Alan Hourihane | 485438e | 2004-04-20 11:13:11 +0000 | [diff] [blame] | 1 | /**************************************************************************** |
| 2 | * |
| 3 | * Mesa 3-D graphics library |
| 4 | * Direct3D Driver Interface |
| 5 | * |
| 6 | * ======================================================================== |
| 7 | * |
| 8 | * Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved. |
| 9 | * |
| 10 | * Permission is hereby granted, free of charge, to any person obtaining a |
| 11 | * copy of this software and associated documentation files (the "Software"), |
| 12 | * to deal in the Software without restriction, including without limitation |
| 13 | * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 14 | * and/or sell copies of the Software, and to permit persons to whom the |
| 15 | * Software is furnished to do so, subject to the following conditions: |
| 16 | * |
| 17 | * The above copyright notice and this permission notice shall be included |
| 18 | * in all copies or substantial portions of the Software. |
| 19 | * |
| 20 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 21 | * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 22 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 23 | * SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| 24 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| 25 | * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| 26 | * SOFTWARE. |
| 27 | * |
| 28 | * ====================================================================== |
| 29 | * |
| 30 | * Language: ANSI C |
| 31 | * Environment: Windows 9x/2000/XP/XBox (Win32) |
| 32 | * |
| 33 | * Description: GLDirect Direct3D 8.x WGL (WindowsGL) |
| 34 | * |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "dglcontext.h" |
| 38 | #include "gld_driver.h" |
| 39 | //#include "gld_dxerr8.h" |
| 40 | #include "gld_dx7.h" |
| 41 | |
| 42 | #include "tnl/tnl.h" |
| 43 | #include "tnl/t_context.h" |
| 44 | |
| 45 | // Copied from dglcontect.c |
| 46 | #define GLDERR_NONE 0 |
| 47 | #define GLDERR_MEM 1 |
| 48 | #define GLDERR_DDRAW 2 |
| 49 | #define GLDERR_D3D 3 |
| 50 | #define GLDERR_BPP 4 |
| 51 | #define GLDERR_DDS 5 |
| 52 | // This external var keeps track of any error |
| 53 | extern int nContextError; |
| 54 | |
| 55 | // Uncomment this for persistant resources |
| 56 | //#define _GLD_PERSISTANT |
| 57 | |
| 58 | #define DDLOG_CRITICAL_OR_WARN DDLOG_CRITICAL |
| 59 | |
Kristian Høgsberg | f9995b3 | 2010-10-12 12:26:10 -0400 | [diff] [blame] | 60 | extern void _gld_mesa_warning(struct gl_context *, char *); |
| 61 | extern void _gld_mesa_fatal(struct gl_context *, char *); |
Alan Hourihane | 485438e | 2004-04-20 11:13:11 +0000 | [diff] [blame] | 62 | |
| 63 | //--------------------------------------------------------------------------- |
| 64 | |
| 65 | static char szColorDepthWarning[] = |
| 66 | "GLDirect does not support the current desktop\n\ |
| 67 | color depth.\n\n\ |
| 68 | You may need to change the display resolution to\n\ |
| 69 | 16 bits per pixel or higher color depth using\n\ |
| 70 | the Windows Display Settings control panel\n\ |
| 71 | before running this OpenGL application.\n"; |
| 72 | |
| 73 | // The only depth-stencil formats currently supported by Direct3D |
| 74 | // Surface Format Depth Stencil Total Bits |
| 75 | // D3DFMT_D32 32 - 32 |
| 76 | // D3DFMT_D15S1 15 1 16 |
| 77 | // D3DFMT_D24S8 24 8 32 |
| 78 | // D3DFMT_D16 16 - 16 |
| 79 | // D3DFMT_D24X8 24 - 32 |
| 80 | // D3DFMT_D24X4S4 24 4 32 |
| 81 | |
| 82 | // This pixel format will be used as a template when compiling the list |
| 83 | // of pixel formats supported by the hardware. Many fields will be |
| 84 | // filled in at runtime. |
| 85 | // PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM |
| 86 | static DGL_pixelFormat pfTemplateHW = |
| 87 | { |
| 88 | { |
| 89 | sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure |
| 90 | 1, // Structure version - should be 1 |
| 91 | // Flags: |
| 92 | PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface. |
| 93 | PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM) |
| 94 | PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM) |
| 95 | PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing. |
| 96 | PFD_DOUBLEBUFFER | // The buffer is double-buffered. |
| 97 | 0, // Placeholder for easy commenting of above flags |
| 98 | PFD_TYPE_RGBA, // Pixel type RGBA. |
| 99 | 16, // Total colour bitplanes (excluding alpha bitplanes) |
| 100 | 5, 0, // Red bits, shift |
| 101 | 5, 0, // Green bits, shift |
| 102 | 5, 0, // Blue bits, shift |
| 103 | 0, 0, // Alpha bits, shift (destination alpha) |
| 104 | 0, // Accumulator bits (total) |
| 105 | 0, 0, 0, 0, // Accumulator bits: Red, Green, Blue, Alpha |
| 106 | 0, // Depth bits |
| 107 | 0, // Stencil bits |
| 108 | 0, // Number of auxiliary buffers |
| 109 | 0, // Layer type |
| 110 | 0, // Specifies the number of overlay and underlay planes. |
| 111 | 0, // Layer mask |
| 112 | 0, // Specifies the transparent color or index of an underlay plane. |
| 113 | 0 // Damage mask |
| 114 | }, |
| 115 | D3DX_SF_UNKNOWN, // No depth/stencil buffer |
| 116 | }; |
| 117 | |
| 118 | //--------------------------------------------------------------------------- |
| 119 | // Vertex Shaders |
| 120 | //--------------------------------------------------------------------------- |
| 121 | /* |
| 122 | // Vertex Shader Declaration |
| 123 | static DWORD dwTwoSidedLightingDecl[] = |
| 124 | { |
| 125 | D3DVSD_STREAM(0), |
| 126 | D3DVSD_REG(0, D3DVSDT_FLOAT3), // XYZ position |
| 127 | D3DVSD_REG(1, D3DVSDT_FLOAT3), // XYZ normal |
| 128 | D3DVSD_REG(2, D3DVSDT_D3DCOLOR), // Diffuse color |
| 129 | D3DVSD_REG(3, D3DVSDT_D3DCOLOR), // Specular color |
| 130 | D3DVSD_REG(4, D3DVSDT_FLOAT2), // 2D texture unit 0 |
| 131 | D3DVSD_REG(5, D3DVSDT_FLOAT2), // 2D texture unit 1 |
| 132 | D3DVSD_END() |
| 133 | }; |
| 134 | |
| 135 | // Vertex Shader for two-sided lighting |
| 136 | static char *szTwoSidedLightingVS = |
| 137 | // This is a test shader! |
| 138 | "vs.1.0\n" |
| 139 | "m4x4 oPos,v0,c0\n" |
| 140 | "mov oD0,v2\n" |
| 141 | "mov oD1,v3\n" |
| 142 | "mov oT0,v4\n" |
| 143 | "mov oT1,v5\n" |
| 144 | ; |
| 145 | */ |
| 146 | //--------------------------------------------------------------------------- |
| 147 | //--------------------------------------------------------------------------- |
| 148 | |
| 149 | typedef struct { |
| 150 | // HINSTANCE hD3D8DLL; // Handle to d3d8.dll |
| 151 | // FNDIRECT3DCREATE7 fnDirect3DCreate7; // Direct3DCreate8 function prototype |
| 152 | // BOOL bDirect3D; // Persistant Direct3D7 exists |
| 153 | // BOOL bDirect3DDevice; // Persistant Direct3DDevice7 exists |
| 154 | // IDirect3D7 *pD3D; // Persistant Direct3D7 |
| 155 | // IDirect3DDevice7 *pDev; // Persistant Direct3DDevice7 |
| 156 | BOOL bD3DXStarted; |
| 157 | } GLD_dx7_globals; |
| 158 | |
| 159 | // These are "global" to all DX7 contexts. KeithH |
| 160 | static GLD_dx7_globals dx7Globals; |
| 161 | |
| 162 | // Added for correct clipping of multiple open windows. (DaveM) |
| 163 | LPDIRECTDRAWSURFACE7 lpDDSPrimary = NULL; |
| 164 | LPDIRECTDRAWCLIPPER lpDDClipper = NULL; |
| 165 | |
| 166 | //--------------------------------------------------------------------------- |
| 167 | //--------------------------------------------------------------------------- |
| 168 | |
| 169 | BOOL gldGetDXErrorString_DX( |
| 170 | HRESULT hr, |
| 171 | char *buf, |
| 172 | int nBufSize) |
| 173 | { |
| 174 | // |
| 175 | // Return a string describing the input HRESULT error code |
| 176 | // |
| 177 | |
| 178 | D3DXGetErrorString(hr, nBufSize, buf); |
| 179 | return TRUE; |
| 180 | } |
| 181 | |
| 182 | //--------------------------------------------------------------------------- |
| 183 | // |
| 184 | // DX7 does not support multisample |
| 185 | /* |
| 186 | static D3DMULTISAMPLE_TYPE _gldGetDeviceMultiSampleType( |
| 187 | IDirect3D8 *pD3D8, |
| 188 | D3DFORMAT SurfaceFormat, |
| 189 | D3DDEVTYPE d3dDevType, |
| 190 | BOOL Windowed) |
| 191 | { |
| 192 | int i; |
| 193 | HRESULT hr; |
| 194 | |
| 195 | if (glb.dwMultisample == GLDS_MULTISAMPLE_NONE) |
| 196 | return D3DMULTISAMPLE_NONE; |
| 197 | |
| 198 | if (glb.dwMultisample == GLDS_MULTISAMPLE_FASTEST) { |
| 199 | // Find fastest multisample |
| 200 | for (i=2; i<17; i++) { |
| 201 | hr = IDirect3D8_CheckDeviceMultiSampleType( |
| 202 | pD3D8, |
| 203 | glb.dwAdapter, |
| 204 | d3dDevType, |
| 205 | SurfaceFormat, |
| 206 | Windowed, |
| 207 | (D3DMULTISAMPLE_TYPE)i); |
| 208 | if (SUCCEEDED(hr)) { |
| 209 | return (D3DMULTISAMPLE_TYPE)i; |
| 210 | } |
| 211 | } |
| 212 | } else { |
| 213 | // Find nicest multisample |
| 214 | for (i=16; i>1; i--) { |
| 215 | hr = IDirect3D8_CheckDeviceMultiSampleType( |
| 216 | pD3D8, |
| 217 | glb.dwAdapter, |
| 218 | d3dDevType, |
| 219 | SurfaceFormat, |
| 220 | Windowed, |
| 221 | (D3DMULTISAMPLE_TYPE)i); |
| 222 | if (SUCCEEDED(hr)) { |
| 223 | return (D3DMULTISAMPLE_TYPE)i; |
| 224 | } |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | // Nothing found - return default |
| 229 | return D3DMULTISAMPLE_NONE; |
| 230 | } |
| 231 | */ |
| 232 | //--------------------------------------------------------------------------- |
| 233 | |
| 234 | void _gldDestroyPrimitiveBuffer( |
| 235 | GLD_pb_dx7 *gldVB) |
| 236 | { |
| 237 | SAFE_RELEASE(gldVB->pVB); |
| 238 | |
| 239 | // Sanity check... |
| 240 | gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; |
| 241 | } |
| 242 | |
| 243 | //--------------------------------------------------------------------------- |
| 244 | |
| 245 | HRESULT _gldCreatePrimitiveBuffer( |
Kristian Høgsberg | f9995b3 | 2010-10-12 12:26:10 -0400 | [diff] [blame] | 246 | struct gl_context *ctx, |
Alan Hourihane | 485438e | 2004-04-20 11:13:11 +0000 | [diff] [blame] | 247 | GLD_driver_dx7 *lpCtx, |
| 248 | GLD_pb_dx7 *gldVB) |
| 249 | { |
| 250 | HRESULT hResult; |
| 251 | char *szCreateVertexBufferFailed = "CreateVertexBuffer failed"; |
| 252 | DWORD dwMaxVertices; // Max number of vertices in vertex buffer |
| 253 | DWORD dwVBSize; // Total size of vertex buffer |
| 254 | D3DVERTEXBUFFERDESC vbdesc; |
| 255 | |
| 256 | // If CVA (Compiled Vertex Array) is used by an OpenGL app, then we |
| 257 | // will need enough vertices to cater for Mesa::Const.MaxArrayLockSize. |
| 258 | // We'll use IMM_SIZE if it's larger (which it should not be). |
Ben Crossman | 509710c | 2005-04-15 17:17:47 +0000 | [diff] [blame] | 259 | dwMaxVertices = MAX_ARRAY_LOCK_SIZE; |
Alan Hourihane | 485438e | 2004-04-20 11:13:11 +0000 | [diff] [blame] | 260 | |
| 261 | // Max vertex buffer size limited in DX7. (DaveM) |
| 262 | if (dwMaxVertices*9 > D3DMAXNUMVERTICES) |
| 263 | dwMaxVertices = D3DMAXNUMVERTICES/9; |
| 264 | |
| 265 | // Now calculate how many vertices to allow for in total |
| 266 | // 1 per point, 2 per line, 6 per quad = 9 |
| 267 | dwVBSize = dwMaxVertices * 9 * gldVB->dwStride; |
| 268 | |
| 269 | vbdesc.dwSize = sizeof(vbdesc); |
| 270 | vbdesc.dwCaps = gldVB->dwCreateFlags; |
| 271 | vbdesc.dwFVF = gldVB->dwFVF; |
| 272 | vbdesc.dwNumVertices = dwMaxVertices * 9; |
| 273 | |
| 274 | /* hResult = IDirect3DDevice8_CreateVertexBuffer( |
| 275 | lpCtx->pDev, |
| 276 | dwVBSize, |
| 277 | RAgldVB->dwUsage, |
| 278 | gldVB->dwFVF, |
| 279 | gldVB->dwPool, |
| 280 | &gldVB->pVB);*/ |
| 281 | hResult = IDirect3D7_CreateVertexBuffer( |
| 282 | lpCtx->pD3D, |
| 283 | &vbdesc, |
| 284 | &gldVB->pVB, |
| 285 | 0); |
| 286 | if (FAILED(hResult)) { |
| 287 | ddlogMessage(DDLOG_CRITICAL_OR_WARN, szCreateVertexBufferFailed); |
| 288 | return hResult; |
| 289 | } |
| 290 | |
| 291 | gldVB->nLines = gldVB->nPoints = gldVB->nTriangles = 0; |
| 292 | gldVB->pPoints = gldVB->pLines = gldVB->pTriangles = NULL; |
| 293 | gldVB->iFirstLine = dwMaxVertices; // Index of first line in VB |
| 294 | gldVB->iFirstTriangle = dwMaxVertices*3; // Index of first triangle in VB |
| 295 | |
| 296 | return S_OK; |
| 297 | } |
| 298 | |
| 299 | //--------------------------------------------------------------------------- |
| 300 | // Function: _gldCreateVertexShaders |
| 301 | // Create DX8 Vertex Shaders. |
| 302 | //--------------------------------------------------------------------------- |
| 303 | /* |
| 304 | void _gldCreateVertexShaders( |
| 305 | GLD_driver_dx8 *gld) |
| 306 | { |
| 307 | DWORD dwFlags; |
| 308 | LPD3DXBUFFER pVSOpcodeBuffer; // Vertex Shader opcode buffer |
| 309 | HRESULT hr; |
| 310 | |
| 311 | #ifdef _DEBUG |
| 312 | dwFlags = D3DXASM_DEBUG; |
| 313 | #else |
| 314 | dwFlags = 0; // D3DXASM_SKIPVALIDATION; |
| 315 | #endif |
| 316 | |
| 317 | ddlogMessage(DDLOG_INFO, "Creating shaders...\n"); |
| 318 | |
| 319 | // Init the shader handle |
| 320 | gld->VStwosidelight.hShader = 0; |
| 321 | |
| 322 | if (gld->d3dCaps8.MaxStreams == 0) { |
| 323 | // Lame DX8 driver doesn't support streams |
| 324 | // Not fatal, as defaults will be used |
| 325 | ddlogMessage(DDLOG_WARN, "Driver doesn't support Vertex Shaders (MaxStreams==0)\n"); |
| 326 | return; |
| 327 | } |
| 328 | |
| 329 | // ** THIS DISABLES VERTEX SHADER SUPPORT ** |
| 330 | // return; |
| 331 | // ** THIS DISABLES VERTEX SHADER SUPPORT ** |
| 332 | |
| 333 | // |
| 334 | // Two-sided lighting |
| 335 | // |
| 336 | |
| 337 | #if 0 |
| 338 | // |
| 339 | // DEBUGGING: Load shader from a text file |
| 340 | // |
| 341 | { |
| 342 | LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer |
| 343 | hr = D3DXAssembleShaderFromFile( |
| 344 | "twoside.vsh", |
| 345 | dwFlags, |
| 346 | NULL, // No constants |
| 347 | &pVSOpcodeBuffer, |
| 348 | &pVSErrorBuffer); |
| 349 | if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) |
| 350 | ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); |
| 351 | SAFE_RELEASE(pVSErrorBuffer); |
| 352 | } |
| 353 | #else |
| 354 | { |
| 355 | LPD3DXBUFFER pVSErrorBuffer; // Vertex Shader error buffer |
| 356 | // Assemble ascii shader text into shader opcodes |
| 357 | hr = D3DXAssembleShader( |
| 358 | szTwoSidedLightingVS, |
| 359 | strlen(szTwoSidedLightingVS), |
| 360 | dwFlags, |
| 361 | NULL, // No constants |
| 362 | &pVSOpcodeBuffer, |
| 363 | &pVSErrorBuffer); |
| 364 | if (pVSErrorBuffer && pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)) |
| 365 | ddlogMessage(DDLOG_INFO, pVSErrorBuffer->lpVtbl->GetBufferPointer(pVSErrorBuffer)); |
| 366 | SAFE_RELEASE(pVSErrorBuffer); |
| 367 | } |
| 368 | #endif |
| 369 | if (FAILED(hr)) { |
| 370 | ddlogError(DDLOG_WARN, "AssembleShader failed", hr); |
| 371 | SAFE_RELEASE(pVSOpcodeBuffer); |
| 372 | return; |
| 373 | } |
| 374 | |
| 375 | // This is for debugging. Remove to enable vertex shaders in HW |
| 376 | #define _GLD_FORCE_SW_VS 0 |
| 377 | |
| 378 | if (_GLD_FORCE_SW_VS) { |
| 379 | // _GLD_FORCE_SW_VS should be disabled for Final Release |
| 380 | ddlogMessage(DDLOG_SYSTEM, "[Forcing shaders in SW]\n"); |
| 381 | } |
| 382 | |
| 383 | // Try and create shader in hardware. |
| 384 | // NOTE: The D3D Ref device appears to succeed when trying to |
| 385 | // create the device in hardware, but later complains |
| 386 | // when trying to set it with SetVertexShader(). Go figure. |
| 387 | if (_GLD_FORCE_SW_VS || glb.dwDriver == GLDS_DRIVER_REF) { |
| 388 | // Don't try and create a hardware shader with the Ref device |
| 389 | hr = E_FAIL; // COM error/fail result |
| 390 | } else { |
| 391 | gld->VStwosidelight.bHardware = TRUE; |
| 392 | hr = IDirect3DDevice8_CreateVertexShader( |
| 393 | gld->pDev, |
| 394 | dwTwoSidedLightingDecl, |
| 395 | pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), |
| 396 | &gld->VStwosidelight.hShader, |
| 397 | 0); |
| 398 | } |
| 399 | if (FAILED(hr)) { |
| 400 | ddlogMessage(DDLOG_INFO, "... HW failed, trying SW...\n"); |
| 401 | // Failed. Try and create shader for software processing |
| 402 | hr = IDirect3DDevice8_CreateVertexShader( |
| 403 | gld->pDev, |
| 404 | dwTwoSidedLightingDecl, |
| 405 | pVSOpcodeBuffer->lpVtbl->GetBufferPointer(pVSOpcodeBuffer), |
| 406 | &gld->VStwosidelight.hShader, |
| 407 | D3DUSAGE_SOFTWAREPROCESSING); |
| 408 | if (FAILED(hr)) { |
| 409 | gld->VStwosidelight.hShader = 0; // Sanity check |
| 410 | ddlogError(DDLOG_WARN, "CreateVertexShader failed", hr); |
| 411 | return; |
| 412 | } |
| 413 | // Succeeded, but for software processing |
| 414 | gld->VStwosidelight.bHardware = FALSE; |
| 415 | } |
| 416 | |
| 417 | SAFE_RELEASE(pVSOpcodeBuffer); |
| 418 | |
| 419 | ddlogMessage(DDLOG_INFO, "... OK\n"); |
| 420 | } |
| 421 | |
| 422 | //--------------------------------------------------------------------------- |
| 423 | |
| 424 | void _gldDestroyVertexShaders( |
| 425 | GLD_driver_dx8 *gld) |
| 426 | { |
| 427 | if (gld->VStwosidelight.hShader) { |
| 428 | IDirect3DDevice8_DeleteVertexShader(gld->pDev, gld->VStwosidelight.hShader); |
| 429 | gld->VStwosidelight.hShader = 0; |
| 430 | } |
| 431 | } |
| 432 | */ |
| 433 | //--------------------------------------------------------------------------- |
| 434 | |
| 435 | BOOL gldCreateDrawable_DX( |
| 436 | DGL_ctx *ctx, |
| 437 | // BOOL bDefaultDriver, |
| 438 | BOOL bDirectDrawPersistant, |
| 439 | BOOL bPersistantBuffers) |
| 440 | { |
| 441 | // |
| 442 | // bDirectDrawPersistant: applies to IDirect3D8 |
| 443 | // bPersistantBuffers: applies to IDirect3DDevice8 |
| 444 | // |
| 445 | |
| 446 | // D3DDEVTYPE d3dDevType; |
| 447 | // D3DPRESENT_PARAMETERS d3dpp; |
| 448 | // D3DDISPLAYMODE d3ddm; |
| 449 | // DWORD dwBehaviourFlags; |
| 450 | // D3DADAPTER_IDENTIFIER8 d3dIdent; |
| 451 | |
| 452 | HRESULT hr; |
| 453 | GLD_driver_dx7 *lpCtx = NULL; |
| 454 | D3DX_VIDMODEDESC d3ddm; |
| 455 | |
| 456 | // Parameters for D3DXCreateContextEx |
| 457 | // These will be different for fullscreen and windowed |
| 458 | DWORD dwDeviceIndex; |
| 459 | DWORD dwFlags; |
| 460 | HWND hwnd; |
| 461 | HWND hwndFocus; |
| 462 | DWORD numColorBits; |
| 463 | DWORD numAlphaBits; |
| 464 | DWORD numDepthBits; |
| 465 | DWORD numStencilBits; |
| 466 | DWORD numBackBuffers; |
| 467 | DWORD dwWidth; |
| 468 | DWORD dwHeight; |
| 469 | DWORD refreshRate; |
| 470 | |
| 471 | // Error if context is NULL. |
| 472 | if (ctx == NULL) |
| 473 | return FALSE; |
| 474 | |
| 475 | if (ctx->glPriv) { |
| 476 | lpCtx = ctx->glPriv; |
| 477 | // Release any existing interfaces (in reverse order) |
| 478 | SAFE_RELEASE(lpCtx->pDev); |
| 479 | SAFE_RELEASE(lpCtx->pD3D); |
| 480 | lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); |
| 481 | lpCtx->pD3DXContext = NULL; |
| 482 | } else { |
| 483 | lpCtx = (GLD_driver_dx7*)malloc(sizeof(GLD_driver_dx7)); |
| 484 | ZeroMemory(lpCtx, sizeof(lpCtx)); |
| 485 | } |
| 486 | |
| 487 | // d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; |
| 488 | // Use REF device if requested. Otherwise D3DX_DEFAULT will choose highest level |
| 489 | // of HW acceleration. |
| 490 | dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT; |
| 491 | |
| 492 | // TODO: Check this |
| 493 | // if (bDefaultDriver) |
| 494 | // d3dDevType = D3DDEVTYPE_REF; |
| 495 | |
| 496 | #ifdef _GLD_PERSISTANT |
| 497 | // Use persistant interface if needed |
| 498 | if (bDirectDrawPersistant && dx7Globals.bDirect3D) { |
| 499 | lpCtx->pD3D = dx7Globals.pD3D; |
| 500 | IDirect3D7_AddRef(lpCtx->pD3D); |
| 501 | goto SkipDirectDrawCreate; |
| 502 | } |
| 503 | #endif |
| 504 | /* |
| 505 | // Create Direct3D7 object |
| 506 | lpCtx->pD3D = dx7Globals.fnDirect3DCreate8(D3D_SDK_VERSION_DX8_SUPPORT_WIN95); |
| 507 | if (lpCtx->pD3D == NULL) { |
| 508 | MessageBox(NULL, "Unable to initialize Direct3D8", "GLDirect", MB_OK); |
| 509 | ddlogMessage(DDLOG_CRITICAL_OR_WARN, "Unable to create Direct3D8 interface"); |
| 510 | nContextError = GLDERR_D3D; |
| 511 | goto return_with_error; |
| 512 | } |
| 513 | */ |
| 514 | |
| 515 | #ifdef _GLD_PERSISTANT |
| 516 | // Cache Direct3D interface for subsequent GLRCs |
| 517 | if (bDirectDrawPersistant && !dx8Globals.bDirect3D) { |
| 518 | dx7Globals.pD3D = lpCtx->pD3D; |
| 519 | IDirect3D7_AddRef(dx7Globals.pD3D); |
| 520 | dx7Globals.bDirect3D = TRUE; |
| 521 | } |
| 522 | SkipDirectDrawCreate: |
| 523 | #endif |
| 524 | /* |
| 525 | // Get the display mode so we can make a compatible backbuffer |
| 526 | hResult = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); |
| 527 | if (FAILED(hResult)) { |
| 528 | nContextError = GLDERR_D3D; |
| 529 | goto return_with_error; |
| 530 | } |
| 531 | */ |
| 532 | |
| 533 | #if 0 |
| 534 | // Get device caps |
| 535 | hResult = IDirect3D8_GetDeviceCaps(lpCtx->pD3D, glb.dwAdapter, d3dDevType, &lpCtx->d3dCaps8); |
| 536 | if (FAILED(hResult)) { |
| 537 | ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_GetDeviceCaps failed", hResult); |
| 538 | nContextError = GLDERR_D3D; |
| 539 | goto return_with_error; |
| 540 | } |
| 541 | |
| 542 | // Check for hardware transform & lighting |
| 543 | lpCtx->bHasHWTnL = lpCtx->d3dCaps8.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; |
| 544 | |
| 545 | // If this flag is present then we can't default to Mesa |
| 546 | // SW rendering between BeginScene() and EndScene(). |
| 547 | if (lpCtx->d3dCaps8.Caps2 & D3DCAPS2_NO2DDURING3DSCENE) { |
| 548 | ddlogMessage(DDLOG_WARN, |
| 549 | "Warning : No 2D allowed during 3D scene.\n"); |
| 550 | } |
| 551 | #endif |
| 552 | |
| 553 | // |
| 554 | // Create the Direct3D context |
| 555 | // |
| 556 | |
| 557 | #ifdef _GLD_PERSISTANT |
| 558 | // Re-use original IDirect3DDevice if persistant buffers exist. |
| 559 | // Note that we test for persistant IDirect3D8 as well |
| 560 | // bDirectDrawPersistant == persistant IDirect3D8 (DirectDraw8 does not exist) |
| 561 | if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D && dx7Globals.pDev) { |
| 562 | lpCtx->pDev = dx7Globals.pDev; |
| 563 | IDirect3DDevice7_AddRef(dx7Globals.pDev); |
| 564 | goto skip_direct3ddevice_create; |
| 565 | } |
| 566 | #endif |
| 567 | /* |
| 568 | // Clear the presentation parameters (sets all members to zero) |
| 569 | ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| 570 | |
| 571 | // Recommended by MS; needed for MultiSample. |
| 572 | // Be careful if altering this for FullScreenBlit |
| 573 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| 574 | |
| 575 | d3dpp.BackBufferFormat = d3ddm.Format; |
| 576 | d3dpp.BackBufferCount = 1; |
| 577 | d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(lpCtx->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); |
| 578 | d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; |
| 579 | d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; |
| 580 | |
| 581 | if (ctx->bFullscreen) { |
| 582 | ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen |
| 583 | d3dpp.Windowed = FALSE; |
| 584 | d3dpp.BackBufferWidth = d3ddm.Width; |
| 585 | d3dpp.BackBufferHeight = d3ddm.Height; |
| 586 | d3dpp.hDeviceWindow = ctx->hWnd; |
| 587 | d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; |
| 588 | |
| 589 | // Support for vertical retrace synchronisation. |
| 590 | // Set default presentation interval in case caps bits are missing |
| 591 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 592 | if (glb.bWaitForRetrace) { |
| 593 | if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) |
| 594 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
| 595 | } else { |
| 596 | if (lpCtx->d3dCaps8.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) |
| 597 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; |
| 598 | } |
| 599 | } else { |
| 600 | ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages |
| 601 | d3dpp.Windowed = TRUE; |
| 602 | d3dpp.BackBufferWidth = ctx->dwWidth; |
| 603 | d3dpp.BackBufferHeight = ctx->dwHeight; |
| 604 | d3dpp.hDeviceWindow = ctx->hWnd; |
| 605 | d3dpp.FullScreen_RefreshRateInHz = 0; |
| 606 | // FullScreen_PresentationInterval must be default for Windowed mode |
| 607 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 608 | } |
| 609 | |
| 610 | // Decide if we can use hardware TnL |
| 611 | dwBehaviourFlags = (lpCtx->bHasHWTnL) ? |
| 612 | D3DCREATE_MIXED_VERTEXPROCESSING : D3DCREATE_SOFTWARE_VERTEXPROCESSING; |
| 613 | // Add flag to tell D3D to be thread-safe |
| 614 | if (glb.bMultiThreaded) |
| 615 | dwBehaviourFlags |= D3DCREATE_MULTITHREADED; |
| 616 | hResult = IDirect3D8_CreateDevice(lpCtx->pD3D, |
| 617 | glb.dwAdapter, |
| 618 | d3dDevType, |
| 619 | ctx->hWnd, |
| 620 | dwBehaviourFlags, |
| 621 | &d3dpp, |
| 622 | &lpCtx->pDev); |
| 623 | if (FAILED(hResult)) { |
| 624 | ddlogError(DDLOG_CRITICAL_OR_WARN, "IDirect3D8_CreateDevice failed", hResult); |
| 625 | nContextError = GLDERR_D3D; |
| 626 | goto return_with_error; |
| 627 | } |
| 628 | */ |
| 629 | |
| 630 | // Create D3DX context |
| 631 | if (ctx->bFullscreen) { |
| 632 | // |
| 633 | // FULLSCREEN |
| 634 | // |
| 635 | |
| 636 | // Get display mode |
| 637 | D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); |
| 638 | |
| 639 | // Fullscreen Parameters |
| 640 | dwFlags = D3DX_CONTEXT_FULLSCREEN; |
| 641 | hwnd = ctx->hWnd; |
| 642 | hwndFocus = ctx->hWnd; |
| 643 | numColorBits = ctx->lpPF->pfd.cColorBits; |
| 644 | numAlphaBits = ctx->lpPF->pfd.cAlphaBits; |
| 645 | numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; |
| 646 | numStencilBits = ctx->lpPF->pfd.cStencilBits; |
| 647 | numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer |
| 648 | dwWidth = d3ddm.width; |
| 649 | dwHeight = d3ddm.height; |
| 650 | refreshRate = d3ddm.refreshRate; // D3DX_DEFAULT; |
| 651 | } else { |
| 652 | // |
| 653 | // WINDOWED |
| 654 | // |
| 655 | |
| 656 | // Windowed Parameters |
| 657 | dwFlags = 0; // No flags means "windowed" |
| 658 | hwnd = ctx->hWnd; |
| 659 | hwndFocus = (HWND)D3DX_DEFAULT; |
| 660 | numColorBits = D3DX_DEFAULT; // Use Desktop depth |
| 661 | numAlphaBits = ctx->lpPF->pfd.cAlphaBits; |
| 662 | numDepthBits = ctx->lpPF->pfd.cDepthBits + ctx->lpPF->pfd.cStencilBits; |
| 663 | numStencilBits = ctx->lpPF->pfd.cStencilBits; |
| 664 | numBackBuffers = D3DX_DEFAULT; // Default is 1 backbuffer |
| 665 | dwWidth = ctx->dwWidth; |
| 666 | dwHeight = ctx->dwHeight; |
| 667 | refreshRate = D3DX_DEFAULT; |
| 668 | } |
| 669 | hr = D3DXCreateContextEx(dwDeviceIndex, dwFlags, hwnd, hwndFocus, |
| 670 | numColorBits, numAlphaBits, numDepthBits, numStencilBits, |
| 671 | numBackBuffers, |
| 672 | dwWidth, dwHeight, refreshRate, |
| 673 | &lpCtx->pD3DXContext); |
| 674 | if (FAILED(hr)) { |
| 675 | ddlogError(DDLOG_CRITICAL_OR_WARN, "D3DXCreateContextEx failed", hr); |
| 676 | nContextError = GLDERR_D3D; |
| 677 | goto return_with_error; |
| 678 | } |
| 679 | |
| 680 | // Obtain D3D7 interfaces from ID3DXContext |
| 681 | // lpCtx->pDD = ID3DXContext_GetDD(lpCtx->pD3DXContext); |
| 682 | lpCtx->pDD = lpCtx->pD3DXContext->lpVtbl->GetDD(lpCtx->pD3DXContext); |
| 683 | if (lpCtx->pDD == NULL) |
| 684 | goto return_with_error; |
| 685 | lpCtx->pD3D = lpCtx->pD3DXContext->lpVtbl->GetD3D(lpCtx->pD3DXContext); |
| 686 | if (lpCtx->pD3D == NULL) |
| 687 | goto return_with_error; |
| 688 | lpCtx->pDev = lpCtx->pD3DXContext->lpVtbl->GetD3DDevice(lpCtx->pD3DXContext); |
| 689 | if (lpCtx->pDev == NULL) |
| 690 | goto return_with_error; |
| 691 | |
| 692 | // Need to manage clipper manually for multiple windows |
| 693 | // since DX7 D3DX utility lib does not appear to do that. (DaveM) |
| 694 | if (!ctx->bFullscreen) { |
| 695 | // Get primary surface too |
| 696 | lpDDSPrimary = lpCtx->pD3DXContext->lpVtbl->GetPrimary(lpCtx->pD3DXContext); |
| 697 | if (lpDDSPrimary == NULL) { |
| 698 | ddlogPrintf(DDLOG_WARN, "GetPrimary"); |
| 699 | goto return_with_error; |
| 700 | } |
| 701 | // Create clipper for correct window updates |
| 702 | if (IDirectDraw7_CreateClipper(lpCtx->pDD, 0, &lpDDClipper, NULL) != DD_OK) { |
| 703 | ddlogPrintf(DDLOG_WARN, "CreateClipper"); |
| 704 | goto return_with_error; |
| 705 | } |
| 706 | // Set the window that the clipper belongs to |
| 707 | if (IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hwnd) != DD_OK) { |
| 708 | ddlogPrintf(DDLOG_WARN, "SetHWnd"); |
| 709 | goto return_with_error; |
| 710 | } |
| 711 | // Attach the clipper to the primary surface |
| 712 | if (IDirectDrawSurface7_SetClipper(lpDDSPrimary, lpDDClipper) != DD_OK) { |
| 713 | ddlogPrintf(DDLOG_WARN, "SetClipper"); |
| 714 | goto return_with_error; |
| 715 | } |
| 716 | } |
| 717 | |
| 718 | // Get device caps |
| 719 | IDirect3DDevice7_GetCaps(lpCtx->pDev, &lpCtx->d3dCaps); |
| 720 | |
| 721 | // Determine HW TnL |
| 722 | lpCtx->bHasHWTnL = lpCtx->d3dCaps.dwDevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT ? TRUE : FALSE; |
| 723 | |
| 724 | #ifdef _GLD_PERSISTANT |
| 725 | if (bDirectDrawPersistant && bPersistantBuffers && dx7Globals.pD3D) { |
| 726 | dx7Globals.pDev = lpCtx->pDev; |
| 727 | dx7Globals.bDirect3DDevice = TRUE; |
| 728 | } |
| 729 | #endif |
| 730 | |
| 731 | #if 0 |
| 732 | // Dump some useful stats |
| 733 | hResult = IDirect3D8_GetAdapterIdentifier( |
| 734 | lpCtx->pD3D, |
| 735 | glb.dwAdapter, |
| 736 | D3DENUM_NO_WHQL_LEVEL, // Avoids 1 to 2 second delay |
| 737 | &d3dIdent); |
| 738 | if (SUCCEEDED(hResult)) { |
| 739 | ddlogPrintf(DDLOG_INFO, "[Driver Description: %s]", &d3dIdent.Description); |
| 740 | ddlogPrintf(DDLOG_INFO, "[Driver file: %s %d.%d.%02d.%d]", |
| 741 | d3dIdent.Driver, |
| 742 | HIWORD(d3dIdent.DriverVersion.HighPart), |
| 743 | LOWORD(d3dIdent.DriverVersion.HighPart), |
| 744 | HIWORD(d3dIdent.DriverVersion.LowPart), |
| 745 | LOWORD(d3dIdent.DriverVersion.LowPart)); |
| 746 | ddlogPrintf(DDLOG_INFO, "[VendorId: 0x%X, DeviceId: 0x%X, SubSysId: 0x%X, Revision: 0x%X]", |
| 747 | d3dIdent.VendorId, d3dIdent.DeviceId, d3dIdent.SubSysId, d3dIdent.Revision); |
| 748 | } |
| 749 | #endif |
| 750 | |
| 751 | // Init projection matrix for D3D TnL |
| 752 | D3DXMatrixIdentity((D3DXMATRIX*)&lpCtx->matProjection); |
| 753 | lpCtx->matModelView = lpCtx->matProjection; |
| 754 | // gld->bUseMesaProjection = TRUE; |
| 755 | |
| 756 | skip_direct3ddevice_create: |
| 757 | |
| 758 | // Create buffers to hold primitives |
| 759 | lpCtx->PB2d.dwFVF = GLD_FVF_2D_VERTEX; |
| 760 | // lpCtx->PB2d.dwPool = D3DPOOL_SYSTEMMEM; |
| 761 | lpCtx->PB2d.dwStride = sizeof(GLD_2D_VERTEX); |
| 762 | lpCtx->PB2d.dwCreateFlags = D3DVBCAPS_DONOTCLIP | |
| 763 | D3DVBCAPS_SYSTEMMEMORY | |
| 764 | D3DVBCAPS_WRITEONLY; |
| 765 | hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB2d); |
| 766 | if (FAILED(hr)) |
| 767 | goto return_with_error; |
| 768 | |
| 769 | lpCtx->PB3d.dwFVF = GLD_FVF_3D_VERTEX; |
| 770 | // lpCtx->PB3d.dwPool = D3DPOOL_DEFAULT; |
| 771 | lpCtx->PB3d.dwStride = sizeof(GLD_3D_VERTEX); |
| 772 | lpCtx->PB3d.dwCreateFlags = D3DVBCAPS_WRITEONLY; |
| 773 | |
| 774 | hr = _gldCreatePrimitiveBuffer(ctx->glCtx, lpCtx, &lpCtx->PB3d); |
| 775 | if (FAILED(hr)) |
| 776 | goto return_with_error; |
| 777 | |
| 778 | // Zero the pipeline usage counters |
| 779 | lpCtx->PipelineUsage.qwMesa.QuadPart = |
| 780 | // lpCtx->PipelineUsage.dwD3D2SVS.QuadPart = |
| 781 | lpCtx->PipelineUsage.qwD3DFVF.QuadPart = 0; |
| 782 | |
| 783 | // Assign drawable to GL private |
| 784 | ctx->glPriv = lpCtx; |
| 785 | return TRUE; |
| 786 | |
| 787 | return_with_error: |
| 788 | // Clean up and bail |
| 789 | _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); |
| 790 | _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); |
| 791 | |
| 792 | SAFE_RELEASE(lpCtx->pDev); |
| 793 | SAFE_RELEASE(lpCtx->pD3D); |
| 794 | //SAFE_RELEASE(lpCtx->pD3DXContext); |
| 795 | lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); |
| 796 | return FALSE; |
| 797 | } |
| 798 | |
| 799 | //--------------------------------------------------------------------------- |
| 800 | |
| 801 | BOOL gldResizeDrawable_DX( |
| 802 | DGL_ctx *ctx, |
| 803 | BOOL bDefaultDriver, |
| 804 | BOOL bPersistantInterface, |
| 805 | BOOL bPersistantBuffers) |
| 806 | { |
| 807 | GLD_driver_dx7 *gld = NULL; |
| 808 | // D3DDEVTYPE d3dDevType; |
| 809 | // D3DPRESENT_PARAMETERS d3dpp; |
| 810 | // D3DDISPLAYMODE d3ddm; |
| 811 | D3DX_VIDMODEDESC d3ddm; |
| 812 | HRESULT hr; |
| 813 | DWORD dwWidth, dwHeight; |
| 814 | |
| 815 | // Error if context is NULL. |
| 816 | if (ctx == NULL) |
| 817 | return FALSE; |
| 818 | |
| 819 | gld = ctx->glPriv; |
| 820 | if (gld == NULL) |
| 821 | return FALSE; |
| 822 | |
| 823 | if (ctx->bSceneStarted) { |
| 824 | IDirect3DDevice7_EndScene(gld->pDev); |
| 825 | ctx->bSceneStarted = FALSE; |
| 826 | } |
| 827 | /* |
| 828 | d3dDevType = (glb.dwDriver == GLDS_DRIVER_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; |
| 829 | if (!bDefaultDriver) |
| 830 | d3dDevType = D3DDEVTYPE_REF; // Force Direct3D Reference Rasterise (software) |
| 831 | |
| 832 | // Get the display mode so we can make a compatible backbuffer |
| 833 | hResult = IDirect3D8_GetAdapterDisplayMode(gld->pD3D, glb.dwAdapter, &d3ddm); |
| 834 | if (FAILED(hResult)) { |
| 835 | nContextError = GLDERR_D3D; |
| 836 | // goto return_with_error; |
| 837 | return FALSE; |
| 838 | } |
| 839 | */ |
| 840 | // Release objects before Reset() |
| 841 | _gldDestroyPrimitiveBuffer(&gld->PB3d); |
| 842 | _gldDestroyPrimitiveBuffer(&gld->PB2d); |
| 843 | |
| 844 | /* |
| 845 | // Clear the presentation parameters (sets all members to zero) |
| 846 | ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| 847 | |
| 848 | // Recommended by MS; needed for MultiSample. |
| 849 | // Be careful if altering this for FullScreenBlit |
| 850 | d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| 851 | |
| 852 | d3dpp.BackBufferFormat = d3ddm.Format; |
| 853 | d3dpp.BackBufferCount = 1; |
| 854 | d3dpp.MultiSampleType = _gldGetDeviceMultiSampleType(gld->pD3D, d3ddm.Format, d3dDevType, !ctx->bFullscreen); |
| 855 | d3dpp.AutoDepthStencilFormat = ctx->lpPF->dwDriverData; |
| 856 | d3dpp.EnableAutoDepthStencil = (d3dpp.AutoDepthStencilFormat == D3DFMT_UNKNOWN) ? FALSE : TRUE; |
| 857 | |
| 858 | // TODO: Sync to refresh |
| 859 | |
| 860 | if (ctx->bFullscreen) { |
| 861 | ddlogWarnOption(FALSE); // Don't popup any messages in fullscreen |
| 862 | d3dpp.Windowed = FALSE; |
| 863 | d3dpp.BackBufferWidth = d3ddm.Width; |
| 864 | d3dpp.BackBufferHeight = d3ddm.Height; |
| 865 | d3dpp.hDeviceWindow = ctx->hWnd; |
| 866 | d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT; |
| 867 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 868 | // Get better benchmark results? KeithH |
| 869 | // d3dpp.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_UNLIMITED; |
| 870 | } else { |
| 871 | ddlogWarnOption(glb.bMessageBoxWarnings); // OK to popup messages |
| 872 | d3dpp.Windowed = TRUE; |
| 873 | d3dpp.BackBufferWidth = ctx->dwWidth; |
| 874 | d3dpp.BackBufferHeight = ctx->dwHeight; |
| 875 | d3dpp.hDeviceWindow = ctx->hWnd; |
| 876 | d3dpp.FullScreen_RefreshRateInHz = 0; |
| 877 | d3dpp.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; |
| 878 | } |
| 879 | hResult = IDirect3DDevice8_Reset(gld->pDev, &d3dpp); |
| 880 | if (FAILED(hResult)) { |
| 881 | ddlogError(DDLOG_CRITICAL_OR_WARN, "dglResize: Reset failed", hResult); |
| 882 | return FALSE; |
| 883 | //goto cleanup_and_return_with_error; |
| 884 | } |
| 885 | */ |
| 886 | // Obtain dimensions of 'window' |
| 887 | if (ctx->bFullscreen) { |
| 888 | D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); |
| 889 | dwWidth = d3ddm.width; |
| 890 | dwHeight = d3ddm.height; |
| 891 | } else { |
| 892 | dwWidth = ctx->dwWidth; |
| 893 | dwHeight = ctx->dwHeight; |
| 894 | } |
| 895 | |
| 896 | // Resize context |
| 897 | hr = gld->pD3DXContext->lpVtbl->Resize(gld->pD3DXContext, dwWidth, dwHeight); |
| 898 | if (FAILED(hr)) { |
| 899 | ddlogError(DDLOG_CRITICAL_OR_WARN, "gldResizeDrawable_DX: Resize failed", hr); |
| 900 | return FALSE; |
| 901 | } |
| 902 | |
| 903 | // Clear the resized surface (DaveM) |
| 904 | { |
| 905 | D3DVIEWPORT7 vp1, vp2; |
| 906 | IDirect3DDevice7_GetViewport(gld->pDev, &vp1); |
| 907 | IDirect3DDevice7_GetViewport(gld->pDev, &vp2); |
| 908 | vp2.dwX = 0; |
| 909 | vp2.dwY = 0; |
| 910 | vp2.dwWidth = dwWidth; |
| 911 | vp2.dwHeight = dwHeight; |
| 912 | IDirect3DDevice7_SetViewport(gld->pDev, &vp2); |
| 913 | hr = gld->pD3DXContext->lpVtbl->Clear(gld->pD3DXContext, D3DCLEAR_TARGET); |
| 914 | if (FAILED(hr)) |
| 915 | ddlogError(DDLOG_WARN, "gldResizeDrawable_DX: Clear failed", hr); |
| 916 | IDirect3DDevice7_SetViewport(gld->pDev, &vp1); |
| 917 | } |
| 918 | |
| 919 | // |
| 920 | // Recreate objects |
| 921 | // |
| 922 | _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB2d); |
| 923 | _gldCreatePrimitiveBuffer(ctx->glCtx, gld, &gld->PB3d); |
| 924 | |
| 925 | // Signal a complete state update |
| 926 | ctx->glCtx->Driver.UpdateState(ctx->glCtx, _NEW_ALL); |
| 927 | |
| 928 | // Begin a new scene |
| 929 | IDirect3DDevice7_BeginScene(gld->pDev); |
| 930 | ctx->bSceneStarted = TRUE; |
| 931 | |
| 932 | return TRUE; |
| 933 | } |
| 934 | |
| 935 | //--------------------------------------------------------------------------- |
| 936 | |
| 937 | BOOL gldDestroyDrawable_DX( |
| 938 | DGL_ctx *ctx) |
| 939 | { |
| 940 | GLD_driver_dx7 *lpCtx = NULL; |
| 941 | |
| 942 | // Error if context is NULL. |
| 943 | if (!ctx) |
| 944 | return FALSE; |
| 945 | |
| 946 | // Error if the drawable does not exist. |
| 947 | if (!ctx->glPriv) |
| 948 | return FALSE; |
| 949 | |
| 950 | lpCtx = ctx->glPriv; |
| 951 | |
| 952 | #ifdef _DEBUG |
| 953 | // Dump out stats |
| 954 | ddlogPrintf(DDLOG_SYSTEM, "Usage: M:0x%X%X, D:0x%X%X", |
| 955 | lpCtx->PipelineUsage.qwMesa.HighPart, |
| 956 | lpCtx->PipelineUsage.qwMesa.LowPart, |
| 957 | lpCtx->PipelineUsage.qwD3DFVF.HighPart, |
| 958 | lpCtx->PipelineUsage.qwD3DFVF.LowPart); |
| 959 | #endif |
| 960 | |
| 961 | // Destroy Primtive Buffers |
| 962 | _gldDestroyPrimitiveBuffer(&lpCtx->PB3d); |
| 963 | _gldDestroyPrimitiveBuffer(&lpCtx->PB2d); |
| 964 | |
| 965 | // Release DX interfaces (in reverse order) |
| 966 | SAFE_RELEASE(lpCtx->pDev); |
| 967 | SAFE_RELEASE(lpCtx->pD3D); |
| 968 | //SAFE_RELEASE(lpCtx->pD3DXContext); |
| 969 | lpCtx->pD3DXContext->lpVtbl->Release(lpCtx->pD3DXContext); |
| 970 | |
| 971 | // Free the private drawable data |
| 972 | free(ctx->glPriv); |
| 973 | ctx->glPriv = NULL; |
| 974 | |
| 975 | return TRUE; |
| 976 | } |
| 977 | |
| 978 | //--------------------------------------------------------------------------- |
| 979 | |
| 980 | BOOL gldCreatePrivateGlobals_DX(void) |
| 981 | { |
| 982 | /* |
| 983 | ZeroMemory(&dx7Globals, sizeof(dx7Globals)); |
| 984 | |
| 985 | // Load d3d8.dll |
| 986 | dx8Globals.hD3D8DLL = LoadLibrary("D3D8.DLL"); |
| 987 | if (dx8Globals.hD3D8DLL == NULL) |
| 988 | return FALSE; |
| 989 | |
| 990 | // Now try and obtain Direct3DCreate8 |
| 991 | dx8Globals.fnDirect3DCreate8 = (FNDIRECT3DCREATE8)GetProcAddress(dx8Globals.hD3D8DLL, "Direct3DCreate8"); |
| 992 | if (dx8Globals.fnDirect3DCreate8 == NULL) { |
| 993 | FreeLibrary(dx8Globals.hD3D8DLL); |
| 994 | return FALSE; |
| 995 | } |
| 996 | */ |
| 997 | |
| 998 | // Initialise D3DX |
| 999 | return FAILED(D3DXInitialize()) ? FALSE : TRUE; |
| 1000 | } |
| 1001 | |
| 1002 | //--------------------------------------------------------------------------- |
| 1003 | |
| 1004 | BOOL gldDestroyPrivateGlobals_DX(void) |
| 1005 | { |
| 1006 | /* |
| 1007 | if (dx7Globals.bDirect3DDevice) { |
| 1008 | SAFE_RELEASE(dx7Globals.pDev); |
| 1009 | dx7Globals.bDirect3DDevice = FALSE; |
| 1010 | } |
| 1011 | if (dx7Globals.bDirect3D) { |
| 1012 | SAFE_RELEASE(dx7Globals.pD3D); |
| 1013 | dx7Globals.bDirect3D = FALSE; |
| 1014 | } |
| 1015 | |
| 1016 | FreeLibrary(dx8Globals.hD3D8DLL); |
| 1017 | dx8Globals.hD3D8DLL = NULL; |
| 1018 | dx8Globals.fnDirect3DCreate8 = NULL; |
| 1019 | */ |
| 1020 | return FAILED(D3DXUninitialize()) ? FALSE : TRUE; |
| 1021 | } |
| 1022 | |
| 1023 | //--------------------------------------------------------------------------- |
| 1024 | |
| 1025 | static void _BitsFromDisplayFormat( |
| 1026 | D3DX_SURFACEFORMAT fmt, |
| 1027 | BYTE *cColorBits, |
| 1028 | BYTE *cRedBits, |
| 1029 | BYTE *cGreenBits, |
| 1030 | BYTE *cBlueBits, |
| 1031 | BYTE *cAlphaBits) |
| 1032 | { |
| 1033 | switch (fmt) { |
| 1034 | /* case D3DX_SF_X1R5G5B5: |
| 1035 | *cColorBits = 16; |
| 1036 | *cRedBits = 5; |
| 1037 | *cGreenBits = 5; |
| 1038 | *cBlueBits = 5; |
| 1039 | *cAlphaBits = 0; |
| 1040 | return;*/ |
| 1041 | case D3DX_SF_R5G5B5: |
| 1042 | *cColorBits = 16; |
| 1043 | *cRedBits = 5; |
| 1044 | *cGreenBits = 5; |
| 1045 | *cBlueBits = 5; |
| 1046 | *cAlphaBits = 0; |
| 1047 | return; |
| 1048 | case D3DX_SF_R5G6B5: |
| 1049 | *cColorBits = 16; |
| 1050 | *cRedBits = 5; |
| 1051 | *cGreenBits = 6; |
| 1052 | *cBlueBits = 5; |
| 1053 | *cAlphaBits = 0; |
| 1054 | return; |
| 1055 | case D3DX_SF_X8R8G8B8: |
| 1056 | *cColorBits = 32; |
| 1057 | *cRedBits = 8; |
| 1058 | *cGreenBits = 8; |
| 1059 | *cBlueBits = 8; |
| 1060 | *cAlphaBits = 0; |
| 1061 | return; |
| 1062 | case D3DX_SF_A8R8G8B8: |
| 1063 | *cColorBits = 32; |
| 1064 | *cRedBits = 8; |
| 1065 | *cGreenBits = 8; |
| 1066 | *cBlueBits = 8; |
| 1067 | *cAlphaBits = 8; |
| 1068 | return; |
| 1069 | } |
| 1070 | |
| 1071 | // Should not get here! |
| 1072 | *cColorBits = 32; |
| 1073 | *cRedBits = 8; |
| 1074 | *cGreenBits = 8; |
| 1075 | *cBlueBits = 8; |
| 1076 | *cAlphaBits = 0; |
| 1077 | } |
| 1078 | |
| 1079 | //--------------------------------------------------------------------------- |
| 1080 | |
| 1081 | static void _BitsFromDepthStencilFormat( |
| 1082 | D3DX_SURFACEFORMAT fmt, |
| 1083 | BYTE *cDepthBits, |
| 1084 | BYTE *cStencilBits) |
| 1085 | { |
| 1086 | // NOTE: GL expects either 32 or 16 as depth bits. |
| 1087 | switch (fmt) { |
| 1088 | case D3DX_SF_Z16S0: |
| 1089 | *cDepthBits = 16; |
| 1090 | *cStencilBits = 0; |
| 1091 | return; |
| 1092 | case D3DX_SF_Z32S0: |
| 1093 | *cDepthBits = 32; |
| 1094 | *cStencilBits = 0; |
| 1095 | return; |
| 1096 | case D3DX_SF_Z15S1: |
| 1097 | *cDepthBits = 15; |
| 1098 | *cStencilBits = 1; |
| 1099 | return; |
| 1100 | case D3DX_SF_Z24S8: |
| 1101 | *cDepthBits = 24; |
| 1102 | *cStencilBits = 8; |
| 1103 | return; |
| 1104 | case D3DX_SF_S1Z15: |
| 1105 | *cDepthBits = 15; |
| 1106 | *cStencilBits = 1; |
| 1107 | return; |
| 1108 | case D3DX_SF_S8Z24: |
| 1109 | *cDepthBits = 24; |
| 1110 | *cStencilBits = 8; |
| 1111 | return; |
| 1112 | } |
| 1113 | } |
| 1114 | |
| 1115 | //--------------------------------------------------------------------------- |
| 1116 | /* |
| 1117 | BOOL GLD_CheckDepthStencilMatch( |
| 1118 | DWORD dwDeviceIndex, |
| 1119 | D3DX_SURFACEFORMAT sfWant) |
| 1120 | { |
| 1121 | // Emulate function built in to DX9 |
| 1122 | D3DX_SURFACEFORMAT sfFound; |
| 1123 | int i; |
| 1124 | int nFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER); |
| 1125 | if (nFormats) { |
| 1126 | for (i=0; i<nFormats; i++) { |
| 1127 | D3DXGetSurfaceFormat(dwDeviceIndex, NULL, D3DX_SC_DEPTHBUFFER, i, &sfFound); } |
| 1128 | if (sfFound == sfWant) |
| 1129 | return TRUE; |
| 1130 | } |
| 1131 | |
| 1132 | return FALSE; |
| 1133 | } |
| 1134 | */ |
| 1135 | //--------------------------------------------------------------------------- |
| 1136 | |
| 1137 | D3DX_SURFACEFORMAT _gldFindCompatibleDepthStencilFormat( |
| 1138 | DWORD dwDeviceIndex) |
| 1139 | { |
| 1140 | // Jump through some hoops... |
| 1141 | |
| 1142 | ID3DXContext *pD3DXContext = NULL; |
| 1143 | IDirectDrawSurface7 *pZBuffer = NULL; |
| 1144 | DDPIXELFORMAT ddpf; |
| 1145 | HWND hWnd; |
| 1146 | |
| 1147 | // Get an HWND - use Desktop's |
| 1148 | hWnd = GetDesktopWindow(); |
| 1149 | |
| 1150 | // Create a fully specified default context. |
| 1151 | D3DXCreateContextEx(dwDeviceIndex, 0, hWnd, (HWND)D3DX_DEFAULT, |
| 1152 | D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, |
| 1153 | D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, |
| 1154 | &pD3DXContext); |
| 1155 | |
| 1156 | // Obtain depth buffer that was created in context |
| 1157 | pZBuffer = pD3DXContext->lpVtbl->GetZBuffer(pD3DXContext); |
| 1158 | |
| 1159 | // Get pixel format of depth buffer |
| 1160 | ddpf.dwSize = sizeof(ddpf); |
| 1161 | pZBuffer->lpVtbl->GetPixelFormat(pZBuffer, &ddpf); |
| 1162 | // Done with surface - release it |
| 1163 | pZBuffer->lpVtbl->Release(pZBuffer); |
| 1164 | |
| 1165 | // Done with D3DX context |
| 1166 | pD3DXContext->lpVtbl->Release(pD3DXContext); |
| 1167 | |
| 1168 | // Convert and return |
| 1169 | return D3DXMakeSurfaceFormat(&ddpf); |
| 1170 | } |
| 1171 | |
| 1172 | //--------------------------------------------------------------------------- |
| 1173 | |
| 1174 | BOOL gldBuildPixelformatList_DX(void) |
| 1175 | { |
| 1176 | D3DX_DEVICEDESC d3dxdd; |
| 1177 | D3DX_VIDMODEDESC d3ddm; |
| 1178 | D3DX_SURFACEFORMAT fmt[64]; // 64 should be enough... |
| 1179 | DWORD dwDeviceIndex; |
| 1180 | DWORD surfClassFlags; |
| 1181 | // IDirect3D7 *pD3D = NULL; |
| 1182 | HRESULT hr; |
| 1183 | int nSupportedFormats = 0; // Total formats |
| 1184 | int nDepthOnlyFormats = 0; |
| 1185 | int nDepthStencilFormats = 0; |
| 1186 | int i; |
| 1187 | DGL_pixelFormat *pPF; |
| 1188 | BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; |
| 1189 | // char buf[128]; |
| 1190 | // char cat[8]; |
| 1191 | |
| 1192 | // Direct3D (SW or HW) |
| 1193 | // These are arranged so that 'best' pixelformat |
| 1194 | // is higher in the list (for ChoosePixelFormat). |
| 1195 | /* const D3DFORMAT DepthStencil[4] = { |
| 1196 | D3DX_SF_Z16S0, //D3DX_SF_D16, |
| 1197 | D3DX_SF_Z15S1, //D3DX_SF_D15S1, |
| 1198 | D3DX_SF_Z32S0, //D3DX_SF_D32, |
| 1199 | D3DX_SF_Z24S8, //D3DX_SF_D24S8, |
| 1200 | //D3DX_SF_D24X8, |
| 1201 | //D3DX_SF_D24X4S4, |
| 1202 | };*/ |
| 1203 | |
| 1204 | // Dump DX version |
| 1205 | ddlogMessage(GLDLOG_SYSTEM, "DirectX Version : 7.0\n"); |
| 1206 | |
| 1207 | // Release any existing pixelformat list |
| 1208 | if (glb.lpPF) { |
| 1209 | free(glb.lpPF); |
| 1210 | } |
| 1211 | |
| 1212 | glb.nPixelFormatCount = 0; |
| 1213 | glb.lpPF = NULL; |
| 1214 | |
| 1215 | // |
| 1216 | // Pixelformats for Direct3D (SW or HW) rendering |
| 1217 | // |
| 1218 | |
| 1219 | dwDeviceIndex = (glb.dwDriver == GLDS_DRIVER_REF) ? D3DX_HWLEVEL_REFERENCE : D3DX_DEFAULT; |
| 1220 | |
| 1221 | // Dump description |
| 1222 | D3DXGetDeviceDescription(dwDeviceIndex, &d3dxdd); |
| 1223 | ddlogPrintf(GLDLOG_SYSTEM, "Device: %s", d3dxdd.driverDesc); |
| 1224 | |
| 1225 | // Get display mode |
| 1226 | D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); |
| 1227 | |
| 1228 | #if 0 |
| 1229 | // Phooey - this don't work... |
| 1230 | /* |
| 1231 | // Since D3DXGetMaxSurfaceFormats() can lie to us, we'll need a workaround. |
| 1232 | // Explicitly test for matching depth/stencil to display bpp. |
| 1233 | if (d3ddm.bpp <= 16) { |
| 1234 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0)) |
| 1235 | fmt[nSupportedFormats++] = D3DX_SF_Z16S0; |
| 1236 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z15S1)) |
| 1237 | fmt[nSupportedFormats++] = D3DX_SF_Z15S1; |
| 1238 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S1Z15)) |
| 1239 | fmt[nSupportedFormats++] = D3DX_SF_S1Z15; |
| 1240 | // Didn't find anything? Try default |
| 1241 | if (nSupportedFormats == 0) { |
| 1242 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0)) |
| 1243 | fmt[nSupportedFormats++] = D3DX_SF_Z32S0; |
| 1244 | } |
| 1245 | } else { |
| 1246 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z32S0)) |
| 1247 | fmt[nSupportedFormats++] = D3DX_SF_Z32S0; |
| 1248 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z24S8)) |
| 1249 | fmt[nSupportedFormats++] = D3DX_SF_Z24S8; |
| 1250 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_S8Z24)) |
| 1251 | fmt[nSupportedFormats++] = D3DX_SF_S8Z24; |
| 1252 | // Didn't find anything? Try default |
| 1253 | if (nSupportedFormats == 0) { |
| 1254 | if (GLD_CheckDepthStencilMatch(dwDeviceIndex, D3DX_SF_Z16S0)) |
| 1255 | fmt[nSupportedFormats++] = D3DX_SF_Z16S0; |
| 1256 | } |
| 1257 | } |
| 1258 | */ |
| 1259 | // Go the Whole Hog... |
| 1260 | fmt[nSupportedFormats++] = _gldFindCompatibleDepthStencilFormat(dwDeviceIndex); |
| 1261 | #else |
| 1262 | // |
| 1263 | // Depth buffer formats WITHOUT stencil |
| 1264 | // |
| 1265 | surfClassFlags = D3DX_SC_DEPTHBUFFER; |
| 1266 | nDepthOnlyFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags); |
| 1267 | // |
| 1268 | // Depth buffer formats WITH stencil |
| 1269 | // |
| 1270 | surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER; |
| 1271 | nDepthStencilFormats = D3DXGetMaxSurfaceFormats(dwDeviceIndex, NULL, surfClassFlags); |
| 1272 | |
| 1273 | // Work out how many formats we have in total |
| 1274 | if ((nDepthOnlyFormats + nDepthStencilFormats) == 0) |
| 1275 | return FALSE; // Bail: no compliant pixelformats |
| 1276 | |
| 1277 | // Get depth buffer formats WITHOUT stencil |
| 1278 | surfClassFlags = D3DX_SC_DEPTHBUFFER; |
| 1279 | for (i=0; i<nDepthOnlyFormats; i++) { |
| 1280 | D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]); |
| 1281 | } |
| 1282 | // NOTE: For some reason we already get stencil formats when only specifying D3DX_SC_DEPTHBUFFER |
| 1283 | /* |
| 1284 | // Get depth buffer formats WITH stencil |
| 1285 | surfClassFlags = D3DX_SC_DEPTHBUFFER | D3DX_SC_STENCILBUFFER; |
| 1286 | for (i=0; i<nDepthStencilFormats; i++) { |
| 1287 | D3DXGetSurfaceFormat(dwDeviceIndex, NULL, surfClassFlags, i, &fmt[nSupportedFormats++]); |
| 1288 | } |
| 1289 | */ |
| 1290 | #endif |
| 1291 | |
| 1292 | // Total count of pixelformats is: |
| 1293 | // (nSupportedFormats+1)*2 |
| 1294 | glb.lpPF = (DGL_pixelFormat *)calloc((nSupportedFormats)*2, sizeof(DGL_pixelFormat)); |
| 1295 | glb.nPixelFormatCount = (nSupportedFormats)*2; |
| 1296 | if (glb.lpPF == NULL) { |
| 1297 | glb.nPixelFormatCount = 0; |
| 1298 | return FALSE; |
| 1299 | } |
| 1300 | |
| 1301 | // Get a copy of pointer that we can alter |
| 1302 | pPF = glb.lpPF; |
| 1303 | |
| 1304 | // Cache colour bits from display format |
| 1305 | // _BitsFromDisplayFormat(d3ddm.Format, &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); |
| 1306 | // Get display mode |
| 1307 | D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); |
| 1308 | cColorBits = d3ddm.bpp; |
| 1309 | cAlphaBits = 0; |
| 1310 | switch (d3ddm.bpp) { |
| 1311 | case 15: |
| 1312 | cRedBits = 5; cGreenBits = 5; cBlueBits = 5; |
| 1313 | break; |
| 1314 | case 16: |
| 1315 | cRedBits = 5; cGreenBits = 6; cBlueBits = 5; |
| 1316 | break; |
| 1317 | case 24: |
| 1318 | case 32: |
| 1319 | cRedBits = 8; cGreenBits = 8; cBlueBits = 8; |
| 1320 | break; |
| 1321 | default: |
| 1322 | cRedBits = 5; cGreenBits = 5; cBlueBits = 5; |
| 1323 | } |
| 1324 | |
| 1325 | // |
| 1326 | // Add single-buffer formats |
| 1327 | // |
| 1328 | |
| 1329 | /* // Single-buffer, no depth-stencil buffer |
| 1330 | memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); |
| 1331 | pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag |
| 1332 | pPF->pfd.cColorBits = cColorBits; |
| 1333 | pPF->pfd.cRedBits = cRedBits; |
| 1334 | pPF->pfd.cGreenBits = cGreenBits; |
| 1335 | pPF->pfd.cBlueBits = cBlueBits; |
| 1336 | pPF->pfd.cAlphaBits = cAlphaBits; |
| 1337 | pPF->pfd.cDepthBits = 0; |
| 1338 | pPF->pfd.cStencilBits = 0; |
| 1339 | pPF->dwDriverData = D3DX_SF_UNKNOWN; |
| 1340 | pPF++;*/ |
| 1341 | |
| 1342 | for (i=0; i<nSupportedFormats; i++, pPF++) { |
| 1343 | memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); |
| 1344 | pPF->pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag |
| 1345 | pPF->pfd.cColorBits = cColorBits; |
| 1346 | pPF->pfd.cRedBits = cRedBits; |
| 1347 | pPF->pfd.cGreenBits = cGreenBits; |
| 1348 | pPF->pfd.cBlueBits = cBlueBits; |
| 1349 | pPF->pfd.cAlphaBits = cAlphaBits; |
| 1350 | _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); |
| 1351 | pPF->dwDriverData = fmt[i]; |
| 1352 | } |
| 1353 | |
| 1354 | // |
| 1355 | // Add double-buffer formats |
| 1356 | // |
| 1357 | |
| 1358 | /* memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); |
| 1359 | pPF->pfd.cColorBits = cColorBits; |
| 1360 | pPF->pfd.cRedBits = cRedBits; |
| 1361 | pPF->pfd.cGreenBits = cGreenBits; |
| 1362 | pPF->pfd.cBlueBits = cBlueBits; |
| 1363 | pPF->pfd.cAlphaBits = cAlphaBits; |
| 1364 | pPF->pfd.cDepthBits = 0; |
| 1365 | pPF->pfd.cStencilBits = 0; |
| 1366 | pPF->dwDriverData = D3DX_SF_UNKNOWN; |
| 1367 | pPF++;*/ |
| 1368 | |
| 1369 | for (i=0; i<nSupportedFormats; i++, pPF++) { |
| 1370 | memcpy(pPF, &pfTemplateHW, sizeof(DGL_pixelFormat)); |
| 1371 | pPF->pfd.cColorBits = cColorBits; |
| 1372 | pPF->pfd.cRedBits = cRedBits; |
| 1373 | pPF->pfd.cGreenBits = cGreenBits; |
| 1374 | pPF->pfd.cBlueBits = cBlueBits; |
| 1375 | pPF->pfd.cAlphaBits = cAlphaBits; |
| 1376 | _BitsFromDepthStencilFormat(fmt[i], &pPF->pfd.cDepthBits, &pPF->pfd.cStencilBits); |
| 1377 | pPF->dwDriverData = fmt[i]; |
| 1378 | } |
| 1379 | |
| 1380 | // Popup warning message if non RGB color mode |
| 1381 | { |
| 1382 | // This is a hack. KeithH |
| 1383 | HDC hdcDesktop = GetDC(NULL); |
| 1384 | DWORD dwDisplayBitDepth = GetDeviceCaps(hdcDesktop, BITSPIXEL); |
| 1385 | ReleaseDC(0, hdcDesktop); |
| 1386 | if (dwDisplayBitDepth <= 8) { |
| 1387 | ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth); |
| 1388 | MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING); |
| 1389 | } |
| 1390 | } |
| 1391 | |
| 1392 | // Mark list as 'current' |
| 1393 | glb.bPixelformatsDirty = FALSE; |
| 1394 | |
| 1395 | return TRUE; |
| 1396 | } |
| 1397 | |
| 1398 | //--------------------------------------------------------------------------- |
| 1399 | |
| 1400 | BOOL gldInitialiseMesa_DX( |
| 1401 | DGL_ctx *lpCtx) |
| 1402 | { |
| 1403 | GLD_driver_dx7 *gld = NULL; |
| 1404 | int MaxTextureSize, TextureLevels; |
| 1405 | BOOL bSoftwareTnL; |
| 1406 | |
| 1407 | if (lpCtx == NULL) |
| 1408 | return FALSE; |
| 1409 | |
| 1410 | gld = lpCtx->glPriv; |
| 1411 | if (gld == NULL) |
| 1412 | return FALSE; |
| 1413 | |
| 1414 | if (glb.bMultitexture) { |
| 1415 | lpCtx->glCtx->Const.MaxTextureUnits = gld->d3dCaps.wMaxSimultaneousTextures; |
| 1416 | // Only support MAX_TEXTURE_UNITS texture units. |
| 1417 | // ** If this is altered then the FVF formats must be reviewed **. |
| 1418 | if (lpCtx->glCtx->Const.MaxTextureUnits > GLD_MAX_TEXTURE_UNITS_DX7) |
| 1419 | lpCtx->glCtx->Const.MaxTextureUnits = GLD_MAX_TEXTURE_UNITS_DX7; |
| 1420 | } else { |
| 1421 | // Multitexture override |
| 1422 | lpCtx->glCtx->Const.MaxTextureUnits = 1; |
| 1423 | } |
| 1424 | |
Ian Romanick | 8aa209c | 2009-01-27 19:10:43 -0800 | [diff] [blame] | 1425 | lpCtx->glCtx->Const.MaxDrawBuffers = 1; |
| 1426 | |
Alan Hourihane | 485438e | 2004-04-20 11:13:11 +0000 | [diff] [blame] | 1427 | // max texture size |
| 1428 | // MaxTextureSize = min(gld->d3dCaps8.MaxTextureHeight, gld->d3dCaps8.MaxTextureWidth); |
| 1429 | MaxTextureSize = min(gld->d3dCaps.dwMaxTextureHeight, gld->d3dCaps.dwMaxTextureWidth); |
| 1430 | if (MaxTextureSize == 0) |
| 1431 | MaxTextureSize = 256; // Sanity check |
| 1432 | |
| 1433 | // |
| 1434 | // HACK!! |
| 1435 | if (MaxTextureSize > 1024) |
| 1436 | MaxTextureSize = 1024; // HACK - CLAMP TO 1024 |
| 1437 | // HACK!! |
| 1438 | // |
| 1439 | |
| 1440 | // TODO: Check this again for Mesa 5 |
| 1441 | // Got to set MAX_TEXTURE_SIZE as max levels. |
| 1442 | // Who thought this stupid idea up? ;) |
| 1443 | TextureLevels = 0; |
| 1444 | // Calculate power-of-two. |
| 1445 | while (MaxTextureSize) { |
| 1446 | TextureLevels++; |
| 1447 | MaxTextureSize >>= 1; |
| 1448 | } |
| 1449 | lpCtx->glCtx->Const.MaxTextureLevels = (TextureLevels) ? TextureLevels : 8; |
| 1450 | |
| 1451 | // Defaults |
| 1452 | IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_LIGHTING, FALSE); |
| 1453 | IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); |
| 1454 | IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_DITHERENABLE, TRUE); |
| 1455 | IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_SHADEMODE, D3DSHADE_GOURAUD); |
| 1456 | |
| 1457 | // Set texture coord set to be used with each stage |
| 1458 | IDirect3DDevice7_SetTextureStageState(gld->pDev, 0, D3DTSS_TEXCOORDINDEX, 0); |
| 1459 | IDirect3DDevice7_SetTextureStageState(gld->pDev, 1, D3DTSS_TEXCOORDINDEX, 1); |
| 1460 | |
| 1461 | // Set up Depth buffer |
| 1462 | IDirect3DDevice7_SetRenderState(gld->pDev, D3DRENDERSTATE_ZENABLE, |
| 1463 | (lpCtx->lpPF->dwDriverData!=D3DX_SF_UNKNOWN) ? D3DZB_TRUE : D3DZB_FALSE); |
| 1464 | |
| 1465 | // Set the view matrix |
| 1466 | { |
| 1467 | D3DXMATRIX vm; |
| 1468 | #if 1 |
| 1469 | D3DXMatrixIdentity(&vm); |
| 1470 | #else |
| 1471 | D3DXVECTOR3 Eye(0.0f, 0.0f, 0.0f); |
| 1472 | D3DXVECTOR3 At(0.0f, 0.0f, -1.0f); |
| 1473 | D3DXVECTOR3 Up(0.0f, 1.0f, 0.0f); |
| 1474 | D3DXMatrixLookAtRH(&vm, &Eye, &At, &Up); |
| 1475 | vm._31 = -vm._31; |
| 1476 | vm._32 = -vm._32; |
| 1477 | vm._33 = -vm._33; |
| 1478 | vm._34 = -vm._34; |
| 1479 | #endif |
| 1480 | IDirect3DDevice7_SetTransform(gld->pDev, D3DTRANSFORMSTATE_VIEW, &vm); |
| 1481 | } |
| 1482 | |
| 1483 | // DX7 does not support D3DRS_SOFTWAREVERTEXPROCESSING |
| 1484 | /* |
| 1485 | if (gld->bHasHWTnL) { |
| 1486 | if (glb.dwTnL == GLDS_TNL_DEFAULT) |
| 1487 | bSoftwareTnL = FALSE; // HW TnL |
| 1488 | else { |
| 1489 | bSoftwareTnL = ((glb.dwTnL == GLDS_TNL_MESA) || (glb.dwTnL == GLDS_TNL_D3DSW)) ? TRUE : FALSE; |
| 1490 | } |
| 1491 | } else { |
| 1492 | // No HW TnL, so no choice possible |
| 1493 | bSoftwareTnL = TRUE; |
| 1494 | } |
| 1495 | IDirect3DDevice8_SetRenderState(gld->pDev, D3DRS_SOFTWAREVERTEXPROCESSING, bSoftwareTnL); |
| 1496 | */ |
| 1497 | |
| 1498 | // Dump this in a Release build as well, now. |
| 1499 | //#ifdef _DEBUG |
| 1500 | ddlogPrintf(DDLOG_INFO, "HW TnL: %s", |
| 1501 | // gld->bHasHWTnL ? (bSoftwareTnL ? "Disabled" : "Enabled") : "Unavailable"); |
| 1502 | gld->bHasHWTnL ? "Enabled" : "Unavailable"); |
| 1503 | //#endif |
| 1504 | |
| 1505 | // Set up interfaces to Mesa |
| 1506 | gldEnableExtensions_DX7(lpCtx->glCtx); |
| 1507 | gldInstallPipeline_DX7(lpCtx->glCtx); |
| 1508 | gldSetupDriverPointers_DX7(lpCtx->glCtx); |
| 1509 | |
| 1510 | // Signal a complete state update |
| 1511 | lpCtx->glCtx->Driver.UpdateState(lpCtx->glCtx, _NEW_ALL); |
| 1512 | |
| 1513 | // Start a scene |
| 1514 | IDirect3DDevice7_BeginScene(gld->pDev); |
| 1515 | lpCtx->bSceneStarted = TRUE; |
| 1516 | |
| 1517 | return TRUE; |
| 1518 | } |
| 1519 | |
| 1520 | //--------------------------------------------------------------------------- |
| 1521 | |
| 1522 | BOOL gldSwapBuffers_DX( |
| 1523 | DGL_ctx *ctx, |
| 1524 | HDC hDC, |
| 1525 | HWND hWnd) |
| 1526 | { |
| 1527 | HRESULT hr; |
| 1528 | GLD_driver_dx7 *gld = NULL; |
| 1529 | DWORD dwFlags; |
| 1530 | |
| 1531 | if (ctx == NULL) |
| 1532 | return FALSE; |
| 1533 | |
| 1534 | gld = ctx->glPriv; |
| 1535 | if (gld == NULL) |
| 1536 | return FALSE; |
| 1537 | |
| 1538 | |
| 1539 | // End the scene if one is started |
| 1540 | if (ctx->bSceneStarted) { |
| 1541 | IDirect3DDevice7_EndScene(gld->pDev); |
| 1542 | ctx->bSceneStarted = FALSE; |
| 1543 | } |
| 1544 | |
| 1545 | // Needed by D3DX for MDI multi-window apps (DaveM) |
| 1546 | if (lpDDClipper) |
| 1547 | IDirectDrawClipper_SetHWnd(lpDDClipper, 0, hWnd); |
| 1548 | |
| 1549 | // Swap the buffers. hWnd may override the hWnd used for CreateDevice() |
| 1550 | // hr = IDirect3DDevice8_Present(gld->pDev, NULL, NULL, hWnd, NULL); |
| 1551 | |
| 1552 | // Set refresh sync flag |
| 1553 | dwFlags = glb.bWaitForRetrace ? 0 : D3DX_UPDATE_NOVSYNC; |
| 1554 | // Render and show frame |
| 1555 | hr = gld->pD3DXContext->lpVtbl->UpdateFrame(gld->pD3DXContext, dwFlags); |
| 1556 | if (FAILED(hr)) |
| 1557 | ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: UpdateFrame", hr); |
| 1558 | |
| 1559 | if (hr == DDERR_SURFACELOST) { |
| 1560 | hr = gld->pD3DXContext->lpVtbl->RestoreSurfaces(gld->pD3DXContext); |
| 1561 | if (FAILED(hr)) |
| 1562 | ddlogError(DDLOG_WARN, "gldSwapBuffers_DX: RestoreSurfaces", hr); |
| 1563 | } |
| 1564 | |
| 1565 | exit_swap: |
| 1566 | // Begin a new scene |
| 1567 | IDirect3DDevice7_BeginScene(gld->pDev); |
| 1568 | ctx->bSceneStarted = TRUE; |
| 1569 | |
| 1570 | return (FAILED(hr)) ? FALSE : TRUE; |
| 1571 | } |
| 1572 | |
| 1573 | //--------------------------------------------------------------------------- |
| 1574 | |
| 1575 | BOOL gldGetDisplayMode_DX( |
| 1576 | DGL_ctx *ctx, |
| 1577 | GLD_displayMode *glddm) |
| 1578 | { |
| 1579 | // D3DDISPLAYMODE d3ddm; |
| 1580 | D3DX_VIDMODEDESC d3ddm; |
| 1581 | HRESULT hr; |
| 1582 | GLD_driver_dx7 *lpCtx = NULL; |
| 1583 | BYTE cColorBits, cRedBits, cGreenBits, cBlueBits, cAlphaBits; |
| 1584 | |
| 1585 | if ((glddm == NULL) || (ctx == NULL)) |
| 1586 | return FALSE; |
| 1587 | |
| 1588 | lpCtx = ctx->glPriv; |
| 1589 | if (lpCtx == NULL) |
| 1590 | return FALSE; |
| 1591 | |
| 1592 | if (lpCtx->pD3D == NULL) |
| 1593 | return FALSE; |
| 1594 | |
| 1595 | // hr = IDirect3D8_GetAdapterDisplayMode(lpCtx->pD3D, glb.dwAdapter, &d3ddm); |
| 1596 | hr = D3DXGetCurrentVideoMode(D3DX_DEFAULT, &d3ddm); |
| 1597 | if (FAILED(hr)) |
| 1598 | return FALSE; |
| 1599 | |
| 1600 | // Get info from the display format |
| 1601 | // _BitsFromDisplayFormat(d3ddm.Format, |
| 1602 | // &cColorBits, &cRedBits, &cGreenBits, &cBlueBits, &cAlphaBits); |
| 1603 | |
| 1604 | glddm->Width = d3ddm.width; |
| 1605 | glddm->Height = d3ddm.height; |
| 1606 | glddm->BPP = d3ddm.bpp; |
| 1607 | glddm->Refresh = d3ddm.refreshRate; |
| 1608 | |
| 1609 | return TRUE; |
| 1610 | } |
| 1611 | |
| 1612 | //--------------------------------------------------------------------------- |
| 1613 | |