blob: b7a783c0984be2fe5c9432f3f22f4d5183ab14d3 [file] [log] [blame]
Ian Romanick832dfa52010-06-17 15:04:20 -07001/*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24/**
25 * \file linker.cpp
26 * GLSL linker implementation
27 *
28 * Given a set of shaders that are to be linked to generate a final program,
29 * there are three distinct stages.
30 *
31 * In the first stage shaders are partitioned into groups based on the shader
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
33 * together.
34 *
35 * - Undefined references in each shader are resolve to definitions in
36 * another shader.
37 * - Types and qualifiers of uniforms, outputs, and global variables defined
38 * in multiple shaders with the same name are verified to be the same.
39 * - Initializers for uniforms and global variables defined
40 * in multiple shaders with the same name are verified to be the same.
41 *
42 * The result, in the terminology of the GLSL spec, is a set of shader
43 * executables for each processing unit.
44 *
45 * After the first stage is complete, a series of semantic checks are performed
46 * on each of the shader executables.
47 *
48 * - Each shader executable must define a \c main function.
49 * - Each vertex shader executable must write to \c gl_Position.
50 * - Each fragment shader executable must write to either \c gl_FragData or
51 * \c gl_FragColor.
52 *
53 * In the final stage individual shader executables are linked to create a
54 * complete exectuable.
55 *
56 * - Types of uniforms defined in multiple shader stages with the same name
57 * are verified to be the same.
58 * - Initializers for uniforms defined in multiple shader stages with the
59 * same name are verified to be the same.
60 * - Types and qualifiers of outputs defined in one stage are verified to
61 * be the same as the types and qualifiers of inputs defined with the same
62 * name in a later stage.
63 *
64 * \author Ian Romanick <ian.d.romanick@intel.com>
65 */
Ian Romanickf36460e2010-06-23 12:07:22 -070066
Brian Paulddf4b2e2015-02-24 16:56:54 -070067#include <ctype.h>
Chia-I Wubfd7c9a2010-08-23 17:51:42 +080068#include "main/core.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070069#include "glsl_symbol_table.h"
Eric Anholtfaf3dba2013-06-12 16:57:11 -070070#include "glsl_parser_extras.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070071#include "ir.h"
72#include "program.h"
Aras Pranckevicius31747152010-07-29 12:40:49 +030073#include "program/hash_table.h"
Ian Romanick8fe8a812010-07-13 17:36:13 -070074#include "linker.h"
Paul Berry4b11b572012-12-17 14:20:35 -080075#include "link_varyings.h"
Ian Romanicka7ba9a72010-07-20 13:36:32 -070076#include "ir_optimization.h"
Bryan Cain25480922013-02-15 09:46:50 -060077#include "ir_rvalue_visitor.h"
Tapani Pällieca9d162014-04-08 08:45:36 +030078#include "ir_uniform.h"
Ian Romanick832dfa52010-06-17 15:04:20 -070079
Ian Romanick3322fba2010-10-14 13:28:42 -070080#include "main/shaderobj.h"
Eric Anholt6065a872013-06-12 18:12:40 -070081#include "main/enums.h"
Brian Paul241c5992014-12-15 16:41:58 -070082
Ian Romanick3322fba2010-10-14 13:28:42 -070083
Bryan Cain25480922013-02-15 09:46:50 -060084void linker_error(gl_shader_program *, const char *, ...);
85
Eric Anholt10ef9492013-09-20 11:03:44 -070086namespace {
87
Ian Romanick832dfa52010-06-17 15:04:20 -070088/**
89 * Visitor that determines whether or not a variable is ever written.
90 */
91class find_assignment_visitor : public ir_hierarchical_visitor {
92public:
93 find_assignment_visitor(const char *name)
94 : name(name), found(false)
95 {
96 /* empty */
97 }
98
99 virtual ir_visitor_status visit_enter(ir_assignment *ir)
100 {
101 ir_variable *const var = ir->lhs->variable_referenced();
102
103 if (strcmp(name, var->name) == 0) {
104 found = true;
105 return visit_stop;
106 }
107
108 return visit_continue_with_parent;
109 }
110
Eric Anholt18a60232010-08-23 11:29:25 -0700111 virtual ir_visitor_status visit_enter(ir_call *ir)
112 {
Kenneth Graunke48d0faa2014-01-10 16:39:17 -0800113 foreach_two_lists(formal_node, &ir->callee->parameters,
114 actual_node, &ir->actual_parameters) {
115 ir_rvalue *param_rval = (ir_rvalue *) actual_node;
116 ir_variable *sig_param = (ir_variable *) formal_node;
Eric Anholt18a60232010-08-23 11:29:25 -0700117
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200118 if (sig_param->data.mode == ir_var_function_out ||
119 sig_param->data.mode == ir_var_function_inout) {
Eric Anholt18a60232010-08-23 11:29:25 -0700120 ir_variable *var = param_rval->variable_referenced();
121 if (var && strcmp(name, var->name) == 0) {
122 found = true;
123 return visit_stop;
124 }
125 }
Eric Anholt18a60232010-08-23 11:29:25 -0700126 }
127
Kenneth Graunked884f602012-03-20 15:56:37 -0700128 if (ir->return_deref != NULL) {
129 ir_variable *const var = ir->return_deref->variable_referenced();
130
131 if (strcmp(name, var->name) == 0) {
132 found = true;
133 return visit_stop;
134 }
135 }
136
Eric Anholt18a60232010-08-23 11:29:25 -0700137 return visit_continue_with_parent;
138 }
139
Ian Romanick832dfa52010-06-17 15:04:20 -0700140 bool variable_found()
141 {
142 return found;
143 }
144
145private:
146 const char *name; /**< Find writes to a variable with this name. */
147 bool found; /**< Was a write to the variable found? */
148};
149
Ian Romanickc93b8f12010-06-17 15:20:22 -0700150
Ian Romanickc33e78f2010-08-13 12:30:41 -0700151/**
152 * Visitor that determines whether or not a variable is ever read.
153 */
154class find_deref_visitor : public ir_hierarchical_visitor {
155public:
156 find_deref_visitor(const char *name)
157 : name(name), found(false)
158 {
159 /* empty */
160 }
161
162 virtual ir_visitor_status visit(ir_dereference_variable *ir)
163 {
164 if (strcmp(this->name, ir->var->name) == 0) {
165 this->found = true;
166 return visit_stop;
167 }
168
169 return visit_continue;
170 }
171
172 bool variable_found() const
173 {
174 return this->found;
175 }
176
177private:
178 const char *name; /**< Find writes to a variable with this name. */
179 bool found; /**< Was a write to the variable found? */
180};
181
182
Paul Berry7cfefe62013-07-30 21:13:48 -0700183class geom_array_resize_visitor : public ir_hierarchical_visitor {
184public:
185 unsigned num_vertices;
186 gl_shader_program *prog;
187
188 geom_array_resize_visitor(unsigned num_vertices, gl_shader_program *prog)
189 {
190 this->num_vertices = num_vertices;
191 this->prog = prog;
192 }
193
194 virtual ~geom_array_resize_visitor()
195 {
196 /* empty */
197 }
198
199 virtual ir_visitor_status visit(ir_variable *var)
200 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200201 if (!var->type->is_array() || var->data.mode != ir_var_shader_in)
Paul Berry7cfefe62013-07-30 21:13:48 -0700202 return visit_continue;
203
204 unsigned size = var->type->length;
205
206 /* Generate a link error if the shader has declared this array with an
207 * incorrect size.
208 */
209 if (size && size != this->num_vertices) {
210 linker_error(this->prog, "size of array %s declared as %u, "
211 "but number of input vertices is %u\n",
212 var->name, size, this->num_vertices);
213 return visit_continue;
214 }
215
216 /* Generate a link error if the shader attempts to access an input
217 * array using an index too large for its actual size assigned at link
218 * time.
219 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200220 if (var->data.max_array_access >= this->num_vertices) {
Paul Berry7cfefe62013-07-30 21:13:48 -0700221 linker_error(this->prog, "geometry shader accesses element %i of "
222 "%s, but only %i input vertices\n",
Tapani Pälli447bb902013-12-12 15:08:59 +0200223 var->data.max_array_access, var->name, this->num_vertices);
Paul Berry7cfefe62013-07-30 21:13:48 -0700224 return visit_continue;
225 }
226
Timothy Arcerid67515b2015-04-30 20:45:54 +1000227 var->type = glsl_type::get_array_instance(var->type->fields.array,
Paul Berry7cfefe62013-07-30 21:13:48 -0700228 this->num_vertices);
Tapani Pälli447bb902013-12-12 15:08:59 +0200229 var->data.max_array_access = this->num_vertices - 1;
Paul Berry7cfefe62013-07-30 21:13:48 -0700230
231 return visit_continue;
232 }
233
234 /* Dereferences of input variables need to be updated so that their type
235 * matches the newly assigned type of the variable they are accessing. */
236 virtual ir_visitor_status visit(ir_dereference_variable *ir)
237 {
238 ir->type = ir->var->type;
239 return visit_continue;
240 }
241
242 /* Dereferences of 2D input arrays need to be updated so that their type
243 * matches the newly assigned type of the array they are accessing. */
244 virtual ir_visitor_status visit_leave(ir_dereference_array *ir)
245 {
246 const glsl_type *const vt = ir->array->type;
247 if (vt->is_array())
Timothy Arcerid67515b2015-04-30 20:45:54 +1000248 ir->type = vt->fields.array;
Paul Berry7cfefe62013-07-30 21:13:48 -0700249 return visit_continue;
250 }
251};
252
Paul Berry1a33e022013-08-18 20:59:37 -0700253/**
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200254 * Visitor that determines the highest stream id to which a (geometry) shader
255 * emits vertices. It also checks whether End{Stream}Primitive is ever called.
Paul Berry1a33e022013-08-18 20:59:37 -0700256 */
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200257class find_emit_vertex_visitor : public ir_hierarchical_visitor {
Paul Berry1a33e022013-08-18 20:59:37 -0700258public:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200259 find_emit_vertex_visitor(int max_allowed)
260 : max_stream_allowed(max_allowed),
261 invalid_stream_id(0),
262 invalid_stream_id_from_emit_vertex(false),
263 end_primitive_found(false),
264 uses_non_zero_stream(false)
Paul Berry1a33e022013-08-18 20:59:37 -0700265 {
266 /* empty */
267 }
268
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200269 virtual ir_visitor_status visit_leave(ir_emit_vertex *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700270 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200271 int stream_id = ir->stream_id();
272
273 if (stream_id < 0) {
274 invalid_stream_id = stream_id;
275 invalid_stream_id_from_emit_vertex = true;
276 return visit_stop;
277 }
278
279 if (stream_id > max_stream_allowed) {
280 invalid_stream_id = stream_id;
281 invalid_stream_id_from_emit_vertex = true;
282 return visit_stop;
283 }
284
285 if (stream_id != 0)
286 uses_non_zero_stream = true;
287
288 return visit_continue;
Paul Berry1a33e022013-08-18 20:59:37 -0700289 }
290
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200291 virtual ir_visitor_status visit_leave(ir_end_primitive *ir)
Paul Berry1a33e022013-08-18 20:59:37 -0700292 {
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200293 end_primitive_found = true;
294
295 int stream_id = ir->stream_id();
296
297 if (stream_id < 0) {
298 invalid_stream_id = stream_id;
299 invalid_stream_id_from_emit_vertex = false;
300 return visit_stop;
301 }
302
303 if (stream_id > max_stream_allowed) {
304 invalid_stream_id = stream_id;
305 invalid_stream_id_from_emit_vertex = false;
306 return visit_stop;
307 }
308
309 if (stream_id != 0)
310 uses_non_zero_stream = true;
311
312 return visit_continue;
313 }
314
315 bool error()
316 {
317 return invalid_stream_id != 0;
318 }
319
320 const char *error_func()
321 {
322 return invalid_stream_id_from_emit_vertex ?
323 "EmitStreamVertex" : "EndStreamPrimitive";
324 }
325
326 int error_stream()
327 {
328 return invalid_stream_id;
329 }
330
331 bool uses_streams()
332 {
333 return uses_non_zero_stream;
334 }
335
336 bool uses_end_primitive()
337 {
338 return end_primitive_found;
Paul Berry1a33e022013-08-18 20:59:37 -0700339 }
340
341private:
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200342 int max_stream_allowed;
343 int invalid_stream_id;
344 bool invalid_stream_id_from_emit_vertex;
345 bool end_primitive_found;
346 bool uses_non_zero_stream;
Paul Berry1a33e022013-08-18 20:59:37 -0700347};
348
Tapani Pälli9350ea62015-05-19 15:01:49 +0300349/* Class that finds array derefs and check if indexes are dynamic. */
350class dynamic_sampler_array_indexing_visitor : public ir_hierarchical_visitor
351{
352public:
353 dynamic_sampler_array_indexing_visitor() :
354 dynamic_sampler_array_indexing(false)
355 {
356 }
357
358 ir_visitor_status visit_enter(ir_dereference_array *ir)
359 {
360 if (!ir->variable_referenced())
361 return visit_continue;
362
363 if (!ir->variable_referenced()->type->contains_sampler())
364 return visit_continue;
365
366 if (!ir->array_index->constant_expression_value()) {
367 dynamic_sampler_array_indexing = true;
368 return visit_stop;
369 }
370 return visit_continue;
371 }
372
373 bool uses_dynamic_sampler_array_indexing()
374 {
375 return dynamic_sampler_array_indexing;
376 }
377
378private:
379 bool dynamic_sampler_array_indexing;
380};
381
Eric Anholt10ef9492013-09-20 11:03:44 -0700382} /* anonymous namespace */
Paul Berry1a33e022013-08-18 20:59:37 -0700383
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700384void
Ian Romanick586e7412011-07-28 14:04:09 -0700385linker_error(gl_shader_program *prog, const char *fmt, ...)
Ian Romanickf36460e2010-06-23 12:07:22 -0700386{
387 va_list ap;
388
Kenneth Graunked3073f52011-01-21 14:32:31 -0800389 ralloc_strcat(&prog->InfoLog, "error: ");
Ian Romanickf36460e2010-06-23 12:07:22 -0700390 va_start(ap, fmt);
Kenneth Graunked3073f52011-01-21 14:32:31 -0800391 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
Ian Romanickf36460e2010-06-23 12:07:22 -0700392 va_end(ap);
Ian Romanick586e7412011-07-28 14:04:09 -0700393
394 prog->LinkStatus = false;
Ian Romanickf36460e2010-06-23 12:07:22 -0700395}
396
397
398void
Ian Romanick379a32f2011-07-28 14:09:06 -0700399linker_warning(gl_shader_program *prog, const char *fmt, ...)
400{
401 va_list ap;
402
Anuj Phogat80b4a362014-03-07 16:48:35 -0800403 ralloc_strcat(&prog->InfoLog, "warning: ");
Ian Romanick379a32f2011-07-28 14:09:06 -0700404 va_start(ap, fmt);
405 ralloc_vasprintf_append(&prog->InfoLog, fmt, ap);
406 va_end(ap);
407
408}
409
410
Paul Berryb92900d2013-01-28 14:21:59 -0800411/**
412 * Given a string identifying a program resource, break it into a base name
413 * and an optional array index in square brackets.
414 *
415 * If an array index is present, \c out_base_name_end is set to point to the
416 * "[" that precedes the array index, and the array index itself is returned
417 * as a long.
418 *
419 * If no array index is present (or if the array index is negative or
420 * mal-formed), \c out_base_name_end, is set to point to the null terminator
421 * at the end of the input string, and -1 is returned.
422 *
423 * Only the final array index is parsed; if the string contains other array
424 * indices (or structure field accesses), they are left in the base name.
425 *
426 * No attempt is made to check that the base name is properly formed;
427 * typically the caller will look up the base name in a hash table, so
428 * ill-formed base names simply turn into hash table lookup failures.
429 */
430long
431parse_program_resource_name(const GLchar *name,
432 const GLchar **out_base_name_end)
433{
434 /* Section 7.3.1 ("Program Interfaces") of the OpenGL 4.3 spec says:
435 *
436 * "When an integer array element or block instance number is part of
437 * the name string, it will be specified in decimal form without a "+"
438 * or "-" sign or any extra leading zeroes. Additionally, the name
439 * string will not include white space anywhere in the string."
440 */
441
442 const size_t len = strlen(name);
443 *out_base_name_end = name + len;
444
445 if (len == 0 || name[len-1] != ']')
446 return -1;
447
448 /* Walk backwards over the string looking for a non-digit character. This
449 * had better be the opening bracket for an array index.
450 *
451 * Initially, i specifies the location of the ']'. Since the string may
452 * contain only the ']' charcater, walk backwards very carefully.
453 */
454 unsigned i;
455 for (i = len - 1; (i > 0) && isdigit(name[i-1]); --i)
456 /* empty */ ;
457
458 if ((i == 0) || name[i-1] != '[')
459 return -1;
460
461 long array_index = strtol(&name[i], NULL, 10);
462 if (array_index < 0)
463 return -1;
464
465 *out_base_name_end = name + (i - 1);
466 return array_index;
467}
468
469
Ian Romanick379a32f2011-07-28 14:09:06 -0700470void
Ian Romanick63974c02013-10-04 10:46:29 -0700471link_invalidate_variable_locations(exec_list *ir)
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700472{
Matt Turner4d784462014-06-24 21:34:05 -0700473 foreach_in_list(ir_instruction, node, ir) {
474 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700475
Paul Berry50895d42012-12-05 07:17:07 -0800476 if (var == NULL)
477 continue;
478
Ian Romanick63974c02013-10-04 10:46:29 -0700479 /* Only assign locations for variables that lack an explicit location.
480 * Explicit locations are set for all built-in variables, generic vertex
481 * shader inputs (via layout(location=...)), and generic fragment shader
482 * outputs (also via layout(location=...)).
483 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200484 if (!var->data.explicit_location) {
485 var->data.location = -1;
486 var->data.location_frac = 0;
Paul Berry50895d42012-12-05 07:17:07 -0800487 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700488
Ian Romanick63974c02013-10-04 10:46:29 -0700489 /* ir_variable::is_unmatched_generic_inout is used by the linker while
490 * connecting outputs from one stage to inputs of the next stage.
491 *
492 * There are two implicit assumptions here. First, we assume that any
493 * built-in variable (i.e., non-generic in or out) will have
494 * explicit_location set. Second, we assume that any generic in or out
495 * will not have explicit_location set.
496 *
497 * This second assumption will only be valid until
498 * GL_ARB_separate_shader_objects is supported. When that extension is
499 * implemented, this function will need some modifications.
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700500 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200501 if (!var->data.explicit_location) {
502 var->data.is_unmatched_generic_inout = 1;
Paul Berry3e81c662012-12-05 10:47:55 -0800503 } else {
Tapani Pälli447bb902013-12-12 15:08:59 +0200504 var->data.is_unmatched_generic_inout = 0;
Paul Berry3e81c662012-12-05 10:47:55 -0800505 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -0700506 }
507}
508
509
Ian Romanickc93b8f12010-06-17 15:20:22 -0700510/**
Paul Berry44e07de2013-06-11 14:11:05 -0700511 * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
512 *
513 * Also check for errors based on incorrect usage of gl_ClipVertex and
514 * gl_ClipDistance.
515 *
516 * Return false if an error was reported.
517 */
518static void
Paul Berryb30e25f2013-12-17 09:49:43 -0800519analyze_clip_usage(struct gl_shader_program *prog,
Paul Berry44e07de2013-06-11 14:11:05 -0700520 struct gl_shader *shader, GLboolean *UsesClipDistance,
521 GLuint *ClipDistanceArraySize)
522{
523 *ClipDistanceArraySize = 0;
524
525 if (!prog->IsES && prog->Version >= 130) {
526 /* From section 7.1 (Vertex Shader Special Variables) of the
527 * GLSL 1.30 spec:
528 *
529 * "It is an error for a shader to statically write both
530 * gl_ClipVertex and gl_ClipDistance."
531 *
532 * This does not apply to GLSL ES shaders, since GLSL ES defines neither
533 * gl_ClipVertex nor gl_ClipDistance.
534 */
535 find_assignment_visitor clip_vertex("gl_ClipVertex");
536 find_assignment_visitor clip_distance("gl_ClipDistance");
537
538 clip_vertex.run(shader->ir);
539 clip_distance.run(shader->ir);
540 if (clip_vertex.variable_found() && clip_distance.variable_found()) {
541 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
Paul Berryb30e25f2013-12-17 09:49:43 -0800542 "and `gl_ClipDistance'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -0800543 _mesa_shader_stage_to_string(shader->Stage));
Paul Berry44e07de2013-06-11 14:11:05 -0700544 return;
545 }
546 *UsesClipDistance = clip_distance.variable_found();
547 ir_variable *clip_distance_var =
548 shader->symbols->get_variable("gl_ClipDistance");
549 if (clip_distance_var)
550 *ClipDistanceArraySize = clip_distance_var->type->length;
551 } else {
552 *UsesClipDistance = false;
553 }
554}
555
556
557/**
Paul Berry1ad54ae2011-09-17 09:42:02 -0700558 * Verify that a vertex shader executable meets all semantic requirements.
559 *
Paul Berry642e5b412012-01-04 13:57:52 -0800560 * Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
561 * as a side effect.
Ian Romanickc93b8f12010-06-17 15:20:22 -0700562 *
563 * \param shader Vertex shader executable to be verified
564 */
Paul Berryb95d2372013-07-27 11:08:31 -0700565void
Eric Anholt849e1812010-06-30 11:49:17 -0700566validate_vertex_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700567 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700568{
569 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700570 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700571
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700572 /* From the GLSL 1.10 spec, page 48:
573 *
574 * "The variable gl_Position is available only in the vertex
575 * language and is intended for writing the homogeneous vertex
576 * position. All executions of a well-formed vertex shader
577 * executable must write a value into this variable. [...] The
578 * variable gl_Position is available only in the vertex
579 * language and is intended for writing the homogeneous vertex
580 * position. All executions of a well-formed vertex shader
581 * executable must write a value into this variable."
582 *
583 * while in GLSL 1.40 this text is changed to:
584 *
585 * "The variable gl_Position is available only in the vertex
586 * language and is intended for writing the homogeneous vertex
587 * position. It can be written at any time during shader
588 * execution. It may also be read back by a vertex shader
589 * after being written. This value will be used by primitive
590 * assembly, clipping, culling, and other fixed functionality
591 * operations, if present, that operate on primitives after
592 * vertex processing has occurred. Its value is undefined if
593 * the vertex shader executable does not write gl_Position."
Paul Berry15ba2a52012-08-02 17:51:02 -0700594 *
Kalyan Kondapally78c92012014-09-08 11:10:42 +0300595 * All GLSL ES Versions are similar to GLSL 1.40--failing to write to
596 * gl_Position is not an error.
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700597 */
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700598 if (prog->Version < (prog->IsES ? 300 : 140)) {
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700599 find_assignment_visitor find("gl_Position");
600 find.run(shader->ir);
601 if (!find.variable_found()) {
Kalyan Kondapallydbc2d812014-09-10 20:20:23 -0700602 if (prog->IsES) {
603 linker_warning(prog,
604 "vertex shader does not write to `gl_Position'."
605 "It's value is undefined. \n");
606 } else {
607 linker_error(prog,
608 "vertex shader does not write to `gl_Position'. \n");
609 }
Paul Berryb95d2372013-07-27 11:08:31 -0700610 return;
Eric Anholtf1c1c9e2012-03-19 22:43:27 -0700611 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700612 }
613
Paul Berryb30e25f2013-12-17 09:49:43 -0800614 analyze_clip_usage(prog, shader, &prog->Vert.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700615 &prog->Vert.ClipDistanceArraySize);
Ian Romanick832dfa52010-06-17 15:04:20 -0700616}
617
618
Ian Romanickc93b8f12010-06-17 15:20:22 -0700619/**
620 * Verify that a fragment shader executable meets all semantic requirements
621 *
622 * \param shader Fragment shader executable to be verified
623 */
Paul Berryb95d2372013-07-27 11:08:31 -0700624void
Eric Anholt849e1812010-06-30 11:49:17 -0700625validate_fragment_shader_executable(struct gl_shader_program *prog,
Eric Anholt16b68b12010-06-30 11:05:43 -0700626 struct gl_shader *shader)
Ian Romanick832dfa52010-06-17 15:04:20 -0700627{
628 if (shader == NULL)
Paul Berryb95d2372013-07-27 11:08:31 -0700629 return;
Ian Romanick832dfa52010-06-17 15:04:20 -0700630
Ian Romanick832dfa52010-06-17 15:04:20 -0700631 find_assignment_visitor frag_color("gl_FragColor");
632 find_assignment_visitor frag_data("gl_FragData");
633
Eric Anholt16b68b12010-06-30 11:05:43 -0700634 frag_color.run(shader->ir);
635 frag_data.run(shader->ir);
Ian Romanick832dfa52010-06-17 15:04:20 -0700636
Ian Romanick832dfa52010-06-17 15:04:20 -0700637 if (frag_color.variable_found() && frag_data.variable_found()) {
Ian Romanick586e7412011-07-28 14:04:09 -0700638 linker_error(prog, "fragment shader writes to both "
639 "`gl_FragColor' and `gl_FragData'\n");
Ian Romanick832dfa52010-06-17 15:04:20 -0700640 }
Ian Romanick832dfa52010-06-17 15:04:20 -0700641}
642
Bryan Cain25480922013-02-15 09:46:50 -0600643/**
644 * Verify that a geometry shader executable meets all semantic requirements
645 *
Paul Berry44e07de2013-06-11 14:11:05 -0700646 * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
647 * prog->Geom.ClipDistanceArraySize as a side effect.
Bryan Cain25480922013-02-15 09:46:50 -0600648 *
649 * \param shader Geometry shader executable to be verified
650 */
651void
652validate_geometry_shader_executable(struct gl_shader_program *prog,
653 struct gl_shader *shader)
654{
655 if (shader == NULL)
656 return;
657
658 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
659 prog->Geom.VerticesIn = num_vertices;
Paul Berry44e07de2013-06-11 14:11:05 -0700660
Paul Berryb30e25f2013-12-17 09:49:43 -0800661 analyze_clip_usage(prog, shader, &prog->Geom.UsesClipDistance,
Paul Berry44e07de2013-06-11 14:11:05 -0700662 &prog->Geom.ClipDistanceArraySize);
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200663}
Paul Berry1a33e022013-08-18 20:59:37 -0700664
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200665/**
666 * Check if geometry shaders emit to non-zero streams and do corresponding
667 * validations.
668 */
669static void
670validate_geometry_shader_emissions(struct gl_context *ctx,
671 struct gl_shader_program *prog)
672{
673 if (prog->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {
674 find_emit_vertex_visitor emit_vertex(ctx->Const.MaxVertexStreams - 1);
675 emit_vertex.run(prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->ir);
676 if (emit_vertex.error()) {
677 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700678 "stream parameter are in the range [0, %d].\n",
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200679 emit_vertex.error_func(),
680 emit_vertex.error_stream(),
681 ctx->Const.MaxVertexStreams - 1);
682 }
683 prog->Geom.UsesStreams = emit_vertex.uses_streams();
684 prog->Geom.UsesEndPrimitive = emit_vertex.uses_end_primitive();
685
686 /* From the ARB_gpu_shader5 spec:
687 *
688 * "Multiple vertex streams are supported only if the output primitive
689 * type is declared to be "points". A program will fail to link if it
690 * contains a geometry shader calling EmitStreamVertex() or
691 * EndStreamPrimitive() if its output primitive type is not "points".
692 *
693 * However, in the same spec:
694 *
695 * "The function EmitVertex() is equivalent to calling EmitStreamVertex()
696 * with <stream> set to zero."
697 *
698 * And:
699 *
700 * "The function EndPrimitive() is equivalent to calling
701 * EndStreamPrimitive() with <stream> set to zero."
702 *
703 * Since we can call EmitVertex() and EndPrimitive() when we output
704 * primitives other than points, calling EmitStreamVertex(0) or
705 * EmitEndPrimitive(0) should not produce errors. This it also what Nvidia
706 * does. Currently we only set prog->Geom.UsesStreams to TRUE when
707 * EmitStreamVertex() or EmitEndPrimitive() are called with a non-zero
708 * stream.
709 */
710 if (prog->Geom.UsesStreams && prog->Geom.OutputType != GL_POINTS) {
711 linker_error(prog, "EmitStreamVertex(n) and EndStreamPrimitive(n) "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700712 "with n>0 requires point output\n");
Iago Toral Quiroga75896832014-06-16 16:09:53 +0200713 }
714 }
Bryan Cain25480922013-02-15 09:46:50 -0600715}
716
Timothy Arceri50859c62015-02-21 21:47:14 +1100717bool
718validate_intrastage_arrays(struct gl_shader_program *prog,
719 ir_variable *const var,
720 ir_variable *const existing)
721{
722 /* Consider the types to be "the same" if both types are arrays
723 * of the same type and one of the arrays is implicitly sized.
724 * In addition, set the type of the linked variable to the
725 * explicitly sized array.
726 */
727 if (var->type->is_array() && existing->type->is_array() &&
728 (var->type->fields.array == existing->type->fields.array) &&
729 ((var->type->length == 0)|| (existing->type->length == 0))) {
730 if (var->type->length != 0) {
731 if (var->type->length <= existing->data.max_array_access) {
732 linker_error(prog, "%s `%s' declared as type "
733 "`%s' but outermost dimension has an index"
734 " of `%i'\n",
735 mode_string(var),
736 var->name, var->type->name,
737 existing->data.max_array_access);
738 }
739 existing->type = var->type;
740 return true;
741 } else if (existing->type->length != 0) {
742 if(existing->type->length <= var->data.max_array_access) {
743 linker_error(prog, "%s `%s' declared as type "
744 "`%s' but outermost dimension has an index"
745 " of `%i'\n",
746 mode_string(var),
747 var->name, existing->type->name,
748 var->data.max_array_access);
749 }
750 return true;
751 }
752 }
753 return false;
754}
755
Ian Romanick832dfa52010-06-17 15:04:20 -0700756
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700757/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700758 * Perform validation of global variables used across multiple shaders
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700759 */
Paul Berryb95d2372013-07-27 11:08:31 -0700760void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700761cross_validate_globals(struct gl_shader_program *prog,
762 struct gl_shader **shader_list,
763 unsigned num_shaders,
764 bool uniforms_only)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700765{
766 /* Examine all of the uniforms in all of the shaders and cross validate
767 * them.
768 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700769 glsl_symbol_table variables;
770 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -0700771 if (shader_list[i] == NULL)
772 continue;
773
Matt Turner4d784462014-06-24 21:34:05 -0700774 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
775 ir_variable *const var = node->as_variable();
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700776
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700777 if (var == NULL)
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700778 continue;
779
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200780 if (uniforms_only && (var->data.mode != ir_var_uniform))
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700781 continue;
782
Ian Romanick7e2aa912010-07-19 17:12:42 -0700783 /* Don't cross validate temporaries that are at global scope. These
784 * will eventually get pulled into the shaders 'main'.
785 */
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200786 if (var->data.mode == ir_var_temporary)
Ian Romanick7e2aa912010-07-19 17:12:42 -0700787 continue;
788
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700789 /* If a global with this name has already been seen, verify that the
790 * new instance has the same type. In addition, if the globals have
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700791 * initializers, the values of the initializers must be the same.
792 */
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700793 ir_variable *const existing = variables.get_variable(var->name);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700794 if (existing != NULL) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100795 /* Check if types match. Interface blocks have some special
796 * rules so we handle those elsewhere.
797 */
Timothy Arceri1a96d9e2015-02-24 17:28:51 +1100798 if (var->type != existing->type &&
799 !var->is_interface_instance()) {
Timothy Arceri50859c62015-02-21 21:47:14 +1100800 if (!validate_intrastage_arrays(prog, var, existing)) {
801 if (var->type->is_record() && existing->type->is_record()
802 && existing->type->record_compare(var->type)) {
803 existing->type = var->type;
804 } else {
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100805 linker_error(prog, "%s `%s' declared as type "
Timothy Arceri50859c62015-02-21 21:47:14 +1100806 "`%s' and type `%s'\n",
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100807 mode_string(var),
Timothy Arceri50859c62015-02-21 21:47:14 +1100808 var->name, var->type->name,
809 existing->type->name);
Timothy Arcerida4fb3e2014-11-25 23:04:23 +1100810 return;
811 }
Ian Romanicka2711d62010-08-29 22:07:49 -0700812 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700813 }
814
Tapani Pälli447bb902013-12-12 15:08:59 +0200815 if (var->data.explicit_location) {
816 if (existing->data.explicit_location
817 && (var->data.location != existing->data.location)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700818 linker_error(prog, "explicit locations for %s "
819 "`%s' have differing values\n",
820 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700821 return;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700822 }
823
Tapani Pälli447bb902013-12-12 15:08:59 +0200824 existing->data.location = var->data.location;
825 existing->data.explicit_location = true;
Ian Romanick68a4fc92010-10-07 17:21:22 -0700826 }
827
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700828 /* From the GLSL 4.20 specification:
829 * "A link error will result if two compilation units in a program
830 * specify different integer-constant bindings for the same
831 * opaque-uniform name. However, it is not an error to specify a
832 * binding on some but not all declarations for the same name"
833 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200834 if (var->data.explicit_binding) {
835 if (existing->data.explicit_binding &&
836 var->data.binding != existing->data.binding) {
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700837 linker_error(prog, "explicit bindings for %s "
838 "`%s' have differing values\n",
839 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700840 return;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700841 }
842
Tapani Pälli447bb902013-12-12 15:08:59 +0200843 existing->data.binding = var->data.binding;
844 existing->data.explicit_binding = true;
Kenneth Graunke9a9a8302013-07-16 12:18:57 -0700845 }
846
Francisco Jerez5c114932013-09-11 12:14:46 -0700847 if (var->type->contains_atomic() &&
Tapani Pälli447bb902013-12-12 15:08:59 +0200848 var->data.atomic.offset != existing->data.atomic.offset) {
Francisco Jerez5c114932013-09-11 12:14:46 -0700849 linker_error(prog, "offset specifications for %s "
850 "`%s' have differing values\n",
851 mode_string(var), var->name);
852 return;
853 }
854
Ian Romanick46173f92011-10-31 13:07:06 -0700855 /* Validate layout qualifiers for gl_FragDepth.
856 *
857 * From the AMD/ARB_conservative_depth specs:
858 *
859 * "If gl_FragDepth is redeclared in any fragment shader in a
860 * program, it must be redeclared in all fragment shaders in
861 * that program that have static assignments to
862 * gl_FragDepth. All redeclarations of gl_FragDepth in all
863 * fragment shaders in a single program must have the same set
864 * of qualifiers."
865 */
866 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +0200867 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
Ian Romanick46173f92011-10-31 13:07:06 -0700868 bool layout_differs =
Tapani Pälli447bb902013-12-12 15:08:59 +0200869 var->data.depth_layout != existing->data.depth_layout;
Ian Romanick46173f92011-10-31 13:07:06 -0700870
871 if (layout_declared && layout_differs) {
872 linker_error(prog,
873 "All redeclarations of gl_FragDepth in all "
874 "fragment shaders in a single program must have "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700875 "the same set of qualifiers.\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700876 }
877
Tapani Pälli33ee2c62013-12-12 13:51:01 +0200878 if (var->data.used && layout_differs) {
Ian Romanick46173f92011-10-31 13:07:06 -0700879 linker_error(prog,
880 "If gl_FragDepth is redeclared with a layout "
881 "qualifier in any fragment shader, it must be "
882 "redeclared with the same layout qualifier in "
883 "all fragment shaders that have assignments to "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -0700884 "gl_FragDepth\n");
Ian Romanick46173f92011-10-31 13:07:06 -0700885 }
886 }
Chad Versaceaddae332011-01-27 01:40:31 -0800887
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700888 /* Page 35 (page 41 of the PDF) of the GLSL 4.20 spec says:
889 *
890 * "If a shared global has multiple initializers, the
891 * initializers must all be constant expressions, and they
892 * must all have the same value. Otherwise, a link error will
893 * result. (A shared global having only one initializer does
894 * not require that initializer to be a constant expression.)"
895 *
896 * Previous to 4.20 the GLSL spec simply said that initializers
897 * must have the same value. In this case of non-constant
898 * initializers, this was impossible to determine. As a result,
899 * no vendor actually implemented that behavior. The 4.20
900 * behavior matches the implemented behavior of at least one other
901 * vendor, so we'll implement that for all GLSL versions.
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700902 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700903 if (var->constant_initializer != NULL) {
904 if (existing->constant_initializer != NULL) {
905 if (!var->constant_initializer->has_value(existing->constant_initializer)) {
Ian Romanick586e7412011-07-28 14:04:09 -0700906 linker_error(prog, "initializers for %s "
907 "`%s' have differing values\n",
908 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700909 return;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700910 }
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700911 } else {
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700912 /* If the first-seen instance of a particular uniform did not
913 * have an initializer but a later instance does, copy the
914 * initializer to the version stored in the symbol table.
915 */
Ian Romanickde415b72010-07-14 13:22:12 -0700916 /* FINISHME: This is wrong. The constant_value field should
917 * FINISHME: not be modified! Imagine a case where a shader
918 * FINISHME: without an initializer is linked in two different
919 * FINISHME: programs with shaders that have differing
920 * FINISHME: initializers. Linking with the first will
921 * FINISHME: modify the shader, and linking with the second
922 * FINISHME: will fail.
923 */
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700924 existing->constant_initializer =
925 var->constant_initializer->clone(ralloc_parent(existing),
926 NULL);
927 }
928 }
929
Tapani Pälli447bb902013-12-12 15:08:59 +0200930 if (var->data.has_initializer) {
931 if (existing->data.has_initializer
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700932 && (var->constant_initializer == NULL
933 || existing->constant_initializer == NULL)) {
934 linker_error(prog,
935 "shared global variable `%s' has multiple "
936 "non-constant initializers.\n",
937 var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700938 return;
Ian Romanickf37b1ad2011-10-31 14:31:07 -0700939 }
940
941 /* Some instance had an initializer, so keep track of that. In
942 * this location, all sorts of initializers (constant or
943 * otherwise) will propagate the existence to the variable
944 * stored in the symbol table.
945 */
Tapani Pälli447bb902013-12-12 15:08:59 +0200946 existing->data.has_initializer = true;
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700947 }
Chad Versace7528f142010-11-17 14:34:38 -0800948
Tapani Pällic1d30802013-12-12 12:57:57 +0200949 if (existing->data.invariant != var->data.invariant) {
Ian Romanick586e7412011-07-28 14:04:09 -0700950 linker_error(prog, "declarations for %s `%s' have "
951 "mismatching invariant qualifiers\n",
952 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700953 return;
Chad Versace7528f142010-11-17 14:34:38 -0800954 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200955 if (existing->data.centroid != var->data.centroid) {
Ian Romanick586e7412011-07-28 14:04:09 -0700956 linker_error(prog, "declarations for %s `%s' have "
957 "mismatching centroid qualifiers\n",
958 mode_string(var), var->name);
Paul Berryb95d2372013-07-27 11:08:31 -0700959 return;
Chad Versace61428dd2011-01-10 15:29:30 -0800960 }
Tapani Pällic1d30802013-12-12 12:57:57 +0200961 if (existing->data.sample != var->data.sample) {
Chris Forbes51c5fc82013-11-29 21:26:10 +1300962 linker_error(prog, "declarations for %s `%s` have "
963 "mismatching sample qualifiers\n",
964 mode_string(var), var->name);
965 return;
966 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700967 } else
Eric Anholt001eee52010-11-05 06:11:24 -0700968 variables.add_variable(var);
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700969 }
970 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -0700971}
972
973
Ian Romanick37101922010-06-18 19:02:10 -0700974/**
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700975 * Perform validation of uniforms used across multiple shader stages
976 */
Paul Berryb95d2372013-07-27 11:08:31 -0700977void
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700978cross_validate_uniforms(struct gl_shader_program *prog)
979{
Paul Berryb95d2372013-07-27 11:08:31 -0700980 cross_validate_globals(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -0800981 MESA_SHADER_STAGES, true);
Ian Romanicke2e5d0d2010-06-29 18:47:11 -0700982}
983
Eric Anholtf609cf72012-04-27 13:52:56 -0700984/**
985 * Accumulates the array of prog->UniformBlocks and checks that all
986 * definitons of blocks agree on their contents.
987 */
988static bool
989interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog)
990{
991 unsigned max_num_uniform_blocks = 0;
Paul Berry665b8d72014-01-07 10:11:39 -0800992 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700993 if (prog->_LinkedShaders[i])
994 max_num_uniform_blocks += prog->_LinkedShaders[i]->NumUniformBlocks;
995 }
996
Paul Berry665b8d72014-01-07 10:11:39 -0800997 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Eric Anholtf609cf72012-04-27 13:52:56 -0700998 struct gl_shader *sh = prog->_LinkedShaders[i];
999
1000 prog->UniformBlockStageIndex[i] = ralloc_array(prog, int,
1001 max_num_uniform_blocks);
1002 for (unsigned int j = 0; j < max_num_uniform_blocks; j++)
1003 prog->UniformBlockStageIndex[i][j] = -1;
1004
1005 if (sh == NULL)
1006 continue;
1007
1008 for (unsigned int j = 0; j < sh->NumUniformBlocks; j++) {
1009 int index = link_cross_validate_uniform_block(prog,
1010 &prog->UniformBlocks,
1011 &prog->NumUniformBlocks,
1012 &sh->UniformBlocks[j]);
1013
1014 if (index == -1) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001015 linker_error(prog, "uniform block `%s' has mismatching definitions\n",
Eric Anholtf609cf72012-04-27 13:52:56 -07001016 sh->UniformBlocks[j].Name);
1017 return false;
1018 }
1019
1020 prog->UniformBlockStageIndex[i][index] = j;
1021 }
1022 }
1023
1024 return true;
1025}
Ian Romanicke2e5d0d2010-06-29 18:47:11 -07001026
Ian Romanick37101922010-06-18 19:02:10 -07001027
Ian Romanick3fb87872010-07-09 14:09:34 -07001028/**
1029 * Populates a shaders symbol table with all global declarations
1030 */
1031static void
1032populate_symbol_table(gl_shader *sh)
1033{
1034 sh->symbols = new(sh) glsl_symbol_table;
1035
Matt Turner4d784462014-06-24 21:34:05 -07001036 foreach_in_list(ir_instruction, inst, sh->ir) {
Ian Romanick3fb87872010-07-09 14:09:34 -07001037 ir_variable *var;
1038 ir_function *func;
1039
1040 if ((func = inst->as_function()) != NULL) {
Eric Anholte8f5ebf2010-11-05 06:08:45 -07001041 sh->symbols->add_function(func);
Ian Romanick3fb87872010-07-09 14:09:34 -07001042 } else if ((var = inst->as_variable()) != NULL) {
Ian Romanicka9948242014-07-08 18:53:09 -07001043 if (var->data.mode != ir_var_temporary)
1044 sh->symbols->add_variable(var);
Ian Romanick3fb87872010-07-09 14:09:34 -07001045 }
1046 }
1047}
1048
1049
1050/**
Ian Romanick31a97862010-07-12 18:48:50 -07001051 * Remap variables referenced in an instruction tree
1052 *
1053 * This is used when instruction trees are cloned from one shader and placed in
1054 * another. These trees will contain references to \c ir_variable nodes that
1055 * do not exist in the target shader. This function finds these \c ir_variable
1056 * references and replaces the references with matching variables in the target
1057 * shader.
1058 *
1059 * If there is no matching variable in the target shader, a clone of the
1060 * \c ir_variable is made and added to the target shader. The new variable is
1061 * added to \b both the instruction stream and the symbol table.
1062 *
1063 * \param inst IR tree that is to be processed.
1064 * \param symbols Symbol table containing global scope symbols in the
1065 * linked shader.
1066 * \param instructions Instruction stream where new variable declarations
1067 * should be added.
1068 */
1069void
Eric Anholt8273bd42010-08-04 12:34:56 -07001070remap_variables(ir_instruction *inst, struct gl_shader *target,
1071 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001072{
1073 class remap_visitor : public ir_hierarchical_visitor {
1074 public:
Eric Anholt8273bd42010-08-04 12:34:56 -07001075 remap_visitor(struct gl_shader *target,
Ian Romanick7e2aa912010-07-19 17:12:42 -07001076 hash_table *temps)
Ian Romanick31a97862010-07-12 18:48:50 -07001077 {
Eric Anholt8273bd42010-08-04 12:34:56 -07001078 this->target = target;
1079 this->symbols = target->symbols;
1080 this->instructions = target->ir;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001081 this->temps = temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001082 }
1083
1084 virtual ir_visitor_status visit(ir_dereference_variable *ir)
1085 {
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001086 if (ir->var->data.mode == ir_var_temporary) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001087 ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var);
1088
1089 assert(var != NULL);
1090 ir->var = var;
1091 return visit_continue;
1092 }
1093
Ian Romanick31a97862010-07-12 18:48:50 -07001094 ir_variable *const existing =
1095 this->symbols->get_variable(ir->var->name);
1096 if (existing != NULL)
1097 ir->var = existing;
1098 else {
Eric Anholt8273bd42010-08-04 12:34:56 -07001099 ir_variable *copy = ir->var->clone(this->target, NULL);
Ian Romanick31a97862010-07-12 18:48:50 -07001100
Eric Anholt001eee52010-11-05 06:11:24 -07001101 this->symbols->add_variable(copy);
Ian Romanick31a97862010-07-12 18:48:50 -07001102 this->instructions->push_head(copy);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001103 ir->var = copy;
Ian Romanick31a97862010-07-12 18:48:50 -07001104 }
1105
1106 return visit_continue;
1107 }
1108
1109 private:
Eric Anholt8273bd42010-08-04 12:34:56 -07001110 struct gl_shader *target;
Ian Romanick31a97862010-07-12 18:48:50 -07001111 glsl_symbol_table *symbols;
1112 exec_list *instructions;
Ian Romanick7e2aa912010-07-19 17:12:42 -07001113 hash_table *temps;
Ian Romanick31a97862010-07-12 18:48:50 -07001114 };
1115
Eric Anholt8273bd42010-08-04 12:34:56 -07001116 remap_visitor v(target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001117
1118 inst->accept(&v);
1119}
1120
1121
1122/**
1123 * Move non-declarations from one instruction stream to another
1124 *
1125 * The intended usage pattern of this function is to pass the pointer to the
Eric Anholt62c47632010-07-29 13:52:25 -07001126 * head sentinel of a list (i.e., a pointer to the list cast to an \c exec_node
Ian Romanick31a97862010-07-12 18:48:50 -07001127 * pointer) for \c last and \c false for \c make_copies on the first
1128 * call. Successive calls pass the return value of the previous call for
1129 * \c last and \c true for \c make_copies.
1130 *
1131 * \param instructions Source instruction stream
1132 * \param last Instruction after which new instructions should be
1133 * inserted in the target instruction stream
1134 * \param make_copies Flag selecting whether instructions in \c instructions
1135 * should be copied (via \c ir_instruction::clone) into the
1136 * target list or moved.
1137 *
1138 * \return
1139 * The new "last" instruction in the target instruction stream. This pointer
1140 * is suitable for use as the \c last parameter of a later call to this
1141 * function.
1142 */
1143exec_node *
1144move_non_declarations(exec_list *instructions, exec_node *last,
1145 bool make_copies, gl_shader *target)
1146{
Ian Romanick7e2aa912010-07-19 17:12:42 -07001147 hash_table *temps = NULL;
1148
1149 if (make_copies)
1150 temps = hash_table_ctor(0, hash_table_pointer_hash,
1151 hash_table_pointer_compare);
1152
Matt Turnerc6a16f62014-06-24 21:58:35 -07001153 foreach_in_list_safe(ir_instruction, inst, instructions) {
Ian Romanick7e2aa912010-07-19 17:12:42 -07001154 if (inst->as_function())
Ian Romanick31a97862010-07-12 18:48:50 -07001155 continue;
1156
Ian Romanick7e2aa912010-07-19 17:12:42 -07001157 ir_variable *var = inst->as_variable();
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001158 if ((var != NULL) && (var->data.mode != ir_var_temporary))
Ian Romanick7e2aa912010-07-19 17:12:42 -07001159 continue;
1160
1161 assert(inst->as_assignment()
Kenneth Graunked884f602012-03-20 15:56:37 -07001162 || inst->as_call()
Kenneth Graunkeb45a68e2012-10-24 13:17:24 -07001163 || inst->as_if() /* for initializers with the ?: operator */
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001164 || ((var != NULL) && (var->data.mode == ir_var_temporary)));
Ian Romanick31a97862010-07-12 18:48:50 -07001165
1166 if (make_copies) {
Eric Anholt8273bd42010-08-04 12:34:56 -07001167 inst = inst->clone(target, NULL);
Ian Romanick7e2aa912010-07-19 17:12:42 -07001168
1169 if (var != NULL)
1170 hash_table_insert(temps, inst, var);
1171 else
Eric Anholt8273bd42010-08-04 12:34:56 -07001172 remap_variables(inst, target, temps);
Ian Romanick31a97862010-07-12 18:48:50 -07001173 } else {
1174 inst->remove();
1175 }
1176
1177 last->insert_after(inst);
1178 last = inst;
1179 }
1180
Ian Romanick7e2aa912010-07-19 17:12:42 -07001181 if (make_copies)
1182 hash_table_dtor(temps);
1183
Ian Romanick31a97862010-07-12 18:48:50 -07001184 return last;
1185}
1186
1187/**
Ian Romanick15ce87e2010-07-09 15:28:22 -07001188 * Get the function signature for main from a shader
1189 */
Ian Romanick04d33232014-06-19 12:05:20 -07001190ir_function_signature *
1191link_get_main_function_signature(gl_shader *sh)
Ian Romanick15ce87e2010-07-09 15:28:22 -07001192{
1193 ir_function *const f = sh->symbols->get_function("main");
1194 if (f != NULL) {
1195 exec_list void_parameters;
1196
1197 /* Look for the 'void main()' signature and ensure that it's defined.
1198 * This keeps the linker from accidentally pick a shader that just
1199 * contains a prototype for main.
1200 *
1201 * We don't have to check for multiple definitions of main (in multiple
1202 * shaders) because that would have already been caught above.
1203 */
Kenneth Graunke21129d42014-07-24 14:05:40 -07001204 ir_function_signature *sig =
1205 f->matching_signature(NULL, &void_parameters, false);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001206 if ((sig != NULL) && sig->is_defined) {
1207 return sig;
1208 }
1209 }
1210
1211 return NULL;
1212}
1213
1214
1215/**
Brian Paul84a12732012-02-02 20:10:40 -07001216 * This class is only used in link_intrastage_shaders() below but declaring
1217 * it inside that function leads to compiler warnings with some versions of
1218 * gcc.
1219 */
1220class array_sizing_visitor : public ir_hierarchical_visitor {
1221public:
Paul Berry15e05b92013-09-25 14:07:37 -07001222 array_sizing_visitor()
1223 : mem_ctx(ralloc_context(NULL)),
1224 unnamed_interfaces(hash_table_ctor(0, hash_table_pointer_hash,
1225 hash_table_pointer_compare))
1226 {
1227 }
1228
1229 ~array_sizing_visitor()
1230 {
1231 hash_table_dtor(this->unnamed_interfaces);
1232 ralloc_free(this->mem_ctx);
1233 }
1234
Brian Paul84a12732012-02-02 20:10:40 -07001235 virtual ir_visitor_status visit(ir_variable *var)
1236 {
Tapani Pälli447bb902013-12-12 15:08:59 +02001237 fixup_type(&var->type, var->data.max_array_access);
Paul Berrye2266692013-09-23 10:44:19 -07001238 if (var->type->is_interface()) {
1239 if (interface_contains_unsized_arrays(var->type)) {
1240 const glsl_type *new_type =
Ian Romanick21df0162014-05-23 18:57:36 -07001241 resize_interface_members(var->type,
1242 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001243 var->type = new_type;
1244 var->change_interface_type(new_type);
1245 }
1246 } else if (var->type->is_array() &&
1247 var->type->fields.array->is_interface()) {
1248 if (interface_contains_unsized_arrays(var->type->fields.array)) {
1249 const glsl_type *new_type =
1250 resize_interface_members(var->type->fields.array,
Ian Romanick21df0162014-05-23 18:57:36 -07001251 var->get_max_ifc_array_access());
Paul Berrye2266692013-09-23 10:44:19 -07001252 var->change_interface_type(new_type);
Timothy Arceri939dc282015-03-14 12:40:20 +11001253 var->type = update_interface_members_array(var->type, new_type);
Paul Berrye2266692013-09-23 10:44:19 -07001254 }
Paul Berry15e05b92013-09-25 14:07:37 -07001255 } else if (const glsl_type *ifc_type = var->get_interface_type()) {
1256 /* Store a pointer to the variable in the unnamed_interfaces
1257 * hashtable.
1258 */
1259 ir_variable **interface_vars = (ir_variable **)
1260 hash_table_find(this->unnamed_interfaces, ifc_type);
1261 if (interface_vars == NULL) {
1262 interface_vars = rzalloc_array(mem_ctx, ir_variable *,
1263 ifc_type->length);
1264 hash_table_insert(this->unnamed_interfaces, interface_vars,
1265 ifc_type);
1266 }
1267 unsigned index = ifc_type->field_index(var->name);
1268 assert(index < ifc_type->length);
1269 assert(interface_vars[index] == NULL);
1270 interface_vars[index] = var;
Brian Paul84a12732012-02-02 20:10:40 -07001271 }
1272 return visit_continue;
1273 }
Paul Berrye2266692013-09-23 10:44:19 -07001274
Paul Berry15e05b92013-09-25 14:07:37 -07001275 /**
1276 * For each unnamed interface block that was discovered while running the
1277 * visitor, adjust the interface type to reflect the newly assigned array
1278 * sizes, and fix up the ir_variable nodes to point to the new interface
1279 * type.
1280 */
1281 void fixup_unnamed_interface_types()
1282 {
1283 hash_table_call_foreach(this->unnamed_interfaces,
1284 fixup_unnamed_interface_type, NULL);
1285 }
1286
Paul Berrye2266692013-09-23 10:44:19 -07001287private:
1288 /**
1289 * If the type pointed to by \c type represents an unsized array, replace
1290 * it with a sized array whose size is determined by max_array_access.
1291 */
1292 static void fixup_type(const glsl_type **type, unsigned max_array_access)
1293 {
Timothy Arcerib59c5922013-10-23 21:31:27 +11001294 if ((*type)->is_unsized_array()) {
Paul Berrye2266692013-09-23 10:44:19 -07001295 *type = glsl_type::get_array_instance((*type)->fields.array,
1296 max_array_access + 1);
1297 assert(*type != NULL);
1298 }
1299 }
1300
Timothy Arceri939dc282015-03-14 12:40:20 +11001301 static const glsl_type *
1302 update_interface_members_array(const glsl_type *type,
1303 const glsl_type *new_interface_type)
1304 {
1305 const glsl_type *element_type = type->fields.array;
1306 if (element_type->is_array()) {
1307 const glsl_type *new_array_type =
1308 update_interface_members_array(element_type, new_interface_type);
1309 return glsl_type::get_array_instance(new_array_type, type->length);
1310 } else {
1311 return glsl_type::get_array_instance(new_interface_type,
1312 type->length);
1313 }
1314 }
1315
Paul Berrye2266692013-09-23 10:44:19 -07001316 /**
1317 * Determine whether the given interface type contains unsized arrays (if
1318 * it doesn't, array_sizing_visitor doesn't need to process it).
1319 */
1320 static bool interface_contains_unsized_arrays(const glsl_type *type)
1321 {
1322 for (unsigned i = 0; i < type->length; i++) {
1323 const glsl_type *elem_type = type->fields.structure[i].type;
Timothy Arcerib59c5922013-10-23 21:31:27 +11001324 if (elem_type->is_unsized_array())
Paul Berrye2266692013-09-23 10:44:19 -07001325 return true;
1326 }
1327 return false;
1328 }
1329
1330 /**
1331 * Create a new interface type based on the given type, with unsized arrays
1332 * replaced by sized arrays whose size is determined by
1333 * max_ifc_array_access.
1334 */
1335 static const glsl_type *
1336 resize_interface_members(const glsl_type *type,
1337 const unsigned *max_ifc_array_access)
1338 {
1339 unsigned num_fields = type->length;
1340 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1341 memcpy(fields, type->fields.structure,
1342 num_fields * sizeof(*fields));
1343 for (unsigned i = 0; i < num_fields; i++) {
1344 fixup_type(&fields[i].type, max_ifc_array_access[i]);
1345 }
1346 glsl_interface_packing packing =
1347 (glsl_interface_packing) type->interface_packing;
1348 const glsl_type *new_ifc_type =
1349 glsl_type::get_interface_instance(fields, num_fields,
1350 packing, type->name);
1351 delete [] fields;
1352 return new_ifc_type;
1353 }
Paul Berry15e05b92013-09-25 14:07:37 -07001354
1355 static void fixup_unnamed_interface_type(const void *key, void *data,
1356 void *)
1357 {
1358 const glsl_type *ifc_type = (const glsl_type *) key;
1359 ir_variable **interface_vars = (ir_variable **) data;
1360 unsigned num_fields = ifc_type->length;
1361 glsl_struct_field *fields = new glsl_struct_field[num_fields];
1362 memcpy(fields, ifc_type->fields.structure,
1363 num_fields * sizeof(*fields));
1364 bool interface_type_changed = false;
1365 for (unsigned i = 0; i < num_fields; i++) {
1366 if (interface_vars[i] != NULL &&
1367 fields[i].type != interface_vars[i]->type) {
1368 fields[i].type = interface_vars[i]->type;
1369 interface_type_changed = true;
1370 }
1371 }
1372 if (!interface_type_changed) {
1373 delete [] fields;
1374 return;
1375 }
1376 glsl_interface_packing packing =
1377 (glsl_interface_packing) ifc_type->interface_packing;
1378 const glsl_type *new_ifc_type =
1379 glsl_type::get_interface_instance(fields, num_fields, packing,
1380 ifc_type->name);
1381 delete [] fields;
1382 for (unsigned i = 0; i < num_fields; i++) {
1383 if (interface_vars[i] != NULL)
1384 interface_vars[i]->change_interface_type(new_ifc_type);
1385 }
1386 }
1387
1388 /**
1389 * Memory context used to allocate the data in \c unnamed_interfaces.
1390 */
1391 void *mem_ctx;
1392
1393 /**
1394 * Hash table from const glsl_type * to an array of ir_variable *'s
1395 * pointing to the ir_variables constituting each unnamed interface block.
1396 */
1397 hash_table *unnamed_interfaces;
Brian Paul84a12732012-02-02 20:10:40 -07001398};
1399
Brian Paul84a12732012-02-02 20:10:40 -07001400/**
Anuj Phogat35f11e82014-02-05 15:01:58 -08001401 * Performs the cross-validation of layout qualifiers specified in
1402 * redeclaration of gl_FragCoord for the attached fragment shaders,
1403 * and propagates them to the linked FS and linked shader program.
1404 */
1405static void
1406link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
1407 struct gl_shader *linked_shader,
1408 struct gl_shader **shader_list,
1409 unsigned num_shaders)
1410{
1411 linked_shader->redeclares_gl_fragcoord = false;
1412 linked_shader->uses_gl_fragcoord = false;
1413 linked_shader->origin_upper_left = false;
1414 linked_shader->pixel_center_integer = false;
1415
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08001416 if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
1417 (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
Anuj Phogat35f11e82014-02-05 15:01:58 -08001418 return;
1419
1420 for (unsigned i = 0; i < num_shaders; i++) {
1421 struct gl_shader *shader = shader_list[i];
1422 /* From the GLSL 1.50 spec, page 39:
1423 *
1424 * "If gl_FragCoord is redeclared in any fragment shader in a program,
1425 * it must be redeclared in all the fragment shaders in that program
1426 * that have a static use gl_FragCoord."
Anuj Phogat35f11e82014-02-05 15:01:58 -08001427 */
1428 if ((linked_shader->redeclares_gl_fragcoord
1429 && !shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001430 && shader->uses_gl_fragcoord)
Anuj Phogat35f11e82014-02-05 15:01:58 -08001431 || (shader->redeclares_gl_fragcoord
1432 && !linked_shader->redeclares_gl_fragcoord
Anuj Phogatd8208312015-03-05 11:07:52 -08001433 && linked_shader->uses_gl_fragcoord)) {
Anuj Phogat35f11e82014-02-05 15:01:58 -08001434 linker_error(prog, "fragment shader defined with conflicting "
1435 "layout qualifiers for gl_FragCoord\n");
1436 }
1437
1438 /* From the GLSL 1.50 spec, page 39:
1439 *
1440 * "All redeclarations of gl_FragCoord in all fragment shaders in a
1441 * single program must have the same set of qualifiers."
1442 */
1443 if (linked_shader->redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord
1444 && (shader->origin_upper_left != linked_shader->origin_upper_left
1445 || shader->pixel_center_integer != linked_shader->pixel_center_integer)) {
1446 linker_error(prog, "fragment shader defined with conflicting "
1447 "layout qualifiers for gl_FragCoord\n");
1448 }
1449
Martin Peres87a4bc52015-05-21 15:51:09 +03001450 /* Update the linked shader state. Note that uses_gl_fragcoord should
1451 * accumulate the results. The other values should replace. If there
Anuj Phogat35f11e82014-02-05 15:01:58 -08001452 * are multiple redeclarations, all the fields except uses_gl_fragcoord
1453 * are already known to be the same.
1454 */
1455 if (shader->redeclares_gl_fragcoord || shader->uses_gl_fragcoord) {
1456 linked_shader->redeclares_gl_fragcoord =
1457 shader->redeclares_gl_fragcoord;
1458 linked_shader->uses_gl_fragcoord = linked_shader->uses_gl_fragcoord
1459 || shader->uses_gl_fragcoord;
1460 linked_shader->origin_upper_left = shader->origin_upper_left;
1461 linked_shader->pixel_center_integer = shader->pixel_center_integer;
1462 }
Francisco Jerezce0e1512015-01-28 17:42:37 +02001463
1464 linked_shader->EarlyFragmentTests |= shader->EarlyFragmentTests;
Anuj Phogat35f11e82014-02-05 15:01:58 -08001465 }
1466}
1467
1468/**
Eric Anholt6065a872013-06-12 18:12:40 -07001469 * Performs the cross-validation of geometry shader max_vertices and
1470 * primitive type layout qualifiers for the attached geometry shaders,
1471 * and propagates them to the linked GS and linked shader program.
1472 */
1473static void
1474link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
1475 struct gl_shader *linked_shader,
1476 struct gl_shader **shader_list,
1477 unsigned num_shaders)
1478{
1479 linked_shader->Geom.VerticesOut = 0;
Jordan Justen31340202014-01-25 02:17:21 -08001480 linked_shader->Geom.Invocations = 0;
Eric Anholt6065a872013-06-12 18:12:40 -07001481 linked_shader->Geom.InputType = PRIM_UNKNOWN;
1482 linked_shader->Geom.OutputType = PRIM_UNKNOWN;
1483
1484 /* No in/out qualifiers defined for anything but GLSL 1.50+
1485 * geometry shaders so far.
1486 */
Paul Berrye3b86f02014-01-07 10:58:56 -08001487 if (linked_shader->Stage != MESA_SHADER_GEOMETRY || prog->Version < 150)
Eric Anholt6065a872013-06-12 18:12:40 -07001488 return;
1489
1490 /* From the GLSL 1.50 spec, page 46:
1491 *
1492 * "All geometry shader output layout declarations in a program
1493 * must declare the same layout and same value for
1494 * max_vertices. There must be at least one geometry output
1495 * layout declaration somewhere in a program, but not all
1496 * geometry shaders (compilation units) are required to
1497 * declare it."
1498 */
1499
1500 for (unsigned i = 0; i < num_shaders; i++) {
1501 struct gl_shader *shader = shader_list[i];
1502
1503 if (shader->Geom.InputType != PRIM_UNKNOWN) {
1504 if (linked_shader->Geom.InputType != PRIM_UNKNOWN &&
1505 linked_shader->Geom.InputType != shader->Geom.InputType) {
1506 linker_error(prog, "geometry shader defined with conflicting "
1507 "input types\n");
1508 return;
1509 }
1510 linked_shader->Geom.InputType = shader->Geom.InputType;
1511 }
1512
1513 if (shader->Geom.OutputType != PRIM_UNKNOWN) {
1514 if (linked_shader->Geom.OutputType != PRIM_UNKNOWN &&
1515 linked_shader->Geom.OutputType != shader->Geom.OutputType) {
1516 linker_error(prog, "geometry shader defined with conflicting "
1517 "output types\n");
1518 return;
1519 }
1520 linked_shader->Geom.OutputType = shader->Geom.OutputType;
1521 }
1522
1523 if (shader->Geom.VerticesOut != 0) {
1524 if (linked_shader->Geom.VerticesOut != 0 &&
1525 linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
1526 linker_error(prog, "geometry shader defined with conflicting "
1527 "output vertex count (%d and %d)\n",
1528 linked_shader->Geom.VerticesOut,
1529 shader->Geom.VerticesOut);
1530 return;
1531 }
1532 linked_shader->Geom.VerticesOut = shader->Geom.VerticesOut;
1533 }
Jordan Justen31340202014-01-25 02:17:21 -08001534
1535 if (shader->Geom.Invocations != 0) {
1536 if (linked_shader->Geom.Invocations != 0 &&
1537 linked_shader->Geom.Invocations != shader->Geom.Invocations) {
1538 linker_error(prog, "geometry shader defined with conflicting "
1539 "invocation count (%d and %d)\n",
1540 linked_shader->Geom.Invocations,
1541 shader->Geom.Invocations);
1542 return;
1543 }
1544 linked_shader->Geom.Invocations = shader->Geom.Invocations;
1545 }
Eric Anholt6065a872013-06-12 18:12:40 -07001546 }
1547
1548 /* Just do the intrastage -> interstage propagation right now,
1549 * since we already know we're in the right type of shader program
1550 * for doing it.
1551 */
1552 if (linked_shader->Geom.InputType == PRIM_UNKNOWN) {
1553 linker_error(prog,
1554 "geometry shader didn't declare primitive input type\n");
1555 return;
1556 }
1557 prog->Geom.InputType = linked_shader->Geom.InputType;
1558
1559 if (linked_shader->Geom.OutputType == PRIM_UNKNOWN) {
1560 linker_error(prog,
1561 "geometry shader didn't declare primitive output type\n");
1562 return;
1563 }
1564 prog->Geom.OutputType = linked_shader->Geom.OutputType;
1565
1566 if (linked_shader->Geom.VerticesOut == 0) {
1567 linker_error(prog,
1568 "geometry shader didn't declare max_vertices\n");
1569 return;
1570 }
1571 prog->Geom.VerticesOut = linked_shader->Geom.VerticesOut;
Jordan Justen31340202014-01-25 02:17:21 -08001572
1573 if (linked_shader->Geom.Invocations == 0)
1574 linked_shader->Geom.Invocations = 1;
1575
1576 prog->Geom.Invocations = linked_shader->Geom.Invocations;
Eric Anholt6065a872013-06-12 18:12:40 -07001577}
1578
Paul Berry28ce6042014-01-08 11:59:28 -08001579
1580/**
1581 * Perform cross-validation of compute shader local_size_{x,y,z} layout
1582 * qualifiers for the attached compute shaders, and propagate them to the
1583 * linked CS and linked shader program.
1584 */
1585static void
1586link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
1587 struct gl_shader *linked_shader,
1588 struct gl_shader **shader_list,
1589 unsigned num_shaders)
1590{
1591 for (int i = 0; i < 3; i++)
1592 linked_shader->Comp.LocalSize[i] = 0;
1593
1594 /* This function is called for all shader stages, but it only has an effect
1595 * for compute shaders.
1596 */
1597 if (linked_shader->Stage != MESA_SHADER_COMPUTE)
1598 return;
1599
1600 /* From the ARB_compute_shader spec, in the section describing local size
1601 * declarations:
1602 *
1603 * If multiple compute shaders attached to a single program object
1604 * declare local work-group size, the declarations must be identical;
1605 * otherwise a link-time error results. Furthermore, if a program
1606 * object contains any compute shaders, at least one must contain an
1607 * input layout qualifier specifying the local work sizes of the
1608 * program, or a link-time error will occur.
1609 */
1610 for (unsigned sh = 0; sh < num_shaders; sh++) {
1611 struct gl_shader *shader = shader_list[sh];
1612
1613 if (shader->Comp.LocalSize[0] != 0) {
1614 if (linked_shader->Comp.LocalSize[0] != 0) {
1615 for (int i = 0; i < 3; i++) {
1616 if (linked_shader->Comp.LocalSize[i] !=
1617 shader->Comp.LocalSize[i]) {
1618 linker_error(prog, "compute shader defined with conflicting "
1619 "local sizes\n");
1620 return;
1621 }
1622 }
1623 }
1624 for (int i = 0; i < 3; i++)
1625 linked_shader->Comp.LocalSize[i] = shader->Comp.LocalSize[i];
1626 }
1627 }
1628
1629 /* Just do the intrastage -> interstage propagation right now,
1630 * since we already know we're in the right type of shader program
1631 * for doing it.
1632 */
1633 if (linked_shader->Comp.LocalSize[0] == 0) {
1634 linker_error(prog, "compute shader didn't declare local size\n");
1635 return;
1636 }
1637 for (int i = 0; i < 3; i++)
1638 prog->Comp.LocalSize[i] = linked_shader->Comp.LocalSize[i];
1639}
1640
1641
Eric Anholt6065a872013-06-12 18:12:40 -07001642/**
Ian Romanick3fb87872010-07-09 14:09:34 -07001643 * Combine a group of shaders for a single stage to generate a linked shader
1644 *
1645 * \note
1646 * If this function is supplied a single shader, it is cloned, and the new
1647 * shader is returned.
1648 */
1649static struct gl_shader *
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001650link_intrastage_shaders(void *mem_ctx,
1651 struct gl_context *ctx,
Eric Anholt5d0f4302010-08-18 12:02:35 -07001652 struct gl_shader_program *prog,
Ian Romanick3fb87872010-07-09 14:09:34 -07001653 struct gl_shader **shader_list,
1654 unsigned num_shaders)
1655{
Eric Anholtf609cf72012-04-27 13:52:56 -07001656 struct gl_uniform_block *uniform_blocks = NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001657
Ian Romanick13f782c2010-06-29 18:53:38 -07001658 /* Check that global variables defined in multiple shaders are consistent.
1659 */
Paul Berryb95d2372013-07-27 11:08:31 -07001660 cross_validate_globals(prog, shader_list, num_shaders, false);
1661 if (!prog->LinkStatus)
Ian Romanick13f782c2010-06-29 18:53:38 -07001662 return NULL;
1663
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001664 /* Check that interface blocks defined in multiple shaders are consistent.
1665 */
Paul Berryb95d2372013-07-27 11:08:31 -07001666 validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list,
1667 num_shaders);
1668 if (!prog->LinkStatus)
Jordan Justen4a0bcd92013-05-20 23:42:49 -07001669 return NULL;
1670
Paul Berry4682b9b2013-07-27 15:07:08 -07001671 /* Link up uniform blocks defined within this stage. */
1672 const unsigned num_uniform_blocks =
Ian Romanick514f8c72013-01-22 01:09:16 -05001673 link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders,
1674 &uniform_blocks);
Juha-Pekka Heikkila088da372014-04-03 17:06:42 +03001675 if (!prog->LinkStatus)
1676 return NULL;
Eric Anholtf609cf72012-04-27 13:52:56 -07001677
Ian Romanick13f782c2010-06-29 18:53:38 -07001678 /* Check that there is only a single definition of each function signature
1679 * across all shaders.
1680 */
1681 for (unsigned i = 0; i < (num_shaders - 1); i++) {
Matt Turner4d784462014-06-24 21:34:05 -07001682 foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
1683 ir_function *const f = node->as_function();
Ian Romanick13f782c2010-06-29 18:53:38 -07001684
1685 if (f == NULL)
1686 continue;
1687
1688 for (unsigned j = i + 1; j < num_shaders; j++) {
1689 ir_function *const other =
1690 shader_list[j]->symbols->get_function(f->name);
1691
1692 /* If the other shader has no function (and therefore no function
1693 * signatures) with the same name, skip to the next shader.
1694 */
1695 if (other == NULL)
1696 continue;
1697
Matt Turner4d784462014-06-24 21:34:05 -07001698 foreach_in_list(ir_function_signature, sig, &f->signatures) {
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001699 if (!sig->is_defined || sig->is_builtin())
Ian Romanick13f782c2010-06-29 18:53:38 -07001700 continue;
1701
1702 ir_function_signature *other_sig =
Kenneth Graunke3e820e32013-08-30 23:11:55 -07001703 other->exact_matching_signature(NULL, &sig->parameters);
Ian Romanick13f782c2010-06-29 18:53:38 -07001704
1705 if ((other_sig != NULL) && other_sig->is_defined
Kenneth Graunke4b0bac02013-08-30 16:12:55 -07001706 && !other_sig->is_builtin()) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07001707 linker_error(prog, "function `%s' is multiply defined\n",
Ian Romanick586e7412011-07-28 14:04:09 -07001708 f->name);
Ian Romanick13f782c2010-06-29 18:53:38 -07001709 return NULL;
1710 }
1711 }
1712 }
1713 }
1714 }
1715
1716 /* Find the shader that defines main, and make a clone of it.
1717 *
1718 * Starting with the clone, search for undefined references. If one is
1719 * found, find the shader that defines it. Clone the reference and add
1720 * it to the shader. Repeat until there are no undefined references or
1721 * until a reference cannot be resolved.
1722 */
Ian Romanick15ce87e2010-07-09 15:28:22 -07001723 gl_shader *main = NULL;
1724 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick04d33232014-06-19 12:05:20 -07001725 if (link_get_main_function_signature(shader_list[i]) != NULL) {
Ian Romanick15ce87e2010-07-09 15:28:22 -07001726 main = shader_list[i];
1727 break;
1728 }
1729 }
Ian Romanick13f782c2010-06-29 18:53:38 -07001730
Ian Romanick15ce87e2010-07-09 15:28:22 -07001731 if (main == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07001732 linker_error(prog, "%s shader lacks `main'\n",
Paul Berrye3b86f02014-01-07 10:58:56 -08001733 _mesa_shader_stage_to_string(shader_list[0]->Stage));
Ian Romanick15ce87e2010-07-09 15:28:22 -07001734 return NULL;
1735 }
1736
Ian Romanick4a455952010-10-13 15:13:02 -07001737 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001738 linked->ir = new(linked) exec_list;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08001739 clone_ir_list(mem_ctx, linked->ir, main->ir);
Ian Romanick15ce87e2010-07-09 15:28:22 -07001740
Eric Anholtf609cf72012-04-27 13:52:56 -07001741 linked->UniformBlocks = uniform_blocks;
1742 linked->NumUniformBlocks = num_uniform_blocks;
1743 ralloc_steal(linked, linked->UniformBlocks);
1744
Anuj Phogat35f11e82014-02-05 15:01:58 -08001745 link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001746 link_gs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
Paul Berry28ce6042014-01-08 11:59:28 -08001747 link_cs_input_layout_qualifiers(prog, linked, shader_list, num_shaders);
Eric Anholt6065a872013-06-12 18:12:40 -07001748
Ian Romanick15ce87e2010-07-09 15:28:22 -07001749 populate_symbol_table(linked);
Ian Romanick13f782c2010-06-29 18:53:38 -07001750
Andres Gomezb0e0c262014-10-24 16:51:09 +03001751 /* The pointer to the main function in the final linked shader (i.e., the
Ian Romanick31a97862010-07-12 18:48:50 -07001752 * copy of the original shader that contained the main function).
1753 */
Ian Romanick04d33232014-06-19 12:05:20 -07001754 ir_function_signature *const main_sig =
1755 link_get_main_function_signature(linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001756
1757 /* Move any instructions other than variable declarations or function
1758 * declarations into main.
1759 */
Ian Romanick9303e352010-07-19 12:33:54 -07001760 exec_node *insertion_point =
1761 move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
1762 linked);
1763
Ian Romanick31a97862010-07-12 18:48:50 -07001764 for (unsigned i = 0; i < num_shaders; i++) {
Ian Romanick9303e352010-07-19 12:33:54 -07001765 if (shader_list[i] == main)
1766 continue;
1767
Ian Romanick31a97862010-07-12 18:48:50 -07001768 insertion_point = move_non_declarations(shader_list[i]->ir,
Ian Romanick9303e352010-07-19 12:33:54 -07001769 insertion_point, true, linked);
Ian Romanick31a97862010-07-12 18:48:50 -07001770 }
1771
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001772 /* Check if any shader needs built-in functions. */
1773 bool need_builtins = false;
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001774 for (unsigned i = 0; i < num_shaders; i++) {
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001775 if (shader_list[i]->uses_builtin_functions) {
1776 need_builtins = true;
1777 break;
1778 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001779 }
1780
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001781 bool ok;
1782 if (need_builtins) {
1783 /* Make a temporary array one larger than shader_list, which will hold
1784 * the built-in function shader as well.
1785 */
1786 gl_shader **linking_shaders = (gl_shader **)
1787 calloc(num_shaders + 1, sizeof(gl_shader *));
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001788
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001789 ok = linking_shaders != NULL;
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001790
Juha-Pekka Heikkilad2f04422014-05-07 16:20:12 +03001791 if (ok) {
1792 memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *));
1793 linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader();
1794
1795 ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1);
1796
1797 free(linking_shaders);
1798 } else {
1799 _mesa_error_no_memory(__func__);
1800 }
Kenneth Graunke5b331f62013-11-23 12:11:34 -08001801 } else {
1802 ok = link_function_calls(prog, linked, shader_list, num_shaders);
1803 }
1804
1805
1806 if (!ok) {
1807 ctx->Driver.DeleteShader(ctx, linked);
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001808 return NULL;
Ian Romanick4a455952010-10-13 15:13:02 -07001809 }
Ian Romanickd5be2ac2010-07-20 11:29:46 -07001810
Paul Berryc148ef62011-08-03 15:37:01 -07001811 /* At this point linked should contain all of the linked IR, so
1812 * validate it to make sure nothing went wrong.
1813 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001814 validate_ir_tree(linked->ir);
Paul Berryc148ef62011-08-03 15:37:01 -07001815
Paul Berry7cfefe62013-07-30 21:13:48 -07001816 /* Set the size of geometry shader input arrays */
Paul Berrye3b86f02014-01-07 10:58:56 -08001817 if (linked->Stage == MESA_SHADER_GEOMETRY) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001818 unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
1819 geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
Matt Turner4d784462014-06-24 21:34:05 -07001820 foreach_in_list(ir_instruction, ir, linked->ir) {
Paul Berry7cfefe62013-07-30 21:13:48 -07001821 ir->accept(&input_resize_visitor);
1822 }
1823 }
1824
Ian Romanickec08b5e2014-06-19 12:06:42 -07001825 if (ctx->Const.VertexID_is_zero_based)
1826 lower_vertex_id(linked);
1827
Ian Romanickc87e9ef2011-01-25 12:04:08 -08001828 /* Make a pass over all variable declarations to ensure that arrays with
Ian Romanick6f539212010-12-07 18:30:33 -08001829 * unspecified sizes have a size specified. The size is inferred from the
1830 * max_array_access field.
1831 */
Kenneth Graunke7d2423a2013-08-02 00:35:05 -07001832 array_sizing_visitor v;
1833 v.run(linked->ir);
Paul Berry15e05b92013-09-25 14:07:37 -07001834 v.fixup_unnamed_interface_types();
Ian Romanick6f539212010-12-07 18:30:33 -08001835
Ian Romanick3fb87872010-07-09 14:09:34 -07001836 return linked;
1837}
1838
Eric Anholta721abf2010-08-23 10:32:01 -07001839/**
1840 * Update the sizes of linked shader uniform arrays to the maximum
1841 * array index used.
1842 *
1843 * From page 81 (page 95 of the PDF) of the OpenGL 2.1 spec:
1844 *
1845 * If one or more elements of an array are active,
1846 * GetActiveUniform will return the name of the array in name,
1847 * subject to the restrictions listed above. The type of the array
1848 * is returned in type. The size parameter contains the highest
1849 * array element index used, plus one. The compiler or linker
1850 * determines the highest index used. There will be only one
1851 * active uniform reported by the GL per uniform array.
1852
1853 */
1854static void
Eric Anholt586b4b52010-09-28 14:32:16 -07001855update_array_sizes(struct gl_shader_program *prog)
Eric Anholta721abf2010-08-23 10:32:01 -07001856{
Paul Berry665b8d72014-01-07 10:11:39 -08001857 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001858 if (prog->_LinkedShaders[i] == NULL)
1859 continue;
1860
Matt Turner4d784462014-06-24 21:34:05 -07001861 foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
1862 ir_variable *const var = node->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001863
Tapani Pälli33ee2c62013-12-12 13:51:01 +02001864 if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
Eric Anholta721abf2010-08-23 10:32:01 -07001865 !var->type->is_array())
1866 continue;
1867
Eric Anholt9feb4032012-05-01 14:43:31 -07001868 /* GL_ARB_uniform_buffer_object says that std140 uniforms
1869 * will not be eliminated. Since we always do std140, just
1870 * don't resize arrays in UBOs.
Francisco Jerez5c114932013-09-11 12:14:46 -07001871 *
1872 * Atomic counters are supposed to get deterministic
1873 * locations assigned based on the declaration ordering and
1874 * sizes, array compaction would mess that up.
Eric Anholt9feb4032012-05-01 14:43:31 -07001875 */
Francisco Jerez5c114932013-09-11 12:14:46 -07001876 if (var->is_in_uniform_block() || var->type->contains_atomic())
Eric Anholt9feb4032012-05-01 14:43:31 -07001877 continue;
1878
Tapani Pälli447bb902013-12-12 15:08:59 +02001879 unsigned int size = var->data.max_array_access;
Paul Berry665b8d72014-01-07 10:11:39 -08001880 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07001881 if (prog->_LinkedShaders[j] == NULL)
1882 continue;
1883
Matt Turner4d784462014-06-24 21:34:05 -07001884 foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
1885 ir_variable *other_var = node2->as_variable();
Eric Anholta721abf2010-08-23 10:32:01 -07001886 if (!other_var)
1887 continue;
1888
1889 if (strcmp(var->name, other_var->name) == 0 &&
Tapani Pälli447bb902013-12-12 15:08:59 +02001890 other_var->data.max_array_access > size) {
1891 size = other_var->data.max_array_access;
Eric Anholta721abf2010-08-23 10:32:01 -07001892 }
1893 }
1894 }
Eric Anholt586b4b52010-09-28 14:32:16 -07001895
Fabian Bieler63684782013-06-14 13:37:07 +02001896 if (size + 1 != var->type->length) {
Ian Romanick89d81ab2011-01-25 10:41:20 -08001897 /* If this is a built-in uniform (i.e., it's backed by some
1898 * fixed-function state), adjust the number of state slots to
1899 * match the new array size. The number of slots per array entry
Bryan Cainf18a0862011-04-23 19:29:15 -05001900 * is not known. It seems safe to assume that the total number of
Ian Romanick89d81ab2011-01-25 10:41:20 -08001901 * slots is an integer multiple of the number of array elements.
1902 * Determine the number of slots per array element by dividing by
1903 * the old (total) size.
1904 */
Ian Romanick5aa8d812014-05-14 19:47:28 -07001905 const unsigned num_slots = var->get_num_state_slots();
1906 if (num_slots > 0) {
1907 var->set_num_state_slots((size + 1)
1908 * (num_slots / var->type->length));
Ian Romanick89d81ab2011-01-25 10:41:20 -08001909 }
1910
Eric Anholta721abf2010-08-23 10:32:01 -07001911 var->type = glsl_type::get_array_instance(var->type->fields.array,
1912 size + 1);
1913 /* FINISHME: We should update the types of array
1914 * dereferences of this variable now.
1915 */
1916 }
1917 }
1918 }
1919}
1920
Ian Romanick69846702010-06-22 17:29:19 -07001921/**
Bryan Cainf18a0862011-04-23 19:29:15 -05001922 * Find a contiguous set of available bits in a bitmask.
Ian Romanick69846702010-06-22 17:29:19 -07001923 *
1924 * \param used_mask Bits representing used (1) and unused (0) locations
1925 * \param needed_count Number of contiguous bits needed.
1926 *
1927 * \return
1928 * Base location of the available bits on success or -1 on failure.
1929 */
1930int
1931find_available_slots(unsigned used_mask, unsigned needed_count)
1932{
1933 unsigned needed_mask = (1 << needed_count) - 1;
1934 const int max_bit_to_test = (8 * sizeof(used_mask)) - needed_count;
1935
1936 /* The comparison to 32 is redundant, but without it GCC emits "warning:
1937 * cannot optimize possibly infinite loops" for the loop below.
1938 */
1939 if ((needed_count == 0) || (max_bit_to_test < 0) || (max_bit_to_test > 32))
1940 return -1;
1941
1942 for (int i = 0; i <= max_bit_to_test; i++) {
1943 if ((needed_mask & ~used_mask) == needed_mask)
1944 return i;
1945
1946 needed_mask <<= 1;
1947 }
1948
1949 return -1;
1950}
1951
1952
Ian Romanickd32d4f72011-06-27 17:59:58 -07001953/**
Andres Gomezb0e0c262014-10-24 16:51:09 +03001954 * Assign locations for either VS inputs or FS outputs
Ian Romanickd32d4f72011-06-27 17:59:58 -07001955 *
1956 * \param prog Shader program whose variables need locations assigned
1957 * \param target_index Selector for the program target to receive location
1958 * assignmnets. Must be either \c MESA_SHADER_VERTEX or
1959 * \c MESA_SHADER_FRAGMENT.
1960 * \param max_index Maximum number of generic locations. This corresponds
1961 * to either the maximum number of draw buffers or the
1962 * maximum number of generic attributes.
1963 *
1964 * \return
1965 * If locations are successfully assigned, true is returned. Otherwise an
1966 * error is emitted to the shader link log and false is returned.
Ian Romanickd32d4f72011-06-27 17:59:58 -07001967 */
Ian Romanick69846702010-06-22 17:29:19 -07001968bool
Ian Romanickd32d4f72011-06-27 17:59:58 -07001969assign_attribute_or_color_locations(gl_shader_program *prog,
1970 unsigned target_index,
1971 unsigned max_index)
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001972{
Ian Romanickd32d4f72011-06-27 17:59:58 -07001973 /* Mark invalid locations as being used.
Ian Romanick9342d262010-06-22 17:41:37 -07001974 */
Ian Romanickd32d4f72011-06-27 17:59:58 -07001975 unsigned used_locations = (max_index >= 32)
1976 ? ~0 : ~((1 << max_index) - 1);
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001977
Ian Romanickd32d4f72011-06-27 17:59:58 -07001978 assert((target_index == MESA_SHADER_VERTEX)
1979 || (target_index == MESA_SHADER_FRAGMENT));
1980
1981 gl_shader *const sh = prog->_LinkedShaders[target_index];
1982 if (sh == NULL)
1983 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001984
Ian Romanick69846702010-06-22 17:29:19 -07001985 /* Operate in a total of four passes.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001986 *
1987 * 1. Invalidate the location assignments for all vertex shader inputs.
1988 *
1989 * 2. Assign locations for inputs that have user-defined (via
Ian Romanickb12b5d92011-11-04 16:08:52 -07001990 * glBindVertexAttribLocation) locations and outputs that have
1991 * user-defined locations (via glBindFragDataLocation).
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001992 *
Ian Romanick69846702010-06-22 17:29:19 -07001993 * 3. Sort the attributes without assigned locations by number of slots
1994 * required in decreasing order. Fragmentation caused by attribute
1995 * locations assigned by the application may prevent large attributes
1996 * from having enough contiguous space.
1997 *
1998 * 4. Assign locations to any inputs without assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07001999 */
2000
Ian Romanickd32d4f72011-06-27 17:59:58 -07002001 const int generic_base = (target_index == MESA_SHADER_VERTEX)
Brian Paul7eb7d672011-07-07 16:47:59 -06002002 ? (int) VERT_ATTRIB_GENERIC0 : (int) FRAG_RESULT_DATA0;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002003
Ian Romanickd32d4f72011-06-27 17:59:58 -07002004 const enum ir_variable_mode direction =
Paul Berry42a29d82013-01-11 14:39:32 -08002005 (target_index == MESA_SHADER_VERTEX)
2006 ? ir_var_shader_in : ir_var_shader_out;
Ian Romanickd32d4f72011-06-27 17:59:58 -07002007
2008
Ian Romanick69846702010-06-22 17:29:19 -07002009 /* Temporary storage for the set of attributes that need locations assigned.
2010 */
2011 struct temp_attr {
2012 unsigned slots;
2013 ir_variable *var;
2014
2015 /* Used below in the call to qsort. */
2016 static int compare(const void *a, const void *b)
2017 {
2018 const temp_attr *const l = (const temp_attr *) a;
2019 const temp_attr *const r = (const temp_attr *) b;
2020
2021 /* Reversed because we want a descending order sort below. */
2022 return r->slots - l->slots;
2023 }
2024 } to_assign[16];
2025
2026 unsigned num_attr = 0;
Dave Airliead208d92015-04-30 10:42:06 +10002027 unsigned total_attribs_size = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002028
Matt Turner4d784462014-06-24 21:34:05 -07002029 foreach_in_list(ir_instruction, node, sh->ir) {
2030 ir_variable *const var = node->as_variable();
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002031
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002032 if ((var == NULL) || (var->data.mode != (unsigned) direction))
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002033 continue;
2034
Tapani Pälli447bb902013-12-12 15:08:59 +02002035 if (var->data.explicit_location) {
2036 if ((var->data.location >= (int)(max_index + generic_base))
2037 || (var->data.location < 0)) {
Ian Romanick586e7412011-07-28 14:04:09 -07002038 linker_error(prog,
2039 "invalid explicit location %d specified for `%s'\n",
Tapani Pälli447bb902013-12-12 15:08:59 +02002040 (var->data.location < 0)
2041 ? var->data.location
2042 : var->data.location - generic_base,
Ian Romanick586e7412011-07-28 14:04:09 -07002043 var->name);
Ian Romanick68a4fc92010-10-07 17:21:22 -07002044 return false;
Ian Romanick523b6112011-08-17 15:40:03 -07002045 }
2046 } else if (target_index == MESA_SHADER_VERTEX) {
2047 unsigned binding;
2048
2049 if (prog->AttributeBindings->get(binding, var->name)) {
2050 assert(binding >= VERT_ATTRIB_GENERIC0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002051 var->data.location = binding;
2052 var->data.is_unmatched_generic_inout = 0;
Ian Romanick68a4fc92010-10-07 17:21:22 -07002053 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002054 } else if (target_index == MESA_SHADER_FRAGMENT) {
2055 unsigned binding;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002056 unsigned index;
Ian Romanickb12b5d92011-11-04 16:08:52 -07002057
2058 if (prog->FragDataBindings->get(binding, var->name)) {
2059 assert(binding >= FRAG_RESULT_DATA0);
Tapani Pälli447bb902013-12-12 15:08:59 +02002060 var->data.location = binding;
2061 var->data.is_unmatched_generic_inout = 0;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002062
2063 if (prog->FragDataIndexBindings->get(index, var->name)) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002064 var->data.index = index;
Dave Airlie1256a5d2012-03-24 13:33:41 +00002065 }
Ian Romanickb12b5d92011-11-04 16:08:52 -07002066 }
Ian Romanick68a4fc92010-10-07 17:21:22 -07002067 }
2068
Dave Airliead208d92015-04-30 10:42:06 +10002069 const unsigned slots = var->type->count_attribute_slots();
2070
2071 /* From GL4.5 core spec, section 11.1.1 (Vertex Attributes):
2072 *
2073 * "A program with more than the value of MAX_VERTEX_ATTRIBS active
2074 * attribute variables may fail to link, unless device-dependent
2075 * optimizations are able to make the program fit within available
2076 * hardware resources. For the purposes of this test, attribute variables
2077 * of the type dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3,
2078 * and dmat4 may count as consuming twice as many attributes as equivalent
2079 * single-precision types. While these types use the same number of
2080 * generic attributes as their single-precision equivalents,
2081 * implementations are permitted to consume two single-precision vectors
2082 * of internal storage for each three- or four-component double-precision
2083 * vector."
2084 * Until someone has a good reason in Mesa, enforce that now.
2085 */
2086 if (target_index == MESA_SHADER_VERTEX) {
2087 total_attribs_size += slots;
2088 if (var->type->without_array() == glsl_type::dvec3_type ||
2089 var->type->without_array() == glsl_type::dvec4_type ||
2090 var->type->without_array() == glsl_type::dmat2x3_type ||
2091 var->type->without_array() == glsl_type::dmat2x4_type ||
2092 var->type->without_array() == glsl_type::dmat3_type ||
2093 var->type->without_array() == glsl_type::dmat3x4_type ||
2094 var->type->without_array() == glsl_type::dmat4x3_type ||
2095 var->type->without_array() == glsl_type::dmat4_type)
2096 total_attribs_size += slots;
2097 }
2098
Ian Romanick9f0e98d2011-10-06 10:25:34 -07002099 /* If the variable is not a built-in and has a location statically
2100 * assigned in the shader (presumably via a layout qualifier), make sure
2101 * that it doesn't collide with other assigned locations. Otherwise,
2102 * add it to the list of variables that need linker-assigned locations.
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002103 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002104 if (var->data.location != -1) {
2105 if (var->data.location >= generic_base && var->data.index < 1) {
Ian Romanick523b6112011-08-17 15:40:03 -07002106 /* From page 61 of the OpenGL 4.0 spec:
2107 *
2108 * "LinkProgram will fail if the attribute bindings assigned
2109 * by BindAttribLocation do not leave not enough space to
2110 * assign a location for an active matrix attribute or an
2111 * active attribute array, both of which require multiple
2112 * contiguous generic attributes."
2113 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002114 * I think above text prohibits the aliasing of explicit and
2115 * automatic assignments. But, aliasing is allowed in manual
2116 * assignments of attribute locations. See below comments for
2117 * the details.
Ian Romanick523b6112011-08-17 15:40:03 -07002118 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002119 * From OpenGL 4.0 spec, page 61:
Ian Romanick523b6112011-08-17 15:40:03 -07002120 *
2121 * "It is possible for an application to bind more than one
2122 * attribute name to the same location. This is referred to as
2123 * aliasing. This will only work if only one of the aliased
2124 * attributes is active in the executable program, or if no
2125 * path through the shader consumes more than one attribute of
2126 * a set of attributes aliased to the same location. A link
2127 * error can occur if the linker determines that every path
2128 * through the shader consumes multiple aliased attributes,
2129 * but implementations are not required to generate an error
2130 * in this case."
2131 *
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002132 * From GLSL 4.30 spec, page 54:
2133 *
2134 * "A program will fail to link if any two non-vertex shader
2135 * input variables are assigned to the same location. For
2136 * vertex shaders, multiple input variables may be assigned
2137 * to the same location using either layout qualifiers or via
2138 * the OpenGL API. However, such aliasing is intended only to
2139 * support vertex shaders where each execution path accesses
2140 * at most one input per each location. Implementations are
2141 * permitted, but not required, to generate link-time errors
2142 * if they detect that every path through the vertex shader
2143 * executable accesses multiple inputs assigned to any single
2144 * location. For all shader types, a program will fail to link
2145 * if explicit location assignments leave the linker unable
2146 * to find space for other variables without explicit
2147 * assignments."
2148 *
2149 * From OpenGL ES 3.0 spec, page 56:
2150 *
2151 * "Binding more than one attribute name to the same location
2152 * is referred to as aliasing, and is not permitted in OpenGL
2153 * ES Shading Language 3.00 vertex shaders. LinkProgram will
2154 * fail when this condition exists. However, aliasing is
2155 * possible in OpenGL ES Shading Language 1.00 vertex shaders.
2156 * This will only work if only one of the aliased attributes
2157 * is active in the executable program, or if no path through
2158 * the shader consumes more than one attribute of a set of
2159 * attributes aliased to the same location. A link error can
2160 * occur if the linker determines that every path through the
2161 * shader consumes multiple aliased attributes, but implemen-
2162 * tations are not required to generate an error in this case."
2163 *
2164 * After looking at above references from OpenGL, OpenGL ES and
2165 * GLSL specifications, we allow aliasing of vertex input variables
2166 * in: OpenGL 2.0 (and above) and OpenGL ES 2.0.
2167 *
2168 * NOTE: This is not required by the spec but its worth mentioning
2169 * here that we're not doing anything to make sure that no path
2170 * through the vertex shader executable accesses multiple inputs
2171 * assigned to any single location.
Ian Romanick523b6112011-08-17 15:40:03 -07002172 */
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002173
Ian Romanick523b6112011-08-17 15:40:03 -07002174 /* Mask representing the contiguous slots that will be used by
2175 * this attribute.
2176 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002177 const unsigned attr = var->data.location - generic_base;
Ian Romanick523b6112011-08-17 15:40:03 -07002178 const unsigned use_mask = (1 << slots) - 1;
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002179 const char *const string = (target_index == MESA_SHADER_VERTEX)
2180 ? "vertex shader input" : "fragment shader output";
2181
2182 /* Generate a link error if the requested locations for this
2183 * attribute exceed the maximum allowed attribute location.
2184 */
2185 if (attr + slots > max_index) {
2186 linker_error(prog,
2187 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002188 "available for %s `%s' %d %d %d\n", string,
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002189 var->name, used_locations, use_mask, attr);
2190 return false;
2191 }
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002192
Ian Romanick523b6112011-08-17 15:40:03 -07002193 /* Generate a link error if the set of bits requested for this
2194 * attribute overlaps any previously allocated bits.
2195 */
2196 if ((~(use_mask << attr) & used_locations) != used_locations) {
Anuj Phogat8c61b6a2014-03-04 17:03:28 -08002197 if (target_index == MESA_SHADER_FRAGMENT ||
2198 (prog->IsES && prog->Version >= 300)) {
2199 linker_error(prog,
2200 "overlapping location is assigned "
2201 "to %s `%s' %d %d %d\n", string,
2202 var->name, used_locations, use_mask, attr);
2203 return false;
2204 } else {
2205 linker_warning(prog,
2206 "overlapping location is assigned "
2207 "to %s `%s' %d %d %d\n", string,
2208 var->name, used_locations, use_mask, attr);
2209 }
Ian Romanick523b6112011-08-17 15:40:03 -07002210 }
2211
2212 used_locations |= (use_mask << attr);
2213 }
2214
2215 continue;
2216 }
2217
2218 to_assign[num_attr].slots = slots;
Ian Romanick69846702010-06-22 17:29:19 -07002219 to_assign[num_attr].var = var;
2220 num_attr++;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002221 }
Ian Romanick69846702010-06-22 17:29:19 -07002222
Dave Airliead208d92015-04-30 10:42:06 +10002223 if (target_index == MESA_SHADER_VERTEX) {
2224 if (total_attribs_size > max_index) {
2225 linker_error(prog,
2226 "attempt to use %d vertex attribute slots only %d available ",
2227 total_attribs_size, max_index);
2228 return false;
2229 }
2230 }
2231
Ian Romanick69846702010-06-22 17:29:19 -07002232 /* If all of the attributes were assigned locations by the application (or
2233 * are built-in attributes with fixed locations), return early. This should
2234 * be the common case.
2235 */
2236 if (num_attr == 0)
2237 return true;
2238
2239 qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
2240
Ian Romanickd32d4f72011-06-27 17:59:58 -07002241 if (target_index == MESA_SHADER_VERTEX) {
2242 /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
2243 * only be explicitly assigned by via glBindAttribLocation. Mark it as
2244 * reserved to prevent it from being automatically allocated below.
2245 */
2246 find_deref_visitor find("gl_Vertex");
2247 find.run(sh->ir);
2248 if (find.variable_found())
2249 used_locations |= (1 << 0);
2250 }
Ian Romanick982e3792010-06-29 18:58:20 -07002251
Ian Romanick69846702010-06-22 17:29:19 -07002252 for (unsigned i = 0; i < num_attr; i++) {
2253 /* Mask representing the contiguous slots that will be used by this
2254 * attribute.
2255 */
2256 const unsigned use_mask = (1 << to_assign[i].slots) - 1;
2257
2258 int location = find_available_slots(used_locations, to_assign[i].slots);
2259
2260 if (location < 0) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07002261 const char *const string = (target_index == MESA_SHADER_VERTEX)
2262 ? "vertex shader input" : "fragment shader output";
2263
Ian Romanick586e7412011-07-28 14:04:09 -07002264 linker_error(prog,
Dave Airlie7449ae42011-11-20 19:56:35 +00002265 "insufficient contiguous locations "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002266 "available for %s `%s'\n",
Ian Romanick586e7412011-07-28 14:04:09 -07002267 string, to_assign[i].var->name);
Ian Romanick69846702010-06-22 17:29:19 -07002268 return false;
2269 }
2270
Tapani Pälli447bb902013-12-12 15:08:59 +02002271 to_assign[i].var->data.location = generic_base + location;
2272 to_assign[i].var->data.is_unmatched_generic_inout = 0;
Ian Romanick69846702010-06-22 17:29:19 -07002273 used_locations |= (use_mask << location);
2274 }
2275
2276 return true;
Ian Romanick0ad22cd2010-06-21 17:18:31 -07002277}
2278
2279
Ian Romanick40e114b2010-08-17 14:55:50 -07002280/**
Ian Romanickcc90e622010-10-19 17:59:10 -07002281 * Demote shader inputs and outputs that are not used in other stages
Ian Romanick40e114b2010-08-17 14:55:50 -07002282 */
2283void
Ian Romanickcc90e622010-10-19 17:59:10 -07002284demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
Ian Romanick40e114b2010-08-17 14:55:50 -07002285{
Matt Turner4d784462014-06-24 21:34:05 -07002286 foreach_in_list(ir_instruction, node, sh->ir) {
2287 ir_variable *const var = node->as_variable();
Ian Romanick40e114b2010-08-17 14:55:50 -07002288
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002289 if ((var == NULL) || (var->data.mode != int(mode)))
Ian Romanick40e114b2010-08-17 14:55:50 -07002290 continue;
2291
Ian Romanickcc90e622010-10-19 17:59:10 -07002292 /* A shader 'in' or 'out' variable is only really an input or output if
2293 * its value is used by other shader stages. This will cause the variable
2294 * to have a location assigned.
Ian Romanick40e114b2010-08-17 14:55:50 -07002295 */
Tapani Pälli447bb902013-12-12 15:08:59 +02002296 if (var->data.is_unmatched_generic_inout) {
Ian Romanicka9948242014-07-08 18:53:09 -07002297 assert(var->data.mode != ir_var_temporary);
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002298 var->data.mode = ir_var_auto;
Ian Romanick40e114b2010-08-17 14:55:50 -07002299 }
2300 }
2301}
2302
2303
Paul Berry871ddb92011-11-05 11:17:32 -07002304/**
Marek Olšákec174a42011-11-18 15:00:10 +01002305 * Store the gl_FragDepth layout in the gl_shader_program struct.
2306 */
2307static void
2308store_fragdepth_layout(struct gl_shader_program *prog)
2309{
2310 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
2311 return;
2312 }
2313
2314 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir;
2315
2316 /* We don't look up the gl_FragDepth symbol directly because if
2317 * gl_FragDepth is not used in the shader, it's removed from the IR.
2318 * However, the symbol won't be removed from the symbol table.
2319 *
2320 * We're only interested in the cases where the variable is NOT removed
2321 * from the IR.
2322 */
Matt Turner4d784462014-06-24 21:34:05 -07002323 foreach_in_list(ir_instruction, node, ir) {
2324 ir_variable *const var = node->as_variable();
Marek Olšákec174a42011-11-18 15:00:10 +01002325
Tapani Pälli33ee2c62013-12-12 13:51:01 +02002326 if (var == NULL || var->data.mode != ir_var_shader_out) {
Marek Olšákec174a42011-11-18 15:00:10 +01002327 continue;
2328 }
2329
2330 if (strcmp(var->name, "gl_FragDepth") == 0) {
Tapani Pälli447bb902013-12-12 15:08:59 +02002331 switch (var->data.depth_layout) {
Marek Olšákec174a42011-11-18 15:00:10 +01002332 case ir_depth_layout_none:
2333 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE;
2334 return;
2335 case ir_depth_layout_any:
2336 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_ANY;
2337 return;
2338 case ir_depth_layout_greater:
2339 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_GREATER;
2340 return;
2341 case ir_depth_layout_less:
2342 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_LESS;
2343 return;
2344 case ir_depth_layout_unchanged:
2345 prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_UNCHANGED;
2346 return;
2347 default:
2348 assert(0);
2349 return;
2350 }
2351 }
2352 }
2353}
2354
2355/**
Ian Romanick92f81592011-11-08 12:37:19 -08002356 * Validate the resources used by a program versus the implementation limits
2357 */
Paul Berryb95d2372013-07-27 11:08:31 -07002358static void
Ian Romanick92f81592011-11-08 12:37:19 -08002359check_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2360{
Paul Berry665b8d72014-01-07 10:11:39 -08002361 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick92f81592011-11-08 12:37:19 -08002362 struct gl_shader *sh = prog->_LinkedShaders[i];
2363
2364 if (sh == NULL)
2365 continue;
2366
Paul Berrybce8bc02014-01-08 10:17:01 -08002367 if (sh->num_samplers > ctx->Const.Program[i].MaxTextureImageUnits) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002368 linker_error(prog, "Too many %s shader texture samplers\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002369 _mesa_shader_stage_to_string(i));
Ian Romanick92f81592011-11-08 12:37:19 -08002370 }
2371
Paul Berrybce8bc02014-01-08 10:17:01 -08002372 if (sh->num_uniform_components >
2373 ctx->Const.Program[i].MaxUniformComponents) {
Eric Anholt38e77e52013-05-23 11:10:15 -07002374 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2375 linker_warning(prog, "Too many %s shader default uniform block "
2376 "components, but the driver will try to optimize "
2377 "them out; this is non-portable out-of-spec "
2378 "behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002379 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002380 } else {
2381 linker_error(prog, "Too many %s shader default uniform block "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002382 "components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002383 _mesa_shader_stage_to_string(i));
Eric Anholt38e77e52013-05-23 11:10:15 -07002384 }
2385 }
2386
2387 if (sh->num_combined_uniform_components >
Paul Berrybce8bc02014-01-08 10:17:01 -08002388 ctx->Const.Program[i].MaxCombinedUniformComponents) {
Marek Olšákdf809ae2011-12-10 04:14:46 +01002389 if (ctx->Const.GLSLSkipStrictMaxUniformLimitCheck) {
2390 linker_warning(prog, "Too many %s shader uniform components, "
2391 "but the driver will try to optimize them out; "
2392 "this is non-portable out-of-spec behavior\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002393 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002394 } else {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002395 linker_error(prog, "Too many %s shader uniform components\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002396 _mesa_shader_stage_to_string(i));
Marek Olšákdf809ae2011-12-10 04:14:46 +01002397 }
Ian Romanick92f81592011-11-08 12:37:19 -08002398 }
2399 }
2400
Paul Berry665b8d72014-01-07 10:11:39 -08002401 unsigned blocks[MESA_SHADER_STAGES] = {0};
Eric Anholt877a8972012-06-25 12:47:01 -07002402 unsigned total_uniform_blocks = 0;
2403
2404 for (unsigned i = 0; i < prog->NumUniformBlocks; i++) {
Jose Fonsecaf734d252015-06-15 18:29:02 +01002405 if (prog->UniformBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) {
2406 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
2407 prog->UniformBlocks[i].Name,
2408 prog->UniformBlocks[i].UniformBufferSize,
2409 ctx->Const.MaxUniformBlockSize);
2410 }
2411
Paul Berry665b8d72014-01-07 10:11:39 -08002412 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
Eric Anholt877a8972012-06-25 12:47:01 -07002413 if (prog->UniformBlockStageIndex[j][i] != -1) {
2414 blocks[j]++;
2415 total_uniform_blocks++;
2416 }
2417 }
2418
2419 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002420 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
Eric Anholt877a8972012-06-25 12:47:01 -07002421 prog->NumUniformBlocks,
2422 ctx->Const.MaxCombinedUniformBlocks);
2423 } else {
Paul Berry665b8d72014-01-07 10:11:39 -08002424 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrybce8bc02014-01-08 10:17:01 -08002425 const unsigned max_uniform_blocks =
2426 ctx->Const.Program[i].MaxUniformBlocks;
2427 if (blocks[i] > max_uniform_blocks) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002428 linker_error(prog, "Too many %s uniform blocks (%d/%d)\n",
Paul Berry665b8d72014-01-07 10:11:39 -08002429 _mesa_shader_stage_to_string(i),
Eric Anholt877a8972012-06-25 12:47:01 -07002430 blocks[i],
Paul Berrybce8bc02014-01-08 10:17:01 -08002431 max_uniform_blocks);
Eric Anholt877a8972012-06-25 12:47:01 -07002432 break;
2433 }
2434 }
2435 }
2436 }
Ian Romanick92f81592011-11-08 12:37:19 -08002437}
Paul Berry871ddb92011-11-05 11:17:32 -07002438
Francisco Jereze51158f2013-11-22 15:53:26 -08002439/**
2440 * Validate shader image resources.
2441 */
2442static void
2443check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
2444{
2445 unsigned total_image_units = 0;
2446 unsigned fragment_outputs = 0;
2447
2448 if (!ctx->Extensions.ARB_shader_image_load_store)
2449 return;
2450
2451 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2452 struct gl_shader *sh = prog->_LinkedShaders[i];
2453
2454 if (sh) {
2455 if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002456 linker_error(prog, "Too many %s shader image uniforms\n",
Francisco Jereze51158f2013-11-22 15:53:26 -08002457 _mesa_shader_stage_to_string(i));
2458
2459 total_image_units += sh->NumImages;
2460
2461 if (i == MESA_SHADER_FRAGMENT) {
Matt Turner4d784462014-06-24 21:34:05 -07002462 foreach_in_list(ir_instruction, node, sh->ir) {
2463 ir_variable *var = node->as_variable();
Francisco Jereze51158f2013-11-22 15:53:26 -08002464 if (var && var->data.mode == ir_var_shader_out)
2465 fragment_outputs += var->type->count_attribute_slots();
2466 }
2467 }
2468 }
2469 }
2470
2471 if (total_image_units > ctx->Const.MaxCombinedImageUniforms)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002472 linker_error(prog, "Too many combined image uniforms\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002473
2474 if (total_image_units + fragment_outputs >
2475 ctx->Const.MaxCombinedImageUnitsAndFragmentOutputs)
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002476 linker_error(prog, "Too many combined image uniforms and fragment outputs\n");
Francisco Jereze51158f2013-11-22 15:53:26 -08002477}
2478
Tapani Pällieca9d162014-04-08 08:45:36 +03002479
2480/**
2481 * Initializes explicit location slots to INACTIVE_UNIFORM_EXPLICIT_LOCATION
2482 * for a variable, checks for overlaps between other uniforms using explicit
2483 * locations.
2484 */
2485static bool
2486reserve_explicit_locations(struct gl_shader_program *prog,
2487 string_to_uint_map *map, ir_variable *var)
2488{
2489 unsigned slots = var->type->uniform_locations();
2490 unsigned max_loc = var->data.location + slots - 1;
2491
2492 /* Resize remap table if locations do not fit in the current one. */
2493 if (max_loc + 1 > prog->NumUniformRemapTable) {
2494 prog->UniformRemapTable =
2495 reralloc(prog, prog->UniformRemapTable,
2496 gl_uniform_storage *,
2497 max_loc + 1);
2498
2499 if (!prog->UniformRemapTable) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002500 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002501 return false;
2502 }
2503
2504 /* Initialize allocated space. */
2505 for (unsigned i = prog->NumUniformRemapTable; i < max_loc + 1; i++)
2506 prog->UniformRemapTable[i] = NULL;
2507
2508 prog->NumUniformRemapTable = max_loc + 1;
2509 }
2510
2511 for (unsigned i = 0; i < slots; i++) {
2512 unsigned loc = var->data.location + i;
2513
2514 /* Check if location is already used. */
2515 if (prog->UniformRemapTable[loc] == INACTIVE_UNIFORM_EXPLICIT_LOCATION) {
2516
2517 /* Possibly same uniform from a different stage, this is ok. */
2518 unsigned hash_loc;
2519 if (map->get(hash_loc, var->name) && hash_loc == loc - i)
2520 continue;
2521
2522 /* ARB_explicit_uniform_location specification states:
2523 *
2524 * "No two default-block uniform variables in the program can have
2525 * the same location, even if they are unused, otherwise a compiler
2526 * or linker error will be generated."
2527 */
2528 linker_error(prog,
Neil Roberts352f8f22014-11-13 15:31:44 +00002529 "location qualifier for uniform %s overlaps "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002530 "previously used location\n",
Tapani Pällieca9d162014-04-08 08:45:36 +03002531 var->name);
2532 return false;
2533 }
2534
2535 /* Initialize location as inactive before optimization
2536 * rounds and location assignment.
2537 */
2538 prog->UniformRemapTable[loc] = INACTIVE_UNIFORM_EXPLICIT_LOCATION;
2539 }
2540
2541 /* Note, base location used for arrays. */
2542 map->put(var->data.location, var->name);
2543
2544 return true;
2545}
2546
2547/**
2548 * Check and reserve all explicit uniform locations, called before
2549 * any optimizations happen to handle also inactive uniforms and
2550 * inactive array elements that may get trimmed away.
2551 */
2552static void
2553check_explicit_uniform_locations(struct gl_context *ctx,
2554 struct gl_shader_program *prog)
2555{
2556 if (!ctx->Extensions.ARB_explicit_uniform_location)
2557 return;
2558
2559 /* This map is used to detect if overlapping explicit locations
2560 * occur with the same uniform (from different stage) or a different one.
2561 */
2562 string_to_uint_map *uniform_map = new string_to_uint_map;
2563
2564 if (!uniform_map) {
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07002565 linker_error(prog, "Out of memory during linking.\n");
Tapani Pällieca9d162014-04-08 08:45:36 +03002566 return;
2567 }
2568
2569 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2570 struct gl_shader *sh = prog->_LinkedShaders[i];
2571
2572 if (!sh)
2573 continue;
2574
Matt Turner4d784462014-06-24 21:34:05 -07002575 foreach_in_list(ir_instruction, node, sh->ir) {
2576 ir_variable *var = node->as_variable();
Tapani Pällieca9d162014-04-08 08:45:36 +03002577 if ((var && var->data.mode == ir_var_uniform) &&
2578 var->data.explicit_location) {
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002579 if (!reserve_explicit_locations(prog, uniform_map, var)) {
2580 delete uniform_map;
Tapani Pällieca9d162014-04-08 08:45:36 +03002581 return;
Dave Airlie2d5d1f52014-09-02 09:54:36 +10002582 }
Tapani Pällieca9d162014-04-08 08:45:36 +03002583 }
2584 }
2585 }
2586
2587 delete uniform_map;
2588}
2589
Tapani Pällic796ce42015-03-06 09:14:49 +02002590static bool
2591add_program_resource(struct gl_shader_program *prog, GLenum type,
2592 const void *data, uint8_t stages)
2593{
2594 assert(data);
2595
2596 /* If resource already exists, do not add it again. */
2597 for (unsigned i = 0; i < prog->NumProgramResourceList; i++)
2598 if (prog->ProgramResourceList[i].Data == data)
2599 return true;
2600
2601 prog->ProgramResourceList =
2602 reralloc(prog,
2603 prog->ProgramResourceList,
2604 gl_program_resource,
2605 prog->NumProgramResourceList + 1);
2606
2607 if (!prog->ProgramResourceList) {
2608 linker_error(prog, "Out of memory during linking.\n");
2609 return false;
2610 }
2611
2612 struct gl_program_resource *res =
2613 &prog->ProgramResourceList[prog->NumProgramResourceList];
2614
2615 res->Type = type;
2616 res->Data = data;
2617 res->StageReferences = stages;
2618
2619 prog->NumProgramResourceList++;
2620
2621 return true;
2622}
2623
2624/**
2625 * Function builds a stage reference bitmask from variable name.
2626 */
2627static uint8_t
2628build_stageref(struct gl_shader_program *shProg, const char *name)
2629{
2630 uint8_t stages = 0;
2631
2632 /* Note, that we assume MAX 8 stages, if there will be more stages, type
2633 * used for reference mask in gl_program_resource will need to be changed.
2634 */
2635 assert(MESA_SHADER_STAGES < 8);
2636
2637 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2638 struct gl_shader *sh = shProg->_LinkedShaders[i];
2639 if (!sh)
2640 continue;
Tapani Pälliccaf37f2015-06-29 14:19:00 +03002641
2642 /* Shader symbol table may contain variables that have
2643 * been optimized away. Search IR for the variable instead.
2644 */
2645 foreach_in_list(ir_instruction, node, sh->ir) {
2646 ir_variable *var = node->as_variable();
2647 if (var && strcmp(var->name, name) == 0) {
2648 stages |= (1 << i);
2649 break;
2650 }
2651 }
Tapani Pällic796ce42015-03-06 09:14:49 +02002652 }
2653 return stages;
2654}
2655
2656static bool
2657add_interface_variables(struct gl_shader_program *shProg,
Jose Fonseca037e0e72015-04-16 10:19:57 +01002658 struct gl_shader *sh, GLenum programInterface)
Tapani Pällic796ce42015-03-06 09:14:49 +02002659{
2660 foreach_in_list(ir_instruction, node, sh->ir) {
2661 ir_variable *var = node->as_variable();
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002662 uint8_t mask = 0;
Tapani Pällic796ce42015-03-06 09:14:49 +02002663
2664 if (!var)
2665 continue;
2666
2667 switch (var->data.mode) {
2668 /* From GL 4.3 core spec, section 11.1.1 (Vertex Attributes):
2669 * "For GetActiveAttrib, all active vertex shader input variables
2670 * are enumerated, including the special built-in inputs gl_VertexID
2671 * and gl_InstanceID."
2672 */
2673 case ir_var_system_value:
2674 if (var->data.location != SYSTEM_VALUE_VERTEX_ID &&
2675 var->data.location != SYSTEM_VALUE_VERTEX_ID_ZERO_BASE &&
2676 var->data.location != SYSTEM_VALUE_INSTANCE_ID)
Tapani Pälli5917ca32015-04-21 08:25:16 +03002677 continue;
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002678 /* Mark special built-in inputs referenced by the vertex stage so
2679 * that they are considered active by the shader queries.
2680 */
2681 mask = (1 << (MESA_SHADER_VERTEX));
Tapani Pällied10f9c2015-04-21 20:11:43 +03002682 /* FALLTHROUGH */
Tapani Pällic796ce42015-03-06 09:14:49 +02002683 case ir_var_shader_in:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002684 if (programInterface != GL_PROGRAM_INPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002685 continue;
2686 break;
2687 case ir_var_shader_out:
Jose Fonseca037e0e72015-04-16 10:19:57 +01002688 if (programInterface != GL_PROGRAM_OUTPUT)
Tapani Pällic796ce42015-03-06 09:14:49 +02002689 continue;
2690 break;
2691 default:
2692 continue;
2693 };
2694
Kenneth Graunke6218c682015-06-28 22:17:16 -07002695 if (!add_program_resource(shProg, programInterface, var,
Tapani Pälli3706e5d2015-04-30 09:27:00 +03002696 build_stageref(shProg, var->name) | mask))
Tapani Pällic796ce42015-03-06 09:14:49 +02002697 return false;
2698 }
2699 return true;
2700}
2701
2702/**
2703 * Builds up a list of program resources that point to existing
2704 * resource data.
2705 */
Tapani Pälli73afa312015-06-29 14:39:05 +03002706void
Tapani Pällic796ce42015-03-06 09:14:49 +02002707build_program_resource_list(struct gl_context *ctx,
2708 struct gl_shader_program *shProg)
2709{
2710 /* Rebuild resource list. */
2711 if (shProg->ProgramResourceList) {
2712 ralloc_free(shProg->ProgramResourceList);
2713 shProg->ProgramResourceList = NULL;
2714 shProg->NumProgramResourceList = 0;
2715 }
2716
2717 int input_stage = MESA_SHADER_STAGES, output_stage = 0;
2718
2719 /* Determine first input and final output stage. These are used to
2720 * detect which variables should be enumerated in the resource list
2721 * for GL_PROGRAM_INPUT and GL_PROGRAM_OUTPUT.
2722 */
2723 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2724 if (!shProg->_LinkedShaders[i])
2725 continue;
2726 if (input_stage == MESA_SHADER_STAGES)
2727 input_stage = i;
2728 output_stage = i;
2729 }
2730
2731 /* Empty shader, no resources. */
2732 if (input_stage == MESA_SHADER_STAGES && output_stage == 0)
2733 return;
2734
2735 /* Add inputs and outputs to the resource list. */
2736 if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage],
2737 GL_PROGRAM_INPUT))
2738 return;
2739
2740 if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage],
2741 GL_PROGRAM_OUTPUT))
2742 return;
2743
2744 /* Add transform feedback varyings. */
2745 if (shProg->LinkedTransformFeedback.NumVarying > 0) {
2746 for (int i = 0; i < shProg->LinkedTransformFeedback.NumVarying; i++) {
2747 uint8_t stageref =
2748 build_stageref(shProg,
2749 shProg->LinkedTransformFeedback.Varyings[i].Name);
2750 if (!add_program_resource(shProg, GL_TRANSFORM_FEEDBACK_VARYING,
2751 &shProg->LinkedTransformFeedback.Varyings[i],
2752 stageref))
2753 return;
2754 }
2755 }
2756
2757 /* Add uniforms from uniform storage. */
Martin Peres87a4bc52015-05-21 15:51:09 +03002758 for (unsigned i = 0; i < shProg->NumUniformStorage; i++) {
Tapani Pällic796ce42015-03-06 09:14:49 +02002759 /* Do not add uniforms internally used by Mesa. */
2760 if (shProg->UniformStorage[i].hidden)
2761 continue;
2762
2763 uint8_t stageref =
2764 build_stageref(shProg, shProg->UniformStorage[i].name);
Tapani Pälli9f4eaba2015-05-11 13:24:20 +03002765
2766 /* Add stagereferences for uniforms in a uniform block. */
2767 int block_index = shProg->UniformStorage[i].block_index;
2768 if (block_index != -1) {
2769 for (unsigned j = 0; j < MESA_SHADER_STAGES; j++) {
2770 if (shProg->UniformBlockStageIndex[j][block_index] != -1)
2771 stageref |= (1 << j);
2772 }
2773 }
2774
Tapani Pällic796ce42015-03-06 09:14:49 +02002775 if (!add_program_resource(shProg, GL_UNIFORM,
2776 &shProg->UniformStorage[i], stageref))
2777 return;
2778 }
2779
2780 /* Add program uniform blocks. */
2781 for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) {
2782 if (!add_program_resource(shProg, GL_UNIFORM_BLOCK,
2783 &shProg->UniformBlocks[i], 0))
2784 return;
2785 }
2786
2787 /* Add atomic counter buffers. */
2788 for (unsigned i = 0; i < shProg->NumAtomicBuffers; i++) {
2789 if (!add_program_resource(shProg, GL_ATOMIC_COUNTER_BUFFER,
2790 &shProg->AtomicBuffers[i], 0))
2791 return;
2792 }
2793
2794 /* TODO - following extensions will require more resource types:
2795 *
2796 * GL_ARB_shader_storage_buffer_object
2797 * GL_ARB_shader_subroutine
2798 */
2799}
2800
Tapani Pälli9350ea62015-05-19 15:01:49 +03002801/**
2802 * This check is done to make sure we allow only constant expression
2803 * indexing and "constant-index-expression" (indexing with an expression
2804 * that includes loop induction variable).
2805 */
2806static bool
2807validate_sampler_array_indexing(struct gl_context *ctx,
2808 struct gl_shader_program *prog)
2809{
2810 dynamic_sampler_array_indexing_visitor v;
2811 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
2812 if (prog->_LinkedShaders[i] == NULL)
2813 continue;
2814
2815 bool no_dynamic_indexing =
2816 ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler;
2817
2818 /* Search for array derefs in shader. */
2819 v.run(prog->_LinkedShaders[i]->ir);
2820 if (v.uses_dynamic_sampler_array_indexing()) {
2821 const char *msg = "sampler arrays indexed with non-constant "
2822 "expressions is forbidden in GLSL %s %u";
2823 /* Backend has indicated that it has no dynamic indexing support. */
2824 if (no_dynamic_indexing) {
2825 linker_error(prog, msg, prog->IsES ? "ES" : "", prog->Version);
2826 return false;
2827 } else {
2828 linker_warning(prog, msg, prog->IsES ? "ES" : "", prog->Version);
2829 }
2830 }
2831 }
2832 return true;
2833}
2834
Tapani Pällic796ce42015-03-06 09:14:49 +02002835
Ian Romanick0e59b262010-06-23 11:23:01 -07002836void
Kristian Høgsbergf9995b32010-10-12 12:26:10 -04002837link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
Ian Romanick832dfa52010-06-17 15:04:20 -07002838{
Paul Berry871ddb92011-11-05 11:17:32 -07002839 tfeedback_decl *tfeedback_decls = NULL;
2840 unsigned num_tfeedback_decls = prog->TransformFeedback.NumVarying;
2841
Kenneth Graunked3073f52011-01-21 14:32:31 -08002842 void *mem_ctx = ralloc_context(NULL); // temporary linker context
Kenneth Graunke2da02e72010-11-17 11:03:57 -08002843
Paul Berryb95d2372013-07-27 11:08:31 -07002844 prog->LinkStatus = true; /* All error paths will set this to false */
Ian Romanick832dfa52010-06-17 15:04:20 -07002845 prog->Validated = false;
2846 prog->_Used = false;
2847
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002848 prog->ARB_fragment_coord_conventions_enable = false;
Francisco Jerez5c114932013-09-11 12:14:46 -07002849
Ian Romanick832dfa52010-06-17 15:04:20 -07002850 /* Separate the shaders into groups based on their type.
2851 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002852 struct gl_shader **shader_list[MESA_SHADER_STAGES];
2853 unsigned num_shaders[MESA_SHADER_STAGES];
Ian Romanick832dfa52010-06-17 15:04:20 -07002854
Paul Berrycd18ba12014-01-07 08:56:57 -08002855 for (int i = 0; i < MESA_SHADER_STAGES; i++) {
2856 shader_list[i] = (struct gl_shader **)
2857 calloc(prog->NumShaders, sizeof(struct gl_shader *));
2858 num_shaders[i] = 0;
2859 }
Ian Romanick832dfa52010-06-17 15:04:20 -07002860
Ian Romanick25f51d32010-07-16 15:51:50 -07002861 unsigned min_version = UINT_MAX;
2862 unsigned max_version = 0;
Paul Berrya9f34dc2012-08-02 17:49:44 -07002863 const bool is_es_prog =
2864 (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false;
Ian Romanick832dfa52010-06-17 15:04:20 -07002865 for (unsigned i = 0; i < prog->NumShaders; i++) {
Ian Romanick25f51d32010-07-16 15:51:50 -07002866 min_version = MIN2(min_version, prog->Shaders[i]->Version);
2867 max_version = MAX2(max_version, prog->Shaders[i]->Version);
2868
Paul Berrya9f34dc2012-08-02 17:49:44 -07002869 if (prog->Shaders[i]->IsES != is_es_prog) {
2870 linker_error(prog, "all shaders must use same shading "
2871 "language version\n");
2872 goto done;
2873 }
2874
Jose Fonsecad01a7cda2015-03-18 14:21:15 +00002875 if (prog->Shaders[i]->ARB_fragment_coord_conventions_enable) {
2876 prog->ARB_fragment_coord_conventions_enable = true;
2877 }
Anuj Phogat9bcb0a82014-02-10 14:12:40 -08002878
Paul Berrycd18ba12014-01-07 08:56:57 -08002879 gl_shader_stage shader_type = prog->Shaders[i]->Stage;
2880 shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
2881 num_shaders[shader_type]++;
Ian Romanick832dfa52010-06-17 15:04:20 -07002882 }
2883
Paul Berry672fab02013-10-13 18:01:11 -07002884 /* In desktop GLSL, different shader versions may be linked together. In
2885 * GLSL ES, all shader versions must be the same.
Ian Romanick25f51d32010-07-16 15:51:50 -07002886 */
Paul Berry672fab02013-10-13 18:01:11 -07002887 if (is_es_prog && min_version != max_version) {
Ian Romanick586e7412011-07-28 14:04:09 -07002888 linker_error(prog, "all shaders must use same shading "
2889 "language version\n");
Ian Romanick25f51d32010-07-16 15:51:50 -07002890 goto done;
2891 }
2892
2893 prog->Version = max_version;
Paul Berry91c92bb2012-08-02 17:50:43 -07002894 prog->IsES = is_es_prog;
Ian Romanick25f51d32010-07-16 15:51:50 -07002895
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002896 /* Geometry shaders have to be linked with vertex shaders.
2897 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002898 if (num_shaders[MESA_SHADER_GEOMETRY] > 0 &&
Ian Romanickc557eb72014-01-23 18:26:29 -08002899 num_shaders[MESA_SHADER_VERTEX] == 0 &&
2900 !prog->SeparateShader) {
Fabian Bielerbd85ba02013-05-24 23:26:54 +02002901 linker_error(prog, "Geometry shader must be linked with "
2902 "vertex shader\n");
2903 goto done;
2904 }
2905
Paul Berry1fe274b2014-01-08 11:40:23 -08002906 /* Compute shaders have additional restrictions. */
2907 if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
2908 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
2909 linker_error(prog, "Compute shaders may not be linked with any other "
2910 "type of shader\n");
2911 }
2912
Paul Berry665b8d72014-01-07 10:11:39 -08002913 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07002914 if (prog->_LinkedShaders[i] != NULL)
2915 ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);
2916
2917 prog->_LinkedShaders[i] = NULL;
Eric Anholt5d0f4302010-08-18 12:02:35 -07002918 }
2919
Ian Romanickcd6764e2010-07-16 16:00:07 -07002920 /* Link all shaders for a particular stage and validate the result.
2921 */
Paul Berrycd18ba12014-01-07 08:56:57 -08002922 for (int stage = 0; stage < MESA_SHADER_STAGES; stage++) {
2923 if (num_shaders[stage] > 0) {
2924 gl_shader *const sh =
2925 link_intrastage_shaders(mem_ctx, ctx, prog, shader_list[stage],
2926 num_shaders[stage]);
Ian Romanick3fb87872010-07-09 14:09:34 -07002927
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002928 if (!prog->LinkStatus) {
2929 if (sh)
2930 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08002931 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002932 }
Ian Romanick3fb87872010-07-09 14:09:34 -07002933
Paul Berrycd18ba12014-01-07 08:56:57 -08002934 switch (stage) {
2935 case MESA_SHADER_VERTEX:
2936 validate_vertex_shader_executable(prog, sh);
2937 break;
2938 case MESA_SHADER_GEOMETRY:
2939 validate_geometry_shader_executable(prog, sh);
2940 break;
2941 case MESA_SHADER_FRAGMENT:
2942 validate_fragment_shader_executable(prog, sh);
2943 break;
2944 }
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002945 if (!prog->LinkStatus) {
2946 if (sh)
2947 ctx->Driver.DeleteShader(ctx, sh);
Paul Berrycd18ba12014-01-07 08:56:57 -08002948 goto done;
Ilia Mirkin5646f0f2015-05-17 17:56:44 -04002949 }
Ian Romanick3fb87872010-07-09 14:09:34 -07002950
Paul Berrycd18ba12014-01-07 08:56:57 -08002951 _mesa_reference_shader(ctx, &prog->_LinkedShaders[stage], sh);
2952 }
Ian Romanickcc22c5a2010-06-18 17:13:42 -07002953 }
2954
Paul Berrycd18ba12014-01-07 08:56:57 -08002955 if (num_shaders[MESA_SHADER_GEOMETRY] > 0)
Paul Berry44b7ebe2013-10-23 12:55:24 -07002956 prog->LastClipDistanceArraySize = prog->Geom.ClipDistanceArraySize;
Paul Berrycd18ba12014-01-07 08:56:57 -08002957 else if (num_shaders[MESA_SHADER_VERTEX] > 0)
2958 prog->LastClipDistanceArraySize = prog->Vert.ClipDistanceArraySize;
2959 else
2960 prog->LastClipDistanceArraySize = 0; /* Not used */
Bryan Cain25480922013-02-15 09:46:50 -06002961
Ian Romanick3ed850e2010-06-23 12:18:21 -07002962 /* Here begins the inter-stage linking phase. Some initial validation is
2963 * performed, then locations are assigned for uniforms, attributes, and
2964 * varyings.
2965 */
Paul Berryb95d2372013-07-27 11:08:31 -07002966 cross_validate_uniforms(prog);
2967 if (!prog->LinkStatus)
2968 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002969
Paul Berryb95d2372013-07-27 11:08:31 -07002970 unsigned prev;
Ian Romanick3322fba2010-10-14 13:28:42 -07002971
Paul Berry28e526d2014-01-06 19:47:25 -08002972 for (prev = 0; prev <= MESA_SHADER_FRAGMENT; prev++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002973 if (prog->_LinkedShaders[prev] != NULL)
2974 break;
2975 }
Ian Romanick3322fba2010-10-14 13:28:42 -07002976
Tapani Pällieca9d162014-04-08 08:45:36 +03002977 check_explicit_uniform_locations(ctx, prog);
2978 if (!prog->LinkStatus)
2979 goto done;
2980
Paul Berryb95d2372013-07-27 11:08:31 -07002981 /* Validate the inputs of each stage with the output of the preceding
2982 * stage.
2983 */
Paul Berry28e526d2014-01-06 19:47:25 -08002984 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) {
Paul Berryb95d2372013-07-27 11:08:31 -07002985 if (prog->_LinkedShaders[i] == NULL)
2986 continue;
Kenneth Graunke3ddfccb2013-05-20 23:46:16 -07002987
Paul Berry544e3122013-11-15 14:23:45 -08002988 validate_interstage_inout_blocks(prog, prog->_LinkedShaders[prev],
2989 prog->_LinkedShaders[i]);
Paul Berryb95d2372013-07-27 11:08:31 -07002990 if (!prog->LinkStatus)
2991 goto done;
Ian Romanick3322fba2010-10-14 13:28:42 -07002992
Paul Berryb95d2372013-07-27 11:08:31 -07002993 cross_validate_outputs_to_inputs(prog,
2994 prog->_LinkedShaders[prev],
2995 prog->_LinkedShaders[i]);
2996 if (!prog->LinkStatus)
2997 goto done;
Ian Romanick37101922010-06-18 19:02:10 -07002998
Paul Berryb95d2372013-07-27 11:08:31 -07002999 prev = i;
Ian Romanick37101922010-06-18 19:02:10 -07003000 }
Ian Romanick832dfa52010-06-17 15:04:20 -07003001
Paul Berry544e3122013-11-15 14:23:45 -08003002 /* Cross-validate uniform blocks between shader stages */
3003 validate_interstage_uniform_blocks(prog, prog->_LinkedShaders,
Paul Berry665b8d72014-01-07 10:11:39 -08003004 MESA_SHADER_STAGES);
Paul Berry544e3122013-11-15 14:23:45 -08003005 if (!prog->LinkStatus)
3006 goto done;
Jordan Justen5ebf5472013-03-10 03:20:03 -07003007
Paul Berry665b8d72014-01-07 10:11:39 -08003008 for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
Jordan Justen5ebf5472013-03-10 03:20:03 -07003009 if (prog->_LinkedShaders[i] != NULL)
3010 lower_named_interface_blocks(mem_ctx, prog->_LinkedShaders[i]);
3011 }
3012
Eric Anholt3de13952012-05-04 13:08:46 -07003013 /* Implement the GLSL 1.30+ rule for discard vs infinite loops Do
3014 * it before optimization because we want most of the checks to get
3015 * dropped thanks to constant propagation.
Paul Berry15ba2a52012-08-02 17:51:02 -07003016 *
3017 * This rule also applies to GLSL ES 3.00.
Eric Anholt3de13952012-05-04 13:08:46 -07003018 */
Paul Berry15ba2a52012-08-02 17:51:02 -07003019 if (max_version >= (is_es_prog ? 300 : 130)) {
Eric Anholt3de13952012-05-04 13:08:46 -07003020 struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
3021 if (sh) {
3022 lower_discard_flow(sh->ir);
3023 }
3024 }
3025
Eric Anholtf609cf72012-04-27 13:52:56 -07003026 if (!interstage_cross_validate_uniform_blocks(prog))
3027 goto done;
3028
Eric Anholt2f4fe152010-08-10 13:06:49 -07003029 /* Do common optimization before assigning storage for attributes,
3030 * uniforms, and varyings. Later optimization could possibly make
3031 * some of that unused.
3032 */
Paul Berry665b8d72014-01-07 10:11:39 -08003033 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Ian Romanick3322fba2010-10-14 13:28:42 -07003034 if (prog->_LinkedShaders[i] == NULL)
3035 continue;
3036
Ian Romanick02c5ae12011-07-11 10:46:01 -07003037 detect_recursion_linked(prog, prog->_LinkedShaders[i]->ir);
3038 if (!prog->LinkStatus)
3039 goto done;
3040
Marek Olšák002211f2014-08-03 04:31:56 +02003041 if (ctx->Const.ShaderCompilerOptions[i].LowerClipDistance) {
Paul Berry18392442012-12-04 11:11:02 -08003042 lower_clip_distance(prog->_LinkedShaders[i]);
3043 }
Paul Berryc06e3252011-08-11 20:58:21 -07003044
Kenneth Graunke169c6452014-04-06 23:25:00 -07003045 while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
Marek Olšák002211f2014-08-03 04:31:56 +02003046 &ctx->Const.ShaderCompilerOptions[i],
Kenneth Graunke169c6452014-04-06 23:25:00 -07003047 ctx->Const.NativeIntegers))
Eric Anholt2f4fe152010-08-10 13:06:49 -07003048 ;
Kenneth Graunke4f22db52014-04-26 00:18:54 -07003049
3050 lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir);
Ian Romanicka7ba9a72010-07-20 13:36:32 -07003051 }
Ian Romanick13e10e42010-06-21 12:03:24 -07003052
Tapani Pälli9350ea62015-05-19 15:01:49 +03003053 /* Validation for special cases where we allow sampler array indexing
3054 * with loop induction variable. This check emits a warning or error
3055 * depending if backend can handle dynamic indexing.
3056 */
3057 if ((!prog->IsES && prog->Version < 130) ||
3058 (prog->IsES && prog->Version < 300)) {
3059 if (!validate_sampler_array_indexing(ctx, prog))
3060 goto done;
3061 }
3062
Iago Toral Quiroga75896832014-06-16 16:09:53 +02003063 /* Check and validate stream emissions in geometry shaders */
3064 validate_geometry_shader_emissions(ctx, prog);
3065
Paul Berry50895d42012-12-05 07:17:07 -08003066 /* Mark all generic shader inputs and outputs as unpaired. */
Ian Romanick6bdc1d92014-02-11 16:37:56 -08003067 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
3068 if (prog->_LinkedShaders[i] != NULL) {
3069 link_invalidate_variable_locations(prog->_LinkedShaders[i]->ir);
3070 }
Paul Berry50895d42012-12-05 07:17:07 -08003071 }
3072
Timothy Arceri87d2e152015-07-08 09:20:40 +10003073 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX,
3074 ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs)) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003075 goto done;
3076 }
3077
Dave Airlie1256a5d2012-03-24 13:33:41 +00003078 if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, MAX2(ctx->Const.MaxDrawBuffers, ctx->Const.MaxDualSourceDrawBuffers))) {
Ian Romanickd32d4f72011-06-27 17:59:58 -07003079 goto done;
Ian Romanick40e114b2010-08-17 14:55:50 -07003080 }
3081
Tapani Pälli993b9b62015-03-17 13:58:57 +02003082 unsigned first, last;
3083
3084 first = MESA_SHADER_STAGES;
3085 last = 0;
3086
3087 /* Determine first and last stage. */
3088 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
3089 if (!prog->_LinkedShaders[i])
3090 continue;
3091 if (first == MESA_SHADER_STAGES)
3092 first = i;
3093 last = i;
Ian Romanick3322fba2010-10-14 13:28:42 -07003094 }
3095
Paul Berry871ddb92011-11-05 11:17:32 -07003096 if (num_tfeedback_decls != 0) {
3097 /* From GL_EXT_transform_feedback:
3098 * A program will fail to link if:
3099 *
3100 * * the <count> specified by TransformFeedbackVaryingsEXT is
3101 * non-zero, but the program object has no vertex or geometry
3102 * shader;
3103 */
Bryan Cain25480922013-02-15 09:46:50 -06003104 if (first == MESA_SHADER_FRAGMENT) {
Paul Berry871ddb92011-11-05 11:17:32 -07003105 linker_error(prog, "Transform feedback varyings specified, but "
Andres Gomezf9fc3ae2014-11-18 08:43:35 -07003106 "no vertex or geometry shader is present.\n");
Paul Berry871ddb92011-11-05 11:17:32 -07003107 goto done;
3108 }
3109
3110 tfeedback_decls = ralloc_array(mem_ctx, tfeedback_decl,
3111 prog->TransformFeedback.NumVarying);
Paul Berry456279b2011-12-26 19:39:25 -08003112 if (!parse_tfeedback_decls(ctx, prog, mem_ctx, num_tfeedback_decls,
Paul Berry871ddb92011-11-05 11:17:32 -07003113 prog->TransformFeedback.VaryingNames,
3114 tfeedback_decls))
3115 goto done;
3116 }
3117
Marek Olšák284d9542013-06-12 02:18:09 +02003118 /* Linking the stages in the opposite order (from fragment to vertex)
3119 * ensures that inter-shader outputs written to in an earlier stage are
3120 * eliminated if they are (transitively) not used in a later stage.
3121 */
Tapani Pälli993b9b62015-03-17 13:58:57 +02003122 int next;
Ian Romanick13e10e42010-06-21 12:03:24 -07003123
Tapani Pälli993b9b62015-03-17 13:58:57 +02003124 if (first < MESA_SHADER_FRAGMENT) {
Marek Olšák284d9542013-06-12 02:18:09 +02003125 gl_shader *const sh = prog->_LinkedShaders[last];
3126
Ian Romanicka909b992014-12-01 14:07:30 -08003127 if (first == MESA_SHADER_GEOMETRY) {
3128 /* There was no vertex shader, but we still have to assign varying
3129 * locations for use by geometry shader inputs in SSO.
3130 *
3131 * If the shader is not separable (i.e., prog->SeparateShader is
3132 * false), linking will have already failed when first is
3133 * MESA_SHADER_GEOMETRY.
3134 */
3135 if (!assign_varying_locations(ctx, mem_ctx, prog,
Tapani Pälli993b9b62015-03-17 13:58:57 +02003136 NULL, prog->_LinkedShaders[first],
Ian Romanicka909b992014-12-01 14:07:30 -08003137 num_tfeedback_decls, tfeedback_decls,
3138 prog->Geom.VerticesIn))
3139 goto done;
3140 }
3141
Tapani Pälli993b9b62015-03-17 13:58:57 +02003142 if (last != MESA_SHADER_FRAGMENT &&
3143 (num_tfeedback_decls != 0 || prog->SeparateShader)) {
Marek Olšák284d9542013-06-12 02:18:09 +02003144 /* There was no fragment shader, but we still have to assign varying
3145 * locations for use by transform feedback.
3146 */
3147 if (!assign_varying_locations(ctx, mem_ctx, prog,
3148 sh, NULL,
Paul Berry3b0cf702013-04-10 06:48:42 -07003149 num_tfeedback_decls, tfeedback_decls,
3150 0))
Marek Olšák284d9542013-06-12 02:18:09 +02003151 goto done;
3152 }
3153
Marek Olšákd13003f2013-08-09 22:34:45 +02003154 do_dead_builtin_varyings(ctx, sh, NULL,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003155 num_tfeedback_decls, tfeedback_decls);
3156
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003157 if (!prog->SeparateShader)
3158 demote_shader_inputs_and_outputs(sh, ir_var_shader_out);
Marek Olšák284d9542013-06-12 02:18:09 +02003159
3160 /* Eliminate code that is now dead due to unused outputs being demoted.
Paul Berry871ddb92011-11-05 11:17:32 -07003161 */
Marek Olšák284d9542013-06-12 02:18:09 +02003162 while (do_dead_code(sh->ir, false))
3163 ;
3164 }
3165 else if (first == MESA_SHADER_FRAGMENT) {
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003166 /* If the program only contains a fragment shader...
Marek Olšák284d9542013-06-12 02:18:09 +02003167 */
3168 gl_shader *const sh = prog->_LinkedShaders[first];
3169
Marek Olšákd13003f2013-08-09 22:34:45 +02003170 do_dead_builtin_varyings(ctx, NULL, sh,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003171 num_tfeedback_decls, tfeedback_decls);
3172
Ian Romanick1ff5a2b2014-02-14 12:10:27 -08003173 if (prog->SeparateShader) {
3174 if (!assign_varying_locations(ctx, mem_ctx, prog,
3175 NULL /* producer */,
3176 sh /* consumer */,
3177 0 /* num_tfeedback_decls */,
3178 NULL /* tfeedback_decls */,
3179 0 /* gs_input_vertices */))
3180 goto done;
3181 } else
3182 demote_shader_inputs_and_outputs(sh, ir_var_shader_in);
Marek Olšák284d9542013-06-12 02:18:09 +02003183
3184 while (do_dead_code(sh->ir, false))
3185 ;
3186 }
3187
3188 next = last;
3189 for (int i = next - 1; i >= 0; i--) {
3190 if (prog->_LinkedShaders[i] == NULL)
3191 continue;
3192
3193 gl_shader *const sh_i = prog->_LinkedShaders[i];
3194 gl_shader *const sh_next = prog->_LinkedShaders[next];
Paul Berry3b0cf702013-04-10 06:48:42 -07003195 unsigned gs_input_vertices =
3196 next == MESA_SHADER_GEOMETRY ? prog->Geom.VerticesIn : 0;
Marek Olšák284d9542013-06-12 02:18:09 +02003197
3198 if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next,
3199 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
Paul Berry3b0cf702013-04-10 06:48:42 -07003200 tfeedback_decls, gs_input_vertices))
Paul Berry871ddb92011-11-05 11:17:32 -07003201 goto done;
Marek Olšák284d9542013-06-12 02:18:09 +02003202
Marek Olšákd13003f2013-08-09 22:34:45 +02003203 do_dead_builtin_varyings(ctx, sh_i, sh_next,
Marek Olšákb3d8b4c2013-06-12 13:23:48 +02003204 next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0,
3205 tfeedback_decls);
3206
Marek Olšák284d9542013-06-12 02:18:09 +02003207 demote_shader_inputs_and_outputs(sh_i, ir_var_shader_out);
3208 demote_shader_inputs_and_outputs(sh_next, ir_var_shader_in);
3209
3210 /* Eliminate code that is now dead due to unused outputs being demoted.
3211 */
3212 while (do_dead_code(sh_i->ir, false))
3213 ;
3214 while (do_dead_code(sh_next->ir, false))
3215 ;
3216
Marek Olšák3c555822013-06-13 03:17:22 +02003217 /* This must be done after all dead varyings are eliminated. */
Ian Romanick42305fb2013-09-10 12:00:34 -05003218 if (!check_against_output_limit(ctx, prog, sh_i))
3219 goto done;
3220 if (!check_against_input_limit(ctx, prog, sh_next))
Marek Olšák3c555822013-06-13 03:17:22 +02003221 goto done;
3222
Marek Olšák284d9542013-06-12 02:18:09 +02003223 next = i;
Paul Berry871ddb92011-11-05 11:17:32 -07003224 }
3225
3226 if (!store_tfeedback_info(ctx, prog, num_tfeedback_decls, tfeedback_decls))
3227 goto done;
3228
Ian Romanick960d7222011-10-21 11:21:02 -07003229 update_array_sizes(prog);
Matt Turner9e2e7c72014-08-08 19:46:05 -07003230 link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue);
Francisco Jerez5c114932013-09-11 12:14:46 -07003231 link_assign_atomic_counter_resources(ctx, prog);
Marek Olšákec174a42011-11-18 15:00:10 +01003232 store_fragdepth_layout(prog);
Ian Romanick960d7222011-10-21 11:21:02 -07003233
Paul Berryb95d2372013-07-27 11:08:31 -07003234 check_resources(ctx, prog);
Francisco Jereze51158f2013-11-22 15:53:26 -08003235 check_image_resources(ctx, prog);
Francisco Jerez5c114932013-09-11 12:14:46 -07003236 link_check_atomic_counter_resources(ctx, prog);
3237
Paul Berryb95d2372013-07-27 11:08:31 -07003238 if (!prog->LinkStatus)
Ian Romanick92f81592011-11-08 12:37:19 -08003239 goto done;
3240
Ian Romanickce9171f2011-02-03 17:10:14 -08003241 /* OpenGL ES requires that a vertex shader and a fragment shader both be
Anuj Phogat03597cf2013-12-19 14:17:19 -08003242 * present in a linked program. GL_ARB_ES2_compatibility doesn't say
3243 * anything about shader linking when one of the shaders (vertex or
3244 * fragment shader) is absent. So, the extension shouldn't change the
3245 * behavior specified in GLSL specification.
Ian Romanickce9171f2011-02-03 17:10:14 -08003246 */
Ian Romanickf64bfb22014-03-27 10:29:30 -07003247 if (!prog->SeparateShader && ctx->API == API_OPENGLES2) {
Ian Romanickce9171f2011-02-03 17:10:14 -08003248 if (prog->_LinkedShaders[MESA_SHADER_VERTEX] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003249 linker_error(prog, "program lacks a vertex shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003250 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) {
Ian Romanick586e7412011-07-28 14:04:09 -07003251 linker_error(prog, "program lacks a fragment shader\n");
Ian Romanickce9171f2011-02-03 17:10:14 -08003252 }
3253 }
3254
Ian Romanick13e10e42010-06-21 12:03:24 -07003255 /* FINISHME: Assign fragment shader output locations. */
3256
Ian Romanick832dfa52010-06-17 15:04:20 -07003257done:
Paul Berry665b8d72014-01-07 10:11:39 -08003258 for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
Paul Berrycd18ba12014-01-07 08:56:57 -08003259 free(shader_list[i]);
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003260 if (prog->_LinkedShaders[i] == NULL)
3261 continue;
3262
Paul Berryd7fa9eb2013-11-22 12:37:22 -08003263 /* Do a final validation step to make sure that the IR wasn't
3264 * invalidated by any modifications performed after intrastage linking.
3265 */
3266 validate_ir_tree(prog->_LinkedShaders[i]->ir);
3267
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003268 /* Retain any live IR, but trash the rest. */
3269 reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir);
Ian Romanick7bbcc0b2011-09-30 14:21:10 -07003270
3271 /* The symbol table in the linked shaders may contain references to
3272 * variables that were removed (e.g., unused uniforms). Since it may
3273 * contain junk, there is no possible valid use. Delete it and set the
3274 * pointer to NULL.
3275 */
3276 delete prog->_LinkedShaders[i]->symbols;
3277 prog->_LinkedShaders[i]->symbols = NULL;
Kenneth Graunke2da02e72010-11-17 11:03:57 -08003278 }
3279
Kenneth Graunked3073f52011-01-21 14:32:31 -08003280 ralloc_free(mem_ctx);
Ian Romanick832dfa52010-06-17 15:04:20 -07003281}