this->symbols->get_variable(ir->var->name);
1100 if (existing != NULL)
1101 ir->var = existing;
1102 else {
Eric Anholt8273bd42010-08-04 12:34:56 -07001103 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -07001104
Eric Anholt001eee52010-11-05 06:11:24 -07001105 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -07001106 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001107 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -07001108 }
1109
1110 return visit_continue;
1111 }
1112
1113 private:
Eric Anholt8273bd42010-08-04 12:34:56 -07001114 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -07001115 glsl_symbol_table *symbols;
1116 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001117 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001118 };
1119
Eric Anholt8273bd42010-08-04 12:34:56 -07001120 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001121
1122 inst->accept(&v);
1123}
1124
1125
1126/**
1127 * Move non-declarations from one instruction stream to another
1128 *
1129 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -07001130 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -07001131 * pointer) for \c last and \c false for \c make_copies on the first
1132 * call. Successive calls pass the return value of the previous call for
1133 * \c last and \c true for \c make_copies.
1134 *
1135 * \param instructions Source instruction stream
1136 * \param last Instruction after which new instructions should be
1137 * inserted in the target instruction stream
1138 * \param make_copies Flag selecting whether instructions in \c instructions
1139 * should be copied (via \c ir_instruction::clone) into the
1140 * target list or moved.
1141 *
1142 * \return
1143 * The new "last" instruction in the target instruction stream. This pointer
1144 * is suitable for use as the \c last parameter of a later call to this
1145 * function.
1146 */
1147exec_node *
1148move_non_declarations(exec_list *instructions, exec_node *last,
1149 bool make_copies, gl_shader *target)
1150{
Ian Romanick7e2aa912010-07-19 17:12:42 -07001151 hash_table *temps = NULL;
1152
1153 if (make_copies)
1154 temps = hash_table_ctor(0, hash_table_pointer_hash,
1155 hash_table_pointer_compare);
1156
Matt Turnerc6a16f62014-06-24 21:58:35 -07001157 foreach_in_list_safe(ir_instruction, inst, instructions) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001158 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -07001159 continue;
1160
Ian Romanick7e2aa912010-07-19 17:12:42 -07001161 ir_variable *var = inst->as_variable();
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001162 if ((var != NULL) && (var->data.mode != ir_var_temporary))
Ian Romanick7e2aa912010-07-19 17:12:42 -07001163 continue;
1164
1165 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -07001166 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -07001167 || inst->as_if() /* for initializers with the ?: operator */
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001168 || ((var != NULL) && (var->data.mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -07001169
1170 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -07001171 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001172
1173 if (var != NULL)
1174 hash_table_insert(temps, inst, var);
1175 else
Eric Anholt8273bd42010-08-04 12:34:56 -07001176 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001177 } else {
1178 inst->remove();
1179 }
1180
1181 last->insert_after(inst);
1182 last = inst;
1183 }
1184
Ian Romanick7e2aa912010-07-19 17:12:42 -07001185 if (make_copies)
1186 hash_table_dtor(temps);
1187
Ian Romanick31a97862010-07-12 18:48:50 -07001188 return last;
1189}
1190
1191/**
Ian Romanick15ce87e2010-07-09 15:28:22 -07001192 * Get the function signature for main from a shader
1193 */
Ian Romanick04d33232014-06-19 12:05:20 -07001194ir_function_signature *
1195link_get_main_function_signature(gl_shader *sh)
Ian Romanick15ce87e2010-07-09 15:28:22 -07001196{
1197 ir_function *const f = sh->symbols->get_function("main");
1198 if (f != NULL) {
1199 exec_list void_parameters;
1200
1201 /* Look for the 'void main()' signature and ensure that it's defined.
1202 * This keeps the linker from accidentally pick a shader that just
1203 * contains a prototype for main.
1204 *
1205 * We don't have to check for multiple definitions of main (in multiple
1206 * shaders) because that would have already been caught above.
1207 */
Kenneth Graunke21129d42014-07-24 14:05:40 -07001208 ir_function_signature *sig =
1209 f->matching_signature(NULL, &void_parameters, false);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001210 if ((sig != NULL) && sig->is_defined) {
1211 return sig;
1212 }
1213 }
1214
1215 return NULL;
1216}
1217
1218
1219/**
Brian Paul84a12732012-02-02 20:10:40 -07001220 * This class is only used in link_intrastage_shaders() below but declaring
1221 * it inside that function leads to compiler warnings with some versions of
1222 * gcc.
1223 */
1224class array_sizing_visitor : public ir_hierarchical_visitor {
1225public:
Paul Berry15e05b92013-09-25 14:07:37 -07001226 array_sizing_visitor()
1227 : mem_ctx(ralloc_context(NULL)),
1228 unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
1229 hash_table_pointer_compare))
1230 {
1231 }
1232
1233 ~array_sizing_visitor()
1234 {
1235 hash_table_dtor(this->unnamed_interfaces);
1236 ralloc_free(this->mem_ctx);
1237 }
1238
Brian Paul84a12732012-02-02 20:10:40 -07001239 virtual ir_visitor_status visit(ir_variable *var)
1240 {
Tapani Pälli447bb902013-12-12 15:08:59 +02001241 fixup_type(&var->type, var->data.max_array_access);
Paul Berrye2266692013-09-23 10:44:19 -07001242 if (var->type->is_interface()) {
1243 if (interface_contains_unsized_arrays(var->type)) {
1244 const glsl_type *new_type =
Ian Romanick21df0162014-05-23 18:57:36 -07001245 resize_interface_members(var->type,
1246 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001247 var->type = new_type;
1248 var->change_interface_type(new_type);
1249 }
1250 } else if (var->type->is_array() &&
1251 var->type->fields.array->is_interface()) {
1252 if (interface_contains_unsized_arrays(var->type->fields.array)) {
1253 const glsl_type *new_type =
1254 resize_interface_members(var->type->fields.array,
Ian Romanick21df0162014-05-23 18:57:36 -07001255 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001256 var->change_interface_type(new_type);
Timothy Arceri939dc282015-03-14 12:40:20 +11001257 var->type = update_interface_members_array(var->type, new_type);
Paul Berrye2266692013-09-23 10:44:19 -07001258 }
Paul Berry15e05b92013-09-25 14:07:37 -07001259 } else if (const glsl_type *ifc_type = var->get_interface_type()) {
1260 /* Store a pointer to the variable in the unnamed_interfaces
1261 * hashtable.
1262 */
1263 ir_variable **interface_vars = (ir_variable **)
1264 hash_table_find(this->unnamed_interfaces, ifc_type);
1265 if (interface_vars == NULL) {
1266 interface_vars = rzalloc_array(mem_ctx, ir_variable *,
1267 ifc_type->length);
1268 hash_table_insert(this->unnamed_interfaces, interface_vars,
1269 ifc_type);
1270 }
1271 unsigned index = ifc_type->field_index(var->name);
1272 assert(index < ifc_type->length);
1273 assert(interface_vars[index] == NULL);
1274 interface_vars[index] = var;
Brian Paul84a12732012-02-02 20:10:40 -07001275 }
1276 return visit_continue;
1277 }
Paul Berrye2266692013-09-23 10:44:19 -07001278
Paul Berry15e05b92013-09-25 14:07:37 -07001279 /**
1280 * For each unnamed interface block that was discovered while running the
1281 * visitor, adjust the interface type to reflect the newly assigned array
1282 * sizes, and fix up the ir_variable nodes to point to the new interface
1283 * type.
1284 */
1285 void fixup_unnamed_interface_types()
1286 {
1287 hash_table_call_foreach(this->unnamed_interfaces,
1288 fixup_unnamed_interface_type, NULL);
1289 }
1290
Paul Berrye2266692013-09-23 10:44:19 -07001291private:
1292 /**
1293 * If the type pointed to by \c type represents an unsized array, replace
1294 * it with a sized array whose size is determined by max_array_access.
1295 */
1296 static void fixup_type(const glsl_type **type, unsigned max_array_access)
1297 {
Timothy Arcerib59c5922013-10-23 21:31:27 +11001298 if ((*type)->is_unsized_array()) {
Paul Berrye2266692013-09-23 10:44:19 -07001299 *type = glsl_type::get_array_instance((*type)->fields.array,
1300 max_array_access + 1);
1301 assert(*type != NULL);
1302 }
1303 }
1304
Timothy Arceri939dc282015-03-14 12:40:20 +11001305 static const glsl_type *
1306 update_interface_members_array(const glsl_type *type,
1307 const glsl_type *new_interface_type)
1308 {
1309 const glsl_type *element_type = type->fields.array;
1310 if (element_type->is_array()) {
1311 const glsl_type *new_array_type =
1312 update_interface_members_array(element_type, new_interface_type);
1313 return glsl_type::get_array_instance(new_array_type, type->length);
1314 } else {
1315 return glsl_type::get_array_instance(new_interface_type,
1316 type->length);
1317 }
1318 }
1319
Paul Berrye2266692013-09-23 10:44:19 -07001320 /**
1321 * Determine whether the given interface type contains unsized arrays (if
1322 * it doesn't, array_sizing_visitor doesn't need to process it).
1323 */
1324 static bool interface_contains_unsized_arrays(const glsl_type *type)
1325 {
1326 for (unsigned i = 0; i < type->length; i++) {
1327 const glsl_type *elem_type = type->fields.structure[i].type;
Timothy Arcerib59c5922013-10-23 21:31:27 +11001328 if (elem_type->is_unsized_array())
Paul Berrye2266692013-09-23 10:44:19 -07001329 return true;
1330 }
1331 return false;
1332 }
1333
1334 /**
1335 * Create a new interface type based on the given type, with unsized arrays
1336 * replaced by sized arrays whose size is determined by
1337 * max_ifc_array_access.
1338 */
1339 static const glsl_type *
1340 resize_interface_members(const glsl_type *type,
1341 const unsigned *max_ifc_array_access)
1342 {
1343 unsigned num_fields = type->length;
1344 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1345 memcpy(fields, type->fields.structure,
1346 num_fields * sizeof(*fields));
1347 for (unsigned i = 0; i < num_fields; i++) {
1348 fixup_type(&fields[i].type, max_ifc_array_access[i]);
1349 }
1350 glsl_interface_packing packing =
1351 (glsl_interface_packing) type->interface_packing;
1352 const glsl_type *new_ifc_type =
1353 glsl_type::get_interface_instance(fields, num_fields,
1354 packing, type->name);
1355 delete [] fields;
1356 return new_ifc_type;
1357 }
Paul Berry15e05b92013-09-25 14:07:37 -07001358
1359 static void fixup_unnamed_interface_type(const void *key, void *data,
1360 void *)
1361 {
1362 const glsl_type *ifc_type = (const glsl_type *) key;
1363 ir_variable **interface_vars = (ir_variable **) data;
1364 unsigned num_fields = ifc_type->length;
1365 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1366 memcpy(fields, ifc_type->fields.structure,
1367 num_fields * sizeof(*fields));
1368 bool interface_type_changed = false;
1369 for (unsigned i = 0; i < num_fields; i++) {
1370 if (interface_vars[i] != NULL &&
1371 fields[i].type != interface_vars[i]->type) {
1372 fields[i].type = interface_vars[i]->type;
1373 interface_type_changed = true;
1374 }
1375 }
1376 if (!interface_type_changed) {
1377 delete [] fields;
1378 return;
1379 }
1380 glsl_interface_packing packing =
1381 (glsl_interface_packing) ifc_type->interface_packing;
1382 const glsl_type *new_ifc_type =
1383 glsl_type::get_interface_instance(fields, num_fields, packing,
1384 ifc_type->name);
1385 delete [] fields;
1386 for (unsigned i = 0; i < num_fields; i++) {
1387 if (interface_vars[i] != NULL)
1388 interface_vars[i]->change_interface_type(new_ifc_type);
1389 }
1390 }
1391
1392 /**
1393 * Memory context used to allocate the data in \c unnamed_interfaces.
1394 */
1395 void *mem_ctx;
1396
1397 /**
1398 * Hash table from const glsl_type * to an array of ir_variable *'s
1399 * pointing to the ir_variables constituting each unnamed interface block.
1400 */
1401 hash_table *unnamed_interfaces;
Brian Paul84a12732012-02-02 20:10:40 -07001402};
1403
Brian Paul84a12732012-02-02 20:10:40 -07001404/**
Anuj Phogat35f11e82014-02-05 15:01:58 -08001405 * Performs the cross-validation of layout qualifiers specified in
1406 * redeclaration of gl_FragCoord for the attached fragment shaders,
1407 * and propagates them to the linked FS and linked shader program.
1408 */
1409static void
1410link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
1411 struct gl_shader *linked_shader,
1412 struct gl_shader **shader_list,
1413 unsigned num_shaders)
1414{
1415 linked_shader->redeclares_gl_fragcoord = false;
1416 linked_shader->uses_gl_fragcoord = false;
1417 linked_shader->origin_upper_left = false;
1418 linked_shader->pixel_center_integer = false;
1419
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08001420 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
1421 (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
Anuj Phogat35f11e82014-02-05 15:01:58 -08001422 return;
1423
1424 for (unsigned i = 0; i < num_shaders; i++) {
1425 struct gl_shader *shader = shader_list[i];
1426 /* From the GLSL 1.50 spec, page 39:
1427 *
1428 * "If gl_FragCoord is redeclared in any fragment shader in a program,
1429 * it must be redeclared in all the fragment shaders in that program
1430 * that have a static use gl_FragCoord."
Anuj Phogat35f11e82014-02-05 15:01:58 -08001431 */
1432 if ((linked_shader->redeclares_gl_fragcoord
1433 && !shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001434 && shader->uses_gl_fragcoord)
Anuj Phogat35f11e82014-02-05 15:01:58 -08001435 || (shader->redeclares_gl_fragcoord
1436 && !linked_shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001437 && linked_shader->uses_gl_fragcoord)) {
Anuj Phogat35f11e82014-02-05 15:01:58 -08001438 linker_error(prog, "fragment shader defined with conflicting "
1439 "layout qualifiers for gl_FragCoord\n");
1440 }
1441
1442 /* From the GLSL 1.50 spec, page 39:
1443 *
1444 * "All redeclarations of gl_FragCoord in all fragment shaders in a
1445 * single program must have the same set of qualifiers."
1446 */
1447 if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
1448 && (shader->origin_upper_left != linked_shader->origin_upper_left
1449 || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
1450 linker_error(prog, "fragment shader defined with conflicting "
1451 "layout qualifiers for gl_FragCoord\n");
1452 }
1453
Martin Peres87a4bc52015-05-21 15:51:09 +03001454 /* Update the linked shader state. Note that uses_gl_fragcoord should
1455 * accumulate the results. The other values should replace. If there
Anuj Phogat35f11e82014-02-05 15:01:58 -08001456 * are multiple redeclarations, all the fields except uses_gl_fragcoord
1457 * are already known to be the same.
1458 */
1459 if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
1460 linked_shader->redeclares_gl_fragcoord =
1461 shader->redeclares_gl_fragcoord;
1462 linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
1463 || shader->uses_gl_fragcoord;
1464 linked_shader->origin_upper_left = shader->origin_upper_left;
1465 linked_shader->pixel_center_integer = shader->pixel_center_integer;
1466 }
Francisco Jerezce0e1512015-01-28 17:42:37 +02001467
1468 linked_shader->EarlyFragmentTests |= shader->EarlyFragmentTests;
Anuj Phogat35f11e82014-02-05 15:01:58 -08001469 }
1470}
1471
1472/**
Eric Anholt6065a872013-06-12 18:12:40 -07001473 * Performs the cross-validation of geometry shader max_vertices and
1474 * primitive type layout qualifiers for the attached geometry shaders,
1475 * and propagates them to the linked GS and linked shader program.
1476 */
1477static void
1478link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
1479 struct gl_shader *linked_shader,
1480 struct gl_shader **shader_list,
1481 unsigned num_shaders)
1482{
1483 linked_shader->Geom.VerticesOut = 0;
Jordan Justen31340202014-01-25 02:17:21 -08001484 linked_shader->Geom.Invocations = 0;
Eric Anholt6065a872013-06-12 18:12:40 -07001485 linked_shader->Geom.InputType = PRIM_UNKNOWN;
1486 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
1487
1488 /* No in/out qualifiers defined for anything but GLSL 1.50+
1489 * geometry shaders so far.
1490 */
Paul Berrye3b86f02014-01-07 10:58:56 -08001491 if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
Eric Anholt6065a872013-06-12 18:12:40 -07001492 return;
1493
1494 /* From the GLSL 1.50 spec, page 46:
1495 *
1496 * "All geometry shader output layout declarations in a program
1497 * must declare the same layout and same value for
1498 * max_vertices. There must be at least one geometry output
1499 * layout declaration somewhere in a program, but not all
1500 * geometry shaders (compilation units) are required to
1501 * declare it."
1502 */
1503
1504 for (unsigned i = 0; i < num_shaders; i++) {
1505 struct gl_shader *shader = shader_list[i];
1506
1507 if (shader->Geom.InputType != PRIM_UNKNOWN) {
1508 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
1509 linked_shader->Geom.InputType != shader->Geom.InputType) {
1510 linker_error(prog, "geometry shader defined with conflicting "
1511 "input types\n");
1512 return;
1513 }
1514 linked_shader->Geom.InputType = shader->Geom.InputType;
1515 }
1516
1517 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
1518 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
1519 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
1520 linker_error(prog, "geometry shader defined with conflicting "
1521 "output types\n");
1522 return;
1523 }
1524 linked_shader->Geom.OutputType = shader->Geom.OutputType;
1525 }
1526
1527 if (shader->Geom.VerticesOut != 0) {
1528 if (linked_shader->Geom.VerticesOut != 0 &&
1529 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
1530 linker_error(prog, "geometry shader defined with conflicting "
1531 "output vertex count (%d and %d)\n",
1532 linked_shader->Geom.VerticesOut,
1533 shader->Geom.VerticesOut);
1534 return;
1535 }
1536 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
1537 }
Jordan Justen31340202014-01-25 02:17:21 -08001538
1539 if (shader->Geom.Invocations != 0) {
1540 if (linked_shader->Geom.Invocations != 0 &&
1541 linked_shader->Geom.Invocations != shader->Geom.Invocations) {
1542 linker_error(prog, "geometry shader defined with conflicting "
1543 "invocation count (%d and %d)\n",
1544 linked_shader->Geom.Invocations,
1545 shader->Geom.Invocations);
1546 return;
1547 }
1548 linked_shader->Geom.Invocations = shader->Geom.Invocations;
1549 }
Eric Anholt6065a872013-06-12 18:12:40 -07001550 }
1551
1552 /* Just do the intrastage -> interstage propagation right now,
1553 * since we already know we're in the right type of shader program
1554 * for doing it.
1555 */
1556 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
1557 linker_error(prog,
1558 "geometry shader didn't declare primitive input type\n");
1559 return;
1560 }
1561 prog->Geom.InputType = linked_shader->Geom.InputType;
1562
1563 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
1564 linker_error(prog,
1565 "geometry shader didn't declare primitive output type\n");
1566 return;
1567 }
1568 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1569
1570 if (linked_shader->Geom.VerticesOut == 0) {
1571 linker_error(prog,
1572 "geometry shader didn't declare max_vertices\n");
1573 return;
1574 }
1575 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
Jordan Justen31340202014-01-25 02:17:21 -08001576
1577 if (linked_shader->Geom.Invocations == 0)
1578 linked_shader->Geom.Invocations = 1;
1579
1580 prog->Geom.Invocations = linked_shader->Geom.Invocations;
Eric Anholt6065a872013-06-12 18:12:40 -07001581}
1582
Paul Berry28ce6042014-01-08 11:59:28 -08001583
1584/**
1585 * Perform cross-validation of compute shader local_size_{x,y,z} layout
1586 * qualifiers for the attached compute shaders, and propagate them to the
1587 * linked CS and linked shader program.
1588 */
1589static void
1590link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
1591 struct gl_shader *linked_shader,
1592 struct gl_shader **shader_list,
1593 unsigned num_shaders)
1594{
1595 for (int i = 0; i < 3; i++)
1596 linked_shader->Comp.LocalSize[i] = 0;
1597
1598 /* This function is called for all shader stages, but it only has an effect
1599 * for compute shaders.
1600 */
1601 if (linked_shader->Stage != MESA_SHADER_COMPUTE)
1602 return;
1603
1604 /* From the ARB_compute_shader spec, in the section describing local size
1605 * declarations:
1606 *
1607 * If multiple compute shaders attached to a single program object
1608 * declare local work-group size, the declarations must be identical;
1609 * otherwise a link-time error results. Furthermore, if a program
1610 * object contains any compute shaders, at least one must contain an
1611 * input layout qualifier specifying the local work sizes of the
1612 * program, or a link-time error will occur.
1613 */
1614 for (unsigned sh = 0; sh < num_shaders; sh++) {
1615 struct gl_shader *shader = shader_list[sh];
1616
1617 if (shader->Comp.LocalSize[0] != 0) {
1618 if (linked_shader->Comp.LocalSize[0] != 0) {
1619 for (int i = 0; i < 3; i++) {
1620 if (linked_shader->Comp.LocalSize[i] !=
1621 shader->Comp.LocalSize[i]) {
1622 linker_error(prog, "compute shader defined with conflicting "
1623 "local sizes\n");
1624 return;
1625 }
1626 }
1627 }
1628 for (int i = 0; i < 3; i++)
1629 linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
1630 }
1631 }
1632
1633 /* Just do the intrastage -> interstage propagation right now,
1634 * since we already know we're in the right type of shader program
1635 * for doing it.
1636 */
1637 if (linked_shader->Comp.LocalSize[0] == 0) {
1638 linker_error(prog, "compute shader didn't declare local size\n");
1639 return;
1640 }
1641 for (int i = 0; i < 3; i++)
1642 prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
1643}
1644
1645
Eric Anholt6065a872013-06-12 18:12:40 -07001646/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001647 * Combine a group of shaders for a single stage to generate a linked shader
1648 *
1649 * \note
1650 * If this function is supplied a single shader, it is cloned, and the new
1651 * shader is returned.
1652 */
1653static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001654link_intrastage_shaders(void *mem_ctx,
1655 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001656 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001657 struct gl_shader **shader_list,
1658 unsigned num_shaders)
1659{
Eric Anholtf609cf72012-04-27 13:52:56 -07001660 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001661
Ian Romanick13f782c2010-06-29 18:53:38 -07001662 /* Check that global variables defined in multiple shaders are consistent.
1663 */
Paul Berryb95d2372013-07-27 11:08:31 -07001664 cross_validate_globals(prog, shader_list, num_shaders, false);
1665 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001666 return NULL;
1667
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001668 /* Check that interface blocks defined in multiple shaders are consistent.
1669 */
Paul Berryb95d2372013-07-27 11:08:31 -07001670 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1671 num_shaders);
1672 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001673 return NULL;
1674
Paul Berry4682b9b2013-07-27 15:07:08 -07001675 /* Link up uniform blocks defined within this stage. */
1676 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001677 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1678 &uniform_blocks);
Juha-Pekka Heikkila088da372014-04-03 17:06:42 +03001679 if (!prog->LinkStatus)
1680 return NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001681
Ian Romanick13f782c2010-06-29 18:53:38 -07001682 /* Check that there is only a single definition of each function signature
1683 * across all shaders.
1684 */
1685 for (unsigned i = 0; i < (num_shaders - 1); i++) {
Matt Turner4d784462014-06-24 21:34:05 -07001686 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
1687 ir_function *const f = node->as_function();
Ian Romanick13f782c2010-06-29 18:53:38 -07001688
1689 if (f == NULL)
1690 continue;
1691
1692 for (unsigned j = i + 1; j < num_shaders; j++) {
1693 ir_function *const other =
1694 shader_list[j]->symbols->get_function(f->name);
1695
1696 /* If the other shader has no function (and therefore no function
1697 * signatures) with the same name, skip to the next shader.
1698 */
1699 if (other == NULL)
1700 continue;
1701
Matt Turner4d784462014-06-24 21:34:05 -07001702 foreach_in_list(ir_function_signature, sig, &f->signatures) {
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001703 if (!sig->is_defined || sig->is_builtin())
Ian Romanick13f782c2010-06-29 18:53:38 -07001704 continue;
1705
1706 ir_function_signature *other_sig =
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001707 other->exact_matching_signature(NULL, &sig->parameters);
Ian Romanick13f782c2010-06-29 18:53:38 -07001708
1709 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001710 && !other_sig->is_builtin()) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001711 linker_error(prog, "function `%s' is multiply defined\n",
Ian Romanick586e7412011-07-28 14:04:09 -07001712 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001713 return NULL;
1714 }
1715 }
1716 }
1717 }
1718 }
1719
1720 /* Find the shader that defines main, and make a clone of it.
1721 *
1722 * Starting with the clone, search for undefined references. If one is
1723 * found, find the shader that defines it. Clone the reference and add
1724 * it to the shader. Repeat until there are no undefined references or
1725 * until a reference cannot be resolved.
1726 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001727 gl_shader *main = NULL;
1728 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick04d33232014-06-19 12:05:20 -07001729 if (link_get_main_function_signature(shader_list[i]) != NULL) {
Ian Romanick15ce87e2010-07-09 15:28:22 -07001730 main = shader_list[i];
1731 break;
1732 }
1733 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001734
Ian Romanick15ce87e2010-07-09 15:28:22 -07001735 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001736 linker_error(prog, "%s shader lacks `main'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -08001737 _mesa_shader_stage_to_string(shader_list[0]->Stage));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001738 return NULL;
1739 }
1740
Ian Romanick4a455952010-10-13 15:13:02 -07001741 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001742 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001743 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001744
Eric Anholtf609cf72012-04-27 13:52:56 -07001745 linked->UniformBlocks = uniform_blocks;
1746 linked->NumUniformBlocks = num_uniform_blocks;
1747 ralloc_steal(linked, linked->UniformBlocks);
1748
Anuj Phogat35f11e82014-02-05 15:01:58 -08001749 link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001750 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
Paul Berry28ce6042014-01-08 11:59:28 -08001751 link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001752
Ian Romanick15ce87e2010-07-09 15:28:22 -07001753 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001754
Andres Gomezb0e0c262014-10-24 16:51:09 +03001755 /* The pointer to the main function in the final linked shader (i.e., the
Ian Romanick31a97862010-07-12 18:48:50 -07001756 * copy of the original shader that contained the main function).
1757 */
Ian Romanick04d33232014-06-19 12:05:20 -07001758 ir_function_signature *const main_sig =
1759 link_get_main_function_signature(linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001760
1761 /* Move any instructions other than variable declarations or function
1762 * declarations into main.
1763 */
Ian Romanick9303e352010-07-19 12:33:54 -07001764 exec_node *insertion_point =
1765 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1766 linked);
1767
Ian Romanick31a97862010-07-12 18:48:50 -07001768 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001769 if (shader_list[i] == main)
1770 continue;
1771
Ian Romanick31a97862010-07-12 18:48:50 -07001772 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001773 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001774 }
1775
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001776 /* Check if any shader needs built-in functions. */
1777 bool need_builtins = false;
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001778 for (unsigned i = 0; i < num_shaders; i++) {
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001779 if (shader_list[i]->uses_builtin_functions) {
1780 need_builtins = true;
1781 break;
1782 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001783 }
1784
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001785 bool ok;
1786 if (need_builtins) {
1787 /* Make a temporary array one larger than shader_list, which will hold
1788 * the built-in function shader as well.
1789 */
1790 gl_shader **linking_shaders = (gl_shader **)
1791 calloc(num_shaders + 1, sizeof(gl_shader *));
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001792
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001793 ok = linking_shaders != NULL;
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001794
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001795 if (ok) {
1796 memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
1797 linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
1798
1799 ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
1800
1801 free(linking_shaders);
1802 } else {
1803 _mesa_error_no_memory(__func__);
1804 }
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001805 } else {
1806 ok = link_function_calls(prog, linked, shader_list, num_shaders);
1807 }
1808
1809
1810 if (!ok) {
1811 ctx->Driver.DeleteShader(ctx, linked);
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001812 return NULL;
Ian Romanick4a455952010-10-13 15:13:02 -07001813 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001814
Paul Berryc148ef62011-08-03 15:37:01 -07001815 /* At this point linked should contain all of the linked IR, so
1816 * validate it to make sure nothing went wrong.
1817 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001818 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001819
Paul Berry7cfefe62013-07-30 21:13:48 -07001820 /* Set the size of geometry shader input arrays */
Paul Berrye3b86f02014-01-07 10:58:56 -08001821 if (linked->Stage == MESA_SHADER_GEOMETRY) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001822 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
1823 geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
Matt Turner4d784462014-06-24 21:34:05 -07001824 foreach_in_list(ir_instruction, ir, linked->ir) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001825 ir->accept(&input_resize_visitor);
1826 }
1827 }
1828
Ian Romanickec08b5e2014-06-19 12:06:42 -07001829 if (ctx->Const.VertexID_is_zero_based)
1830 lower_vertex_id(linked);
1831
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001832 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001833 * unspecified sizes have a size specified. The size is inferred from the
1834 * max_array_access field.
1835 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001836 array_sizing_visitor v;
1837 v.run(linked->ir);
Paul Berry15e05b92013-09-25 14:07:37 -07001838 v.fixup_unnamed_interface_types();
Ian Romanick6f539212010-12-07 18:30:33 -08001839
Ian Romanick3fb87872010-07-09 14:09:34 -07001840 return linked;
1841}
1842
Eric Anholta721abf2010-08-23 10:32:01 -07001843/**
1844 * Update the sizes of linked shader uniform arrays to the maximum
1845 * array index used.
1846 *
1847 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1848 *
1849 * If one or more elements of an array are active,
1850 * GetActiveUniform will return the name of the array in name,
1851 * subject to the restrictions listed above. The type of the array
1852 * is returned in type. The size parameter contains the highest
1853 * array element index used, plus one. The compiler or linker
1854 * determines the highest index used. There will be only one
1855 * active uniform reported by the GL per uniform array.
1856
1857 */
1858static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001859update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001860{
Paul Berry665b8d72014-01-07 10:11:39 -08001861 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001862 if (prog->_LinkedShaders[i] == NULL)
1863 continue;
1864
Matt Turner4d784462014-06-24 21:34:05 -07001865 foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
1866 ir_variable *const var = node->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001867
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001868 if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001869 !var->type->is_array())
1870 continue;
1871
Eric Anholt9feb4032012-05-01 14:43:31 -07001872 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1873 * will not be eliminated. Since we always do std140, just
1874 * don't resize arrays in UBOs.
Francisco Jerez5c114932013-09-11 12:14:46 -07001875 *
1876 * Atomic counters are supposed to get deterministic
1877 * locations assigned based on the declaration ordering and
1878 * sizes, array compaction would mess that up.
Eric Anholt9feb4032012-05-01 14:43:31 -07001879 */
Iago Toral Quiroga11466962015-06-05 09:11:53 +02001880 if (var->is_in_buffer_block() || var->type->contains_atomic())
Eric Anholt9feb4032012-05-01 14:43:31 -07001881 continue;
1882
Tapani Pälli447bb902013-12-12 15:08:59 +02001883 unsigned int size = var->data.max_array_access;
Paul Berry665b8d72014-01-07 10:11:39 -08001884 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001885 if (prog->_LinkedShaders[j] == NULL)
1886 continue;
1887
Matt Turner4d784462014-06-24 21:34:05 -07001888 foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
1889 ir_variable *other_var = node2->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001890 if (!other_var)
1891 continue;
1892
1893 if (strcmp(var->name, other_var->name) == 0 &&
Tapani Pälli447bb902013-12-12 15:08:59 +02001894 other_var->data.max_array_access > size) {
1895 size = other_var->data.max_array_access;
Eric Anholta721abf2010-08-23 10:32:01 -07001896 }
1897 }
1898 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001899
Fabian Bieler63684782013-06-14 13:37:07 +02001900 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001901 /* If this is a built-in uniform (i.e., it's backed by some
1902 * fixed-function state), adjust the number of state slots to
1903 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001904 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001905 * slots is an integer multiple of the number of array elements.
1906 * Determine the number of slots per array element by dividing by
1907 * the old (total) size.
1908 */
Ian Romanick5aa8d812014-05-14 19:47:28 -07001909 const unsigned num_slots = var->get_num_state_slots();
1910 if (num_slots > 0) {
1911 var->set_num_state_slots((size + 1)
1912 * (num_slots / var->type->length));
Ian Romanick89d81ab2011-01-25 10:41:20 -08001913 }
1914
Eric Anholta721abf2010-08-23 10:32:01 -07001915 var->type = glsl_type::get_array_instance(var->type->fields.array,
1916 size + 1);
1917 /* FINISHME: We should update the types of array
1918 * dereferences of this variable now.
1919 */
1920 }
1921 }
1922 }
1923}
1924
Ian Romanick69846702010-06-22 17:29:19 -07001925/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001926 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001927 *
1928 * \param used_mask Bits representing used (1) and unused (0) locations
1929 * \param needed_count Number of contiguous bits needed.
1930 *
1931 * \return
1932 * Base location of the available bits on success or -1 on failure.
1933 */
1934int
1935find_available_slots(unsigned used_mask, unsigned needed_count)
1936{
1937 unsigned needed_mask = (1 << needed_count) - 1;
1938 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1939
1940 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1941 * cannot optimize possibly infinite loops" for the loop below.
1942 */
1943 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1944 return -1;
1945
1946 for (int i = 0; i <= max_bit_to_test; i++) {
1947 if ((needed_mask & ~used_mask) == needed_mask)
1948 return i;
1949
1950 needed_mask <<= 1;
1951 }
1952
1953 return -1;
1954}
1955
1956
Ian Romanickd32d4f72011-06-27 17:59:58 -07001957/**
Andres Gomezb0e0c262014-10-24 16:51:09 +03001958 * Assign locations for either VS inputs or FS outputs
Ian Romanickd32d4f72011-06-27 17:59:58 -07001959 *
1960 * \param prog Shader program whose variables need locations assigned
1961 * \param target_index Selector for the program target to receive location
1962 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1963 * \c MESA_SHADER_FRAGMENT.
1964 * \param max_index Maximum number of generic locations. This corresponds
1965 * to either the maximum number of draw buffers or the
1966 * maximum number of generic attributes.
1967 *
1968 * \return
1969 * If locations are successfully assigned, true is returned. Otherwise an
1970 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001971 */
Ian Romanick69846702010-06-22 17:29:19 -07001972bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001973assign_attribute_or_color_locations(gl_shader_program *prog,
1974 unsigned target_index,
1975 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001976{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001977 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001978 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001979 unsigned used_locations = (max_index >= 32)
1980 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001981
Ian Romanickd32d4f72011-06-27 17:59:58 -07001982 assert((target_index == MESA_SHADER_VERTEX)
1983 || (target_index == MESA_SHADER_FRAGMENT));
1984
1985 gl_shader *const sh = prog->_LinkedShaders[target_index];
1986 if (sh == NULL)
1987 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001988
Ian Romanick69846702010-06-22 17:29:19 -07001989 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001990 *
1991 * 1. Invalidate the location assignments for all vertex shader inputs.
1992 *
1993 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001994 * glBindVertexAttribLocation) locations and outputs that have
1995 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001996 *
Ian Romanick69846702010-06-22 17:29:19 -07001997 * 3. Sort the attributes without assigned locations by number of slots
1998 * required in decreasing order. Fragmentation caused by attribute
1999 * locations assigned by the application may prevent large attributes
2000 * from having enough contiguous space.
2001 *
2002 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002003 */
2004
Ian Romanickd32d4f72011-06-27 17:59:58 -07002005 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06002006 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002007
Ian Romanickd32d4f72011-06-27 17:59:58 -07002008 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08002009 (target_index == MESA_SHADER_VERTEX)
2010 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07002011
2012
Ian Romanick69846702010-06-22 17:29:19 -07002013 /* Temporary storage for the set of attributes that need locations assigned.
2014 */
2015 struct temp_attr {
2016 unsigned slots;
2017 ir_variable *var;
2018
2019 /* Used below in the call to qsort. */
2020 static int compare(const void *a, const void *b)
2021 {
2022 const temp_attr *const l = (const temp_attr *) a;
2023 const temp_attr *const r = (const temp_attr *) b;
2024
2025 /* Reversed because we want a descending order sort below. */
2026 return r->slots - l->slots;
2027 }
2028 } to_assign[16];
2029
2030 unsigned num_attr = 0;
Dave Airliead208d92015-04-30 10:42:06 +10002031 unsigned total_attribs_size = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002032
Matt Turner4d784462014-06-24 21:34:05 -07002033 foreach_in_list(ir_instruction, node, sh->ir) {
2034 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002035
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002036 if ((var == NULL) || (var->data.mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002037 continue;
2038
Tapani Pälli447bb902013-12-12 15:08:59 +02002039 if (var->data.explicit_location) {
2040 if ((var->data.location >= (int)(max_index + generic_base))
2041 || (var->data.location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07002042 linker_error(prog,
2043 "invalid explicit location %d specified for `%s'\n",
Tapani Pälli447bb902013-12-12 15:08:59 +02002044 (var->data.location < 0)
2045 ? var->data.location
2046 : var->data.location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07002047 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07002048 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07002049 }
2050 } else if (target_index == MESA_SHADER_VERTEX) {
2051 unsigned binding;
2052
2053 if (prog->AttributeBindings->get(binding, var->name)) {
2054 assert(binding >= VERT_ATTRIB_GENERIC0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002055 var->data.location = binding;
2056 var->data.is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07002057 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002058 } else if (target_index == MESA_SHADER_FRAGMENT) {
2059 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002060 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07002061
2062 if (prog->FragDataBindings->get(binding, var->name)) {
2063 assert(binding >= FRAG_RESULT_DATA0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002064 var->data.location = binding;
2065 var->data.is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002066
2067 if (prog->FragDataIndexBindings->get(index, var->name)) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002068 var->data.index = index;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002069 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002070 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07002071 }
2072
Dave Airliead208d92015-04-30 10:42:06 +10002073 const unsigned slots = var->type->count_attribute_slots();
2074
2075 /* From GL4.5 core spec, section 11.1.1 (Vertex Attributes):
2076 *
2077 * "A program with more than the value of MAX_VERTEX_ATTRIBS active
2078 * attribute variables may fail to link, unless device-dependent
2079 * optimizations are able to make the program fit within available
2080 * hardware resources. For the purposes of this test, attribute variables
2081 * of the type dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3,
2082 * and dmat4 may count as consuming twice as many attributes as equivalent
2083 * single-precision types. While these types use the same number of
2084 * generic attributes as their single-precision equivalents,
2085 * implementations are permitted to consume two single-precision vectors
2086 * of internal storage for each three- or four-component double-precision
2087 * vector."
2088 * Until someone has a good reason in Mesa, enforce that now.
2089 */
2090 if (target_index == MESA_SHADER_VERTEX) {
2091 total_attribs_size += slots;
2092 if (var->type->without_array() == glsl_type::dvec3_type ||
2093 var->type->without_array() == glsl_type::dvec4_type ||
2094 var->type->without_array() == glsl_type::dmat2x3_type ||
2095 var->type->without_array() == glsl_type::dmat2x4_type ||
2096 var->type->without_array() == glsl_type::dmat3_type ||
2097 var->type->without_array() == glsl_type::dmat3x4_type ||
2098 var->type->without_array() == glsl_type::dmat4x3_type ||
2099 var->type->without_array() == glsl_type::dmat4_type)
2100 total_attribs_size += slots;
2101 }
2102
Ian Romanick9f0e98d2011-10-06 10:25:34 -07002103 /* If the variable is not a built-in and has a location statically
2104 * assigned in the shader (presumably via a layout qualifier), make sure
2105 * that it doesn't collide with other assigned locations. Otherwise,
2106 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002107 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002108 if (var->data.location != -1) {
2109 if (var->data.location >= generic_base && var->data.index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07002110 /* From page 61 of the OpenGL 4.0 spec:
2111 *
2112 * "LinkProgram will fail if the attribute bindings assigned
2113 * by BindAttribLocation do not leave not enough space to
2114 * assign a location for an active matrix attribute or an
2115 * active attribute array, both of which require multiple
2116 * contiguous generic attributes."
2117 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002118 * I think above text prohibits the aliasing of explicit and
2119 * automatic assignments. But, aliasing is allowed in manual
2120 * assignments of attribute locations. See below comments for
2121 * the details.
Ian Romanick523b6112011-08-17 15:40:03 -07002122 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002123 * From OpenGL 4.0 spec, page 61:
Ian Romanick523b6112011-08-17 15:40:03 -07002124 *
2125 * "It is possible for an application to bind more than one
2126 * attribute name to the same location. This is referred to as
2127 * aliasing. This will only work if only one of the aliased
2128 * attributes is active in the executable program, or if no
2129 * path through the shader consumes more than one attribute of
2130 * a set of attributes aliased to the same location. A link
2131 * error can occur if the linker determines that every path
2132 * through the shader consumes multiple aliased attributes,
2133 * but implementations are not required to generate an error
2134 * in this case."
2135 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002136 * From GLSL 4.30 spec, page 54:
2137 *
2138 * "A program will fail to link if any two non-vertex shader
2139 * input variables are assigned to the same location. For
2140 * vertex shaders, multiple input variables may be assigned
2141 * to the same location using either layout qualifiers or via
2142 * the OpenGL API. However, such aliasing is intended only to
2143 * support vertex shaders where each execution path accesses
2144 * at most one input per each location. Implementations are
2145 * permitted, but not required, to generate link-time errors
2146 * if they detect that every path through the vertex shader
2147 * executable accesses multiple inputs assigned to any single
2148 * location. For all shader types, a program will fail to link
2149 * if explicit location assignments leave the linker unable
2150 * to find space for other variables without explicit
2151 * assignments."
2152 *
2153 * From OpenGL ES 3.0 spec, page 56:
2154 *
2155 * "Binding more than one attribute name to the same location
2156 * is referred to as aliasing, and is not permitted in OpenGL
2157 * ES Shading Language 3.00 vertex shaders. LinkProgram will
2158 * fail when this condition exists. However, aliasing is
2159 * possible in OpenGL ES Shading Language 1.00 vertex shaders.
2160 * This will only work if only one of the aliased attributes
2161 * is active in the executable program, or if no path through
2162 * the shader consumes more than one attribute of a set of
2163 * attributes aliased to the same location. A link error can
2164 * occur if the linker determines that every path through the
2165 * shader consumes multiple aliased attributes, but implemen-
2166 * tations are not required to generate an error in this case."
2167 *
2168 * After looking at above references from OpenGL, OpenGL ES and
2169 * GLSL specifications, we allow aliasing of vertex input variables
2170 * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
2171 *
2172 * NOTE: This is not required by the spec but its worth mentioning
2173 * here that we're not doing anything to make sure that no path
2174 * through the vertex shader executable accesses multiple inputs
2175 * assigned to any single location.
Ian Romanick523b6112011-08-17 15:40:03 -07002176 */
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002177
Ian Romanick523b6112011-08-17 15:40:03 -07002178 /* Mask representing the contiguous slots that will be used by
2179 * this attribute.
2180 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002181 const unsigned attr = var->data.location - generic_base;
Ian Romanick523b6112011-08-17 15:40:03 -07002182 const unsigned use_mask = (1 << slots) - 1;
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002183 const char *const string = (target_index == MESA_SHADER_VERTEX)
2184 ? "vertex shader input" : "fragment shader output";
2185
2186 /* Generate a link error if the requested locations for this
2187 * attribute exceed the maximum allowed attribute location.
2188 */
2189 if (attr + slots > max_index) {
2190 linker_error(prog,
2191 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002192 "available for %s `%s' %d %d %d\n", string,
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002193 var->name, used_locations, use_mask, attr);
2194 return false;
2195 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002196
Ian Romanick523b6112011-08-17 15:40:03 -07002197 /* Generate a link error if the set of bits requested for this
2198 * attribute overlaps any previously allocated bits.
2199 */
2200 if ((~(use_mask << attr) & used_locations) != used_locations) {
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002201 if (target_index == MESA_SHADER_FRAGMENT ||
2202 (prog->IsES && prog->Version >= 300)) {
2203 linker_error(prog,
2204 "overlapping location is assigned "
2205 "to %s `%s' %d %d %d\n", string,
2206 var->name, used_locations, use_mask, attr);
2207 return false;
2208 } else {
2209 linker_warning(prog,
2210 "overlapping location is assigned "
2211 "to %s `%s' %d %d %d\n", string,
2212 var->name, used_locations, use_mask, attr);
2213 }
Ian Romanick523b6112011-08-17 15:40:03 -07002214 }
2215
2216 used_locations |= (use_mask << attr);
2217 }
2218
2219 continue;
2220 }
2221
2222 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07002223 to_assign[num_attr].var = var;
2224 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002225 }
Ian Romanick69846702010-06-22 17:29:19 -07002226
Dave Airliead208d92015-04-30 10:42:06 +10002227 if (target_index == MESA_SHADER_VERTEX) {
2228 if (total_attribs_size > max_index) {
2229 linker_error(prog,
2230 "attempt to use %d vertex attribute slots only %d available ",
2231 total_attribs_size, max_index);
2232 return false;
2233 }
2234 }
2235
Ian Romanick69846702010-06-22 17:29:19 -07002236 /* If all of the attributes were assigned locations by the application (or
2237 * are built-in attributes with fixed locations), return early. This should
2238 * be the common case.
2239 */
2240 if (num_attr == 0)
2241 return true;
2242
2243 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2244
Ian Romanickd32d4f72011-06-27 17:59:58 -07002245 if (target_index == MESA_SHADER_VERTEX) {
2246 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
2247 * only be explicitly assigned by via glBindAttribLocation. Mark it as
2248 * reserved to prevent it from being automatically allocated below.
2249 */
2250 find_deref_visitor find("gl_Vertex");
2251 find.run(sh->ir);
2252 if (find.variable_found())
2253 used_locations |= (1 << 0);
2254 }
Ian Romanick982e3792010-06-29 18:58:20 -07002255
Ian Romanick69846702010-06-22 17:29:19 -07002256 for (unsigned i = 0; i < num_attr; i++) {
2257 /* Mask representing the contiguous slots that will be used by this
2258 * attribute.
2259 */
2260 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2261
2262 int location = find_available_slots(used_locations, to_assign[i].slots);
2263
2264 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002265 const char *const string = (target_index == MESA_SHADER_VERTEX)
2266 ? "vertex shader input" : "fragment shader output";
2267
Ian Romanick586e7412011-07-28 14:04:09 -07002268 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00002269 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002270 "available for %s `%s'\n",
Ian Romanick586e7412011-07-28 14:04:09 -07002271 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07002272 return false;
2273 }
2274
Tapani Pälli447bb902013-12-12 15:08:59 +02002275 to_assign[i].var->data.location = generic_base + location;
2276 to_assign[i].var->data.is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002277 used_locations |= (use_mask << location);
2278 }
2279
2280 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002281}
2282
2283
Ian Romanick40e114b2010-08-17 14:55:50 -07002284/**
Ian Romanickcc90e622010-10-19 17:59:10 -07002285 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07002286 */
2287void
Ian Romanickcc90e622010-10-19 17:59:10 -07002288demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07002289{
Matt Turner4d784462014-06-24 21:34:05 -07002290 foreach_in_list(ir_instruction, node, sh->ir) {
2291 ir_variable *const var = node->as_variable();
Ian Romanick40e114b2010-08-17 14:55:50 -07002292
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002293 if ((var == NULL) || (var->data.mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07002294 continue;
2295
Ian Romanickcc90e622010-10-19 17:59:10 -07002296 /* A shader 'in' or 'out' variable is only really an input or output if
2297 * its value is used by other shader stages. This will cause the variable
2298 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07002299 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002300 if (var->data.is_unmatched_generic_inout) {
Ian Romanicka9948242014-07-08 18:53:09 -07002301 assert(var->data.mode != ir_var_temporary);
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002302 var->data.mode = ir_var_auto;
Ian Romanick40e114b2010-08-17 14:55:50 -07002303 }
2304 }
2305}
2306
2307
Paul Berry871ddb92011-11-05 11:17:32 -07002308/**
Marek Olšákec174a42011-11-18 15:00:10 +01002309 * Store the gl_FragDepth layout in the gl_shader_program struct.
2310 */
2311static void
2312store_fragdepth_layout(struct gl_shader_program *prog)
2313{
2314 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2315 return;
2316 }
2317
2318 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2319
2320 /* We don't look up the gl_FragDepth symbol directly because if
2321 * gl_FragDepth is not used in the shader, it's removed from the IR.
2322 * However, the symbol won't be removed from the symbol table.
2323 *
2324 * We're only interested in the cases where the variable is NOT removed
2325 * from the IR.
2326 */
Matt Turner4d784462014-06-24 21:34:05 -07002327 foreach_in_list(ir_instruction, node, ir) {
2328 ir_variable *const var = node->as_variable();
Marek Olšákec174a42011-11-18 15:00:10 +01002329
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002330 if (var == NULL || var->data.mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01002331 continue;
2332 }
2333
2334 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002335 switch (var->data.depth_layout) {
Marek Olšákec174a42011-11-18 15:00:10 +01002336 case ir_depth_layout_none:
2337 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
2338 return;
2339 case ir_depth_layout_any:
2340 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
2341 return;
2342 case ir_depth_layout_greater:
2343 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
2344 return;
2345 case ir_depth_layout_less:
2346 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
2347 return;
2348 case ir_depth_layout_unchanged:
2349 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
2350 return;
2351 default:
2352 assert(0);
2353 return;
2354 }
2355 }
2356 }
2357}
2358
2359/**
Ian Romanick92f81592011-11-08 12:37:19 -08002360 * Validate the resources used by a program versus the implementation limits
2361 */
Paul Berryb95d2372013-07-27 11:08:31 -07002362static void
Ian Romanick92f81592011-11-08 12:37:19 -08002363check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2364{
Paul Berry665b8d72014-01-07 10:11:39 -08002365 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick92f81592011-11-08 12:37:19 -08002366 struct gl_shader *sh = prog->_LinkedShaders[i];
2367
2368 if (sh == NULL)
2369 continue;
2370
Paul Berrybce8bc02014-01-08 10:17:01 -08002371 if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002372 linker_error(prog, "Too many %s shader texture samplers\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002373 _mesa_shader_stage_to_string(i));
Ian Romanick92f81592011-11-08 12:37:19 -08002374 }
2375
Paul Berrybce8bc02014-01-08 10:17:01 -08002376 if (sh->num_uniform_components >
2377 ctx->Const.Program[i].MaxUniformComponents) {
Eric Anholt38e77e52013-05-23 11:10:15 -07002378 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2379 linker_warning(prog, "Too many %s shader default uniform block "
2380 "components, but the driver will try to optimize "
2381 "them out; this is non-portable out-of-spec "
2382 "behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002383 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002384 } else {
2385 linker_error(prog, "Too many %s shader default uniform block "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002386 "components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002387 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002388 }
2389 }
2390
2391 if (sh->num_combined_uniform_components >
Paul Berrybce8bc02014-01-08 10:17:01 -08002392 ctx->Const.Program[i].MaxCombinedUniformComponents) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01002393 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2394 linker_warning(prog, "Too many %s shader uniform components, "
2395 "but the driver will try to optimize them out; "
2396 "this is non-portable out-of-spec behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002397 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002398 } else {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002399 linker_error(prog, "Too many %s shader uniform components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002400 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002401 }
Ian Romanick92f81592011-11-08 12:37:19 -08002402 }
2403 }
2404
Paul Berry665b8d72014-01-07 10:11:39 -08002405 unsigned blocks[MESA_SHADER_STAGES] = {0};
Eric Anholt877a8972012-06-25 12:47:01 -07002406 unsigned total_uniform_blocks = 0;
2407
2408 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
Jose Fonsecaf734d252015-06-15 18:29:02 +01002409 if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
2410 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
2411 prog->UniformBlocks[i].Name,
2412 prog->UniformBlocks[i].UniformBufferSize,
2413 ctx->Const.MaxUniformBlockSize);
2414 }
2415
Paul Berry665b8d72014-01-07 10:11:39 -08002416 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Eric Anholt877a8972012-06-25 12:47:01 -07002417 if (prog->UniformBlockStageIndex[j][i] != -1) {
2418 blocks[j]++;
2419 total_uniform_blocks++;
2420 }
2421 }
2422
2423 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002424 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
Eric Anholt877a8972012-06-25 12:47:01 -07002425 prog->NumUniformBlocks,
2426 ctx->Const.MaxCombinedUniformBlocks);
2427 } else {
Paul Berry665b8d72014-01-07 10:11:39 -08002428 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrybce8bc02014-01-08 10:17:01 -08002429 const unsigned max_uniform_blocks =
2430 ctx->Const.Program[i].MaxUniformBlocks;
2431 if (blocks[i] > max_uniform_blocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002432 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002433 _mesa_shader_stage_to_string(i),
Eric Anholt877a8972012-06-25 12:47:01 -07002434 blocks[i],
Paul Berrybce8bc02014-01-08 10:17:01 -08002435 max_uniform_blocks);
Eric Anholt877a8972012-06-25 12:47:01 -07002436 break;
2437 }
2438 }
2439 }
2440 }
Ian Romanick92f81592011-11-08 12:37:19 -08002441}
Paul Berry871ddb92011-11-05 11:17:32 -07002442
Francisco Jereze51158f2013-11-22 15:53:26 -08002443/**
2444 * Validate shader image resources.
2445 */
2446static void
2447check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2448{
2449 unsigned total_image_units = 0;
2450 unsigned fragment_outputs = 0;
2451
2452 if (!ctx->Extensions.ARB_shader_image_load_store)
2453 return;
2454
2455 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2456 struct gl_shader *sh = prog->_LinkedShaders[i];
2457
2458 if (sh) {
2459 if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002460 linker_error(prog, "Too many %s shader image uniforms\n",
Francisco Jereze51158f2013-11-22 15:53:26 -08002461 _mesa_shader_stage_to_string(i));
2462
2463 total_image_units += sh->NumImages;
2464
2465 if (i == MESA_SHADER_FRAGMENT) {
Matt Turner4d784462014-06-24 21:34:05 -07002466 foreach_in_list(ir_instruction, node, sh->ir) {
2467 ir_variable *var = node->as_variable();
Francisco Jereze51158f2013-11-22 15:53:26 -08002468 if (var && var->data.mode == ir_var_shader_out)
2469 fragment_outputs += var->type->count_attribute_slots();
2470 }
2471 }
2472 }
2473 }
2474
2475 if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002476 linker_error(prog, "Too many combined image uniforms\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002477
2478 if (total_image_units + fragment_outputs >
2479 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002480 linker_error(prog, "Too many combined image uniforms and fragment outputs\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002481}
2482
Tapani Pällieca9d162014-04-08 08:45:36 +03002483
2484/**
2485 * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
2486 * for a variable, checks for overlaps between other uniforms using explicit
2487 * locations.
2488 */
2489static bool
2490reserve_explicit_locations(struct gl_shader_program *prog,
2491 string_to_uint_map *map, ir_variable *var)
2492{
2493 unsigned slots = var->type->uniform_locations();
2494 unsigned max_loc = var->data.location + slots - 1;
2495
2496 /* Resize remap table if locations do not fit in the current one. */
2497 if (max_loc + 1 > prog->NumUniformRemapTable) {
2498 prog->UniformRemapTable =
2499 reralloc(prog, prog->UniformRemapTable,
2500 gl_uniform_storage *,
2501 max_loc + 1);
2502
2503 if (!prog->UniformRemapTable) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002504 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002505 return false;
2506 }
2507
2508 /* Initialize allocated space. */
2509 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
2510 prog->UniformRemapTable[i] = NULL;
2511
2512 prog->NumUniformRemapTable = max_loc + 1;
2513 }
2514
2515 for (unsigned i = 0; i < slots; i++) {
2516 unsigned loc = var->data.location + i;
2517
2518 /* Check if location is already used. */
2519 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
2520
2521 /* Possibly same uniform from a different stage, this is ok. */
2522 unsigned hash_loc;
2523 if (map->get(hash_loc, var->name) && hash_loc == loc - i)
2524 continue;
2525
2526 /* ARB_explicit_uniform_location specification states:
2527 *
2528 * "No two default-block uniform variables in the program can have
2529 * the same location, even if they are unused, otherwise a compiler
2530 * or linker error will be generated."
2531 */
2532 linker_error(prog,
Neil Roberts352f8f22014-11-13 15:31:44 +00002533 "location qualifier for uniform %s overlaps "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002534 "previously used location\n",
Tapani Pällieca9d162014-04-08 08:45:36 +03002535 var->name);
2536 return false;
2537 }
2538
2539 /* Initialize location as inactive before optimization
2540 * rounds and location assignment.
2541 */
2542 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
2543 }
2544
2545 /* Note, base location used for arrays. */
2546 map->put(var->data.location, var->name);
2547
2548 return true;
2549}
2550
2551/**
2552 * Check and reserve all explicit uniform locations, called before
2553 * any optimizations happen to handle also inactive uniforms and
2554 * inactive array elements that may get trimmed away.
2555 */
2556static void
2557check_explicit_uniform_locations(struct gl_context *ctx,
2558 struct gl_shader_program *prog)
2559{
2560 if (!ctx->Extensions.ARB_explicit_uniform_location)
2561 return;
2562
2563 /* This map is used to detect if overlapping explicit locations
2564 * occur with the same uniform (from different stage) or a different one.
2565 */
2566 string_to_uint_map *uniform_map = new string_to_uint_map;
2567
2568 if (!uniform_map) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002569 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002570 return;
2571 }
2572
2573 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2574 struct gl_shader *sh = prog->_LinkedShaders[i];
2575
2576 if (!sh)
2577 continue;
2578
Matt Turner4d784462014-06-24 21:34:05 -07002579 foreach_in_list(ir_instruction, node, sh->ir) {
2580 ir_variable *var = node->as_variable();
Kristian Høgsberga78a5892015-05-13 11:17:23 +02002581 if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) &&
Tapani Pällieca9d162014-04-08 08:45:36 +03002582 var->data.explicit_location) {
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002583 if (!reserve_explicit_locations(prog, uniform_map, var)) {
2584 delete uniform_map;
Tapani Pällieca9d162014-04-08 08:45:36 +03002585 return;
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002586 }
Tapani Pällieca9d162014-04-08 08:45:36 +03002587 }
2588 }
2589 }
2590
2591 delete uniform_map;
2592}
2593
Tapani Pällic796ce42015-03-06 09:14:49 +02002594static bool
2595add_program_resource(struct gl_shader_program *prog, GLenum type,
2596 const void *data, uint8_t stages)
2597{
2598 assert(data);
2599
2600 /* If resource already exists, do not add it again. */
2601 for (unsigned i = 0; i < prog->NumProgramResourceList; i++)
2602 if (prog->ProgramResourceList[i].Data == data)
2603 return true;
2604
2605 prog->ProgramResourceList =
2606 reralloc(prog,
2607 prog->ProgramResourceList,
2608 gl_program_resource,
2609 prog->NumProgramResourceList + 1);
2610
2611 if (!prog->ProgramResourceList) {
2612 linker_error(prog, "Out of memory during linking.\n");
2613 return false;
2614 }
2615
2616 struct gl_program_resource *res =
2617 &prog->ProgramResourceList[prog->NumProgramResourceList];
2618
2619 res->Type = type;
2620 res->Data = data;
2621 res->StageReferences = stages;
2622
2623 prog->NumProgramResourceList++;
2624
2625 return true;
2626}
2627
2628/**
2629 * Function builds a stage reference bitmask from variable name.
2630 */
2631static uint8_t
2632build_stageref(struct gl_shader_program *shProg, const char *name)
2633{
2634 uint8_t stages = 0;
2635
2636 /* Note, that we assume MAX 8 stages, if there will be more stages, type
2637 * used for reference mask in gl_program_resource will need to be changed.
2638 */
2639 assert(MESA_SHADER_STAGES < 8);
2640
2641 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2642 struct gl_shader *sh = shProg->_LinkedShaders[i];
2643 if (!sh)
2644 continue;
Tapani Pälliccaf37f2015-06-29 14:19:00 +03002645
2646 /* Shader symbol table may contain variables that have
2647 * been optimized away. Search IR for the variable instead.
2648 */
2649 foreach_in_list(ir_instruction, node, sh->ir) {
2650 ir_variable *var = node->as_variable();
2651 if (var && strcmp(var->name, name) == 0) {
2652 stages |= (1 << i);
2653 break;
2654 }
2655 }
Tapani Pällic796ce42015-03-06 09:14:49 +02002656 }
2657 return stages;
2658}
2659
2660static bool
2661add_interface_variables(struct gl_shader_program *shProg,
Jose Fonseca037e0e72015-04-16 10:19:57 +01002662 struct gl_shader *sh, GLenum programInterface)
Tapani Pällic796ce42015-03-06 09:14:49 +02002663{
2664 foreach_in_list(ir_instruction, node, sh->ir) {
2665 ir_variable *var = node->as_variable();
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002666 uint8_t mask = 0;
Tapani Pällic796ce42015-03-06 09:14:49 +02002667
2668 if (!var)
2669 continue;
2670
2671 switch (var->data.mode) {
2672 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
2673 * "For GetActiveAttrib, all active vertex shader input variables
2674 * are enumerated, including the special built-in inputs gl_VertexID
2675 * and gl_InstanceID."
2676 */
2677 case ir_var_system_value:
2678 if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
2679 var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
2680 var->data.location != SYSTEM_VALUE_INSTANCE_ID)
Tapani Pälli5917ca32015-04-21 08:25:16 +03002681 continue;
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002682 /* Mark special built-in inputs referenced by the vertex stage so
2683 * that they are considered active by the shader queries.
2684 */
2685 mask = (1 << (MESA_SHADER_VERTEX));
Tapani Pällied10f9c2015-04-21 20:11:43 +03002686 /* FALLTHROUGH */
Tapani Pällic796ce42015-03-06 09:14:49 +02002687 case ir_var_shader_in:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002688 if (programInterface != GL_PROGRAM_INPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002689 continue;
2690 break;
2691 case ir_var_shader_out:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002692 if (programInterface != GL_PROGRAM_OUTPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002693 continue;
2694 break;
2695 default:
2696 continue;
2697 };
2698
Kenneth Graunke6218c682015-06-28 22:17:16 -07002699 if (!add_program_resource(shProg, programInterface, var,
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002700 build_stageref(shProg, var->name) | mask))
Tapani Pällic796ce42015-03-06 09:14:49 +02002701 return false;
2702 }
2703 return true;
2704}
2705
2706/**
2707 * Builds up a list of program resources that point to existing
2708 * resource data.
2709 */
Tapani Pälli73afa312015-06-29 14:39:05 +03002710void
Tapani Pällic796ce42015-03-06 09:14:49 +02002711build_program_resource_list(struct gl_context *ctx,
2712 struct gl_shader_program *shProg)
2713{
2714 /* Rebuild resource list. */
2715 if (shProg->ProgramResourceList) {
2716 ralloc_free(shProg->ProgramResourceList);
2717 shProg->ProgramResourceList = NULL;
2718 shProg->NumProgramResourceList = 0;
2719 }
2720
2721 int input_stage = MESA_SHADER_STAGES, output_stage = 0;
2722
2723 /* Determine first input and final output stage. These are used to
2724 * detect which variables should be enumerated in the resource list
2725 * for GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT.
2726 */
2727 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2728 if (!shProg->_LinkedShaders[i])
2729 continue;
2730 if (input_stage == MESA_SHADER_STAGES)
2731 input_stage = i;
2732 output_stage = i;
2733 }
2734
2735 /* Empty shader, no resources. */
2736 if (input_stage == MESA_SHADER_STAGES && output_stage == 0)
2737 return;
2738
2739 /* Add inputs and outputs to the resource list. */
2740 if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage],
2741 GL_PROGRAM_INPUT))
2742 return;
2743
2744 if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage],
2745 GL_PROGRAM_OUTPUT))
2746 return;
2747
2748 /* Add transform feedback varyings. */
2749 if (shProg->LinkedTransformFeedback.NumVarying > 0) {
2750 for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
2751 uint8_t stageref =
2752 build_stageref(shProg,
2753 shProg->LinkedTransformFeedback.Varyings[i].Name);
2754 if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
2755 &shProg->LinkedTransformFeedback.Varyings[i],
2756 stageref))
2757 return;
2758 }
2759 }
2760
2761 /* Add uniforms from uniform storage. */
Martin Peres87a4bc52015-05-21 15:51:09 +03002762 for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
Tapani Pällic796ce42015-03-06 09:14:49 +02002763 /* Do not add uniforms internally used by Mesa. */
2764 if (shProg->UniformStorage[i].hidden)
2765 continue;
2766
2767 uint8_t stageref =
2768 build_stageref(shProg, shProg->UniformStorage[i].name);
Tapani Pälli9f4eaba2015-05-11 13:24:20 +03002769
2770 /* Add stagereferences for uniforms in a uniform block. */
2771 int block_index = shProg->UniformStorage[i].block_index;
2772 if (block_index != -1) {
2773 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
2774 if (shProg->UniformBlockStageIndex[j][block_index] != -1)
2775 stageref |= (1 << j);
2776 }
2777 }
2778
Tapani Pällic796ce42015-03-06 09:14:49 +02002779 if (!add_program_resource(shProg, GL_UNIFORM,
2780 &shProg->UniformStorage[i], stageref))
2781 return;
2782 }
2783
2784 /* Add program uniform blocks. */
2785 for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
2786 if (!add_program_resource(shProg, GL_UNIFORM_BLOCK,
2787 &shProg->UniformBlocks[i], 0))
2788 return;
2789 }
2790
2791 /* Add atomic counter buffers. */
2792 for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) {
2793 if (!add_program_resource(shProg, GL_ATOMIC_COUNTER_BUFFER,
2794 &shProg->AtomicBuffers[i], 0))
2795 return;
2796 }
2797
2798 /* TODO - following extensions will require more resource types:
2799 *
2800 * GL_ARB_shader_storage_buffer_object
2801 * GL_ARB_shader_subroutine
2802 */
2803}
2804
Tapani Pälli9350ea62015-05-19 15:01:49 +03002805/**
2806 * This check is done to make sure we allow only constant expression
2807 * indexing and "constant-index-expression" (indexing with an expression
2808 * that includes loop induction variable).
2809 */
2810static bool
2811validate_sampler_array_indexing(struct gl_context *ctx,
2812 struct gl_shader_program *prog)
2813{
2814 dynamic_sampler_array_indexing_visitor v;
2815 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2816 if (prog->_LinkedShaders[i] == NULL)
2817 continue;
2818
2819 bool no_dynamic_indexing =
2820 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler;
2821
2822 /* Search for array derefs in shader. */
2823 v.run(prog->_LinkedShaders[i]->ir);
2824 if (v.uses_dynamic_sampler_array_indexing()) {
2825 const char *msg = "sampler arrays indexed with non-constant "
2826 "expressions is forbidden in GLSL %s %u";
2827 /* Backend has indicated that it has no dynamic indexing support. */
2828 if (no_dynamic_indexing) {
2829 linker_error(prog, msg, prog->IsES ? "ES" : "", prog->Version);
2830 return false;
2831 } else {
2832 linker_warning(prog, msg, prog->IsES ? "ES" : "", prog->Version);
2833 }
2834 }
2835 }
2836 return true;
2837}
2838
Tapani Pällic796ce42015-03-06 09:14:49 +02002839
Ian Romanick0e59b262010-06-23 11:23:01 -07002840void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04002841link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07002842{
Paul Berry871ddb92011-11-05 11:17:32 -07002843 tfeedback_decl *tfeedback_decls = NULL;
2844 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2845
Kenneth Graunked3073f52011-01-21 14:32:31 -08002846 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002847
Paul Berryb95d2372013-07-27 11:08:31 -07002848 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07002849 prog->Validated = false;
2850 prog->_Used = false;
2851
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002852 prog->ARB_fragment_coord_conventions_enable = false;
Francisco Jerez5c114932013-09-11 12:14:46 -07002853
Ian Romanick832dfa52010-06-17 15:04:20 -07002854 /* Separate the shaders into groups based on their type.
2855 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002856 struct gl_shader **shader_list[MESA_SHADER_STAGES];
2857 unsigned num_shaders[MESA_SHADER_STAGES];
Ian Romanick832dfa52010-06-17 15:04:20 -07002858
Paul Berrycd18ba12014-01-07 08:56:57 -08002859 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2860 shader_list[i] = (struct gl_shader **)
2861 calloc(prog->NumShaders, sizeof(struct gl_shader *));
2862 num_shaders[i] = 0;
2863 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002864
Ian Romanick25f51d32010-07-16 15:51:50 -07002865 unsigned min_version = UINT_MAX;
2866 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07002867 const bool is_es_prog =
2868 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07002869 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07002870 min_version = MIN2(min_version, prog->Shaders[i]->Version);
2871 max_version = MAX2(max_version, prog->Shaders[i]->Version);
2872
Paul Berrya9f34dc2012-08-02 17:49:44 -07002873 if (prog->Shaders[i]->IsES != is_es_prog) {
2874 linker_error(prog, "all shaders must use same shading "
2875 "language version\n");
2876 goto done;
2877 }
2878
Jose Fonsecad01a7cda2015-03-18 14:21:15 +00002879 if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
2880 prog->ARB_fragment_coord_conventions_enable = true;
2881 }
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002882
Paul Berrycd18ba12014-01-07 08:56:57 -08002883 gl_shader_stage shader_type = prog->Shaders[i]->Stage;
2884 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
2885 num_shaders[shader_type]++;
Ian Romanick832dfa52010-06-17 15:04:20 -07002886 }
2887
Paul Berry672fab02013-10-13 18:01:11 -07002888 /* In desktop GLSL, different shader versions may be linked together. In
2889 * GLSL ES, all shader versions must be the same.
Ian Romanick25f51d32010-07-16 15:51:50 -07002890 */
Paul Berry672fab02013-10-13 18:01:11 -07002891 if (is_es_prog && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07002892 linker_error(prog, "all shaders must use same shading "
2893 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07002894 goto done;
2895 }
2896
2897 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07002898 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07002899
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002900 /* Geometry shaders have to be linked with vertex shaders.
2901 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002902 if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
Ian Romanickc557eb72014-01-23 18:26:29 -08002903 num_shaders[MESA_SHADER_VERTEX] == 0 &&
2904 !prog->SeparateShader) {
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002905 linker_error(prog, "Geometry shader must be linked with "
2906 "vertex shader\n");
2907 goto done;
2908 }
2909
Paul Berry1fe274b2014-01-08 11:40:23 -08002910 /* Compute shaders have additional restrictions. */
2911 if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
2912 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
2913 linker_error(prog, "Compute shaders may not be linked with any other "
2914 "type of shader\n");
2915 }
2916
Paul Berry665b8d72014-01-07 10:11:39 -08002917 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002918 if (prog->_LinkedShaders[i] != NULL)
2919 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
2920
2921 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07002922 }
2923
Ian Romanickcd6764e2010-07-16 16:00:07 -07002924 /* Link all shaders for a particular stage and validate the result.
2925 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002926 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
2927 if (num_shaders[stage] > 0) {
2928 gl_shader *const sh =
2929 link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
2930 num_shaders[stage]);
Ian Romanick3fb87872010-07-09 14:09:34 -07002931
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002932 if (!prog->LinkStatus) {
2933 if (sh)
2934 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08002935 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002936 }
Ian Romanick3fb87872010-07-09 14:09:34 -07002937
Paul Berrycd18ba12014-01-07 08:56:57 -08002938 switch (stage) {
2939 case MESA_SHADER_VERTEX:
2940 validate_vertex_shader_executable(prog, sh);
2941 break;
2942 case MESA_SHADER_GEOMETRY:
2943 validate_geometry_shader_executable(prog, sh);
2944 break;
2945 case MESA_SHADER_FRAGMENT:
2946 validate_fragment_shader_executable(prog, sh);
2947 break;
2948 }
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002949 if (!prog->LinkStatus) {
2950 if (sh)
2951 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08002952 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002953 }
Ian Romanick3fb87872010-07-09 14:09:34 -07002954
Paul Berrycd18ba12014-01-07 08:56:57 -08002955 _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
2956 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07002957 }
2958
Paul Berrycd18ba12014-01-07 08:56:57 -08002959 if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
Paul Berry44b7ebe2013-10-23 12:55:24 -07002960 prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
Paul Berrycd18ba12014-01-07 08:56:57 -08002961 else if (num_shaders[MESA_SHADER_VERTEX] > 0)
2962 prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
2963 else
2964 prog->LastClipDistanceArraySize = 0; /* Not used */
Bryan Cain25480922013-02-15 09:46:50 -06002965
Ian Romanick3ed850e2010-06-23 12:18:21 -07002966 /* Here begins the inter-stage linking phase. Some initial validation is
2967 * performed, then locations are assigned for uniforms, attributes, and
2968 * varyings.
2969 */
Paul Berryb95d2372013-07-27 11:08:31 -07002970 cross_validate_uniforms(prog);
2971 if (!prog->LinkStatus)
2972 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002973
Paul Berryb95d2372013-07-27 11:08:31 -07002974 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07002975
Paul Berry28e526d2014-01-06 19:47:25 -08002976 for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002977 if (prog->_LinkedShaders[prev] != NULL)
2978 break;
2979 }
Ian Romanick3322fba2010-10-14 13:28:42 -07002980
Tapani Pällieca9d162014-04-08 08:45:36 +03002981 check_explicit_uniform_locations(ctx, prog);
2982 if (!prog->LinkStatus)
2983 goto done;
2984
Paul Berryb95d2372013-07-27 11:08:31 -07002985 /* Validate the inputs of each stage with the output of the preceding
2986 * stage.
2987 */
Paul Berry28e526d2014-01-06 19:47:25 -08002988 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002989 if (prog->_LinkedShaders[i] == NULL)
2990 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07002991
Paul Berry544e3122013-11-15 14:23:45 -08002992 validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
2993 prog->_LinkedShaders[i]);
Paul Berryb95d2372013-07-27 11:08:31 -07002994 if (!prog->LinkStatus)
2995 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002996
Paul Berryb95d2372013-07-27 11:08:31 -07002997 cross_validate_outputs_to_inputs(prog,
2998 prog->_LinkedShaders[prev],
2999 prog->_LinkedShaders[i]);
3000 if (!prog->LinkStatus)
3001 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07003002
Paul Berryb95d2372013-07-27 11:08:31 -07003003 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07003004 }
Ian Romanick832dfa52010-06-17 15:04:20 -07003005
Paul Berry544e3122013-11-15 14:23:45 -08003006 /* Cross-validate uniform blocks between shader stages */
3007 validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08003008 MESA_SHADER_STAGES);
Paul Berry544e3122013-11-15 14:23:45 -08003009 if (!prog->LinkStatus)
3010 goto done;
Jordan Justen5ebf5472013-03-10 03:20:03 -07003011
Paul Berry665b8d72014-01-07 10:11:39 -08003012 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Jordan Justen5ebf5472013-03-10 03:20:03 -07003013 if (prog->_LinkedShaders[i] != NULL)
3014 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
3015 }
3016
Eric Anholt3de13952012-05-04 13:08:46 -07003017 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
3018 * it before optimization because we want most of the checks to get
3019 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07003020 *
3021 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07003022 */
Paul Berry15ba2a52012-08-02 17:51:02 -07003023 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07003024 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
3025 if (sh) {
3026 lower_discard_flow(sh->ir);
3027 }
3028 }
3029
Eric Anholtf609cf72012-04-27 13:52:56 -07003030 if (!interstage_cross_validate_uniform_blocks(prog))
3031 goto done;
3032
Eric Anholt2f4fe152010-08-10 13:06:49 -07003033 /* Do common optimization before assigning storage for attributes,
3034 * uniforms, and varyings. Later optimization could possibly make
3035 * some of that unused.
3036 */
Paul Berry665b8d72014-01-07 10:11:39 -08003037 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07003038 if (prog->_LinkedShaders[i] == NULL)
3039 continue;
3040
Ian Romanick02c5ae12011-07-11 10:46:01 -07003041 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
3042 if (!prog->LinkStatus)
3043 goto done;
3044
Marek Olšák002211f2014-08-03 04:31:56 +02003045 if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
Paul Berry18392442012-12-04 11:11:02 -08003046 lower_clip_distance(prog->_LinkedShaders[i]);
3047 }
Paul Berryc06e3252011-08-11 20:58:21 -07003048
Kenneth Graunke169c6452014-04-06 23:25:00 -07003049 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
Marek Olšák002211f2014-08-03 04:31:56 +02003050 &ctx->Const.ShaderCompilerOptions[i],
Kenneth Graunke169c6452014-04-06 23:25:00 -07003051 ctx->Const.NativeIntegers))
Eric Anholt2f4fe152010-08-10 13:06:49 -07003052 ;
Kenneth Graunke4f22db52014-04-26 00:18:54 -07003053
3054 lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
Ian Romanicka7ba9a72010-07-20 13:36:32 -07003055 }
Ian Romanick13e10e42010-06-21 12:03:24 -07003056
Tapani Pälli9350ea62015-05-19 15:01:49 +03003057 /* Validation for special cases where we allow sampler array indexing
3058 * with loop induction variable. This check emits a warning or error
3059 * depending if backend can handle dynamic indexing.
3060 */
3061 if ((!prog->IsES && prog->Version < 130) ||
3062 (prog->IsES && prog->Version < 300)) {
3063 if (!validate_sampler_array_indexing(ctx, prog))
3064 goto done;
3065 }
3066
Iago Toral Quiroga75896832014-06-16 16:09:53 +02003067 /* Check and validate stream emissions in geometry shaders */
3068 validate_geometry_shader_emissions(ctx, prog);
3069
Paul Berry50895d42012-12-05 07:17:07 -08003070 /* Mark all generic shader inputs and outputs as unpaired. */
Ian Romanick6bdc1d92014-02-11 16:37:56 -08003071 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
3072 if (prog->_LinkedShaders[i] != NULL) {
3073 link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
3074 }
Paul Berry50895d42012-12-05 07:17:07 -08003075 }
3076
Timothy Arceri87d2e152015-07-08 09:20:40 +10003077 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX,
3078 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003079 goto done;
3080 }
3081
Dave Airlie1256a5d2012-03-24 13:33:41 +00003082 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003083 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07003084 }
3085
Tapani Pälli993b9b62015-03-17 13:58:57 +02003086 unsigned first, last;
3087
3088 first = MESA_SHADER_STAGES;
3089 last = 0;
3090
3091 /* Determine first and last stage. */
3092 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3093 if (!prog->_LinkedShaders[i])
3094 continue;
3095 if (first == MESA_SHADER_STAGES)
3096 first = i;
3097 last = i;
Ian Romanick3322fba2010-10-14 13:28:42 -07003098 }
3099
Paul Berry871ddb92011-11-05 11:17:32 -07003100 if (num_tfeedback_decls != 0) {
3101 /* From GL_EXT_transform_feedback:
3102 * A program will fail to link if:
3103 *
3104 * * the <count> specified by TransformFeedbackVaryingsEXT is
3105 * non-zero, but the program object has no vertex or geometry
3106 * shader;
3107 */
Bryan Cain25480922013-02-15 09:46:50 -06003108 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07003109 linker_error(prog, "Transform feedback varyings specified, but "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07003110 "no vertex or geometry shader is present.\n");
Paul Berry871ddb92011-11-05 11:17:32 -07003111 goto done;
3112 }
3113
3114 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
3115 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08003116 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07003117 prog->TransformFeedback.VaryingNames,
3118 tfeedback_decls))
3119 goto done;
3120 }
3121
Marek Olšák284d9542013-06-12 02:18:09 +02003122 /* Linking the stages in the opposite order (from fragment to vertex)
3123 * ensures that inter-shader outputs written to in an earlier stage are
3124 * eliminated if they are (transitively) not used in a later stage.
3125 */
Tapani Pälli993b9b62015-03-17 13:58:57 +02003126 int next;
Ian Romanick13e10e42010-06-21 12:03:24 -07003127
Tapani Pälli993b9b62015-03-17 13:58:57 +02003128 if (first < MESA_SHADER_FRAGMENT) {
Marek Olšák284d9542013-06-12 02:18:09 +02003129 gl_shader *const sh = prog->_LinkedShaders[last];
3130
Ian Romanicka909b992014-12-01 14:07:30 -08003131 if (first == MESA_SHADER_GEOMETRY) {
3132 /* There was no vertex shader, but we still have to assign varying
3133 * locations for use by geometry shader inputs in SSO.
3134 *
3135 * If the shader is not separable (i.e., prog->SeparateShader is
3136 * false), linking will have already failed when first is
3137 * MESA_SHADER_GEOMETRY.
3138 */
3139 if (!assign_varying_locations(ctx, mem_ctx, prog,
Tapani Pälli993b9b62015-03-17 13:58:57 +02003140 NULL, prog->_LinkedShaders[first],
Ian Romanicka909b992014-12-01 14:07:30 -08003141 num_tfeedback_decls, tfeedback_decls,
3142 prog->Geom.VerticesIn))
3143 goto done;
3144 }
3145
Tapani Pälli993b9b62015-03-17 13:58:57 +02003146 if (last != MESA_SHADER_FRAGMENT &&
3147 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
Marek Olšák284d9542013-06-12 02:18:09 +02003148 /* There was no fragment shader, but we still have to assign varying
3149 * locations for use by transform feedback.
3150 */
3151 if (!assign_varying_locations(ctx, mem_ctx, prog,
3152 sh, NULL,
Paul Berry3b0cf702013-04-10 06:48:42 -07003153 num_tfeedback_decls, tfeedback_decls,
3154 0))
Marek Olšák284d9542013-06-12 02:18:09 +02003155 goto done;
3156 }
3157
Marek Olšákd13003f2013-08-09 22:34:45 +02003158 do_dead_builtin_varyings(ctx, sh, NULL,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003159 num_tfeedback_decls, tfeedback_decls);
3160
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003161 if (!prog->SeparateShader)
3162 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
Marek Olšák284d9542013-06-12 02:18:09 +02003163
3164 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07003165 */
Marek Olšák284d9542013-06-12 02:18:09 +02003166 while (do_dead_code(sh->ir, false))
3167 ;
3168 }
3169 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003170 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02003171 */
3172 gl_shader *const sh = prog->_LinkedShaders[first];
3173
Marek Olšákd13003f2013-08-09 22:34:45 +02003174 do_dead_builtin_varyings(ctx, NULL, sh,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003175 num_tfeedback_decls, tfeedback_decls);
3176
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003177 if (prog->SeparateShader) {
3178 if (!assign_varying_locations(ctx, mem_ctx, prog,
3179 NULL /* producer */,
3180 sh /* consumer */,
3181 0 /* num_tfeedback_decls */,
3182 NULL /* tfeedback_decls */,
3183 0 /* gs_input_vertices */))
3184 goto done;
3185 } else
3186 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
Marek Olšák284d9542013-06-12 02:18:09 +02003187
3188 while (do_dead_code(sh->ir, false))
3189 ;
3190 }
3191
3192 next = last;
3193 for (int i = next - 1; i >= 0; i--) {
3194 if (prog->_LinkedShaders[i] == NULL)
3195 continue;
3196
3197 gl_shader *const sh_i = prog->_LinkedShaders[i];
3198 gl_shader *const sh_next = prog->_LinkedShaders[next];
Paul Berry3b0cf702013-04-10 06:48:42 -07003199 unsigned gs_input_vertices =
3200 next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
Marek Olšák284d9542013-06-12 02:18:09 +02003201
3202 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
3203 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Paul Berry3b0cf702013-04-10 06:48:42 -07003204 tfeedback_decls, gs_input_vertices))
Paul Berry871ddb92011-11-05 11:17:32 -07003205 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02003206
Marek Olšákd13003f2013-08-09 22:34:45 +02003207 do_dead_builtin_varyings(ctx, sh_i, sh_next,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003208 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
3209 tfeedback_decls);
3210
Marek Olšák284d9542013-06-12 02:18:09 +02003211 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
3212 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
3213
3214 /* Eliminate code that is now dead due to unused outputs being demoted.
3215 */
3216 while (do_dead_code(sh_i->ir, false))
3217 ;
3218 while (do_dead_code(sh_next->ir, false))
3219 ;
3220
Marek Olšák3c555822013-06-13 03:17:22 +02003221 /* This must be done after all dead varyings are eliminated. */
Ian Romanick42305fb2013-09-10 12:00:34 -05003222 if (!check_against_output_limit(ctx, prog, sh_i))
3223 goto done;
3224 if (!check_against_input_limit(ctx, prog, sh_next))
Marek Olšák3c555822013-06-13 03:17:22 +02003225 goto done;
3226
Marek Olšák284d9542013-06-12 02:18:09 +02003227 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07003228 }
3229
3230 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
3231 goto done;
3232
Ian Romanick960d7222011-10-21 11:21:02 -07003233 update_array_sizes(prog);
Matt Turner9e2e7c72014-08-08 19:46:05 -07003234 link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
Francisco Jerez5c114932013-09-11 12:14:46 -07003235 link_assign_atomic_counter_resources(ctx, prog);
Marek Olšákec174a42011-11-18 15:00:10 +01003236 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07003237
Paul Berryb95d2372013-07-27 11:08:31 -07003238 check_resources(ctx, prog);
Francisco Jereze51158f2013-11-22 15:53:26 -08003239 check_image_resources(ctx, prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07003240 link_check_atomic_counter_resources(ctx, prog);
3241
Paul Berryb95d2372013-07-27 11:08:31 -07003242 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08003243 goto done;
3244
Ian Romanickce9171f2011-02-03 17:10:14 -08003245 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Anuj Phogat03597cf2013-12-19 14:17:19 -08003246 * present in a linked program. GL_ARB_ES2_compatibility doesn't say
3247 * anything about shader linking when one of the shaders (vertex or
3248 * fragment shader) is absent. So, the extension shouldn't change the
3249 * behavior specified in GLSL specification.
Ian Romanickce9171f2011-02-03 17:10:14 -08003250 */
Ian Romanickf64bfb22014-03-27 10:29:30 -07003251 if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
Ian Romanickce9171f2011-02-03 17:10:14 -08003252 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003253 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003254 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003255 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003256 }
3257 }
3258
Ian Romanick13e10e42010-06-21 12:03:24 -07003259 /* FINISHME: Assign fragment shader output locations. */
3260
Ian Romanick832dfa52010-06-17 15:04:20 -07003261done:
Paul Berry665b8d72014-01-07 10:11:39 -08003262 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrycd18ba12014-01-07 08:56:57 -08003263 free(shader_list[i]);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003264 if (prog->_LinkedShaders[i] == NULL)
3265 continue;
3266
Paul Berryd7fa9eb2013-11-22 12:37:22 -08003267 /* Do a final validation step to make sure that the IR wasn't
3268 * invalidated by any modifications performed after intrastage linking.
3269 */
3270 validate_ir_tree(prog->_LinkedShaders[i]->ir);
3271
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003272 /* Retain any live IR, but trash the rest. */
3273 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07003274
3275 /* The symbol table in the linked shaders may contain references to
3276 * variables that were removed (e.g., unused uniforms). Since it may
3277 * contain junk, there is no possible valid use. Delete it and set the
3278 * pointer to NULL.
3279 */
3280 delete prog->_LinkedShaders[i]->symbols;
3281 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003282 }
3283
Kenneth Graunked3073f52011-01-21 14:32:31 -08003284 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07003285}