blob: c74ec56f3a2f7d185dc2736466d7060d8a3ddc35 [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Brian Paulddf4b2e2015-02-24 16:56:54 -070067#include <ctype.h>
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080068#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070069#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070070#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070071#include "ir.h"
72#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030073#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070074#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080075#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070076#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060077#include "ir_rvalue_visitor.h"
Tapani Pällieca9d162014-04-08 08:45:36 +030078#include "ir_uniform.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070079
Ian Romanick3322fba2010-10-14 13:28:42 -070080#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070081#include "main/enums.h"
Brian Paul241c5992014-12-15 16:41:58 -070082
Ian Romanick3322fba2010-10-14 13:28:42 -070083
Bryan Cain25480922013-02-15 09:46:50 -060084void linker_error(gl_shader_program *, const char *, ...);
85
Eric Anholt10ef9492013-09-20 11:03:44 -070086namespace {
87
Ian Romanick832dfa52010-06-17 15:04:20 -070088/**
89 * Visitor that determines whether or not a variable is ever written.
90 */
91class find_assignment_visitor : public ir_hierarchical_visitor {
92public:
93 find_assignment_visitor(const char *name)
94 : name(name), found(false)
95 {
96 /* empty */
97 }
98
99 virtual ir_visitor_status visit_enter(ir_assignment *ir)
100 {
101 ir_variable *const var = ir->lhs->variable_referenced();
102
103 if (strcmp(name, var->name) == 0) {
104 found = true;
105 return visit_stop;
106 }
107
108 return visit_continue_with_parent;
109 }
110
Eric Anholt18a60232010-08-23 11:29:25 -0700111 virtual ir_visitor_status visit_enter(ir_call *ir)
112 {
Kenneth Graunke48d0faa2014-01-10 16:39:17 -0800113 foreach_two_lists(formal_node, &ir->callee->parameters,
114 actual_node, &ir->actual_parameters) {
115 ir_rvalue *param_rval = (ir_rvalue *) actual_node;
116 ir_variable *sig_param = (ir_variable *) formal_node;
Eric Anholt18a60232010-08-23 11:29:25 -0700117
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200118 if (sig_param->data.mode == ir_var_function_out ||
119 sig_param->data.mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700120 ir_variable *var = param_rval->variable_referenced();
121 if (var && strcmp(name, var->name) == 0) {
122 found = true;
123 return visit_stop;
124 }
125 }
Eric Anholt18a60232010-08-23 11:29:25 -0700126 }
127
Kenneth Graunked884f602012-03-20 15:56:37 -0700128 if (ir->return_deref != NULL) {
129 ir_variable *const var = ir->return_deref->variable_referenced();
130
131 if (strcmp(name, var->name) == 0) {
132 found = true;
133 return visit_stop;
134 }
135 }
136
Eric Anholt18a60232010-08-23 11:29:25 -0700137 return visit_continue_with_parent;
138 }
139
Ian Romanick832dfa52010-06-17 15:04:20 -0700140 bool variable_found()
141 {
142 return found;
143 }
144
145private:
146 const char *name; /**< Find writes to a variable with this name. */
147 bool found; /**< Was a write to the variable found? */
148};
149
Ian Romanickc93b8f12010-06-17 15:20:22 -0700150
Ian Romanickc33e78f2010-08-13 12:30:41 -0700151/**
152 * Visitor that determines whether or not a variable is ever read.
153 */
154class find_deref_visitor : public ir_hierarchical_visitor {
155public:
156 find_deref_visitor(const char *name)
157 : name(name), found(false)
158 {
159 /* empty */
160 }
161
162 virtual ir_visitor_status visit(ir_dereference_variable *ir)
163 {
164 if (strcmp(this->name, ir->var->name) == 0) {
165 this->found = true;
166 return visit_stop;
167 }
168
169 return visit_continue;
170 }
171
172 bool variable_found() const
173 {
174 return this->found;
175 }
176
177private:
178 const char *name; /**< Find writes to a variable with this name. */
179 bool found; /**< Was a write to the variable found? */
180};
181
182
Paul Berry7cfefe62013-07-30 21:13:48 -0700183class geom_array_resize_visitor : public ir_hierarchical_visitor {
184public:
185 unsigned num_vertices;
186 gl_shader_program *prog;
187
188 geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
189 {
190 this->num_vertices = num_vertices;
191 this->prog = prog;
192 }
193
194 virtual ~geom_array_resize_visitor()
195 {
196 /* empty */
197 }
198
199 virtual ir_visitor_status visit(ir_variable *var)
200 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200201 if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
Paul Berry7cfefe62013-07-30 21:13:48 -0700202 return visit_continue;
203
204 unsigned size = var->type->length;
205
206 /* Generate a link error if the shader has declared this array with an
207 * incorrect size.
208 */
209 if (size && size != this->num_vertices) {
210 linker_error(this->prog, "size of array %s declared as %u, "
211 "but number of input vertices is %u\n",
212 var->name, size, this->num_vertices);
213 return visit_continue;
214 }
215
216 /* Generate a link error if the shader attempts to access an input
217 * array using an index too large for its actual size assigned at link
218 * time.
219 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200220 if (var->data.max_array_access >= this->num_vertices) {
Paul Berry7cfefe62013-07-30 21:13:48 -0700221 linker_error(this->prog, "geometry shader accesses element %i of "
222 "%s, but only %i input vertices\n",
Tapani Pälli447bb902013-12-12 15:08:59 +0200223 var->data.max_array_access, var->name, this->num_vertices);
Paul Berry7cfefe62013-07-30 21:13:48 -0700224 return visit_continue;
225 }
226
Timothy Arcerid67515b2015-04-30 20:45:54 +1000227 var->type = glsl_type::get_array_instance(var->type->fields.array,
Paul Berry7cfefe62013-07-30 21:13:48 -0700228 this->num_vertices);
Tapani Pälli447bb902013-12-12 15:08:59 +0200229 var->data.max_array_access = this->num_vertices - 1;
Paul Berry7cfefe62013-07-30 21:13:48 -0700230
231 return visit_continue;
232 }
233
234 /* Dereferences of input variables need to be updated so that their type
235 * matches the newly assigned type of the variable they are accessing. */
236 virtual ir_visitor_status visit(ir_dereference_variable *ir)
237 {
238 ir->type = ir->var->type;
239 return visit_continue;
240 }
241
242 /* Dereferences of 2D input arrays need to be updated so that their type
243 * matches the newly assigned type of the array they are accessing. */
244 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
245 {
246 const glsl_type *const vt = ir->array->type;
247 if (vt->is_array())
Timothy Arcerid67515b2015-04-30 20:45:54 +1000248 ir->type = vt->fields.array;
Paul Berry7cfefe62013-07-30 21:13:48 -0700249 return visit_continue;
250 }
251};
252
Chris Forbes7c758c52014-09-21 13:33:14 +1200253class tess_eval_array_resize_visitor : public ir_hierarchical_visitor {
254public:
255 unsigned num_vertices;
256 gl_shader_program *prog;
257
258 tess_eval_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
259 {
260 this->num_vertices = num_vertices;
261 this->prog = prog;
262 }
263
264 virtual ~tess_eval_array_resize_visitor()
265 {
266 /* empty */
267 }
268
269 virtual ir_visitor_status visit(ir_variable *var)
270 {
271 if (!var->type->is_array() || var->data.mode != ir_var_shader_in || var->data.patch)
272 return visit_continue;
273
274 var->type = glsl_type::get_array_instance(var->type->fields.array,
275 this->num_vertices);
276 var->data.max_array_access = this->num_vertices - 1;
277
278 return visit_continue;
279 }
280
281 /* Dereferences of input variables need to be updated so that their type
282 * matches the newly assigned type of the variable they are accessing. */
283 virtual ir_visitor_status visit(ir_dereference_variable *ir)
284 {
285 ir->type = ir->var->type;
286 return visit_continue;
287 }
288
289 /* Dereferences of 2D input arrays need to be updated so that their type
290 * matches the newly assigned type of the array they are accessing. */
291 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
292 {
293 const glsl_type *const vt = ir->array->type;
294 if (vt->is_array())
295 ir->type = vt->fields.array;
296 return visit_continue;
297 }
298};
299
Paul Berry1a33e022013-08-18 20:59:37 -0700300/**
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200301 * Visitor that determines the highest stream id to which a (geometry) shader
302 * emits vertices. It also checks whether End{Stream}Primitive is ever called.
Paul Berry1a33e022013-08-18 20:59:37 -0700303 */
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200304class find_emit_vertex_visitor : public ir_hierarchical_visitor {
Paul Berry1a33e022013-08-18 20:59:37 -0700305public:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200306 find_emit_vertex_visitor(int max_allowed)
307 : max_stream_allowed(max_allowed),
308 invalid_stream_id(0),
309 invalid_stream_id_from_emit_vertex(false),
310 end_primitive_found(false),
311 uses_non_zero_stream(false)
Paul Berry1a33e022013-08-18 20:59:37 -0700312 {
313 /* empty */
314 }
315
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200316 virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700317 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200318 int stream_id = ir->stream_id();
319
320 if (stream_id < 0) {
321 invalid_stream_id = stream_id;
322 invalid_stream_id_from_emit_vertex = true;
323 return visit_stop;
324 }
325
326 if (stream_id > max_stream_allowed) {
327 invalid_stream_id = stream_id;
328 invalid_stream_id_from_emit_vertex = true;
329 return visit_stop;
330 }
331
332 if (stream_id != 0)
333 uses_non_zero_stream = true;
334
335 return visit_continue;
Paul Berry1a33e022013-08-18 20:59:37 -0700336 }
337
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200338 virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700339 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200340 end_primitive_found = true;
341
342 int stream_id = ir->stream_id();
343
344 if (stream_id < 0) {
345 invalid_stream_id = stream_id;
346 invalid_stream_id_from_emit_vertex = false;
347 return visit_stop;
348 }
349
350 if (stream_id > max_stream_allowed) {
351 invalid_stream_id = stream_id;
352 invalid_stream_id_from_emit_vertex = false;
353 return visit_stop;
354 }
355
356 if (stream_id != 0)
357 uses_non_zero_stream = true;
358
359 return visit_continue;
360 }
361
362 bool error()
363 {
364 return invalid_stream_id != 0;
365 }
366
367 const char *error_func()
368 {
369 return invalid_stream_id_from_emit_vertex ?
370 "EmitStreamVertex" : "EndStreamPrimitive";
371 }
372
373 int error_stream()
374 {
375 return invalid_stream_id;
376 }
377
378 bool uses_streams()
379 {
380 return uses_non_zero_stream;
381 }
382
383 bool uses_end_primitive()
384 {
385 return end_primitive_found;
Paul Berry1a33e022013-08-18 20:59:37 -0700386 }
387
388private:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200389 int max_stream_allowed;
390 int invalid_stream_id;
391 bool invalid_stream_id_from_emit_vertex;
392 bool end_primitive_found;
393 bool uses_non_zero_stream;
Paul Berry1a33e022013-08-18 20:59:37 -0700394};
395
Tapani Pälli9350ea62015-05-19 15:01:49 +0300396/* Class that finds array derefs and check if indexes are dynamic. */
397class dynamic_sampler_array_indexing_visitor : public ir_hierarchical_visitor
398{
399public:
400 dynamic_sampler_array_indexing_visitor() :
401 dynamic_sampler_array_indexing(false)
402 {
403 }
404
405 ir_visitor_status visit_enter(ir_dereference_array *ir)
406 {
407 if (!ir->variable_referenced())
408 return visit_continue;
409
410 if (!ir->variable_referenced()->type->contains_sampler())
411 return visit_continue;
412
413 if (!ir->array_index->constant_expression_value()) {
414 dynamic_sampler_array_indexing = true;
415 return visit_stop;
416 }
417 return visit_continue;
418 }
419
420 bool uses_dynamic_sampler_array_indexing()
421 {
422 return dynamic_sampler_array_indexing;
423 }
424
425private:
426 bool dynamic_sampler_array_indexing;
427};
428
Eric Anholt10ef9492013-09-20 11:03:44 -0700429} /* anonymous namespace */
Paul Berry1a33e022013-08-18 20:59:37 -0700430
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700431void
Ian Romanick586e7412011-07-28 14:04:09 -0700432linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700433{
434 va_list ap;
435
Kenneth Graunked3073f52011-01-21 14:32:31 -0800436 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700437 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800438 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700439 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700440
441 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700442}
443
444
445void
Ian Romanick379a32f2011-07-28 14:09:06 -0700446linker_warning(gl_shader_program *prog, const char *fmt, ...)
447{
448 va_list ap;
449
Anuj Phogat80b4a362014-03-07 16:48:35 -0800450 ralloc_strcat(&prog->InfoLog, "warning: ");
Ian Romanick379a32f2011-07-28 14:09:06 -0700451 va_start(ap, fmt);
452 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
453 va_end(ap);
454
455}
456
457
Paul Berryb92900d2013-01-28 14:21:59 -0800458/**
459 * Given a string identifying a program resource, break it into a base name
460 * and an optional array index in square brackets.
461 *
462 * If an array index is present, \c out_base_name_end is set to point to the
463 * "[" that precedes the array index, and the array index itself is returned
464 * as a long.
465 *
466 * If no array index is present (or if the array index is negative or
467 * mal-formed), \c out_base_name_end, is set to point to the null terminator
468 * at the end of the input string, and -1 is returned.
469 *
470 * Only the final array index is parsed; if the string contains other array
471 * indices (or structure field accesses), they are left in the base name.
472 *
473 * No attempt is made to check that the base name is properly formed;
474 * typically the caller will look up the base name in a hash table, so
475 * ill-formed base names simply turn into hash table lookup failures.
476 */
477long
478parse_program_resource_name(const GLchar *name,
479 const GLchar **out_base_name_end)
480{
481 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
482 *
483 * "When an integer array element or block instance number is part of
484 * the name string, it will be specified in decimal form without a "+"
485 * or "-" sign or any extra leading zeroes. Additionally, the name
486 * string will not include white space anywhere in the string."
487 */
488
489 const size_t len = strlen(name);
490 *out_base_name_end = name + len;
491
492 if (len == 0 || name[len-1] != ']')
493 return -1;
494
495 /* Walk backwards over the string looking for a non-digit character. This
496 * had better be the opening bracket for an array index.
497 *
498 * Initially, i specifies the location of the ']'. Since the string may
499 * contain only the ']' charcater, walk backwards very carefully.
500 */
501 unsigned i;
502 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
503 /* empty */ ;
504
505 if ((i == 0) || name[i-1] != '[')
506 return -1;
507
508 long array_index = strtol(&name[i], NULL, 10);
509 if (array_index < 0)
510 return -1;
511
Timothy Arceri09c440c2015-07-03 08:45:30 +1000512 /* Check for leading zero */
513 if (name[i] == '0' && name[i+1] != ']')
514 return -1;
515
Paul Berryb92900d2013-01-28 14:21:59 -0800516 *out_base_name_end = name + (i - 1);
517 return array_index;
518}
519
520
Ian Romanick379a32f2011-07-28 14:09:06 -0700521void
Ian Romanick63974c02013-10-04 10:46:29 -0700522link_invalidate_variable_locations(exec_list *ir)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700523{
Matt Turner4d784462014-06-24 21:34:05 -0700524 foreach_in_list(ir_instruction, node, ir) {
525 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700526
Paul Berry50895d42012-12-05 07:17:07 -0800527 if (var == NULL)
528 continue;
529
Ian Romanick63974c02013-10-04 10:46:29 -0700530 /* Only assign locations for variables that lack an explicit location.
531 * Explicit locations are set for all built-in variables, generic vertex
532 * shader inputs (via layout(location=...)), and generic fragment shader
533 * outputs (also via layout(location=...)).
534 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200535 if (!var->data.explicit_location) {
536 var->data.location = -1;
537 var->data.location_frac = 0;
Paul Berry50895d42012-12-05 07:17:07 -0800538 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700539
Ian Romanick63974c02013-10-04 10:46:29 -0700540 /* ir_variable::is_unmatched_generic_inout is used by the linker while
541 * connecting outputs from one stage to inputs of the next stage.
542 *
543 * There are two implicit assumptions here. First, we assume that any
544 * built-in variable (i.e., non-generic in or out) will have
545 * explicit_location set. Second, we assume that any generic in or out
546 * will not have explicit_location set.
547 *
548 * This second assumption will only be valid until
549 * GL_ARB_separate_shader_objects is supported. When that extension is
550 * implemented, this function will need some modifications.
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700551 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200552 if (!var->data.explicit_location) {
553 var->data.is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800554 } else {
Tapani Pälli447bb902013-12-12 15:08:59 +0200555 var->data.is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800556 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700557 }
558}
559
560
Ian Romanickc93b8f12010-06-17 15:20:22 -0700561/**
Paul Berry44e07de2013-06-11 14:11:05 -0700562 * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
563 *
564 * Also check for errors based on incorrect usage of gl_ClipVertex and
565 * gl_ClipDistance.
566 *
567 * Return false if an error was reported.
568 */
569static void
Paul Berryb30e25f2013-12-17 09:49:43 -0800570analyze_clip_usage(struct gl_shader_program *prog,
Paul Berry44e07de2013-06-11 14:11:05 -0700571 struct gl_shader *shader, GLboolean *UsesClipDistance,
572 GLuint *ClipDistanceArraySize)
573{
574 *ClipDistanceArraySize = 0;
575
576 if (!prog->IsES && prog->Version >= 130) {
577 /* From section 7.1 (Vertex Shader Special Variables) of the
578 * GLSL 1.30 spec:
579 *
580 * "It is an error for a shader to statically write both
581 * gl_ClipVertex and gl_ClipDistance."
582 *
583 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
584 * gl_ClipVertex nor gl_ClipDistance.
585 */
586 find_assignment_visitor clip_vertex("gl_ClipVertex");
587 find_assignment_visitor clip_distance("gl_ClipDistance");
588
589 clip_vertex.run(shader->ir);
590 clip_distance.run(shader->ir);
591 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
592 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
Paul Berryb30e25f2013-12-17 09:49:43 -0800593 "and `gl_ClipDistance'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -0800594 _mesa_shader_stage_to_string(shader->Stage));
Paul Berry44e07de2013-06-11 14:11:05 -0700595 return;
596 }
597 *UsesClipDistance = clip_distance.variable_found();
598 ir_variable *clip_distance_var =
599 shader->symbols->get_variable("gl_ClipDistance");
600 if (clip_distance_var)
601 *ClipDistanceArraySize = clip_distance_var->type->length;
602 } else {
603 *UsesClipDistance = false;
604 }
605}
606
607
608/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700609 * Verify that a vertex shader executable meets all semantic requirements.
610 *
Paul Berry642e5b412012-01-04 13:57:52 -0800611 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
612 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700613 *
614 * \param shader Vertex shader executable to be verified
615 */
Paul Berryb95d2372013-07-27 11:08:31 -0700616void
Eric Anholt849e1812010-06-30 11:49:17 -0700617validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700618 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700619{
620 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700621 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700622
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700623 /* From the GLSL 1.10 spec, page 48:
624 *
625 * "The variable gl_Position is available only in the vertex
626 * language and is intended for writing the homogeneous vertex
627 * position. All executions of a well-formed vertex shader
628 * executable must write a value into this variable. [...] The
629 * variable gl_Position is available only in the vertex
630 * language and is intended for writing the homogeneous vertex
631 * position. All executions of a well-formed vertex shader
632 * executable must write a value into this variable."
633 *
634 * while in GLSL 1.40 this text is changed to:
635 *
636 * "The variable gl_Position is available only in the vertex
637 * language and is intended for writing the homogeneous vertex
638 * position. It can be written at any time during shader
639 * execution. It may also be read back by a vertex shader
640 * after being written. This value will be used by primitive
641 * assembly, clipping, culling, and other fixed functionality
642 * operations, if present, that operate on primitives after
643 * vertex processing has occurred. Its value is undefined if
644 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700645 *
Kalyan Kondapally78c92012014-09-08 11:10:42 +0300646 * All GLSL ES Versions are similar to GLSL 1.40--failing to write to
647 * gl_Position is not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700648 */
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700649 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700650 find_assignment_visitor find("gl_Position");
651 find.run(shader->ir);
652 if (!find.variable_found()) {
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700653 if (prog->IsES) {
654 linker_warning(prog,
655 "vertex shader does not write to `gl_Position'."
656 "It's value is undefined. \n");
657 } else {
658 linker_error(prog,
659 "vertex shader does not write to `gl_Position'. \n");
660 }
Paul Berryb95d2372013-07-27 11:08:31 -0700661 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700662 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700663 }
664
Paul Berryb30e25f2013-12-17 09:49:43 -0800665 analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700666 &prog->Vert.ClipDistanceArraySize);
Ian Romanick832dfa52010-06-17 15:04:20 -0700667}
668
669
Ian Romanickc93b8f12010-06-17 15:20:22 -0700670/**
671 * Verify that a fragment shader executable meets all semantic requirements
672 *
673 * \param shader Fragment shader executable to be verified
674 */
Paul Berryb95d2372013-07-27 11:08:31 -0700675void
Eric Anholt849e1812010-06-30 11:49:17 -0700676validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700677 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700678{
679 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700680 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700681
Ian Romanick832dfa52010-06-17 15:04:20 -0700682 find_assignment_visitor frag_color("gl_FragColor");
683 find_assignment_visitor frag_data("gl_FragData");
684
Eric Anholt16b68b12010-06-30 11:05:43 -0700685 frag_color.run(shader->ir);
686 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700687
Ian Romanick832dfa52010-06-17 15:04:20 -0700688 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700689 linker_error(prog, "fragment shader writes to both "
690 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700691 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700692}
693
Bryan Cain25480922013-02-15 09:46:50 -0600694/**
695 * Verify that a geometry shader executable meets all semantic requirements
696 *
Paul Berry44e07de2013-06-11 14:11:05 -0700697 * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
698 * prog->Geom.ClipDistanceArraySize as a side effect.
Bryan Cain25480922013-02-15 09:46:50 -0600699 *
700 * \param shader Geometry shader executable to be verified
701 */
702void
703validate_geometry_shader_executable(struct gl_shader_program *prog,
704 struct gl_shader *shader)
705{
706 if (shader == NULL)
707 return;
708
709 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
710 prog->Geom.VerticesIn = num_vertices;
Paul Berry44e07de2013-06-11 14:11:05 -0700711
Paul Berryb30e25f2013-12-17 09:49:43 -0800712 analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700713 &prog->Geom.ClipDistanceArraySize);
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200714}
Paul Berry1a33e022013-08-18 20:59:37 -0700715
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200716/**
717 * Check if geometry shaders emit to non-zero streams and do corresponding
718 * validations.
719 */
720static void
721validate_geometry_shader_emissions(struct gl_context *ctx,
722 struct gl_shader_program *prog)
723{
724 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
725 find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
726 emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
727 if (emit_vertex.error()) {
728 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700729 "stream parameter are in the range [0, %d].\n",
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200730 emit_vertex.error_func(),
731 emit_vertex.error_stream(),
732 ctx->Const.MaxVertexStreams - 1);
733 }
734 prog->Geom.UsesStreams = emit_vertex.uses_streams();
735 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
736
737 /* From the ARB_gpu_shader5 spec:
738 *
739 * "Multiple vertex streams are supported only if the output primitive
740 * type is declared to be "points". A program will fail to link if it
741 * contains a geometry shader calling EmitStreamVertex() or
742 * EndStreamPrimitive() if its output primitive type is not "points".
743 *
744 * However, in the same spec:
745 *
746 * "The function EmitVertex() is equivalent to calling EmitStreamVertex()
747 * with <stream> set to zero."
748 *
749 * And:
750 *
751 * "The function EndPrimitive() is equivalent to calling
752 * EndStreamPrimitive() with <stream> set to zero."
753 *
754 * Since we can call EmitVertex() and EndPrimitive() when we output
755 * primitives other than points, calling EmitStreamVertex(0) or
756 * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
757 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
758 * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
759 * stream.
760 */
761 if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
762 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700763 "with n>0 requires point output\n");
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200764 }
765 }
Bryan Cain25480922013-02-15 09:46:50 -0600766}
767
Timothy Arceri50859c62015-02-21 21:47:14 +1100768bool
769validate_intrastage_arrays(struct gl_shader_program *prog,
770 ir_variable *const var,
771 ir_variable *const existing)
772{
773 /* Consider the types to be "the same" if both types are arrays
774 * of the same type and one of the arrays is implicitly sized.
775 * In addition, set the type of the linked variable to the
776 * explicitly sized array.
777 */
778 if (var->type->is_array() && existing->type->is_array() &&
779 (var->type->fields.array == existing->type->fields.array) &&
780 ((var->type->length == 0)|| (existing->type->length == 0))) {
781 if (var->type->length != 0) {
782 if (var->type->length <= existing->data.max_array_access) {
783 linker_error(prog, "%s `%s' declared as type "
784 "`%s' but outermost dimension has an index"
785 " of `%i'\n",
786 mode_string(var),
787 var->name, var->type->name,
788 existing->data.max_array_access);
789 }
790 existing->type = var->type;
791 return true;
792 } else if (existing->type->length != 0) {
793 if(existing->type->length <= var->data.max_array_access) {
794 linker_error(prog, "%s `%s' declared as type "
795 "`%s' but outermost dimension has an index"
796 " of `%i'\n",
797 mode_string(var),
798 var->name, existing->type->name,
799 var->data.max_array_access);
800 }
801 return true;
802 }
803 }
804 return false;
805}
806
Ian Romanick832dfa52010-06-17 15:04:20 -0700807
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700808/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700809 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700810 */
Paul Berryb95d2372013-07-27 11:08:31 -0700811void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700812cross_validate_globals(struct gl_shader_program *prog,
813 struct gl_shader **shader_list,
814 unsigned num_shaders,
815 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700816{
817 /* Examine all of the uniforms in all of the shaders and cross validate
818 * them.
819 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700820 glsl_symbol_table variables;
821 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700822 if (shader_list[i] == NULL)
823 continue;
824
Matt Turner4d784462014-06-24 21:34:05 -0700825 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
826 ir_variable *const var = node->as_variable();
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700827
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700828 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700829 continue;
830
Kristian Høgsberga78a5892015-05-13 11:17:23 +0200831 if (uniforms_only && (var->data.mode != ir_var_uniform && var->data.mode != ir_var_shader_storage))
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700832 continue;
833
Ian Romanick7e2aa912010-07-19 17:12:42 -0700834 /* Don't cross validate temporaries that are at global scope. These
835 * will eventually get pulled into the shaders 'main'.
836 */
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200837 if (var->data.mode == ir_var_temporary)
Ian Romanick7e2aa912010-07-19 17:12:42 -0700838 continue;
839
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700840 /* If a global with this name has already been seen, verify that the
841 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700842 * initializers, the values of the initializers must be the same.
843 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700844 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700845 if (existing != NULL) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100846 /* Check if types match. Interface blocks have some special
847 * rules so we handle those elsewhere.
848 */
Timothy Arceri1a96d9e2015-02-24 17:28:51 +1100849 if (var->type != existing->type &&
850 !var->is_interface_instance()) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100851 if (!validate_intrastage_arrays(prog, var, existing)) {
852 if (var->type->is_record() && existing->type->is_record()
853 && existing->type->record_compare(var->type)) {
854 existing->type = var->type;
855 } else {
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100856 linker_error(prog, "%s `%s' declared as type "
Timothy Arceri50859c62015-02-21 21:47:14 +1100857 "`%s' and type `%s'\n",
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100858 mode_string(var),
Timothy Arceri50859c62015-02-21 21:47:14 +1100859 var->name, var->type->name,
860 existing->type->name);
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100861 return;
862 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700863 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700864 }
865
Tapani Pälli447bb902013-12-12 15:08:59 +0200866 if (var->data.explicit_location) {
867 if (existing->data.explicit_location
868 && (var->data.location != existing->data.location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700869 linker_error(prog, "explicit locations for %s "
870 "`%s' have differing values\n",
871 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700872 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700873 }
874
Tapani Pälli447bb902013-12-12 15:08:59 +0200875 existing->data.location = var->data.location;
876 existing->data.explicit_location = true;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700877 }
878
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700879 /* From the GLSL 4.20 specification:
880 * "A link error will result if two compilation units in a program
881 * specify different integer-constant bindings for the same
882 * opaque-uniform name. However, it is not an error to specify a
883 * binding on some but not all declarations for the same name"
884 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200885 if (var->data.explicit_binding) {
886 if (existing->data.explicit_binding &&
887 var->data.binding != existing->data.binding) {
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700888 linker_error(prog, "explicit bindings for %s "
889 "`%s' have differing values\n",
890 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700891 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700892 }
893
Tapani Pälli447bb902013-12-12 15:08:59 +0200894 existing->data.binding = var->data.binding;
895 existing->data.explicit_binding = true;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700896 }
897
Francisco Jerez5c114932013-09-11 12:14:46 -0700898 if (var->type->contains_atomic() &&
Tapani Pälli447bb902013-12-12 15:08:59 +0200899 var->data.atomic.offset != existing->data.atomic.offset) {
Francisco Jerez5c114932013-09-11 12:14:46 -0700900 linker_error(prog, "offset specifications for %s "
901 "`%s' have differing values\n",
902 mode_string(var), var->name);
903 return;
904 }
905
Ian Romanick46173f92011-10-31 13:07:06 -0700906 /* Validate layout qualifiers for gl_FragDepth.
907 *
908 * From the AMD/ARB_conservative_depth specs:
909 *
910 * "If gl_FragDepth is redeclared in any fragment shader in a
911 * program, it must be redeclared in all fragment shaders in
912 * that program that have static assignments to
913 * gl_FragDepth. All redeclarations of gl_FragDepth in all
914 * fragment shaders in a single program must have the same set
915 * of qualifiers."
916 */
917 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +0200918 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
Ian Romanick46173f92011-10-31 13:07:06 -0700919 bool layout_differs =
Tapani Pälli447bb902013-12-12 15:08:59 +0200920 var->data.depth_layout != existing->data.depth_layout;
Ian Romanick46173f92011-10-31 13:07:06 -0700921
922 if (layout_declared && layout_differs) {
923 linker_error(prog,
924 "All redeclarations of gl_FragDepth in all "
925 "fragment shaders in a single program must have "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700926 "the same set of qualifiers.\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700927 }
928
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200929 if (var->data.used && layout_differs) {
Ian Romanick46173f92011-10-31 13:07:06 -0700930 linker_error(prog,
931 "If gl_FragDepth is redeclared with a layout "
932 "qualifier in any fragment shader, it must be "
933 "redeclared with the same layout qualifier in "
934 "all fragment shaders that have assignments to "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700935 "gl_FragDepth\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700936 }
937 }
Chad Versaceaddae332011-01-27 01:40:31 -0800938
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700939 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
940 *
941 * "If a shared global has multiple initializers, the
942 * initializers must all be constant expressions, and they
943 * must all have the same value. Otherwise, a link error will
944 * result. (A shared global having only one initializer does
945 * not require that initializer to be a constant expression.)"
946 *
947 * Previous to 4.20 the GLSL spec simply said that initializers
948 * must have the same value. In this case of non-constant
949 * initializers, this was impossible to determine. As a result,
950 * no vendor actually implemented that behavior. The 4.20
951 * behavior matches the implemented behavior of at least one other
952 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700953 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700954 if (var->constant_initializer != NULL) {
955 if (existing->constant_initializer != NULL) {
956 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700957 linker_error(prog, "initializers for %s "
958 "`%s' have differing values\n",
959 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700960 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700961 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700962 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700963 /* If the first-seen instance of a particular uniform did not
964 * have an initializer but a later instance does, copy the
965 * initializer to the version stored in the symbol table.
966 */
Ian Romanickde415b72010-07-14 13:22:12 -0700967 /* FINISHME: This is wrong. The constant_value field should
968 * FINISHME: not be modified! Imagine a case where a shader
969 * FINISHME: without an initializer is linked in two different
970 * FINISHME: programs with shaders that have differing
971 * FINISHME: initializers. Linking with the first will
972 * FINISHME: modify the shader, and linking with the second
973 * FINISHME: will fail.
974 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700975 existing->constant_initializer =
976 var->constant_initializer->clone(ralloc_parent(existing),
977 NULL);
978 }
979 }
980
Tapani Pälli447bb902013-12-12 15:08:59 +0200981 if (var->data.has_initializer) {
982 if (existing->data.has_initializer
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700983 && (var->constant_initializer == NULL
984 || existing->constant_initializer == NULL)) {
985 linker_error(prog,
986 "shared global variable `%s' has multiple "
987 "non-constant initializers.\n",
988 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700989 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700990 }
991
992 /* Some instance had an initializer, so keep track of that. In
993 * this location, all sorts of initializers (constant or
994 * otherwise) will propagate the existence to the variable
995 * stored in the symbol table.
996 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200997 existing->data.has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700998 }
Chad Versace7528f142010-11-17 14:34:38 -0800999
Tapani Pällic1d30802013-12-12 12:57:57 +02001000 if (existing->data.invariant != var->data.invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -07001001 linker_error(prog, "declarations for %s `%s' have "
1002 "mismatching invariant qualifiers\n",
1003 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -07001004 return;
Chad Versace7528f142010-11-17 14:34:38 -08001005 }
Tapani Pällic1d30802013-12-12 12:57:57 +02001006 if (existing->data.centroid != var->data.centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -07001007 linker_error(prog, "declarations for %s `%s' have "
1008 "mismatching centroid qualifiers\n",
1009 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -07001010 return;
Chad Versace61428dd2011-01-10 15:29:30 -08001011 }
Tapani Pällic1d30802013-12-12 12:57:57 +02001012 if (existing->data.sample != var->data.sample) {
Chris Forbes51c5fc82013-11-29 21:26:10 +13001013 linker_error(prog, "declarations for %s `%s` have "
1014 "mismatching sample qualifiers\n",
1015 mode_string(var), var->name);
1016 return;
1017 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001018 } else
Eric Anholt001eee52010-11-05 06:11:24 -07001019 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001020 }
1021 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07001022}
1023
1024
Ian Romanick37101922010-06-18 19:02:10 -07001025/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001026 * Perform validation of uniforms used across multiple shader stages
1027 */
Paul Berryb95d2372013-07-27 11:08:31 -07001028void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001029cross_validate_uniforms(struct gl_shader_program *prog)
1030{
Paul Berryb95d2372013-07-27 11:08:31 -07001031 cross_validate_globals(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08001032 MESA_SHADER_STAGES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001033}
1034
Eric Anholtf609cf72012-04-27 13:52:56 -07001035/**
1036 * Accumulates the array of prog->UniformBlocks and checks that all
1037 * definitons of blocks agree on their contents.
1038 */
1039static bool
1040interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
1041{
1042 unsigned max_num_uniform_blocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -08001043 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -07001044 if (prog->_LinkedShaders[i])
1045 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
1046 }
1047
Paul Berry665b8d72014-01-07 10:11:39 -08001048 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -07001049 struct gl_shader *sh = prog->_LinkedShaders[i];
1050
1051 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
1052 max_num_uniform_blocks);
1053 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
1054 prog->UniformBlockStageIndex[i][j] = -1;
1055
1056 if (sh == NULL)
1057 continue;
1058
1059 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
1060 int index = link_cross_validate_uniform_block(prog,
1061 &prog->UniformBlocks,
1062 &prog->NumUniformBlocks,
1063 &sh->UniformBlocks[j]);
1064
1065 if (index == -1) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001066 linker_error(prog, "uniform block `%s' has mismatching definitions\n",
Eric Anholtf609cf72012-04-27 13:52:56 -07001067 sh->UniformBlocks[j].Name);
1068 return false;
1069 }
1070
1071 prog->UniformBlockStageIndex[i][index] = j;
1072 }
1073 }
1074
1075 return true;
1076}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001077
Ian Romanick37101922010-06-18 19:02:10 -07001078
Ian Romanick3fb87872010-07-09 14:09:34 -07001079/**
1080 * Populates a shaders symbol table with all global declarations
1081 */
1082static void
1083populate_symbol_table(gl_shader *sh)
1084{
1085 sh->symbols = new(sh) glsl_symbol_table;
1086
Matt Turner4d784462014-06-24 21:34:05 -07001087 foreach_in_list(ir_instruction, inst, sh->ir) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001088 ir_variable *var;
1089 ir_function *func;
1090
1091 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -07001092 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -07001093 } else if ((var = inst->as_variable()) != NULL) {
Ian Romanicka9948242014-07-08 18:53:09 -07001094 if (var->data.mode != ir_var_temporary)
1095 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -07001096 }
1097 }
1098}
1099
1100
1101/**
Ian Romanick31a97862010-07-12 18:48:50 -07001102 * Remap variables referenced in an instruction tree
1103 *
1104 * This is used when instruction trees are cloned from one shader and placed in
1105 * another. These trees will contain references to \c ir_variable nodes that
1106 * do not exist in the target shader. This function finds these \c ir_variable
1107 * references and replaces the references with matching variables in the target
1108 * shader.
1109 *
1110 * If there is no matching variable in the target shader, a clone of the
1111 * \c ir_variable is made and added to the target shader. The new variable is
1112 * added to \b both the instruction stream and the symbol table.
1113 *
1114 * \param inst IR tree that is to be processed.
1115 * \param symbols Symbol table containing global scope symbols in the
1116 * linked shader.
1117 * \param instructions Instruction stream where new variable declarations
1118 * should be added.
1119 */
1120void
Eric Anholt8273bd42010-08-04 12:34:56 -07001121remap_variables(ir_instruction *inst, struct gl_shader *target,
1122 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001123{
1124 class remap_visitor : public ir_hierarchical_visitor {
1125 public:
Eric Anholt8273bd42010-08-04 12:34:56 -07001126 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -07001127 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001128 {
Eric Anholt8273bd42010-08-04 12:34:56 -07001129 this->target = target;
1130 this->symbols = target->symbols;
1131 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001132 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001133 }
1134
1135 virtual ir_visitor_status visit(ir_dereference_variable *ir)
1136 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001137 if (ir->var->data.mode == ir_var_temporary) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001138 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
1139
1140 assert(var != NULL);
1141 ir->var = var;
1142 return visit_continue;
1143 }
1144
Ian Romanick31a97862010-07-12 18:48:50 -07001145 ir_variable *const existing =
1146 this->symbols->get_variable(ir->var->name);
1147 if (existing != NULL)
1148 ir->var = existing;
1149 else {
Eric Anholt8273bd42010-08-04 12:34:56 -07001150 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -07001151
Eric Anholt001eee52010-11-05 06:11:24 -07001152 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -07001153 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001154 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -07001155 }
1156
1157 return visit_continue;
1158 }
1159
1160 private:
Eric Anholt8273bd42010-08-04 12:34:56 -07001161 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -07001162 glsl_symbol_table *symbols;
1163 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001164 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001165 };
1166
Eric Anholt8273bd42010-08-04 12:34:56 -07001167 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001168
1169 inst->accept(&v);
1170}
1171
1172
1173/**
1174 * Move non-declarations from one instruction stream to another
1175 *
1176 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -07001177 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -07001178 * pointer) for \c last and \c false for \c make_copies on the first
1179 * call. Successive calls pass the return value of the previous call for
1180 * \c last and \c true for \c make_copies.
1181 *
1182 * \param instructions Source instruction stream
1183 * \param last Instruction after which new instructions should be
1184 * inserted in the target instruction stream
1185 * \param make_copies Flag selecting whether instructions in \c instructions
1186 * should be copied (via \c ir_instruction::clone) into the
1187 * target list or moved.
1188 *
1189 * \return
1190 * The new "last" instruction in the target instruction stream. This pointer
1191 * is suitable for use as the \c last parameter of a later call to this
1192 * function.
1193 */
1194exec_node *
1195move_non_declarations(exec_list *instructions, exec_node *last,
1196 bool make_copies, gl_shader *target)
1197{
Ian Romanick7e2aa912010-07-19 17:12:42 -07001198 hash_table *temps = NULL;
1199
1200 if (make_copies)
1201 temps = hash_table_ctor(0, hash_table_pointer_hash,
1202 hash_table_pointer_compare);
1203
Matt Turnerc6a16f62014-06-24 21:58:35 -07001204 foreach_in_list_safe(ir_instruction, inst, instructions) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001205 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -07001206 continue;
1207
Ian Romanick7e2aa912010-07-19 17:12:42 -07001208 ir_variable *var = inst->as_variable();
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001209 if ((var != NULL) && (var->data.mode != ir_var_temporary))
Ian Romanick7e2aa912010-07-19 17:12:42 -07001210 continue;
1211
1212 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -07001213 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -07001214 || inst->as_if() /* for initializers with the ?: operator */
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001215 || ((var != NULL) && (var->data.mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -07001216
1217 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -07001218 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001219
1220 if (var != NULL)
1221 hash_table_insert(temps, inst, var);
1222 else
Eric Anholt8273bd42010-08-04 12:34:56 -07001223 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001224 } else {
1225 inst->remove();
1226 }
1227
1228 last->insert_after(inst);
1229 last = inst;
1230 }
1231
Ian Romanick7e2aa912010-07-19 17:12:42 -07001232 if (make_copies)
1233 hash_table_dtor(temps);
1234
Ian Romanick31a97862010-07-12 18:48:50 -07001235 return last;
1236}
1237
1238/**
Ian Romanick15ce87e2010-07-09 15:28:22 -07001239 * Get the function signature for main from a shader
1240 */
Ian Romanick04d33232014-06-19 12:05:20 -07001241ir_function_signature *
1242link_get_main_function_signature(gl_shader *sh)
Ian Romanick15ce87e2010-07-09 15:28:22 -07001243{
1244 ir_function *const f = sh->symbols->get_function("main");
1245 if (f != NULL) {
1246 exec_list void_parameters;
1247
1248 /* Look for the 'void main()' signature and ensure that it's defined.
1249 * This keeps the linker from accidentally pick a shader that just
1250 * contains a prototype for main.
1251 *
1252 * We don't have to check for multiple definitions of main (in multiple
1253 * shaders) because that would have already been caught above.
1254 */
Kenneth Graunke21129d42014-07-24 14:05:40 -07001255 ir_function_signature *sig =
1256 f->matching_signature(NULL, &void_parameters, false);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001257 if ((sig != NULL) && sig->is_defined) {
1258 return sig;
1259 }
1260 }
1261
1262 return NULL;
1263}
1264
1265
1266/**
Brian Paul84a12732012-02-02 20:10:40 -07001267 * This class is only used in link_intrastage_shaders() below but declaring
1268 * it inside that function leads to compiler warnings with some versions of
1269 * gcc.
1270 */
1271class array_sizing_visitor : public ir_hierarchical_visitor {
1272public:
Paul Berry15e05b92013-09-25 14:07:37 -07001273 array_sizing_visitor()
1274 : mem_ctx(ralloc_context(NULL)),
1275 unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
1276 hash_table_pointer_compare))
1277 {
1278 }
1279
1280 ~array_sizing_visitor()
1281 {
1282 hash_table_dtor(this->unnamed_interfaces);
1283 ralloc_free(this->mem_ctx);
1284 }
1285
Brian Paul84a12732012-02-02 20:10:40 -07001286 virtual ir_visitor_status visit(ir_variable *var)
1287 {
Tapani Pälli447bb902013-12-12 15:08:59 +02001288 fixup_type(&var->type, var->data.max_array_access);
Paul Berrye2266692013-09-23 10:44:19 -07001289 if (var->type->is_interface()) {
1290 if (interface_contains_unsized_arrays(var->type)) {
1291 const glsl_type *new_type =
Ian Romanick21df0162014-05-23 18:57:36 -07001292 resize_interface_members(var->type,
1293 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001294 var->type = new_type;
1295 var->change_interface_type(new_type);
1296 }
1297 } else if (var->type->is_array() &&
1298 var->type->fields.array->is_interface()) {
1299 if (interface_contains_unsized_arrays(var->type->fields.array)) {
1300 const glsl_type *new_type =
1301 resize_interface_members(var->type->fields.array,
Ian Romanick21df0162014-05-23 18:57:36 -07001302 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001303 var->change_interface_type(new_type);
Timothy Arceri939dc282015-03-14 12:40:20 +11001304 var->type = update_interface_members_array(var->type, new_type);
Paul Berrye2266692013-09-23 10:44:19 -07001305 }
Paul Berry15e05b92013-09-25 14:07:37 -07001306 } else if (const glsl_type *ifc_type = var->get_interface_type()) {
1307 /* Store a pointer to the variable in the unnamed_interfaces
1308 * hashtable.
1309 */
1310 ir_variable **interface_vars = (ir_variable **)
1311 hash_table_find(this->unnamed_interfaces, ifc_type);
1312 if (interface_vars == NULL) {
1313 interface_vars = rzalloc_array(mem_ctx, ir_variable *,
1314 ifc_type->length);
1315 hash_table_insert(this->unnamed_interfaces, interface_vars,
1316 ifc_type);
1317 }
1318 unsigned index = ifc_type->field_index(var->name);
1319 assert(index < ifc_type->length);
1320 assert(interface_vars[index] == NULL);
1321 interface_vars[index] = var;
Brian Paul84a12732012-02-02 20:10:40 -07001322 }
1323 return visit_continue;
1324 }
Paul Berrye2266692013-09-23 10:44:19 -07001325
Paul Berry15e05b92013-09-25 14:07:37 -07001326 /**
1327 * For each unnamed interface block that was discovered while running the
1328 * visitor, adjust the interface type to reflect the newly assigned array
1329 * sizes, and fix up the ir_variable nodes to point to the new interface
1330 * type.
1331 */
1332 void fixup_unnamed_interface_types()
1333 {
1334 hash_table_call_foreach(this->unnamed_interfaces,
1335 fixup_unnamed_interface_type, NULL);
1336 }
1337
Paul Berrye2266692013-09-23 10:44:19 -07001338private:
1339 /**
1340 * If the type pointed to by \c type represents an unsized array, replace
1341 * it with a sized array whose size is determined by max_array_access.
1342 */
1343 static void fixup_type(const glsl_type **type, unsigned max_array_access)
1344 {
Timothy Arcerib59c5922013-10-23 21:31:27 +11001345 if ((*type)->is_unsized_array()) {
Paul Berrye2266692013-09-23 10:44:19 -07001346 *type = glsl_type::get_array_instance((*type)->fields.array,
1347 max_array_access + 1);
1348 assert(*type != NULL);
1349 }
1350 }
1351
Timothy Arceri939dc282015-03-14 12:40:20 +11001352 static const glsl_type *
1353 update_interface_members_array(const glsl_type *type,
1354 const glsl_type *new_interface_type)
1355 {
1356 const glsl_type *element_type = type->fields.array;
1357 if (element_type->is_array()) {
1358 const glsl_type *new_array_type =
1359 update_interface_members_array(element_type, new_interface_type);
1360 return glsl_type::get_array_instance(new_array_type, type->length);
1361 } else {
1362 return glsl_type::get_array_instance(new_interface_type,
1363 type->length);
1364 }
1365 }
1366
Paul Berrye2266692013-09-23 10:44:19 -07001367 /**
1368 * Determine whether the given interface type contains unsized arrays (if
1369 * it doesn't, array_sizing_visitor doesn't need to process it).
1370 */
1371 static bool interface_contains_unsized_arrays(const glsl_type *type)
1372 {
1373 for (unsigned i = 0; i < type->length; i++) {
1374 const glsl_type *elem_type = type->fields.structure[i].type;
Timothy Arcerib59c5922013-10-23 21:31:27 +11001375 if (elem_type->is_unsized_array())
Paul Berrye2266692013-09-23 10:44:19 -07001376 return true;
1377 }
1378 return false;
1379 }
1380
1381 /**
1382 * Create a new interface type based on the given type, with unsized arrays
1383 * replaced by sized arrays whose size is determined by
1384 * max_ifc_array_access.
1385 */
1386 static const glsl_type *
1387 resize_interface_members(const glsl_type *type,
1388 const unsigned *max_ifc_array_access)
1389 {
1390 unsigned num_fields = type->length;
1391 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1392 memcpy(fields, type->fields.structure,
1393 num_fields * sizeof(*fields));
1394 for (unsigned i = 0; i < num_fields; i++) {
1395 fixup_type(&fields[i].type, max_ifc_array_access[i]);
1396 }
1397 glsl_interface_packing packing =
1398 (glsl_interface_packing) type->interface_packing;
1399 const glsl_type *new_ifc_type =
1400 glsl_type::get_interface_instance(fields, num_fields,
1401 packing, type->name);
1402 delete [] fields;
1403 return new_ifc_type;
1404 }
Paul Berry15e05b92013-09-25 14:07:37 -07001405
1406 static void fixup_unnamed_interface_type(const void *key, void *data,
1407 void *)
1408 {
1409 const glsl_type *ifc_type = (const glsl_type *) key;
1410 ir_variable **interface_vars = (ir_variable **) data;
1411 unsigned num_fields = ifc_type->length;
1412 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1413 memcpy(fields, ifc_type->fields.structure,
1414 num_fields * sizeof(*fields));
1415 bool interface_type_changed = false;
1416 for (unsigned i = 0; i < num_fields; i++) {
1417 if (interface_vars[i] != NULL &&
1418 fields[i].type != interface_vars[i]->type) {
1419 fields[i].type = interface_vars[i]->type;
1420 interface_type_changed = true;
1421 }
1422 }
1423 if (!interface_type_changed) {
1424 delete [] fields;
1425 return;
1426 }
1427 glsl_interface_packing packing =
1428 (glsl_interface_packing) ifc_type->interface_packing;
1429 const glsl_type *new_ifc_type =
1430 glsl_type::get_interface_instance(fields, num_fields, packing,
1431 ifc_type->name);
1432 delete [] fields;
1433 for (unsigned i = 0; i < num_fields; i++) {
1434 if (interface_vars[i] != NULL)
1435 interface_vars[i]->change_interface_type(new_ifc_type);
1436 }
1437 }
1438
1439 /**
1440 * Memory context used to allocate the data in \c unnamed_interfaces.
1441 */
1442 void *mem_ctx;
1443
1444 /**
1445 * Hash table from const glsl_type * to an array of ir_variable *'s
1446 * pointing to the ir_variables constituting each unnamed interface block.
1447 */
1448 hash_table *unnamed_interfaces;
Brian Paul84a12732012-02-02 20:10:40 -07001449};
1450
Chris Forbes7c758c52014-09-21 13:33:14 +12001451
1452/**
1453 * Performs the cross-validation of tessellation control shader vertices and
1454 * layout qualifiers for the attached tessellation control shaders,
1455 * and propagates them to the linked TCS and linked shader program.
1456 */
1457static void
1458link_tcs_out_layout_qualifiers(struct gl_shader_program *prog,
1459 struct gl_shader *linked_shader,
1460 struct gl_shader **shader_list,
1461 unsigned num_shaders)
1462{
1463 linked_shader->TessCtrl.VerticesOut = 0;
1464
1465 if (linked_shader->Stage != MESA_SHADER_TESS_CTRL)
1466 return;
1467
1468 /* From the GLSL 4.0 spec (chapter 4.3.8.2):
1469 *
1470 * "All tessellation control shader layout declarations in a program
1471 * must specify the same output patch vertex count. There must be at
1472 * least one layout qualifier specifying an output patch vertex count
1473 * in any program containing tessellation control shaders; however,
1474 * such a declaration is not required in all tessellation control
1475 * shaders."
1476 */
1477
1478 for (unsigned i = 0; i < num_shaders; i++) {
1479 struct gl_shader *shader = shader_list[i];
1480
1481 if (shader->TessCtrl.VerticesOut != 0) {
1482 if (linked_shader->TessCtrl.VerticesOut != 0 &&
1483 linked_shader->TessCtrl.VerticesOut != shader->TessCtrl.VerticesOut) {
1484 linker_error(prog, "tessellation control shader defined with "
1485 "conflicting output vertex count (%d and %d)\n",
1486 linked_shader->TessCtrl.VerticesOut,
1487 shader->TessCtrl.VerticesOut);
1488 return;
1489 }
1490 linked_shader->TessCtrl.VerticesOut = shader->TessCtrl.VerticesOut;
1491 }
1492 }
1493
1494 /* Just do the intrastage -> interstage propagation right now,
1495 * since we already know we're in the right type of shader program
1496 * for doing it.
1497 */
1498 if (linked_shader->TessCtrl.VerticesOut == 0) {
1499 linker_error(prog, "tessellation control shader didn't declare "
1500 "vertices out layout qualifier\n");
1501 return;
1502 }
1503 prog->TessCtrl.VerticesOut = linked_shader->TessCtrl.VerticesOut;
1504}
1505
1506
1507/**
1508 * Performs the cross-validation of tessellation evaluation shader
1509 * primitive type, vertex spacing, ordering and point_mode layout qualifiers
1510 * for the attached tessellation evaluation shaders, and propagates them
1511 * to the linked TES and linked shader program.
1512 */
1513static void
1514link_tes_in_layout_qualifiers(struct gl_shader_program *prog,
1515 struct gl_shader *linked_shader,
1516 struct gl_shader **shader_list,
1517 unsigned num_shaders)
1518{
1519 linked_shader->TessEval.PrimitiveMode = PRIM_UNKNOWN;
1520 linked_shader->TessEval.Spacing = 0;
1521 linked_shader->TessEval.VertexOrder = 0;
1522 linked_shader->TessEval.PointMode = -1;
1523
1524 if (linked_shader->Stage != MESA_SHADER_TESS_EVAL)
1525 return;
1526
1527 /* From the GLSL 4.0 spec (chapter 4.3.8.1):
1528 *
1529 * "At least one tessellation evaluation shader (compilation unit) in
1530 * a program must declare a primitive mode in its input layout.
1531 * Declaration vertex spacing, ordering, and point mode identifiers is
1532 * optional. It is not required that all tessellation evaluation
1533 * shaders in a program declare a primitive mode. If spacing or
1534 * vertex ordering declarations are omitted, the tessellation
1535 * primitive generator will use equal spacing or counter-clockwise
1536 * vertex ordering, respectively. If a point mode declaration is
1537 * omitted, the tessellation primitive generator will produce lines or
1538 * triangles according to the primitive mode."
1539 */
1540
1541 for (unsigned i = 0; i < num_shaders; i++) {
1542 struct gl_shader *shader = shader_list[i];
1543
1544 if (shader->TessEval.PrimitiveMode != PRIM_UNKNOWN) {
1545 if (linked_shader->TessEval.PrimitiveMode != PRIM_UNKNOWN &&
1546 linked_shader->TessEval.PrimitiveMode != shader->TessEval.PrimitiveMode) {
1547 linker_error(prog, "tessellation evaluation shader defined with "
1548 "conflicting input primitive modes.\n");
1549 return;
1550 }
1551 linked_shader->TessEval.PrimitiveMode = shader->TessEval.PrimitiveMode;
1552 }
1553
1554 if (shader->TessEval.Spacing != 0) {
1555 if (linked_shader->TessEval.Spacing != 0 &&
1556 linked_shader->TessEval.Spacing != shader->TessEval.Spacing) {
1557 linker_error(prog, "tessellation evaluation shader defined with "
1558 "conflicting vertex spacing.\n");
1559 return;
1560 }
1561 linked_shader->TessEval.Spacing = shader->TessEval.Spacing;
1562 }
1563
1564 if (shader->TessEval.VertexOrder != 0) {
1565 if (linked_shader->TessEval.VertexOrder != 0 &&
1566 linked_shader->TessEval.VertexOrder != shader->TessEval.VertexOrder) {
1567 linker_error(prog, "tessellation evaluation shader defined with "
1568 "conflicting ordering.\n");
1569 return;
1570 }
1571 linked_shader->TessEval.VertexOrder = shader->TessEval.VertexOrder;
1572 }
1573
1574 if (shader->TessEval.PointMode != -1) {
1575 if (linked_shader->TessEval.PointMode != -1 &&
1576 linked_shader->TessEval.PointMode != shader->TessEval.PointMode) {
1577 linker_error(prog, "tessellation evaluation shader defined with "
1578 "conflicting point modes.\n");
1579 return;
1580 }
1581 linked_shader->TessEval.PointMode = shader->TessEval.PointMode;
1582 }
1583
1584 }
1585
1586 /* Just do the intrastage -> interstage propagation right now,
1587 * since we already know we're in the right type of shader program
1588 * for doing it.
1589 */
1590 if (linked_shader->TessEval.PrimitiveMode == PRIM_UNKNOWN) {
1591 linker_error(prog,
1592 "tessellation evaluation shader didn't declare input "
1593 "primitive modes.\n");
1594 return;
1595 }
1596 prog->TessEval.PrimitiveMode = linked_shader->TessEval.PrimitiveMode;
1597
1598 if (linked_shader->TessEval.Spacing == 0)
1599 linked_shader->TessEval.Spacing = GL_EQUAL;
1600 prog->TessEval.Spacing = linked_shader->TessEval.Spacing;
1601
1602 if (linked_shader->TessEval.VertexOrder == 0)
1603 linked_shader->TessEval.VertexOrder = GL_CCW;
1604 prog->TessEval.VertexOrder = linked_shader->TessEval.VertexOrder;
1605
1606 if (linked_shader->TessEval.PointMode == -1)
1607 linked_shader->TessEval.PointMode = GL_FALSE;
1608 prog->TessEval.PointMode = linked_shader->TessEval.PointMode;
1609}
1610
1611
Brian Paul84a12732012-02-02 20:10:40 -07001612/**
Anuj Phogat35f11e82014-02-05 15:01:58 -08001613 * Performs the cross-validation of layout qualifiers specified in
1614 * redeclaration of gl_FragCoord for the attached fragment shaders,
1615 * and propagates them to the linked FS and linked shader program.
1616 */
1617static void
1618link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
1619 struct gl_shader *linked_shader,
1620 struct gl_shader **shader_list,
1621 unsigned num_shaders)
1622{
1623 linked_shader->redeclares_gl_fragcoord = false;
1624 linked_shader->uses_gl_fragcoord = false;
1625 linked_shader->origin_upper_left = false;
1626 linked_shader->pixel_center_integer = false;
1627
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08001628 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
1629 (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
Anuj Phogat35f11e82014-02-05 15:01:58 -08001630 return;
1631
1632 for (unsigned i = 0; i < num_shaders; i++) {
1633 struct gl_shader *shader = shader_list[i];
1634 /* From the GLSL 1.50 spec, page 39:
1635 *
1636 * "If gl_FragCoord is redeclared in any fragment shader in a program,
1637 * it must be redeclared in all the fragment shaders in that program
1638 * that have a static use gl_FragCoord."
Anuj Phogat35f11e82014-02-05 15:01:58 -08001639 */
1640 if ((linked_shader->redeclares_gl_fragcoord
1641 && !shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001642 && shader->uses_gl_fragcoord)
Anuj Phogat35f11e82014-02-05 15:01:58 -08001643 || (shader->redeclares_gl_fragcoord
1644 && !linked_shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001645 && linked_shader->uses_gl_fragcoord)) {
Anuj Phogat35f11e82014-02-05 15:01:58 -08001646 linker_error(prog, "fragment shader defined with conflicting "
1647 "layout qualifiers for gl_FragCoord\n");
1648 }
1649
1650 /* From the GLSL 1.50 spec, page 39:
1651 *
1652 * "All redeclarations of gl_FragCoord in all fragment shaders in a
1653 * single program must have the same set of qualifiers."
1654 */
1655 if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
1656 && (shader->origin_upper_left != linked_shader->origin_upper_left
1657 || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
1658 linker_error(prog, "fragment shader defined with conflicting "
1659 "layout qualifiers for gl_FragCoord\n");
1660 }
1661
Martin Peres87a4bc52015-05-21 15:51:09 +03001662 /* Update the linked shader state. Note that uses_gl_fragcoord should
1663 * accumulate the results. The other values should replace. If there
Anuj Phogat35f11e82014-02-05 15:01:58 -08001664 * are multiple redeclarations, all the fields except uses_gl_fragcoord
1665 * are already known to be the same.
1666 */
1667 if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
1668 linked_shader->redeclares_gl_fragcoord =
1669 shader->redeclares_gl_fragcoord;
1670 linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
1671 || shader->uses_gl_fragcoord;
1672 linked_shader->origin_upper_left = shader->origin_upper_left;
1673 linked_shader->pixel_center_integer = shader->pixel_center_integer;
1674 }
Francisco Jerezce0e1512015-01-28 17:42:37 +02001675
1676 linked_shader->EarlyFragmentTests |= shader->EarlyFragmentTests;
Anuj Phogat35f11e82014-02-05 15:01:58 -08001677 }
1678}
1679
1680/**
Eric Anholt6065a872013-06-12 18:12:40 -07001681 * Performs the cross-validation of geometry shader max_vertices and
1682 * primitive type layout qualifiers for the attached geometry shaders,
1683 * and propagates them to the linked GS and linked shader program.
1684 */
1685static void
1686link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
1687 struct gl_shader *linked_shader,
1688 struct gl_shader **shader_list,
1689 unsigned num_shaders)
1690{
1691 linked_shader->Geom.VerticesOut = 0;
Jordan Justen31340202014-01-25 02:17:21 -08001692 linked_shader->Geom.Invocations = 0;
Eric Anholt6065a872013-06-12 18:12:40 -07001693 linked_shader->Geom.InputType = PRIM_UNKNOWN;
1694 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
1695
1696 /* No in/out qualifiers defined for anything but GLSL 1.50+
1697 * geometry shaders so far.
1698 */
Paul Berrye3b86f02014-01-07 10:58:56 -08001699 if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
Eric Anholt6065a872013-06-12 18:12:40 -07001700 return;
1701
1702 /* From the GLSL 1.50 spec, page 46:
1703 *
1704 * "All geometry shader output layout declarations in a program
1705 * must declare the same layout and same value for
1706 * max_vertices. There must be at least one geometry output
1707 * layout declaration somewhere in a program, but not all
1708 * geometry shaders (compilation units) are required to
1709 * declare it."
1710 */
1711
1712 for (unsigned i = 0; i < num_shaders; i++) {
1713 struct gl_shader *shader = shader_list[i];
1714
1715 if (shader->Geom.InputType != PRIM_UNKNOWN) {
1716 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
1717 linked_shader->Geom.InputType != shader->Geom.InputType) {
1718 linker_error(prog, "geometry shader defined with conflicting "
1719 "input types\n");
1720 return;
1721 }
1722 linked_shader->Geom.InputType = shader->Geom.InputType;
1723 }
1724
1725 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
1726 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
1727 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
1728 linker_error(prog, "geometry shader defined with conflicting "
1729 "output types\n");
1730 return;
1731 }
1732 linked_shader->Geom.OutputType = shader->Geom.OutputType;
1733 }
1734
1735 if (shader->Geom.VerticesOut != 0) {
1736 if (linked_shader->Geom.VerticesOut != 0 &&
1737 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
1738 linker_error(prog, "geometry shader defined with conflicting "
1739 "output vertex count (%d and %d)\n",
1740 linked_shader->Geom.VerticesOut,
1741 shader->Geom.VerticesOut);
1742 return;
1743 }
1744 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
1745 }
Jordan Justen31340202014-01-25 02:17:21 -08001746
1747 if (shader->Geom.Invocations != 0) {
1748 if (linked_shader->Geom.Invocations != 0 &&
1749 linked_shader->Geom.Invocations != shader->Geom.Invocations) {
1750 linker_error(prog, "geometry shader defined with conflicting "
1751 "invocation count (%d and %d)\n",
1752 linked_shader->Geom.Invocations,
1753 shader->Geom.Invocations);
1754 return;
1755 }
1756 linked_shader->Geom.Invocations = shader->Geom.Invocations;
1757 }
Eric Anholt6065a872013-06-12 18:12:40 -07001758 }
1759
1760 /* Just do the intrastage -> interstage propagation right now,
1761 * since we already know we're in the right type of shader program
1762 * for doing it.
1763 */
1764 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
1765 linker_error(prog,
1766 "geometry shader didn't declare primitive input type\n");
1767 return;
1768 }
1769 prog->Geom.InputType = linked_shader->Geom.InputType;
1770
1771 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
1772 linker_error(prog,
1773 "geometry shader didn't declare primitive output type\n");
1774 return;
1775 }
1776 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1777
1778 if (linked_shader->Geom.VerticesOut == 0) {
1779 linker_error(prog,
1780 "geometry shader didn't declare max_vertices\n");
1781 return;
1782 }
1783 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
Jordan Justen31340202014-01-25 02:17:21 -08001784
1785 if (linked_shader->Geom.Invocations == 0)
1786 linked_shader->Geom.Invocations = 1;
1787
1788 prog->Geom.Invocations = linked_shader->Geom.Invocations;
Eric Anholt6065a872013-06-12 18:12:40 -07001789}
1790
Paul Berry28ce6042014-01-08 11:59:28 -08001791
1792/**
1793 * Perform cross-validation of compute shader local_size_{x,y,z} layout
1794 * qualifiers for the attached compute shaders, and propagate them to the
1795 * linked CS and linked shader program.
1796 */
1797static void
1798link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
1799 struct gl_shader *linked_shader,
1800 struct gl_shader **shader_list,
1801 unsigned num_shaders)
1802{
1803 for (int i = 0; i < 3; i++)
1804 linked_shader->Comp.LocalSize[i] = 0;
1805
1806 /* This function is called for all shader stages, but it only has an effect
1807 * for compute shaders.
1808 */
1809 if (linked_shader->Stage != MESA_SHADER_COMPUTE)
1810 return;
1811
1812 /* From the ARB_compute_shader spec, in the section describing local size
1813 * declarations:
1814 *
1815 * If multiple compute shaders attached to a single program object
1816 * declare local work-group size, the declarations must be identical;
1817 * otherwise a link-time error results. Furthermore, if a program
1818 * object contains any compute shaders, at least one must contain an
1819 * input layout qualifier specifying the local work sizes of the
1820 * program, or a link-time error will occur.
1821 */
1822 for (unsigned sh = 0; sh < num_shaders; sh++) {
1823 struct gl_shader *shader = shader_list[sh];
1824
1825 if (shader->Comp.LocalSize[0] != 0) {
1826 if (linked_shader->Comp.LocalSize[0] != 0) {
1827 for (int i = 0; i < 3; i++) {
1828 if (linked_shader->Comp.LocalSize[i] !=
1829 shader->Comp.LocalSize[i]) {
1830 linker_error(prog, "compute shader defined with conflicting "
1831 "local sizes\n");
1832 return;
1833 }
1834 }
1835 }
1836 for (int i = 0; i < 3; i++)
1837 linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
1838 }
1839 }
1840
1841 /* Just do the intrastage -> interstage propagation right now,
1842 * since we already know we're in the right type of shader program
1843 * for doing it.
1844 */
1845 if (linked_shader->Comp.LocalSize[0] == 0) {
1846 linker_error(prog, "compute shader didn't declare local size\n");
1847 return;
1848 }
1849 for (int i = 0; i < 3; i++)
1850 prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
1851}
1852
1853
Eric Anholt6065a872013-06-12 18:12:40 -07001854/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001855 * Combine a group of shaders for a single stage to generate a linked shader
1856 *
1857 * \note
1858 * If this function is supplied a single shader, it is cloned, and the new
1859 * shader is returned.
1860 */
1861static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001862link_intrastage_shaders(void *mem_ctx,
1863 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001864 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001865 struct gl_shader **shader_list,
1866 unsigned num_shaders)
1867{
Eric Anholtf609cf72012-04-27 13:52:56 -07001868 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001869
Ian Romanick13f782c2010-06-29 18:53:38 -07001870 /* Check that global variables defined in multiple shaders are consistent.
1871 */
Paul Berryb95d2372013-07-27 11:08:31 -07001872 cross_validate_globals(prog, shader_list, num_shaders, false);
1873 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001874 return NULL;
1875
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001876 /* Check that interface blocks defined in multiple shaders are consistent.
1877 */
Paul Berryb95d2372013-07-27 11:08:31 -07001878 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1879 num_shaders);
1880 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001881 return NULL;
1882
Paul Berry4682b9b2013-07-27 15:07:08 -07001883 /* Link up uniform blocks defined within this stage. */
1884 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001885 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1886 &uniform_blocks);
Juha-Pekka Heikkila088da372014-04-03 17:06:42 +03001887 if (!prog->LinkStatus)
1888 return NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001889
Ian Romanick13f782c2010-06-29 18:53:38 -07001890 /* Check that there is only a single definition of each function signature
1891 * across all shaders.
1892 */
1893 for (unsigned i = 0; i < (num_shaders - 1); i++) {
Matt Turner4d784462014-06-24 21:34:05 -07001894 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
1895 ir_function *const f = node->as_function();
Ian Romanick13f782c2010-06-29 18:53:38 -07001896
1897 if (f == NULL)
1898 continue;
1899
1900 for (unsigned j = i + 1; j < num_shaders; j++) {
1901 ir_function *const other =
1902 shader_list[j]->symbols->get_function(f->name);
1903
1904 /* If the other shader has no function (and therefore no function
1905 * signatures) with the same name, skip to the next shader.
1906 */
1907 if (other == NULL)
1908 continue;
1909
Matt Turner4d784462014-06-24 21:34:05 -07001910 foreach_in_list(ir_function_signature, sig, &f->signatures) {
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001911 if (!sig->is_defined || sig->is_builtin())
Ian Romanick13f782c2010-06-29 18:53:38 -07001912 continue;
1913
1914 ir_function_signature *other_sig =
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001915 other->exact_matching_signature(NULL, &sig->parameters);
Ian Romanick13f782c2010-06-29 18:53:38 -07001916
1917 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001918 && !other_sig->is_builtin()) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001919 linker_error(prog, "function `%s' is multiply defined\n",
Ian Romanick586e7412011-07-28 14:04:09 -07001920 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001921 return NULL;
1922 }
1923 }
1924 }
1925 }
1926 }
1927
1928 /* Find the shader that defines main, and make a clone of it.
1929 *
1930 * Starting with the clone, search for undefined references. If one is
1931 * found, find the shader that defines it. Clone the reference and add
1932 * it to the shader. Repeat until there are no undefined references or
1933 * until a reference cannot be resolved.
1934 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001935 gl_shader *main = NULL;
1936 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick04d33232014-06-19 12:05:20 -07001937 if (link_get_main_function_signature(shader_list[i]) != NULL) {
Ian Romanick15ce87e2010-07-09 15:28:22 -07001938 main = shader_list[i];
1939 break;
1940 }
1941 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001942
Ian Romanick15ce87e2010-07-09 15:28:22 -07001943 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001944 linker_error(prog, "%s shader lacks `main'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -08001945 _mesa_shader_stage_to_string(shader_list[0]->Stage));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001946 return NULL;
1947 }
1948
Ian Romanick4a455952010-10-13 15:13:02 -07001949 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001950 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001951 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001952
Eric Anholtf609cf72012-04-27 13:52:56 -07001953 linked->UniformBlocks = uniform_blocks;
1954 linked->NumUniformBlocks = num_uniform_blocks;
1955 ralloc_steal(linked, linked->UniformBlocks);
1956
Anuj Phogat35f11e82014-02-05 15:01:58 -08001957 link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Chris Forbes7c758c52014-09-21 13:33:14 +12001958 link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders);
1959 link_tes_in_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001960 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
Paul Berry28ce6042014-01-08 11:59:28 -08001961 link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001962
Ian Romanick15ce87e2010-07-09 15:28:22 -07001963 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001964
Andres Gomezb0e0c262014-10-24 16:51:09 +03001965 /* The pointer to the main function in the final linked shader (i.e., the
Ian Romanick31a97862010-07-12 18:48:50 -07001966 * copy of the original shader that contained the main function).
1967 */
Ian Romanick04d33232014-06-19 12:05:20 -07001968 ir_function_signature *const main_sig =
1969 link_get_main_function_signature(linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001970
1971 /* Move any instructions other than variable declarations or function
1972 * declarations into main.
1973 */
Ian Romanick9303e352010-07-19 12:33:54 -07001974 exec_node *insertion_point =
1975 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1976 linked);
1977
Ian Romanick31a97862010-07-12 18:48:50 -07001978 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001979 if (shader_list[i] == main)
1980 continue;
1981
Ian Romanick31a97862010-07-12 18:48:50 -07001982 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001983 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001984 }
1985
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001986 /* Check if any shader needs built-in functions. */
1987 bool need_builtins = false;
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001988 for (unsigned i = 0; i < num_shaders; i++) {
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001989 if (shader_list[i]->uses_builtin_functions) {
1990 need_builtins = true;
1991 break;
1992 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001993 }
1994
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001995 bool ok;
1996 if (need_builtins) {
1997 /* Make a temporary array one larger than shader_list, which will hold
1998 * the built-in function shader as well.
1999 */
2000 gl_shader **linking_shaders = (gl_shader **)
2001 calloc(num_shaders + 1, sizeof(gl_shader *));
Ian Romanickd5be2ac2010-07-20 11:29:46 -07002002
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03002003 ok = linking_shaders != NULL;
Kenneth Graunke5b331f62013-11-23 12:11:34 -08002004
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03002005 if (ok) {
2006 memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
2007 linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
2008
2009 ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
2010
2011 free(linking_shaders);
2012 } else {
2013 _mesa_error_no_memory(__func__);
2014 }
Kenneth Graunke5b331f62013-11-23 12:11:34 -08002015 } else {
2016 ok = link_function_calls(prog, linked, shader_list, num_shaders);
2017 }
2018
2019
2020 if (!ok) {
2021 ctx->Driver.DeleteShader(ctx, linked);
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07002022 return NULL;
Ian Romanick4a455952010-10-13 15:13:02 -07002023 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07002024
Paul Berryc148ef62011-08-03 15:37:01 -07002025 /* At this point linked should contain all of the linked IR, so
2026 * validate it to make sure nothing went wrong.
2027 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07002028 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07002029
Paul Berry7cfefe62013-07-30 21:13:48 -07002030 /* Set the size of geometry shader input arrays */
Paul Berrye3b86f02014-01-07 10:58:56 -08002031 if (linked->Stage == MESA_SHADER_GEOMETRY) {
Paul Berry7cfefe62013-07-30 21:13:48 -07002032 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
2033 geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
Matt Turner4d784462014-06-24 21:34:05 -07002034 foreach_in_list(ir_instruction, ir, linked->ir) {
Paul Berry7cfefe62013-07-30 21:13:48 -07002035 ir->accept(&input_resize_visitor);
2036 }
2037 }
2038
Ian Romanickec08b5e2014-06-19 12:06:42 -07002039 if (ctx->Const.VertexID_is_zero_based)
2040 lower_vertex_id(linked);
2041
Ian Romanickc87e9ef2011-01-25 12:04:08 -08002042 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08002043 * unspecified sizes have a size specified. The size is inferred from the
2044 * max_array_access field.
2045 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07002046 array_sizing_visitor v;
2047 v.run(linked->ir);
Paul Berry15e05b92013-09-25 14:07:37 -07002048 v.fixup_unnamed_interface_types();
Ian Romanick6f539212010-12-07 18:30:33 -08002049
Ian Romanick3fb87872010-07-09 14:09:34 -07002050 return linked;
2051}
2052
Eric Anholta721abf2010-08-23 10:32:01 -07002053/**
2054 * Update the sizes of linked shader uniform arrays to the maximum
2055 * array index used.
2056 *
2057 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
2058 *
2059 * If one or more elements of an array are active,
2060 * GetActiveUniform will return the name of the array in name,
2061 * subject to the restrictions listed above. The type of the array
2062 * is returned in type. The size parameter contains the highest
2063 * array element index used, plus one. The compiler or linker
2064 * determines the highest index used. There will be only one
2065 * active uniform reported by the GL per uniform array.
2066
2067 */
2068static void
Eric Anholt586b4b52010-09-28 14:32:16 -07002069update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07002070{
Paul Berry665b8d72014-01-07 10:11:39 -08002071 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002072 if (prog->_LinkedShaders[i] == NULL)
2073 continue;
2074
Matt Turner4d784462014-06-24 21:34:05 -07002075 foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
2076 ir_variable *const var = node->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07002077
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002078 if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07002079 !var->type->is_array())
2080 continue;
2081
Eric Anholt9feb4032012-05-01 14:43:31 -07002082 /* GL_ARB_uniform_buffer_object says that std140 uniforms
2083 * will not be eliminated. Since we always do std140, just
2084 * don't resize arrays in UBOs.
Francisco Jerez5c114932013-09-11 12:14:46 -07002085 *
2086 * Atomic counters are supposed to get deterministic
2087 * locations assigned based on the declaration ordering and
2088 * sizes, array compaction would mess that up.
Eric Anholt9feb4032012-05-01 14:43:31 -07002089 */
Iago Toral Quiroga11466962015-06-05 09:11:53 +02002090 if (var->is_in_buffer_block() || var->type->contains_atomic())
Eric Anholt9feb4032012-05-01 14:43:31 -07002091 continue;
2092
Tapani Pälli447bb902013-12-12 15:08:59 +02002093 unsigned int size = var->data.max_array_access;
Paul Berry665b8d72014-01-07 10:11:39 -08002094 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002095 if (prog->_LinkedShaders[j] == NULL)
2096 continue;
2097
Matt Turner4d784462014-06-24 21:34:05 -07002098 foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
2099 ir_variable *other_var = node2->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07002100 if (!other_var)
2101 continue;
2102
2103 if (strcmp(var->name, other_var->name) == 0 &&
Tapani Pälli447bb902013-12-12 15:08:59 +02002104 other_var->data.max_array_access > size) {
2105 size = other_var->data.max_array_access;
Eric Anholta721abf2010-08-23 10:32:01 -07002106 }
2107 }
2108 }
Eric Anholt586b4b52010-09-28 14:32:16 -07002109
Fabian Bieler63684782013-06-14 13:37:07 +02002110 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08002111 /* If this is a built-in uniform (i.e., it's backed by some
2112 * fixed-function state), adjust the number of state slots to
2113 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05002114 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08002115 * slots is an integer multiple of the number of array elements.
2116 * Determine the number of slots per array element by dividing by
2117 * the old (total) size.
2118 */
Ian Romanick5aa8d812014-05-14 19:47:28 -07002119 const unsigned num_slots = var->get_num_state_slots();
2120 if (num_slots > 0) {
2121 var->set_num_state_slots((size + 1)
2122 * (num_slots / var->type->length));
Ian Romanick89d81ab2011-01-25 10:41:20 -08002123 }
2124
Eric Anholta721abf2010-08-23 10:32:01 -07002125 var->type = glsl_type::get_array_instance(var->type->fields.array,
2126 size + 1);
2127 /* FINISHME: We should update the types of array
2128 * dereferences of this variable now.
2129 */
2130 }
2131 }
2132 }
2133}
2134
Ian Romanick69846702010-06-22 17:29:19 -07002135/**
Chris Forbes7c758c52014-09-21 13:33:14 +12002136 * Resize tessellation evaluation per-vertex inputs to the size of
2137 * tessellation control per-vertex outputs.
2138 */
2139static void
2140resize_tes_inputs(struct gl_context *ctx,
2141 struct gl_shader_program *prog)
2142{
2143 if (prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] == NULL)
2144 return;
2145
2146 gl_shader *const tcs = prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
2147 gl_shader *const tes = prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
2148
2149 /* If no control shader is present, then the TES inputs are statically
2150 * sized to MaxPatchVertices; the actual size of the arrays won't be
2151 * known until draw time.
2152 */
2153 const int num_vertices = tcs
2154 ? tcs->TessCtrl.VerticesOut
2155 : ctx->Const.MaxPatchVertices;
2156
2157 tess_eval_array_resize_visitor input_resize_visitor(num_vertices, prog);
2158 foreach_in_list(ir_instruction, ir, tes->ir) {
2159 ir->accept(&input_resize_visitor);
2160 }
2161}
2162
2163/**
Bryan Cainf18a0862011-04-23 19:29:15 -05002164 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07002165 *
2166 * \param used_mask Bits representing used (1) and unused (0) locations
2167 * \param needed_count Number of contiguous bits needed.
2168 *
2169 * \return
2170 * Base location of the available bits on success or -1 on failure.
2171 */
2172int
2173find_available_slots(unsigned used_mask, unsigned needed_count)
2174{
2175 unsigned needed_mask = (1 << needed_count) - 1;
2176 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
2177
2178 /* The comparison to 32 is redundant, but without it GCC emits "warning:
2179 * cannot optimize possibly infinite loops" for the loop below.
2180 */
2181 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
2182 return -1;
2183
2184 for (int i = 0; i <= max_bit_to_test; i++) {
2185 if ((needed_mask & ~used_mask) == needed_mask)
2186 return i;
2187
2188 needed_mask <<= 1;
2189 }
2190
2191 return -1;
2192}
2193
2194
Ian Romanickd32d4f72011-06-27 17:59:58 -07002195/**
Andres Gomezb0e0c262014-10-24 16:51:09 +03002196 * Assign locations for either VS inputs or FS outputs
Ian Romanickd32d4f72011-06-27 17:59:58 -07002197 *
2198 * \param prog Shader program whose variables need locations assigned
2199 * \param target_index Selector for the program target to receive location
2200 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
2201 * \c MESA_SHADER_FRAGMENT.
2202 * \param max_index Maximum number of generic locations. This corresponds
2203 * to either the maximum number of draw buffers or the
2204 * maximum number of generic attributes.
2205 *
2206 * \return
2207 * If locations are successfully assigned, true is returned. Otherwise an
2208 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07002209 */
Ian Romanick69846702010-06-22 17:29:19 -07002210bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07002211assign_attribute_or_color_locations(gl_shader_program *prog,
2212 unsigned target_index,
2213 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002214{
Ian Romanickd32d4f72011-06-27 17:59:58 -07002215 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07002216 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07002217 unsigned used_locations = (max_index >= 32)
2218 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002219
Ian Romanickd32d4f72011-06-27 17:59:58 -07002220 assert((target_index == MESA_SHADER_VERTEX)
2221 || (target_index == MESA_SHADER_FRAGMENT));
2222
2223 gl_shader *const sh = prog->_LinkedShaders[target_index];
2224 if (sh == NULL)
2225 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002226
Ian Romanick69846702010-06-22 17:29:19 -07002227 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002228 *
2229 * 1. Invalidate the location assignments for all vertex shader inputs.
2230 *
2231 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07002232 * glBindVertexAttribLocation) locations and outputs that have
2233 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002234 *
Ian Romanick69846702010-06-22 17:29:19 -07002235 * 3. Sort the attributes without assigned locations by number of slots
2236 * required in decreasing order. Fragmentation caused by attribute
2237 * locations assigned by the application may prevent large attributes
2238 * from having enough contiguous space.
2239 *
2240 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002241 */
2242
Ian Romanickd32d4f72011-06-27 17:59:58 -07002243 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06002244 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002245
Ian Romanickd32d4f72011-06-27 17:59:58 -07002246 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08002247 (target_index == MESA_SHADER_VERTEX)
2248 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07002249
2250
Ian Romanick69846702010-06-22 17:29:19 -07002251 /* Temporary storage for the set of attributes that need locations assigned.
2252 */
2253 struct temp_attr {
2254 unsigned slots;
2255 ir_variable *var;
2256
2257 /* Used below in the call to qsort. */
2258 static int compare(const void *a, const void *b)
2259 {
2260 const temp_attr *const l = (const temp_attr *) a;
2261 const temp_attr *const r = (const temp_attr *) b;
2262
2263 /* Reversed because we want a descending order sort below. */
2264 return r->slots - l->slots;
2265 }
2266 } to_assign[16];
2267
2268 unsigned num_attr = 0;
Dave Airliead208d92015-04-30 10:42:06 +10002269 unsigned total_attribs_size = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002270
Matt Turner4d784462014-06-24 21:34:05 -07002271 foreach_in_list(ir_instruction, node, sh->ir) {
2272 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002273
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002274 if ((var == NULL) || (var->data.mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002275 continue;
2276
Tapani Pälli447bb902013-12-12 15:08:59 +02002277 if (var->data.explicit_location) {
2278 if ((var->data.location >= (int)(max_index + generic_base))
2279 || (var->data.location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07002280 linker_error(prog,
2281 "invalid explicit location %d specified for `%s'\n",
Tapani Pälli447bb902013-12-12 15:08:59 +02002282 (var->data.location < 0)
2283 ? var->data.location
2284 : var->data.location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07002285 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07002286 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07002287 }
2288 } else if (target_index == MESA_SHADER_VERTEX) {
2289 unsigned binding;
2290
2291 if (prog->AttributeBindings->get(binding, var->name)) {
2292 assert(binding >= VERT_ATTRIB_GENERIC0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002293 var->data.location = binding;
2294 var->data.is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07002295 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002296 } else if (target_index == MESA_SHADER_FRAGMENT) {
2297 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002298 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07002299
2300 if (prog->FragDataBindings->get(binding, var->name)) {
2301 assert(binding >= FRAG_RESULT_DATA0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002302 var->data.location = binding;
2303 var->data.is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002304
2305 if (prog->FragDataIndexBindings->get(index, var->name)) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002306 var->data.index = index;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002307 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002308 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07002309 }
2310
Dave Airliead208d92015-04-30 10:42:06 +10002311 const unsigned slots = var->type->count_attribute_slots();
2312
2313 /* From GL4.5 core spec, section 11.1.1 (Vertex Attributes):
2314 *
2315 * "A program with more than the value of MAX_VERTEX_ATTRIBS active
2316 * attribute variables may fail to link, unless device-dependent
2317 * optimizations are able to make the program fit within available
2318 * hardware resources. For the purposes of this test, attribute variables
2319 * of the type dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3,
2320 * and dmat4 may count as consuming twice as many attributes as equivalent
2321 * single-precision types. While these types use the same number of
2322 * generic attributes as their single-precision equivalents,
2323 * implementations are permitted to consume two single-precision vectors
2324 * of internal storage for each three- or four-component double-precision
2325 * vector."
2326 * Until someone has a good reason in Mesa, enforce that now.
2327 */
2328 if (target_index == MESA_SHADER_VERTEX) {
2329 total_attribs_size += slots;
2330 if (var->type->without_array() == glsl_type::dvec3_type ||
2331 var->type->without_array() == glsl_type::dvec4_type ||
2332 var->type->without_array() == glsl_type::dmat2x3_type ||
2333 var->type->without_array() == glsl_type::dmat2x4_type ||
2334 var->type->without_array() == glsl_type::dmat3_type ||
2335 var->type->without_array() == glsl_type::dmat3x4_type ||
2336 var->type->without_array() == glsl_type::dmat4x3_type ||
2337 var->type->without_array() == glsl_type::dmat4_type)
2338 total_attribs_size += slots;
2339 }
2340
Ian Romanick9f0e98d2011-10-06 10:25:34 -07002341 /* If the variable is not a built-in and has a location statically
2342 * assigned in the shader (presumably via a layout qualifier), make sure
2343 * that it doesn't collide with other assigned locations. Otherwise,
2344 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002345 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002346 if (var->data.location != -1) {
2347 if (var->data.location >= generic_base && var->data.index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07002348 /* From page 61 of the OpenGL 4.0 spec:
2349 *
2350 * "LinkProgram will fail if the attribute bindings assigned
2351 * by BindAttribLocation do not leave not enough space to
2352 * assign a location for an active matrix attribute or an
2353 * active attribute array, both of which require multiple
2354 * contiguous generic attributes."
2355 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002356 * I think above text prohibits the aliasing of explicit and
2357 * automatic assignments. But, aliasing is allowed in manual
2358 * assignments of attribute locations. See below comments for
2359 * the details.
Ian Romanick523b6112011-08-17 15:40:03 -07002360 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002361 * From OpenGL 4.0 spec, page 61:
Ian Romanick523b6112011-08-17 15:40:03 -07002362 *
2363 * "It is possible for an application to bind more than one
2364 * attribute name to the same location. This is referred to as
2365 * aliasing. This will only work if only one of the aliased
2366 * attributes is active in the executable program, or if no
2367 * path through the shader consumes more than one attribute of
2368 * a set of attributes aliased to the same location. A link
2369 * error can occur if the linker determines that every path
2370 * through the shader consumes multiple aliased attributes,
2371 * but implementations are not required to generate an error
2372 * in this case."
2373 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002374 * From GLSL 4.30 spec, page 54:
2375 *
2376 * "A program will fail to link if any two non-vertex shader
2377 * input variables are assigned to the same location. For
2378 * vertex shaders, multiple input variables may be assigned
2379 * to the same location using either layout qualifiers or via
2380 * the OpenGL API. However, such aliasing is intended only to
2381 * support vertex shaders where each execution path accesses
2382 * at most one input per each location. Implementations are
2383 * permitted, but not required, to generate link-time errors
2384 * if they detect that every path through the vertex shader
2385 * executable accesses multiple inputs assigned to any single
2386 * location. For all shader types, a program will fail to link
2387 * if explicit location assignments leave the linker unable
2388 * to find space for other variables without explicit
2389 * assignments."
2390 *
2391 * From OpenGL ES 3.0 spec, page 56:
2392 *
2393 * "Binding more than one attribute name to the same location
2394 * is referred to as aliasing, and is not permitted in OpenGL
2395 * ES Shading Language 3.00 vertex shaders. LinkProgram will
2396 * fail when this condition exists. However, aliasing is
2397 * possible in OpenGL ES Shading Language 1.00 vertex shaders.
2398 * This will only work if only one of the aliased attributes
2399 * is active in the executable program, or if no path through
2400 * the shader consumes more than one attribute of a set of
2401 * attributes aliased to the same location. A link error can
2402 * occur if the linker determines that every path through the
2403 * shader consumes multiple aliased attributes, but implemen-
2404 * tations are not required to generate an error in this case."
2405 *
2406 * After looking at above references from OpenGL, OpenGL ES and
2407 * GLSL specifications, we allow aliasing of vertex input variables
2408 * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
2409 *
2410 * NOTE: This is not required by the spec but its worth mentioning
2411 * here that we're not doing anything to make sure that no path
2412 * through the vertex shader executable accesses multiple inputs
2413 * assigned to any single location.
Ian Romanick523b6112011-08-17 15:40:03 -07002414 */
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002415
Ian Romanick523b6112011-08-17 15:40:03 -07002416 /* Mask representing the contiguous slots that will be used by
2417 * this attribute.
2418 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002419 const unsigned attr = var->data.location - generic_base;
Ian Romanick523b6112011-08-17 15:40:03 -07002420 const unsigned use_mask = (1 << slots) - 1;
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002421 const char *const string = (target_index == MESA_SHADER_VERTEX)
2422 ? "vertex shader input" : "fragment shader output";
2423
2424 /* Generate a link error if the requested locations for this
2425 * attribute exceed the maximum allowed attribute location.
2426 */
2427 if (attr + slots > max_index) {
2428 linker_error(prog,
2429 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002430 "available for %s `%s' %d %d %d\n", string,
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002431 var->name, used_locations, use_mask, attr);
2432 return false;
2433 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002434
Ian Romanick523b6112011-08-17 15:40:03 -07002435 /* Generate a link error if the set of bits requested for this
2436 * attribute overlaps any previously allocated bits.
2437 */
2438 if ((~(use_mask << attr) & used_locations) != used_locations) {
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002439 if (target_index == MESA_SHADER_FRAGMENT ||
2440 (prog->IsES && prog->Version >= 300)) {
2441 linker_error(prog,
2442 "overlapping location is assigned "
2443 "to %s `%s' %d %d %d\n", string,
2444 var->name, used_locations, use_mask, attr);
2445 return false;
2446 } else {
2447 linker_warning(prog,
2448 "overlapping location is assigned "
2449 "to %s `%s' %d %d %d\n", string,
2450 var->name, used_locations, use_mask, attr);
2451 }
Ian Romanick523b6112011-08-17 15:40:03 -07002452 }
2453
2454 used_locations |= (use_mask << attr);
2455 }
2456
2457 continue;
2458 }
2459
2460 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07002461 to_assign[num_attr].var = var;
2462 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002463 }
Ian Romanick69846702010-06-22 17:29:19 -07002464
Dave Airliead208d92015-04-30 10:42:06 +10002465 if (target_index == MESA_SHADER_VERTEX) {
2466 if (total_attribs_size > max_index) {
2467 linker_error(prog,
2468 "attempt to use %d vertex attribute slots only %d available ",
2469 total_attribs_size, max_index);
2470 return false;
2471 }
2472 }
2473
Ian Romanick69846702010-06-22 17:29:19 -07002474 /* If all of the attributes were assigned locations by the application (or
2475 * are built-in attributes with fixed locations), return early. This should
2476 * be the common case.
2477 */
2478 if (num_attr == 0)
2479 return true;
2480
2481 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2482
Ian Romanickd32d4f72011-06-27 17:59:58 -07002483 if (target_index == MESA_SHADER_VERTEX) {
2484 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
2485 * only be explicitly assigned by via glBindAttribLocation. Mark it as
2486 * reserved to prevent it from being automatically allocated below.
2487 */
2488 find_deref_visitor find("gl_Vertex");
2489 find.run(sh->ir);
2490 if (find.variable_found())
2491 used_locations |= (1 << 0);
2492 }
Ian Romanick982e3792010-06-29 18:58:20 -07002493
Ian Romanick69846702010-06-22 17:29:19 -07002494 for (unsigned i = 0; i < num_attr; i++) {
2495 /* Mask representing the contiguous slots that will be used by this
2496 * attribute.
2497 */
2498 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2499
2500 int location = find_available_slots(used_locations, to_assign[i].slots);
2501
2502 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002503 const char *const string = (target_index == MESA_SHADER_VERTEX)
2504 ? "vertex shader input" : "fragment shader output";
2505
Ian Romanick586e7412011-07-28 14:04:09 -07002506 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00002507 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002508 "available for %s `%s'\n",
Ian Romanick586e7412011-07-28 14:04:09 -07002509 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07002510 return false;
2511 }
2512
Tapani Pälli447bb902013-12-12 15:08:59 +02002513 to_assign[i].var->data.location = generic_base + location;
2514 to_assign[i].var->data.is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002515 used_locations |= (use_mask << location);
2516 }
2517
2518 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002519}
2520
2521
Ian Romanick40e114b2010-08-17 14:55:50 -07002522/**
Ian Romanickcc90e622010-10-19 17:59:10 -07002523 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07002524 */
2525void
Ian Romanickcc90e622010-10-19 17:59:10 -07002526demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07002527{
Matt Turner4d784462014-06-24 21:34:05 -07002528 foreach_in_list(ir_instruction, node, sh->ir) {
2529 ir_variable *const var = node->as_variable();
Ian Romanick40e114b2010-08-17 14:55:50 -07002530
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002531 if ((var == NULL) || (var->data.mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07002532 continue;
2533
Ian Romanickcc90e622010-10-19 17:59:10 -07002534 /* A shader 'in' or 'out' variable is only really an input or output if
2535 * its value is used by other shader stages. This will cause the variable
2536 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07002537 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002538 if (var->data.is_unmatched_generic_inout) {
Ian Romanicka9948242014-07-08 18:53:09 -07002539 assert(var->data.mode != ir_var_temporary);
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002540 var->data.mode = ir_var_auto;
Ian Romanick40e114b2010-08-17 14:55:50 -07002541 }
2542 }
2543}
2544
2545
Paul Berry871ddb92011-11-05 11:17:32 -07002546/**
Marek Olšákec174a42011-11-18 15:00:10 +01002547 * Store the gl_FragDepth layout in the gl_shader_program struct.
2548 */
2549static void
2550store_fragdepth_layout(struct gl_shader_program *prog)
2551{
2552 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2553 return;
2554 }
2555
2556 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2557
2558 /* We don't look up the gl_FragDepth symbol directly because if
2559 * gl_FragDepth is not used in the shader, it's removed from the IR.
2560 * However, the symbol won't be removed from the symbol table.
2561 *
2562 * We're only interested in the cases where the variable is NOT removed
2563 * from the IR.
2564 */
Matt Turner4d784462014-06-24 21:34:05 -07002565 foreach_in_list(ir_instruction, node, ir) {
2566 ir_variable *const var = node->as_variable();
Marek Olšákec174a42011-11-18 15:00:10 +01002567
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002568 if (var == NULL || var->data.mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01002569 continue;
2570 }
2571
2572 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002573 switch (var->data.depth_layout) {
Marek Olšákec174a42011-11-18 15:00:10 +01002574 case ir_depth_layout_none:
2575 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
2576 return;
2577 case ir_depth_layout_any:
2578 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
2579 return;
2580 case ir_depth_layout_greater:
2581 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
2582 return;
2583 case ir_depth_layout_less:
2584 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
2585 return;
2586 case ir_depth_layout_unchanged:
2587 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
2588 return;
2589 default:
2590 assert(0);
2591 return;
2592 }
2593 }
2594 }
2595}
2596
2597/**
Ian Romanick92f81592011-11-08 12:37:19 -08002598 * Validate the resources used by a program versus the implementation limits
2599 */
Paul Berryb95d2372013-07-27 11:08:31 -07002600static void
Ian Romanick92f81592011-11-08 12:37:19 -08002601check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2602{
Paul Berry665b8d72014-01-07 10:11:39 -08002603 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick92f81592011-11-08 12:37:19 -08002604 struct gl_shader *sh = prog->_LinkedShaders[i];
2605
2606 if (sh == NULL)
2607 continue;
2608
Paul Berrybce8bc02014-01-08 10:17:01 -08002609 if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002610 linker_error(prog, "Too many %s shader texture samplers\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002611 _mesa_shader_stage_to_string(i));
Ian Romanick92f81592011-11-08 12:37:19 -08002612 }
2613
Paul Berrybce8bc02014-01-08 10:17:01 -08002614 if (sh->num_uniform_components >
2615 ctx->Const.Program[i].MaxUniformComponents) {
Eric Anholt38e77e52013-05-23 11:10:15 -07002616 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2617 linker_warning(prog, "Too many %s shader default uniform block "
2618 "components, but the driver will try to optimize "
2619 "them out; this is non-portable out-of-spec "
2620 "behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002621 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002622 } else {
2623 linker_error(prog, "Too many %s shader default uniform block "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002624 "components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002625 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002626 }
2627 }
2628
2629 if (sh->num_combined_uniform_components >
Paul Berrybce8bc02014-01-08 10:17:01 -08002630 ctx->Const.Program[i].MaxCombinedUniformComponents) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01002631 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2632 linker_warning(prog, "Too many %s shader uniform components, "
2633 "but the driver will try to optimize them out; "
2634 "this is non-portable out-of-spec behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002635 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002636 } else {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002637 linker_error(prog, "Too many %s shader uniform components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002638 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002639 }
Ian Romanick92f81592011-11-08 12:37:19 -08002640 }
2641 }
2642
Paul Berry665b8d72014-01-07 10:11:39 -08002643 unsigned blocks[MESA_SHADER_STAGES] = {0};
Eric Anholt877a8972012-06-25 12:47:01 -07002644 unsigned total_uniform_blocks = 0;
2645
2646 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
Jose Fonsecaf734d252015-06-15 18:29:02 +01002647 if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
2648 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
2649 prog->UniformBlocks[i].Name,
2650 prog->UniformBlocks[i].UniformBufferSize,
2651 ctx->Const.MaxUniformBlockSize);
2652 }
2653
Paul Berry665b8d72014-01-07 10:11:39 -08002654 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Eric Anholt877a8972012-06-25 12:47:01 -07002655 if (prog->UniformBlockStageIndex[j][i] != -1) {
2656 blocks[j]++;
2657 total_uniform_blocks++;
2658 }
2659 }
2660
2661 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002662 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
Eric Anholt877a8972012-06-25 12:47:01 -07002663 prog->NumUniformBlocks,
2664 ctx->Const.MaxCombinedUniformBlocks);
2665 } else {
Paul Berry665b8d72014-01-07 10:11:39 -08002666 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrybce8bc02014-01-08 10:17:01 -08002667 const unsigned max_uniform_blocks =
2668 ctx->Const.Program[i].MaxUniformBlocks;
2669 if (blocks[i] > max_uniform_blocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002670 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002671 _mesa_shader_stage_to_string(i),
Eric Anholt877a8972012-06-25 12:47:01 -07002672 blocks[i],
Paul Berrybce8bc02014-01-08 10:17:01 -08002673 max_uniform_blocks);
Eric Anholt877a8972012-06-25 12:47:01 -07002674 break;
2675 }
2676 }
2677 }
2678 }
Ian Romanick92f81592011-11-08 12:37:19 -08002679}
Paul Berry871ddb92011-11-05 11:17:32 -07002680
Francisco Jereze51158f2013-11-22 15:53:26 -08002681/**
2682 * Validate shader image resources.
2683 */
2684static void
2685check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2686{
2687 unsigned total_image_units = 0;
2688 unsigned fragment_outputs = 0;
2689
2690 if (!ctx->Extensions.ARB_shader_image_load_store)
2691 return;
2692
2693 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2694 struct gl_shader *sh = prog->_LinkedShaders[i];
2695
2696 if (sh) {
2697 if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002698 linker_error(prog, "Too many %s shader image uniforms\n",
Francisco Jereze51158f2013-11-22 15:53:26 -08002699 _mesa_shader_stage_to_string(i));
2700
2701 total_image_units += sh->NumImages;
2702
2703 if (i == MESA_SHADER_FRAGMENT) {
Matt Turner4d784462014-06-24 21:34:05 -07002704 foreach_in_list(ir_instruction, node, sh->ir) {
2705 ir_variable *var = node->as_variable();
Francisco Jereze51158f2013-11-22 15:53:26 -08002706 if (var && var->data.mode == ir_var_shader_out)
2707 fragment_outputs += var->type->count_attribute_slots();
2708 }
2709 }
2710 }
2711 }
2712
2713 if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002714 linker_error(prog, "Too many combined image uniforms\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002715
2716 if (total_image_units + fragment_outputs >
2717 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002718 linker_error(prog, "Too many combined image uniforms and fragment outputs\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002719}
2720
Tapani Pällieca9d162014-04-08 08:45:36 +03002721
2722/**
2723 * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
2724 * for a variable, checks for overlaps between other uniforms using explicit
2725 * locations.
2726 */
2727static bool
2728reserve_explicit_locations(struct gl_shader_program *prog,
2729 string_to_uint_map *map, ir_variable *var)
2730{
2731 unsigned slots = var->type->uniform_locations();
2732 unsigned max_loc = var->data.location + slots - 1;
2733
2734 /* Resize remap table if locations do not fit in the current one. */
2735 if (max_loc + 1 > prog->NumUniformRemapTable) {
2736 prog->UniformRemapTable =
2737 reralloc(prog, prog->UniformRemapTable,
2738 gl_uniform_storage *,
2739 max_loc + 1);
2740
2741 if (!prog->UniformRemapTable) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002742 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002743 return false;
2744 }
2745
2746 /* Initialize allocated space. */
2747 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
2748 prog->UniformRemapTable[i] = NULL;
2749
2750 prog->NumUniformRemapTable = max_loc + 1;
2751 }
2752
2753 for (unsigned i = 0; i < slots; i++) {
2754 unsigned loc = var->data.location + i;
2755
2756 /* Check if location is already used. */
2757 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
2758
2759 /* Possibly same uniform from a different stage, this is ok. */
2760 unsigned hash_loc;
2761 if (map->get(hash_loc, var->name) && hash_loc == loc - i)
2762 continue;
2763
2764 /* ARB_explicit_uniform_location specification states:
2765 *
2766 * "No two default-block uniform variables in the program can have
2767 * the same location, even if they are unused, otherwise a compiler
2768 * or linker error will be generated."
2769 */
2770 linker_error(prog,
Neil Roberts352f8f22014-11-13 15:31:44 +00002771 "location qualifier for uniform %s overlaps "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002772 "previously used location\n",
Tapani Pällieca9d162014-04-08 08:45:36 +03002773 var->name);
2774 return false;
2775 }
2776
2777 /* Initialize location as inactive before optimization
2778 * rounds and location assignment.
2779 */
2780 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
2781 }
2782
2783 /* Note, base location used for arrays. */
2784 map->put(var->data.location, var->name);
2785
2786 return true;
2787}
2788
2789/**
2790 * Check and reserve all explicit uniform locations, called before
2791 * any optimizations happen to handle also inactive uniforms and
2792 * inactive array elements that may get trimmed away.
2793 */
2794static void
2795check_explicit_uniform_locations(struct gl_context *ctx,
2796 struct gl_shader_program *prog)
2797{
2798 if (!ctx->Extensions.ARB_explicit_uniform_location)
2799 return;
2800
2801 /* This map is used to detect if overlapping explicit locations
2802 * occur with the same uniform (from different stage) or a different one.
2803 */
2804 string_to_uint_map *uniform_map = new string_to_uint_map;
2805
2806 if (!uniform_map) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002807 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002808 return;
2809 }
2810
2811 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2812 struct gl_shader *sh = prog->_LinkedShaders[i];
2813
2814 if (!sh)
2815 continue;
2816
Matt Turner4d784462014-06-24 21:34:05 -07002817 foreach_in_list(ir_instruction, node, sh->ir) {
2818 ir_variable *var = node->as_variable();
Kristian Høgsberga78a5892015-05-13 11:17:23 +02002819 if (var && (var->data.mode == ir_var_uniform || var->data.mode == ir_var_shader_storage) &&
Tapani Pällieca9d162014-04-08 08:45:36 +03002820 var->data.explicit_location) {
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002821 if (!reserve_explicit_locations(prog, uniform_map, var)) {
2822 delete uniform_map;
Tapani Pällieca9d162014-04-08 08:45:36 +03002823 return;
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002824 }
Tapani Pällieca9d162014-04-08 08:45:36 +03002825 }
2826 }
2827 }
2828
2829 delete uniform_map;
2830}
2831
Tapani Pällic796ce42015-03-06 09:14:49 +02002832static bool
2833add_program_resource(struct gl_shader_program *prog, GLenum type,
2834 const void *data, uint8_t stages)
2835{
2836 assert(data);
2837
2838 /* If resource already exists, do not add it again. */
2839 for (unsigned i = 0; i < prog->NumProgramResourceList; i++)
2840 if (prog->ProgramResourceList[i].Data == data)
2841 return true;
2842
2843 prog->ProgramResourceList =
2844 reralloc(prog,
2845 prog->ProgramResourceList,
2846 gl_program_resource,
2847 prog->NumProgramResourceList + 1);
2848
2849 if (!prog->ProgramResourceList) {
2850 linker_error(prog, "Out of memory during linking.\n");
2851 return false;
2852 }
2853
2854 struct gl_program_resource *res =
2855 &prog->ProgramResourceList[prog->NumProgramResourceList];
2856
2857 res->Type = type;
2858 res->Data = data;
2859 res->StageReferences = stages;
2860
2861 prog->NumProgramResourceList++;
2862
2863 return true;
2864}
2865
2866/**
2867 * Function builds a stage reference bitmask from variable name.
2868 */
2869static uint8_t
2870build_stageref(struct gl_shader_program *shProg, const char *name)
2871{
2872 uint8_t stages = 0;
2873
2874 /* Note, that we assume MAX 8 stages, if there will be more stages, type
2875 * used for reference mask in gl_program_resource will need to be changed.
2876 */
2877 assert(MESA_SHADER_STAGES < 8);
2878
2879 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2880 struct gl_shader *sh = shProg->_LinkedShaders[i];
2881 if (!sh)
2882 continue;
Tapani Pälliccaf37f2015-06-29 14:19:00 +03002883
2884 /* Shader symbol table may contain variables that have
2885 * been optimized away. Search IR for the variable instead.
2886 */
2887 foreach_in_list(ir_instruction, node, sh->ir) {
2888 ir_variable *var = node->as_variable();
2889 if (var && strcmp(var->name, name) == 0) {
2890 stages |= (1 << i);
2891 break;
2892 }
2893 }
Tapani Pällic796ce42015-03-06 09:14:49 +02002894 }
2895 return stages;
2896}
2897
2898static bool
2899add_interface_variables(struct gl_shader_program *shProg,
Jose Fonseca037e0e72015-04-16 10:19:57 +01002900 struct gl_shader *sh, GLenum programInterface)
Tapani Pällic796ce42015-03-06 09:14:49 +02002901{
2902 foreach_in_list(ir_instruction, node, sh->ir) {
2903 ir_variable *var = node->as_variable();
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002904 uint8_t mask = 0;
Tapani Pällic796ce42015-03-06 09:14:49 +02002905
2906 if (!var)
2907 continue;
2908
2909 switch (var->data.mode) {
2910 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
2911 * "For GetActiveAttrib, all active vertex shader input variables
2912 * are enumerated, including the special built-in inputs gl_VertexID
2913 * and gl_InstanceID."
2914 */
2915 case ir_var_system_value:
2916 if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
2917 var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
2918 var->data.location != SYSTEM_VALUE_INSTANCE_ID)
Tapani Pälli5917ca32015-04-21 08:25:16 +03002919 continue;
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002920 /* Mark special built-in inputs referenced by the vertex stage so
2921 * that they are considered active by the shader queries.
2922 */
2923 mask = (1 << (MESA_SHADER_VERTEX));
Tapani Pällied10f9c2015-04-21 20:11:43 +03002924 /* FALLTHROUGH */
Tapani Pällic796ce42015-03-06 09:14:49 +02002925 case ir_var_shader_in:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002926 if (programInterface != GL_PROGRAM_INPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002927 continue;
2928 break;
2929 case ir_var_shader_out:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002930 if (programInterface != GL_PROGRAM_OUTPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002931 continue;
2932 break;
2933 default:
2934 continue;
2935 };
2936
Kenneth Graunke6218c682015-06-28 22:17:16 -07002937 if (!add_program_resource(shProg, programInterface, var,
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002938 build_stageref(shProg, var->name) | mask))
Tapani Pällic796ce42015-03-06 09:14:49 +02002939 return false;
2940 }
2941 return true;
2942}
2943
2944/**
2945 * Builds up a list of program resources that point to existing
2946 * resource data.
2947 */
Tapani Pälli73afa312015-06-29 14:39:05 +03002948void
Tapani Pällic796ce42015-03-06 09:14:49 +02002949build_program_resource_list(struct gl_context *ctx,
2950 struct gl_shader_program *shProg)
2951{
2952 /* Rebuild resource list. */
2953 if (shProg->ProgramResourceList) {
2954 ralloc_free(shProg->ProgramResourceList);
2955 shProg->ProgramResourceList = NULL;
2956 shProg->NumProgramResourceList = 0;
2957 }
2958
2959 int input_stage = MESA_SHADER_STAGES, output_stage = 0;
2960
2961 /* Determine first input and final output stage. These are used to
2962 * detect which variables should be enumerated in the resource list
2963 * for GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT.
2964 */
2965 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2966 if (!shProg->_LinkedShaders[i])
2967 continue;
2968 if (input_stage == MESA_SHADER_STAGES)
2969 input_stage = i;
2970 output_stage = i;
2971 }
2972
2973 /* Empty shader, no resources. */
2974 if (input_stage == MESA_SHADER_STAGES && output_stage == 0)
2975 return;
2976
2977 /* Add inputs and outputs to the resource list. */
2978 if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage],
2979 GL_PROGRAM_INPUT))
2980 return;
2981
2982 if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage],
2983 GL_PROGRAM_OUTPUT))
2984 return;
2985
2986 /* Add transform feedback varyings. */
2987 if (shProg->LinkedTransformFeedback.NumVarying > 0) {
2988 for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
2989 uint8_t stageref =
2990 build_stageref(shProg,
2991 shProg->LinkedTransformFeedback.Varyings[i].Name);
2992 if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
2993 &shProg->LinkedTransformFeedback.Varyings[i],
2994 stageref))
2995 return;
2996 }
2997 }
2998
2999 /* Add uniforms from uniform storage. */
Martin Peres87a4bc52015-05-21 15:51:09 +03003000 for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
Tapani Pällic796ce42015-03-06 09:14:49 +02003001 /* Do not add uniforms internally used by Mesa. */
3002 if (shProg->UniformStorage[i].hidden)
3003 continue;
3004
3005 uint8_t stageref =
3006 build_stageref(shProg, shProg->UniformStorage[i].name);
Tapani Pälli9f4eaba2015-05-11 13:24:20 +03003007
3008 /* Add stagereferences for uniforms in a uniform block. */
3009 int block_index = shProg->UniformStorage[i].block_index;
3010 if (block_index != -1) {
3011 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
3012 if (shProg->UniformBlockStageIndex[j][block_index] != -1)
3013 stageref |= (1 << j);
3014 }
3015 }
3016
Tapani Pällic796ce42015-03-06 09:14:49 +02003017 if (!add_program_resource(shProg, GL_UNIFORM,
3018 &shProg->UniformStorage[i], stageref))
3019 return;
3020 }
3021
3022 /* Add program uniform blocks. */
3023 for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
3024 if (!add_program_resource(shProg, GL_UNIFORM_BLOCK,
3025 &shProg->UniformBlocks[i], 0))
3026 return;
3027 }
3028
3029 /* Add atomic counter buffers. */
3030 for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) {
3031 if (!add_program_resource(shProg, GL_ATOMIC_COUNTER_BUFFER,
3032 &shProg->AtomicBuffers[i], 0))
3033 return;
3034 }
3035
3036 /* TODO - following extensions will require more resource types:
3037 *
3038 * GL_ARB_shader_storage_buffer_object
3039 * GL_ARB_shader_subroutine
3040 */
3041}
3042
Tapani Pälli9350ea62015-05-19 15:01:49 +03003043/**
3044 * This check is done to make sure we allow only constant expression
3045 * indexing and "constant-index-expression" (indexing with an expression
3046 * that includes loop induction variable).
3047 */
3048static bool
3049validate_sampler_array_indexing(struct gl_context *ctx,
3050 struct gl_shader_program *prog)
3051{
3052 dynamic_sampler_array_indexing_visitor v;
3053 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3054 if (prog->_LinkedShaders[i] == NULL)
3055 continue;
3056
3057 bool no_dynamic_indexing =
3058 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler;
3059
3060 /* Search for array derefs in shader. */
3061 v.run(prog->_LinkedShaders[i]->ir);
3062 if (v.uses_dynamic_sampler_array_indexing()) {
3063 const char *msg = "sampler arrays indexed with non-constant "
3064 "expressions is forbidden in GLSL %s %u";
3065 /* Backend has indicated that it has no dynamic indexing support. */
3066 if (no_dynamic_indexing) {
3067 linker_error(prog, msg, prog->IsES ? "ES" : "", prog->Version);
3068 return false;
3069 } else {
3070 linker_warning(prog, msg, prog->IsES ? "ES" : "", prog->Version);
3071 }
3072 }
3073 }
3074 return true;
3075}
3076
Tapani Pällic796ce42015-03-06 09:14:49 +02003077
Ian Romanick0e59b262010-06-23 11:23:01 -07003078void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04003079link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07003080{
Paul Berry871ddb92011-11-05 11:17:32 -07003081 tfeedback_decl *tfeedback_decls = NULL;
3082 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
3083
Kenneth Graunked3073f52011-01-21 14:32:31 -08003084 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003085
Paul Berryb95d2372013-07-27 11:08:31 -07003086 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07003087 prog->Validated = false;
3088 prog->_Used = false;
3089
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08003090 prog->ARB_fragment_coord_conventions_enable = false;
Francisco Jerez5c114932013-09-11 12:14:46 -07003091
Ian Romanick832dfa52010-06-17 15:04:20 -07003092 /* Separate the shaders into groups based on their type.
3093 */
Paul Berrycd18ba12014-01-07 08:56:57 -08003094 struct gl_shader **shader_list[MESA_SHADER_STAGES];
3095 unsigned num_shaders[MESA_SHADER_STAGES];
Ian Romanick832dfa52010-06-17 15:04:20 -07003096
Paul Berrycd18ba12014-01-07 08:56:57 -08003097 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
3098 shader_list[i] = (struct gl_shader **)
3099 calloc(prog->NumShaders, sizeof(struct gl_shader *));
3100 num_shaders[i] = 0;
3101 }
Ian Romanick832dfa52010-06-17 15:04:20 -07003102
Ian Romanick25f51d32010-07-16 15:51:50 -07003103 unsigned min_version = UINT_MAX;
3104 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07003105 const bool is_es_prog =
3106 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07003107 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07003108 min_version = MIN2(min_version, prog->Shaders[i]->Version);
3109 max_version = MAX2(max_version, prog->Shaders[i]->Version);
3110
Paul Berrya9f34dc2012-08-02 17:49:44 -07003111 if (prog->Shaders[i]->IsES != is_es_prog) {
3112 linker_error(prog, "all shaders must use same shading "
3113 "language version\n");
3114 goto done;
3115 }
3116
Jose Fonsecad01a7cda2015-03-18 14:21:15 +00003117 if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
3118 prog->ARB_fragment_coord_conventions_enable = true;
3119 }
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08003120
Paul Berrycd18ba12014-01-07 08:56:57 -08003121 gl_shader_stage shader_type = prog->Shaders[i]->Stage;
3122 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
3123 num_shaders[shader_type]++;
Ian Romanick832dfa52010-06-17 15:04:20 -07003124 }
3125
Paul Berry672fab02013-10-13 18:01:11 -07003126 /* In desktop GLSL, different shader versions may be linked together. In
3127 * GLSL ES, all shader versions must be the same.
Ian Romanick25f51d32010-07-16 15:51:50 -07003128 */
Paul Berry672fab02013-10-13 18:01:11 -07003129 if (is_es_prog && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07003130 linker_error(prog, "all shaders must use same shading "
3131 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07003132 goto done;
3133 }
3134
3135 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07003136 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07003137
Chris Forbes7c758c52014-09-21 13:33:14 +12003138 /* Some shaders have to be linked with some other shaders present.
Fabian Bielerbd85ba02013-05-24 23:26:54 +02003139 */
Paul Berrycd18ba12014-01-07 08:56:57 -08003140 if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
Ian Romanickc557eb72014-01-23 18:26:29 -08003141 num_shaders[MESA_SHADER_VERTEX] == 0 &&
3142 !prog->SeparateShader) {
Fabian Bielerbd85ba02013-05-24 23:26:54 +02003143 linker_error(prog, "Geometry shader must be linked with "
3144 "vertex shader\n");
3145 goto done;
3146 }
Chris Forbes7c758c52014-09-21 13:33:14 +12003147 if (num_shaders[MESA_SHADER_TESS_EVAL] > 0 &&
3148 num_shaders[MESA_SHADER_VERTEX] == 0 &&
3149 !prog->SeparateShader) {
3150 linker_error(prog, "Tessellation evaluation shader must be linked with "
3151 "vertex shader\n");
3152 goto done;
3153 }
3154 if (num_shaders[MESA_SHADER_TESS_CTRL] > 0 &&
3155 num_shaders[MESA_SHADER_VERTEX] == 0 &&
3156 !prog->SeparateShader) {
3157 linker_error(prog, "Tessellation control shader must be linked with "
3158 "vertex shader\n");
3159 goto done;
3160 }
3161
3162 /* The spec is self-contradictory here. It allows linking without a tess
3163 * eval shader, but that can only be used with transform feedback and
3164 * rasterization disabled. However, transform feedback isn't allowed
3165 * with GL_PATCHES, so it can't be used.
3166 *
3167 * More investigation showed that the idea of transform feedback after
3168 * a tess control shader was dropped, because some hw vendors couldn't
3169 * support tessellation without a tess eval shader, but the linker section
3170 * wasn't updated to reflect that.
3171 *
3172 * All specifications (ARB_tessellation_shader, GL 4.0-4.5) have this
3173 * spec bug.
3174 *
3175 * Do what's reasonable and always require a tess eval shader if a tess
3176 * control shader is present.
3177 */
3178 if (num_shaders[MESA_SHADER_TESS_CTRL] > 0 &&
3179 num_shaders[MESA_SHADER_TESS_EVAL] == 0 &&
3180 !prog->SeparateShader) {
3181 linker_error(prog, "Tessellation control shader must be linked with "
3182 "tessellation evaluation shader\n");
3183 goto done;
3184 }
Fabian Bielerbd85ba02013-05-24 23:26:54 +02003185
Paul Berry1fe274b2014-01-08 11:40:23 -08003186 /* Compute shaders have additional restrictions. */
3187 if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
3188 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
3189 linker_error(prog, "Compute shaders may not be linked with any other "
3190 "type of shader\n");
3191 }
3192
Paul Berry665b8d72014-01-07 10:11:39 -08003193 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07003194 if (prog->_LinkedShaders[i] != NULL)
3195 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
3196
3197 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07003198 }
3199
Ian Romanickcd6764e2010-07-16 16:00:07 -07003200 /* Link all shaders for a particular stage and validate the result.
3201 */
Paul Berrycd18ba12014-01-07 08:56:57 -08003202 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
3203 if (num_shaders[stage] > 0) {
3204 gl_shader *const sh =
3205 link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
3206 num_shaders[stage]);
Ian Romanick3fb87872010-07-09 14:09:34 -07003207
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04003208 if (!prog->LinkStatus) {
3209 if (sh)
3210 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08003211 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04003212 }
Ian Romanick3fb87872010-07-09 14:09:34 -07003213
Paul Berrycd18ba12014-01-07 08:56:57 -08003214 switch (stage) {
3215 case MESA_SHADER_VERTEX:
3216 validate_vertex_shader_executable(prog, sh);
3217 break;
3218 case MESA_SHADER_GEOMETRY:
3219 validate_geometry_shader_executable(prog, sh);
3220 break;
3221 case MESA_SHADER_FRAGMENT:
3222 validate_fragment_shader_executable(prog, sh);
3223 break;
3224 }
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04003225 if (!prog->LinkStatus) {
3226 if (sh)
3227 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08003228 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04003229 }
Ian Romanick3fb87872010-07-09 14:09:34 -07003230
Paul Berrycd18ba12014-01-07 08:56:57 -08003231 _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
3232 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07003233 }
3234
Paul Berrycd18ba12014-01-07 08:56:57 -08003235 if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
Paul Berry44b7ebe2013-10-23 12:55:24 -07003236 prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
Paul Berrycd18ba12014-01-07 08:56:57 -08003237 else if (num_shaders[MESA_SHADER_VERTEX] > 0)
3238 prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
3239 else
3240 prog->LastClipDistanceArraySize = 0; /* Not used */
Bryan Cain25480922013-02-15 09:46:50 -06003241
Ian Romanick3ed850e2010-06-23 12:18:21 -07003242 /* Here begins the inter-stage linking phase. Some initial validation is
3243 * performed, then locations are assigned for uniforms, attributes, and
3244 * varyings.
3245 */
Paul Berryb95d2372013-07-27 11:08:31 -07003246 cross_validate_uniforms(prog);
3247 if (!prog->LinkStatus)
3248 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07003249
Paul Berryb95d2372013-07-27 11:08:31 -07003250 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07003251
Paul Berry28e526d2014-01-06 19:47:25 -08003252 for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
Paul Berryb95d2372013-07-27 11:08:31 -07003253 if (prog->_LinkedShaders[prev] != NULL)
3254 break;
3255 }
Ian Romanick3322fba2010-10-14 13:28:42 -07003256
Tapani Pällieca9d162014-04-08 08:45:36 +03003257 check_explicit_uniform_locations(ctx, prog);
3258 if (!prog->LinkStatus)
3259 goto done;
3260
Chris Forbes7c758c52014-09-21 13:33:14 +12003261 resize_tes_inputs(ctx, prog);
3262
Paul Berryb95d2372013-07-27 11:08:31 -07003263 /* Validate the inputs of each stage with the output of the preceding
3264 * stage.
3265 */
Paul Berry28e526d2014-01-06 19:47:25 -08003266 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
Paul Berryb95d2372013-07-27 11:08:31 -07003267 if (prog->_LinkedShaders[i] == NULL)
3268 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07003269
Paul Berry544e3122013-11-15 14:23:45 -08003270 validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
3271 prog->_LinkedShaders[i]);
Paul Berryb95d2372013-07-27 11:08:31 -07003272 if (!prog->LinkStatus)
3273 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07003274
Paul Berryb95d2372013-07-27 11:08:31 -07003275 cross_validate_outputs_to_inputs(prog,
3276 prog->_LinkedShaders[prev],
3277 prog->_LinkedShaders[i]);
3278 if (!prog->LinkStatus)
3279 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07003280
Paul Berryb95d2372013-07-27 11:08:31 -07003281 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07003282 }
Ian Romanick832dfa52010-06-17 15:04:20 -07003283
Paul Berry544e3122013-11-15 14:23:45 -08003284 /* Cross-validate uniform blocks between shader stages */
3285 validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08003286 MESA_SHADER_STAGES);
Paul Berry544e3122013-11-15 14:23:45 -08003287 if (!prog->LinkStatus)
3288 goto done;
Jordan Justen5ebf5472013-03-10 03:20:03 -07003289
Paul Berry665b8d72014-01-07 10:11:39 -08003290 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Jordan Justen5ebf5472013-03-10 03:20:03 -07003291 if (prog->_LinkedShaders[i] != NULL)
3292 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
3293 }
3294
Eric Anholt3de13952012-05-04 13:08:46 -07003295 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
3296 * it before optimization because we want most of the checks to get
3297 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07003298 *
3299 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07003300 */
Paul Berry15ba2a52012-08-02 17:51:02 -07003301 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07003302 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
3303 if (sh) {
3304 lower_discard_flow(sh->ir);
3305 }
3306 }
3307
Eric Anholtf609cf72012-04-27 13:52:56 -07003308 if (!interstage_cross_validate_uniform_blocks(prog))
3309 goto done;
3310
Eric Anholt2f4fe152010-08-10 13:06:49 -07003311 /* Do common optimization before assigning storage for attributes,
3312 * uniforms, and varyings. Later optimization could possibly make
3313 * some of that unused.
3314 */
Paul Berry665b8d72014-01-07 10:11:39 -08003315 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07003316 if (prog->_LinkedShaders[i] == NULL)
3317 continue;
3318
Ian Romanick02c5ae12011-07-11 10:46:01 -07003319 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
3320 if (!prog->LinkStatus)
3321 goto done;
3322
Marek Olšák002211f2014-08-03 04:31:56 +02003323 if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
Paul Berry18392442012-12-04 11:11:02 -08003324 lower_clip_distance(prog->_LinkedShaders[i]);
3325 }
Paul Berryc06e3252011-08-11 20:58:21 -07003326
Fabian Bieler73a9a152014-03-10 17:55:36 +01003327 if (ctx->Const.LowerTessLevel) {
3328 lower_tess_level(prog->_LinkedShaders[i]);
3329 }
3330
Kenneth Graunke169c6452014-04-06 23:25:00 -07003331 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
Marek Olšák002211f2014-08-03 04:31:56 +02003332 &ctx->Const.ShaderCompilerOptions[i],
Kenneth Graunke169c6452014-04-06 23:25:00 -07003333 ctx->Const.NativeIntegers))
Eric Anholt2f4fe152010-08-10 13:06:49 -07003334 ;
Kenneth Graunke4f22db52014-04-26 00:18:54 -07003335
3336 lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
Ian Romanicka7ba9a72010-07-20 13:36:32 -07003337 }
Ian Romanick13e10e42010-06-21 12:03:24 -07003338
Tapani Pälli9350ea62015-05-19 15:01:49 +03003339 /* Validation for special cases where we allow sampler array indexing
3340 * with loop induction variable. This check emits a warning or error
3341 * depending if backend can handle dynamic indexing.
3342 */
3343 if ((!prog->IsES && prog->Version < 130) ||
3344 (prog->IsES && prog->Version < 300)) {
3345 if (!validate_sampler_array_indexing(ctx, prog))
3346 goto done;
3347 }
3348
Iago Toral Quiroga75896832014-06-16 16:09:53 +02003349 /* Check and validate stream emissions in geometry shaders */
3350 validate_geometry_shader_emissions(ctx, prog);
3351
Paul Berry50895d42012-12-05 07:17:07 -08003352 /* Mark all generic shader inputs and outputs as unpaired. */
Ian Romanick6bdc1d92014-02-11 16:37:56 -08003353 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
3354 if (prog->_LinkedShaders[i] != NULL) {
3355 link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
3356 }
Paul Berry50895d42012-12-05 07:17:07 -08003357 }
3358
Timothy Arceri87d2e152015-07-08 09:20:40 +10003359 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX,
3360 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003361 goto done;
3362 }
3363
Dave Airlie1256a5d2012-03-24 13:33:41 +00003364 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003365 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07003366 }
3367
Tapani Pälli993b9b62015-03-17 13:58:57 +02003368 unsigned first, last;
3369
3370 first = MESA_SHADER_STAGES;
3371 last = 0;
3372
3373 /* Determine first and last stage. */
3374 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3375 if (!prog->_LinkedShaders[i])
3376 continue;
3377 if (first == MESA_SHADER_STAGES)
3378 first = i;
3379 last = i;
Ian Romanick3322fba2010-10-14 13:28:42 -07003380 }
3381
Paul Berry871ddb92011-11-05 11:17:32 -07003382 if (num_tfeedback_decls != 0) {
3383 /* From GL_EXT_transform_feedback:
3384 * A program will fail to link if:
3385 *
3386 * * the <count> specified by TransformFeedbackVaryingsEXT is
3387 * non-zero, but the program object has no vertex or geometry
3388 * shader;
3389 */
Bryan Cain25480922013-02-15 09:46:50 -06003390 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07003391 linker_error(prog, "Transform feedback varyings specified, but "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07003392 "no vertex or geometry shader is present.\n");
Paul Berry871ddb92011-11-05 11:17:32 -07003393 goto done;
3394 }
3395
3396 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
3397 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08003398 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07003399 prog->TransformFeedback.VaryingNames,
3400 tfeedback_decls))
3401 goto done;
3402 }
3403
Marek Olšák284d9542013-06-12 02:18:09 +02003404 /* Linking the stages in the opposite order (from fragment to vertex)
3405 * ensures that inter-shader outputs written to in an earlier stage are
3406 * eliminated if they are (transitively) not used in a later stage.
3407 */
Tapani Pälli993b9b62015-03-17 13:58:57 +02003408 int next;
Ian Romanick13e10e42010-06-21 12:03:24 -07003409
Tapani Pälli993b9b62015-03-17 13:58:57 +02003410 if (first < MESA_SHADER_FRAGMENT) {
Marek Olšák284d9542013-06-12 02:18:09 +02003411 gl_shader *const sh = prog->_LinkedShaders[last];
3412
Ian Romanicka909b992014-12-01 14:07:30 -08003413 if (first == MESA_SHADER_GEOMETRY) {
3414 /* There was no vertex shader, but we still have to assign varying
3415 * locations for use by geometry shader inputs in SSO.
3416 *
3417 * If the shader is not separable (i.e., prog->SeparateShader is
3418 * false), linking will have already failed when first is
3419 * MESA_SHADER_GEOMETRY.
3420 */
3421 if (!assign_varying_locations(ctx, mem_ctx, prog,
Tapani Pälli993b9b62015-03-17 13:58:57 +02003422 NULL, prog->_LinkedShaders[first],
Chris Forbes0e94f352014-09-07 18:19:15 +12003423 num_tfeedback_decls, tfeedback_decls))
Ian Romanicka909b992014-12-01 14:07:30 -08003424 goto done;
3425 }
3426
Tapani Pälli993b9b62015-03-17 13:58:57 +02003427 if (last != MESA_SHADER_FRAGMENT &&
3428 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
Marek Olšák284d9542013-06-12 02:18:09 +02003429 /* There was no fragment shader, but we still have to assign varying
3430 * locations for use by transform feedback.
3431 */
3432 if (!assign_varying_locations(ctx, mem_ctx, prog,
3433 sh, NULL,
Chris Forbes0e94f352014-09-07 18:19:15 +12003434 num_tfeedback_decls, tfeedback_decls))
Marek Olšák284d9542013-06-12 02:18:09 +02003435 goto done;
3436 }
3437
Marek Olšákd13003f2013-08-09 22:34:45 +02003438 do_dead_builtin_varyings(ctx, sh, NULL,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003439 num_tfeedback_decls, tfeedback_decls);
3440
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003441 if (!prog->SeparateShader)
3442 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
Marek Olšák284d9542013-06-12 02:18:09 +02003443
3444 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07003445 */
Marek Olšák284d9542013-06-12 02:18:09 +02003446 while (do_dead_code(sh->ir, false))
3447 ;
3448 }
3449 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003450 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02003451 */
3452 gl_shader *const sh = prog->_LinkedShaders[first];
3453
Marek Olšákd13003f2013-08-09 22:34:45 +02003454 do_dead_builtin_varyings(ctx, NULL, sh,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003455 num_tfeedback_decls, tfeedback_decls);
3456
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003457 if (prog->SeparateShader) {
3458 if (!assign_varying_locations(ctx, mem_ctx, prog,
3459 NULL /* producer */,
3460 sh /* consumer */,
3461 0 /* num_tfeedback_decls */,
Chris Forbes0e94f352014-09-07 18:19:15 +12003462 NULL /* tfeedback_decls */))
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003463 goto done;
3464 } else
3465 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
Marek Olšák284d9542013-06-12 02:18:09 +02003466
3467 while (do_dead_code(sh->ir, false))
3468 ;
3469 }
3470
3471 next = last;
3472 for (int i = next - 1; i >= 0; i--) {
3473 if (prog->_LinkedShaders[i] == NULL)
3474 continue;
3475
3476 gl_shader *const sh_i = prog->_LinkedShaders[i];
3477 gl_shader *const sh_next = prog->_LinkedShaders[next];
3478
3479 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
3480 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Chris Forbes0e94f352014-09-07 18:19:15 +12003481 tfeedback_decls))
Paul Berry871ddb92011-11-05 11:17:32 -07003482 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02003483
Marek Olšákd13003f2013-08-09 22:34:45 +02003484 do_dead_builtin_varyings(ctx, sh_i, sh_next,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003485 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
3486 tfeedback_decls);
3487
Marek Olšák284d9542013-06-12 02:18:09 +02003488 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
3489 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
3490
3491 /* Eliminate code that is now dead due to unused outputs being demoted.
3492 */
3493 while (do_dead_code(sh_i->ir, false))
3494 ;
3495 while (do_dead_code(sh_next->ir, false))
3496 ;
3497
Marek Olšák3c555822013-06-13 03:17:22 +02003498 /* This must be done after all dead varyings are eliminated. */
Ian Romanick42305fb2013-09-10 12:00:34 -05003499 if (!check_against_output_limit(ctx, prog, sh_i))
3500 goto done;
3501 if (!check_against_input_limit(ctx, prog, sh_next))
Marek Olšák3c555822013-06-13 03:17:22 +02003502 goto done;
3503
Marek Olšák284d9542013-06-12 02:18:09 +02003504 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07003505 }
3506
3507 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
3508 goto done;
3509
Ian Romanick960d7222011-10-21 11:21:02 -07003510 update_array_sizes(prog);
Matt Turner9e2e7c72014-08-08 19:46:05 -07003511 link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
Francisco Jerez5c114932013-09-11 12:14:46 -07003512 link_assign_atomic_counter_resources(ctx, prog);
Marek Olšákec174a42011-11-18 15:00:10 +01003513 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07003514
Paul Berryb95d2372013-07-27 11:08:31 -07003515 check_resources(ctx, prog);
Francisco Jereze51158f2013-11-22 15:53:26 -08003516 check_image_resources(ctx, prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07003517 link_check_atomic_counter_resources(ctx, prog);
3518
Paul Berryb95d2372013-07-27 11:08:31 -07003519 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08003520 goto done;
3521
Ian Romanickce9171f2011-02-03 17:10:14 -08003522 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Anuj Phogat03597cf2013-12-19 14:17:19 -08003523 * present in a linked program. GL_ARB_ES2_compatibility doesn't say
3524 * anything about shader linking when one of the shaders (vertex or
3525 * fragment shader) is absent. So, the extension shouldn't change the
3526 * behavior specified in GLSL specification.
Ian Romanickce9171f2011-02-03 17:10:14 -08003527 */
Ian Romanickf64bfb22014-03-27 10:29:30 -07003528 if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
Ian Romanickce9171f2011-02-03 17:10:14 -08003529 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003530 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003531 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003532 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003533 }
3534 }
3535
Ian Romanick13e10e42010-06-21 12:03:24 -07003536 /* FINISHME: Assign fragment shader output locations. */
3537
Ian Romanick832dfa52010-06-17 15:04:20 -07003538done:
Paul Berry665b8d72014-01-07 10:11:39 -08003539 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrycd18ba12014-01-07 08:56:57 -08003540 free(shader_list[i]);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003541 if (prog->_LinkedShaders[i] == NULL)
3542 continue;
3543
Paul Berryd7fa9eb2013-11-22 12:37:22 -08003544 /* Do a final validation step to make sure that the IR wasn't
3545 * invalidated by any modifications performed after intrastage linking.
3546 */
3547 validate_ir_tree(prog->_LinkedShaders[i]->ir);
3548
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003549 /* Retain any live IR, but trash the rest. */
3550 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07003551
3552 /* The symbol table in the linked shaders may contain references to
3553 * variables that were removed (e.g., unused uniforms). Since it may
3554 * contain junk, there is no possible valid use. Delete it and set the
3555 * pointer to NULL.
3556 */
3557 delete prog->_LinkedShaders[i]->symbols;
3558 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003559 }
3560
Kenneth Graunked3073f52011-01-21 14:32:31 -08003561 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07003562}