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Brian2ccd2642007-01-15 17:27:24 -07001/**
2 * "Mandelbrot" shader demo. Uses the example shaders from
3 * chapter 15 (or 18) of the OpenGL Shading Language "orange" book.
4 * 15 Jan 2007
5 */
6
7#include <assert.h>
8#include <string.h>
9#include <stdio.h>
10#include <stdlib.h>
11#include <math.h>
12#include <GL/gl.h>
13#include <GL/glut.h>
14#include <GL/glext.h>
15#include "extfuncs.h"
16
17
18static char *FragProgFile = "CH18-mandel.frag.txt";
19static char *VertProgFile = "CH18-mandel.vert.txt";
20
21/* program/shader objects */
22static GLuint fragShader;
23static GLuint vertShader;
24static GLuint program;
25
26
27struct uniform_info {
28 const char *name;
29 GLuint size;
30 GLint location;
31 GLfloat value[4];
32};
33
34static struct uniform_info Uniforms[] = {
35 /* vert */
36 { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} },
37 { "SpecularContribution", 1, -1, { 0.5, 0, 0, 0 } },
38 { "DiffuseContribution", 1, -1, { 0.5, 0, 0, 0 } },
39 { "Shininess", 1, -1, { 20.0, 0, 0, 0 } },
40 /* frag */
41 { "MaxIterations", 1, -1, { 12, 0, 0, 0 } },
Brian0d553462007-01-15 17:48:19 -070042 { "Zoom", 1, -1, { 0.125, 0, 0, 0 } },
43 { "Xcenter", 1, -1, { -1.5, 0, 0, 0 } },
Brian2ccd2642007-01-15 17:27:24 -070044 { "Ycenter", 1, -1, { .005, 0, 0, 0 } },
45 { "InnerColor", 3, -1, { 1, 0, 0, 0 } },
46 { "OuterColor1", 3, -1, { 0, 1, 0, 0 } },
47 { "OuterColor2", 3, -1, { 0, 0, 1, 0 } },
48 { NULL, 0, 0, { 0, 0, 0, 0 } }
49};
50
51static GLint win = 0;
52
Brian2ccd2642007-01-15 17:27:24 -070053static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
54
Brian0d553462007-01-15 17:48:19 -070055static GLint uZoom, uXcenter, uYcenter;
56static GLfloat zoom = 1.0, xCenter = -1.5, yCenter = 0.0;
Brian2ccd2642007-01-15 17:27:24 -070057
58
59static void
60Redisplay(void)
61{
62 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
63
Brian0d553462007-01-15 17:48:19 -070064 /* set interactive uniform parameters */
65 glUniform1fv_func(uZoom, 1, &zoom);
66 glUniform1fv_func(uXcenter, 1, &xCenter);
67 glUniform1fv_func(uYcenter, 1, &yCenter);
68
Brian2ccd2642007-01-15 17:27:24 -070069 glPushMatrix();
70 glRotatef(xRot, 1.0f, 0.0f, 0.0f);
71 glRotatef(yRot, 0.0f, 1.0f, 0.0f);
72 glRotatef(zRot, 0.0f, 0.0f, 1.0f);
73
74 glBegin(GL_POLYGON);
75 glTexCoord2f(0, 0); glVertex2f(-1, -1);
76 glTexCoord2f(1, 0); glVertex2f( 1, -1);
77 glTexCoord2f(1, 1); glVertex2f( 1, 1);
78 glTexCoord2f(0, 1); glVertex2f(-1, 1);
79 glEnd();
80
81 glPopMatrix();
82
Brian0d553462007-01-15 17:48:19 -070083 glFinish();
84 glFlush();
Brian2ccd2642007-01-15 17:27:24 -070085 glutSwapBuffers();
86}
87
88
89static void
90Reshape(int width, int height)
91{
92 glViewport(0, 0, width, height);
93 glMatrixMode(GL_PROJECTION);
94 glLoadIdentity();
95 glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
96 glMatrixMode(GL_MODELVIEW);
97 glLoadIdentity();
98 glTranslatef(0.0f, 0.0f, -6.0f);
99}
100
101
102static void
103CleanUp(void)
104{
105 glDeleteShader_func(fragShader);
106 glDeleteShader_func(vertShader);
107 glDeleteProgram_func(program);
108 glutDestroyWindow(win);
109}
110
111
112static void
113Key(unsigned char key, int x, int y)
114{
115 (void) x;
116 (void) y;
117
118 switch(key) {
119 case 'z':
Brian0d553462007-01-15 17:48:19 -0700120 zoom *= 0.9;
Brian2ccd2642007-01-15 17:27:24 -0700121 break;
122 case 'Z':
Brian0d553462007-01-15 17:48:19 -0700123 zoom /= 0.9;
Brian2ccd2642007-01-15 17:27:24 -0700124 break;
125 case 27:
126 CleanUp();
127 exit(0);
128 break;
129 }
130 glutPostRedisplay();
131}
132
133
134static void
135SpecialKey(int key, int x, int y)
136{
Brian0d553462007-01-15 17:48:19 -0700137 const GLfloat step = 0.1 * zoom;
Brian2ccd2642007-01-15 17:27:24 -0700138
139 (void) x;
140 (void) y;
141
142 switch(key) {
143 case GLUT_KEY_UP:
Brian0d553462007-01-15 17:48:19 -0700144 yCenter += step;
Brian2ccd2642007-01-15 17:27:24 -0700145 break;
146 case GLUT_KEY_DOWN:
Brian0d553462007-01-15 17:48:19 -0700147 yCenter -= step;
Brian2ccd2642007-01-15 17:27:24 -0700148 break;
149 case GLUT_KEY_LEFT:
Brian0d553462007-01-15 17:48:19 -0700150 xCenter -= step;
Brian2ccd2642007-01-15 17:27:24 -0700151 break;
152 case GLUT_KEY_RIGHT:
Brian0d553462007-01-15 17:48:19 -0700153 xCenter += step;
Brian2ccd2642007-01-15 17:27:24 -0700154 break;
155 }
156 glutPostRedisplay();
157}
158
159
160
161static void
162LoadAndCompileShader(GLuint shader, const char *text)
163{
164 GLint stat;
165
166 glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
167
168 glCompileShader_func(shader);
169
170 glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
171 if (!stat) {
172 GLchar log[1000];
173 GLsizei len;
174 glGetShaderInfoLog_func(shader, 1000, &len, log);
175 fprintf(stderr, "brick: problem compiling shader: %s\n", log);
176 exit(1);
177 }
178 else {
179 printf("Shader compiled OK\n");
180 }
181}
182
183
184/**
185 * Read a shader from a file.
186 */
187static void
188ReadShader(GLuint shader, const char *filename)
189{
190 const int max = 100*1000;
191 int n;
192 char *buffer = (char*) malloc(max);
193 FILE *f = fopen(filename, "r");
194 if (!f) {
195 fprintf(stderr, "brick: Unable to open shader file %s\n", filename);
196 exit(1);
197 }
198
199 n = fread(buffer, 1, max, f);
200 printf("brick: read %d bytes from shader file %s\n", n, filename);
201 if (n > 0) {
202 buffer[n] = 0;
203 LoadAndCompileShader(shader, buffer);
204 }
205
206 fclose(f);
207 free(buffer);
208}
209
210
211static void
212CheckLink(GLuint prog)
213{
214 GLint stat;
215 glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
216 if (!stat) {
217 GLchar log[1000];
218 GLsizei len;
219 glGetProgramInfoLog_func(prog, 1000, &len, log);
220 fprintf(stderr, "Linker error:\n%s\n", log);
221 }
222 else {
223 fprintf(stderr, "Link success!\n");
224 }
225}
226
227
228static void
229Init(void)
230{
231 const char *version;
232 GLint i;
233
234 version = (const char *) glGetString(GL_VERSION);
235 if (version[0] != '2' || version[1] != '.') {
236 printf("Warning: this program expects OpenGL 2.0\n");
237 /*exit(1);*/
238 }
239
240 GetExtensionFuncs();
241
242 vertShader = glCreateShader_func(GL_VERTEX_SHADER);
243 ReadShader(vertShader, VertProgFile);
244
245 fragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
246 ReadShader(fragShader, FragProgFile);
247
248 program = glCreateProgram_func();
249 glAttachShader_func(program, fragShader);
250 glAttachShader_func(program, vertShader);
251 glLinkProgram_func(program);
252 CheckLink(program);
253 glUseProgram_func(program);
254
255 for (i = 0; Uniforms[i].name; i++) {
256 Uniforms[i].location
257 = glGetUniformLocation_func(program, Uniforms[i].name);
258 printf("Uniform %s location: %d\n", Uniforms[i].name,
259 Uniforms[i].location);
260 switch (Uniforms[i].size) {
261 case 1:
262 glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value);
263 break;
264 case 2:
265 glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value);
266 break;
267 case 3:
268 glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value);
269 break;
270 case 4:
271 glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value);
272 break;
273 default:
274 abort();
275 }
276 }
277
Brian0d553462007-01-15 17:48:19 -0700278 uZoom = glGetUniformLocation_func(program, "Zoom");
279 uXcenter = glGetUniformLocation_func(program, "Xcenter");
280 uYcenter = glGetUniformLocation_func(program, "Ycenter");
281
Brian2ccd2642007-01-15 17:27:24 -0700282 assert(glGetError() == 0);
283
284 glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
285
286 printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
287
288 assert(glIsProgram_func(program));
289 assert(glIsShader_func(fragShader));
290 assert(glIsShader_func(vertShader));
291
292 glColor3f(1, 0, 0);
293}
294
295
296static void
297ParseOptions(int argc, char *argv[])
298{
299 int i;
300 for (i = 1; i < argc; i++) {
301 if (strcmp(argv[i], "-fs") == 0) {
302 FragProgFile = argv[i+1];
303 }
304 else if (strcmp(argv[i], "-vs") == 0) {
305 VertProgFile = argv[i+1];
306 }
307 }
308}
309
310
311int
312main(int argc, char *argv[])
313{
314 glutInit(&argc, argv);
315 glutInitWindowPosition( 0, 0);
316 glutInitWindowSize(400, 400);
317 glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
318 win = glutCreateWindow(argv[0]);
319 glutReshapeFunc(Reshape);
320 glutKeyboardFunc(Key);
321 glutSpecialFunc(SpecialKey);
322 glutDisplayFunc(Redisplay);
323 ParseOptions(argc, argv);
324 Init();
325 glutMainLoop();
326 return 0;
327}
328